1 /* 2 * This file is part of EasyRPG Player. 3 * 4 * EasyRPG Player is free software: you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 3 of the License, or 7 * (at your option) any later version. 8 * 9 * EasyRPG Player is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 18 // Headers 19 #include "sprite_battler.h" 20 #include "game_battler.h" 21 #include "bitmap.h" 22 #include "cache.h" 23 #include "main_data.h" 24 #include "player.h" 25 #include <lcf/reader_util.h> 26 #include "output.h" 27 Sprite_Battler(Game_Battler * battler,int index)28Sprite_Battler::Sprite_Battler(Game_Battler* battler, int index) : 29 battler(battler), battle_index(index) { 30 } 31 ~Sprite_Battler()32Sprite_Battler::~Sprite_Battler() { 33 } 34 ResetZ()35void Sprite_Battler::ResetZ() { 36 static_assert(Game_Battler::Type_Ally < Game_Battler::Type_Enemy, "Game_Battler enums re-ordered! Fix Z order logic here!"); 37 38 constexpr int id_limit = 128; 39 40 const auto& graphic = GetBitmap(); 41 int y = battler->GetBattlePosition().y; 42 if (battler->GetType() == Game_Battler::Type_Enemy && graphic) { 43 y += graphic->GetHeight() / 2; 44 } else if (battler->GetType() == Game_Battler::Type_Ally) { 45 y += 24; 46 } 47 48 int z = battler->GetType(); 49 z += y; 50 z *= id_limit; 51 z += id_limit - battle_index; 52 z += Priority_Battler; 53 54 SetZ(z); 55 } 56 57