1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // G:\quake2\baseq2\models/monsters/boss3/jorg
21 
22 // This file generated by ModelGen - Do NOT Modify
23 
24 #define FRAME_attak101        	0
25 #define FRAME_attak102        	1
26 #define FRAME_attak103        	2
27 #define FRAME_attak104        	3
28 #define FRAME_attak105        	4
29 #define FRAME_attak106        	5
30 #define FRAME_attak107        	6
31 #define FRAME_attak108        	7
32 #define FRAME_attak109        	8
33 #define FRAME_attak110        	9
34 #define FRAME_attak111        	10
35 #define FRAME_attak112        	11
36 #define FRAME_attak113        	12
37 #define FRAME_attak114        	13
38 #define FRAME_attak115        	14
39 #define FRAME_attak116        	15
40 #define FRAME_attak117        	16
41 #define FRAME_attak118        	17
42 #define FRAME_attak201        	18
43 #define FRAME_attak202        	19
44 #define FRAME_attak203        	20
45 #define FRAME_attak204        	21
46 #define FRAME_attak205        	22
47 #define FRAME_attak206        	23
48 #define FRAME_attak207        	24
49 #define FRAME_attak208        	25
50 #define FRAME_attak209        	26
51 #define FRAME_attak210        	27
52 #define FRAME_attak211        	28
53 #define FRAME_attak212        	29
54 #define FRAME_attak213        	30
55 #define FRAME_death01         	31
56 #define FRAME_death02         	32
57 #define FRAME_death03         	33
58 #define FRAME_death04         	34
59 #define FRAME_death05         	35
60 #define FRAME_death06         	36
61 #define FRAME_death07         	37
62 #define FRAME_death08         	38
63 #define FRAME_death09         	39
64 #define FRAME_death10         	40
65 #define FRAME_death11         	41
66 #define FRAME_death12         	42
67 #define FRAME_death13         	43
68 #define FRAME_death14         	44
69 #define FRAME_death15         	45
70 #define FRAME_death16         	46
71 #define FRAME_death17         	47
72 #define FRAME_death18         	48
73 #define FRAME_death19         	49
74 #define FRAME_death20         	50
75 #define FRAME_death21         	51
76 #define FRAME_death22         	52
77 #define FRAME_death23         	53
78 #define FRAME_death24         	54
79 #define FRAME_death25         	55
80 #define FRAME_death26         	56
81 #define FRAME_death27         	57
82 #define FRAME_death28         	58
83 #define FRAME_death29         	59
84 #define FRAME_death30         	60
85 #define FRAME_death31         	61
86 #define FRAME_death32         	62
87 #define FRAME_death33         	63
88 #define FRAME_death34         	64
89 #define FRAME_death35         	65
90 #define FRAME_death36         	66
91 #define FRAME_death37         	67
92 #define FRAME_death38         	68
93 #define FRAME_death39         	69
94 #define FRAME_death40         	70
95 #define FRAME_death41         	71
96 #define FRAME_death42         	72
97 #define FRAME_death43         	73
98 #define FRAME_death44         	74
99 #define FRAME_death45         	75
100 #define FRAME_death46         	76
101 #define FRAME_death47         	77
102 #define FRAME_death48         	78
103 #define FRAME_death49         	79
104 #define FRAME_death50         	80
105 #define FRAME_pain101         	81
106 #define FRAME_pain102         	82
107 #define FRAME_pain103         	83
108 #define FRAME_pain201         	84
109 #define FRAME_pain202         	85
110 #define FRAME_pain203         	86
111 #define FRAME_pain301         	87
112 #define FRAME_pain302         	88
113 #define FRAME_pain303         	89
114 #define FRAME_pain304         	90
115 #define FRAME_pain305         	91
116 #define FRAME_pain306         	92
117 #define FRAME_pain307         	93
118 #define FRAME_pain308         	94
119 #define FRAME_pain309         	95
120 #define FRAME_pain310         	96
121 #define FRAME_pain311         	97
122 #define FRAME_pain312         	98
123 #define FRAME_pain313         	99
124 #define FRAME_pain314         	100
125 #define FRAME_pain315         	101
126 #define FRAME_pain316         	102
127 #define FRAME_pain317         	103
128 #define FRAME_pain318         	104
129 #define FRAME_pain319         	105
130 #define FRAME_pain320         	106
131 #define FRAME_pain321         	107
132 #define FRAME_pain322         	108
133 #define FRAME_pain323         	109
134 #define FRAME_pain324         	110
135 #define FRAME_pain325         	111
136 #define FRAME_stand01         	112
137 #define FRAME_stand02         	113
138 #define FRAME_stand03         	114
139 #define FRAME_stand04         	115
140 #define FRAME_stand05         	116
141 #define FRAME_stand06         	117
142 #define FRAME_stand07         	118
143 #define FRAME_stand08         	119
144 #define FRAME_stand09         	120
145 #define FRAME_stand10         	121
146 #define FRAME_stand11         	122
147 #define FRAME_stand12         	123
148 #define FRAME_stand13         	124
149 #define FRAME_stand14         	125
150 #define FRAME_stand15         	126
151 #define FRAME_stand16         	127
152 #define FRAME_stand17         	128
153 #define FRAME_stand18         	129
154 #define FRAME_stand19         	130
155 #define FRAME_stand20         	131
156 #define FRAME_stand21         	132
157 #define FRAME_stand22         	133
158 #define FRAME_stand23         	134
159 #define FRAME_stand24         	135
160 #define FRAME_stand25         	136
161 #define FRAME_stand26         	137
162 #define FRAME_stand27         	138
163 #define FRAME_stand28         	139
164 #define FRAME_stand29         	140
165 #define FRAME_stand30         	141
166 #define FRAME_stand31         	142
167 #define FRAME_stand32         	143
168 #define FRAME_stand33         	144
169 #define FRAME_stand34         	145
170 #define FRAME_stand35         	146
171 #define FRAME_stand36         	147
172 #define FRAME_stand37         	148
173 #define FRAME_stand38         	149
174 #define FRAME_stand39         	150
175 #define FRAME_stand40         	151
176 #define FRAME_stand41         	152
177 #define FRAME_stand42         	153
178 #define FRAME_stand43         	154
179 #define FRAME_stand44         	155
180 #define FRAME_stand45         	156
181 #define FRAME_stand46         	157
182 #define FRAME_stand47         	158
183 #define FRAME_stand48         	159
184 #define FRAME_stand49         	160
185 #define FRAME_stand50         	161
186 #define FRAME_stand51         	162
187 #define FRAME_walk01          	163
188 #define FRAME_walk02          	164
189 #define FRAME_walk03          	165
190 #define FRAME_walk04          	166
191 #define FRAME_walk05          	167
192 #define FRAME_walk06          	168
193 #define FRAME_walk07          	169
194 #define FRAME_walk08          	170
195 #define FRAME_walk09          	171
196 #define FRAME_walk10          	172
197 #define FRAME_walk11          	173
198 #define FRAME_walk12          	174
199 #define FRAME_walk13          	175
200 #define FRAME_walk14          	176
201 #define FRAME_walk15          	177
202 #define FRAME_walk16          	178
203 #define FRAME_walk17          	179
204 #define FRAME_walk18          	180
205 #define FRAME_walk19          	181
206 #define FRAME_walk20          	182
207 #define FRAME_walk21          	183
208 #define FRAME_walk22          	184
209 #define FRAME_walk23          	185
210 #define FRAME_walk24          	186
211 #define FRAME_walk25          	187
212 
213 #define MODEL_SCALE		1.000000f
214