1 /* 2 * This file is part of EasyRPG Player. 3 * 4 * EasyRPG Player is free software: you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 3 of the License, or 7 * (at your option) any later version. 8 * 9 * EasyRPG Player is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 18 #ifndef EP_SPRITE_BATTLER_H 19 #define EP_SPRITE_BATTLER_H 20 21 // Headers 22 #include "sprite.h" 23 #include "async_handler.h" 24 25 class BattleAnimation; 26 class Game_Battler; 27 28 /** 29 * Sprite_Battler class, used for battle sprites 30 */ 31 class Sprite_Battler : public Sprite { 32 public: 33 /** 34 * Constructor. 35 * 36 * @param battler game battler to display 37 * @param battle_index battle index for Z ordering 38 */ 39 Sprite_Battler(Game_Battler* battler, int battle_index); 40 41 ~Sprite_Battler() override; 42 43 Game_Battler* GetBattler() const; 44 45 void SetBattler(Game_Battler* new_battler); 46 47 /** 48 * Recompute the Z value for the sprite from it's Y coordinate. 49 */ 50 virtual void ResetZ(); 51 52 protected: 53 Game_Battler* battler = nullptr; 54 int battle_index = 0; 55 }; 56 GetBattler()57inline Game_Battler* Sprite_Battler::GetBattler() const { 58 return battler; 59 } 60 SetBattler(Game_Battler * new_battler)61inline void Sprite_Battler::SetBattler(Game_Battler* new_battler) { 62 battler = new_battler; 63 } 64 65 66 #endif 67