1 //------------------------------------------------------------------------ 2 // WEAPON conversion 3 //------------------------------------------------------------------------ 4 // 5 // DEH_EDGE Copyright (C) 2004-2005 The EDGE Team 6 // 7 // This program is under the GNU General Public License. 8 // It comes WITHOUT ANY WARRANTY of any kind. 9 // See COPYING.txt for the full details. 10 // 11 //------------------------------------------------------------------------ 12 13 #ifndef __WEAPONS_HDR__ 14 #define __WEAPONS_HDR__ 15 16 namespace Deh_Edge 17 { 18 19 // Weapon info: sprite frames, ammunition use. 20 typedef struct 21 { 22 const char *ddf_name; 23 24 int ammo, ammo_per_shot; 25 int bind_key, priority; 26 27 const char *flags; 28 29 int upstate; 30 int downstate; 31 int readystate; 32 int atkstate; 33 int flashstate; 34 } 35 weaponinfo_t; 36 37 // The defined weapons... 38 typedef enum 39 { 40 wp_fist, 41 wp_pistol, 42 wp_shotgun, 43 wp_chaingun, 44 wp_missile, 45 wp_plasma, 46 wp_bfg, 47 wp_chainsaw, 48 wp_supershotgun, 49 50 NUMWEAPONS 51 } 52 weapontype_e; 53 54 extern weaponinfo_t weapon_info[NUMWEAPONS]; 55 56 namespace Weapons 57 { 58 void Startup(void); 59 60 void MarkWeapon(int wp_num); 61 62 void AlterWeapon(int new_val); 63 64 void ConvertWEAP(void); 65 } 66 67 } // Deh_Edge 68 69 #endif /* __WEAPONS_HDR__ */ 70