1 /*
2  * Portions of this file are copyright Rebirth contributors and licensed as
3  * described in COPYING.txt.
4  * Portions of this file are copyright Parallax Software and licensed
5  * according to the Parallax license below.
6  * See COPYING.txt for license details.
7 
8 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
9 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
10 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
11 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
12 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
13 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
14 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
15 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
16 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
17 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
18 */
19 
20 /*
21  *
22  * Font declarations for the game.
23  *
24  */
25 
26 #pragma once
27 
28 #ifdef __cplusplus
29 #include "gr.h"
30 
31 // When adding a new font, don't forget to change the filename in
32 // gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
33 
34 // We are interleaving low & high resolution fonts, so to access a
35 // font you say fontnum+flag where flag is 0 for lowres, 1 for hires
36 
37 #if defined(DXX_BUILD_DESCENT_I)
38 #define GFONT_BIG_1     MacPig	// the Mac data doesn't have this in hires, in the automap the scaled/hires one won't fit
39 #elif defined(DXX_BUILD_DESCENT_II)
40 #define GFONT_BIG_1     0
41 #endif
42 #define GFONT_MEDIUM_1  1
43 #define GFONT_MEDIUM_2  2
44 #define GFONT_MEDIUM_3  3
45 #define GFONT_SMALL     4
46 
47 #define GAME_FONT       (Gamefonts[GFONT_SMALL])
48 #define MEDIUM1_FONT    (Gamefonts[GFONT_MEDIUM_1])
49 #define MEDIUM2_FONT    (Gamefonts[GFONT_MEDIUM_2])
50 #define MEDIUM3_FONT    (Gamefonts[GFONT_MEDIUM_3])
51 #define HUGE_FONT       (Gamefonts[GFONT_BIG_1])
52 
53 constexpr std::integral_constant<unsigned, 5> MAX_FONTS{};
54 
55 // add (scaled) spacing to given font coordinate
56 
57 extern std::array<grs_font_ptr, MAX_FONTS> Gamefonts;
58 
59 class base_font_scale_proportion
60 {
61 protected:
62 	float f;
63 public:
64 	base_font_scale_proportion() = default;
base_font_scale_proportion(const float v)65 	explicit constexpr base_font_scale_proportion(const float v) :
66 		f(v)
67 	{
68 	}
69 	explicit operator float() const
70 	{
71 		return f;
72 	}
73 	float operator*(const float v) const
74 	{
75 		return f * v;
76 	}
reset(const float v)77 	void reset(const float v)
78 	{
79 		f = v;
80 	}
81 };
82 
83 template <char tag>
84 class font_scale_proportion : public base_font_scale_proportion
85 {
86 public:
87 	using base_font_scale_proportion::base_font_scale_proportion;
88 	bool operator!=(const font_scale_proportion &rhs) const
89 	{
90 		return f != rhs.f;
91 	}
92 };
93 
94 using font_x_scale_proportion = font_scale_proportion<'x'>;
95 using font_y_scale_proportion = font_scale_proportion<'y'>;
96 
97 extern font_x_scale_proportion FNTScaleX;
98 extern font_y_scale_proportion FNTScaleY;
99 
LINE_SPACING(const grs_font & active_font,const grs_font & game_font)100 static inline float LINE_SPACING(const grs_font &active_font, const grs_font &game_font)
101 {
102 	return FNTScaleY * (active_font.ft_h + (game_font.ft_h / 5));
103 }
104 
105 /* All the logic is in the base class */
106 class base_font_scaled_float
107 {
108 	const float f;
109 public:
base_font_scaled_float(const float v)110 	explicit constexpr base_font_scaled_float(const float v) :
111 		f(v)
112 	{
113 	}
114 	base_font_scaled_float(int) = delete;
115 	operator float() const
116 	{
117 		return f;
118 	}
119 };
120 
121 /* Use an otherwise unnecessary tag to prevent mixing x-scale with
122  * y-scale.
123  */
124 template <char tag>
125 class font_scaled_float : public base_font_scaled_float
126 {
127 public:
128 	using base_font_scaled_float::base_font_scaled_float;
129 };
130 
131 template <char tag>
132 class font_scale_float
133 {
134 	const float scale;
135 public:
136 	using scaled = font_scaled_float<tag>;
font_scale_float(const float s)137 	explicit constexpr font_scale_float(const float s) :
138 		scale(s)
139 	{
140 	}
141 	font_scale_float(int) = delete;
operator()142 	auto operator()(const int &i) const
143 	{
144 		return scaled(scale * i);
145 	}
146 };
147 
148 using font_x_scale_float = font_scale_float<'x'>;
149 using font_y_scale_float = font_scale_float<'y'>;
150 using font_x_scaled_float = font_x_scale_float::scaled;
151 using font_y_scaled_float = font_y_scale_float::scaled;
152 
FSPACX()153 static inline font_x_scale_float FSPACX()
154 {
155 	return font_x_scale_float(FNTScaleX * (GAME_FONT->ft_w / 7));
156 }
157 
FSPACX(const int & x)158 static inline auto FSPACX(const int &x)
159 {
160 	return FSPACX()(x);
161 }
162 
FSPACY()163 static inline font_y_scale_float FSPACY()
164 {
165 	return font_y_scale_float(FNTScaleY * (GAME_FONT->ft_h / 5));
166 }
167 
FSPACY(const int & y)168 static inline auto FSPACY(const int &y)
169 {
170 	return FSPACY()(y);
171 }
172 
173 #ifdef dsx
174 namespace dsx {
175 void gamefont_init();
176 }
177 #endif
178 void gamefont_close();
179 void gamefont_choose_game_font(int scrx,int scry);
180 
181 #endif
182