1 /* 2 ** am_map.h 3 ** 4 **--------------------------------------------------------------------------- 5 ** Copyright 2013 Braden Obrzut 6 ** All rights reserved. 7 ** 8 ** Redistribution and use in source and binary forms, with or without 9 ** modification, are permitted provided that the following conditions 10 ** are met: 11 ** 12 ** 1. Redistributions of source code must retain the above copyright 13 ** notice, this list of conditions and the following disclaimer. 14 ** 2. Redistributions in binary form must reproduce the above copyright 15 ** notice, this list of conditions and the following disclaimer in the 16 ** documentation and/or other materials provided with the distribution. 17 ** 3. The name of the author may not be used to endorse or promote products 18 ** derived from this software without specific prior written permission. 19 ** 20 ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 21 ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 22 ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 23 ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 24 ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 25 ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 29 ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 **--------------------------------------------------------------------------- 31 ** 32 ** 33 */ 34 35 #ifndef __AM_MAP_H__ 36 #define __AM_MAP_H__ 37 38 #include "gamemap.h" 39 #include "tarray.h" 40 #include "vectors.h" 41 42 enum 43 { 44 AMA_Off, 45 AMA_Overlay, 46 AMA_Normal 47 }; 48 49 extern unsigned automap; 50 extern bool am_cheat; 51 extern unsigned am_rotate; 52 extern bool am_overlaytextured; 53 extern bool am_drawtexturedwalls; 54 extern bool am_drawfloors; 55 extern unsigned am_overlay; 56 extern bool am_pause; 57 extern bool am_showratios; 58 59 void AM_ChangeResolution(); 60 void AM_CheckKeys(); 61 void AM_UpdateFlags(); 62 void AM_Toggle(); 63 64 void BasicOverhead(); 65 66 struct AMVectorPoint; 67 68 class AutoMap 69 { 70 public: 71 enum AMFlags 72 { 73 AMF_Rotate = 0x1, 74 AMF_DrawTexturedWalls = 0x2, 75 AMF_DrawFloor = 0x4, 76 AMF_Overlay = 0x8, 77 AMF_DispInfo = 0x10, 78 AMF_DispRatios = 0x20, 79 AMF_ShowThings = 0x40 80 }; 81 82 struct Color 83 { 84 uint32 color; 85 byte palcolor; 86 87 Color &operator=(int rgb); 88 }; 89 90 AutoMap(unsigned int flags=0); 91 ~AutoMap(); 92 93 void CalculateDimensions(unsigned int x, unsigned int y, unsigned int width, unsigned int height); 94 void Draw(); 95 void SetFlags(unsigned int flags, bool set); 96 void SetPanning(fixed x, fixed y, bool relative); 97 void SetScale(fixed scale, bool relative); 98 99 protected: 100 void ClipTile(TArray<FVector2> &points) const; 101 void DrawActor(class AActor *actor, fixed x, fixed y); 102 void DrawClippedLine(int x0, int y0, int x1, int y1, int palcolor, uint32 realcolor) const; 103 void DrawStats() const; 104 void DrawVector(const AMVectorPoint *points, unsigned int numPoints, fixed x, fixed y, angle_t angle, const Color &c) const; 105 FVector2 GetClipIntersection(const FVector2 &p1, const FVector2 &p2, unsigned edge) const; 106 bool TransformTile(MapSpot spot, fixed x, fixed y, TArray<FVector2> &points) const; 107 108 private: 109 double rottable[2][2]; 110 111 bool fullRefresh; 112 unsigned int amFlags; 113 int amsizex, amsizey, amx, amy; 114 fixed ampanx, ampany; 115 fixed amsin, amcos; 116 fixed scale, absscale; 117 angle_t amangle; 118 unsigned short minmaxSel; 119 120 Color ArrowColor; 121 Color BackgroundColor; 122 Color FloorColor; 123 Color WallColor; 124 Color DoorColor; 125 }; 126 127 extern AutoMap AM_Main; 128 129 #endif 130