1 /* 2 Copyright (C) 1997-2001 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // G:\quake2\baseq2\models/monsters/gladiatr 21 22 // This file generated by ModelGen - Do NOT Modify 23 24 #define FRAME_stand1 0 25 #define FRAME_stand2 1 26 #define FRAME_stand3 2 27 #define FRAME_stand4 3 28 #define FRAME_stand5 4 29 #define FRAME_stand6 5 30 #define FRAME_stand7 6 31 #define FRAME_walk1 7 32 #define FRAME_walk2 8 33 #define FRAME_walk3 9 34 #define FRAME_walk4 10 35 #define FRAME_walk5 11 36 #define FRAME_walk6 12 37 #define FRAME_walk7 13 38 #define FRAME_walk8 14 39 #define FRAME_walk9 15 40 #define FRAME_walk10 16 41 #define FRAME_walk11 17 42 #define FRAME_walk12 18 43 #define FRAME_walk13 19 44 #define FRAME_walk14 20 45 #define FRAME_walk15 21 46 #define FRAME_walk16 22 47 #define FRAME_run1 23 48 #define FRAME_run2 24 49 #define FRAME_run3 25 50 #define FRAME_run4 26 51 #define FRAME_run5 27 52 #define FRAME_run6 28 53 #define FRAME_melee1 29 54 #define FRAME_melee2 30 55 #define FRAME_melee3 31 56 #define FRAME_melee4 32 57 #define FRAME_melee5 33 58 #define FRAME_melee6 34 59 #define FRAME_melee7 35 60 #define FRAME_melee8 36 61 #define FRAME_melee9 37 62 #define FRAME_melee10 38 63 #define FRAME_melee11 39 64 #define FRAME_melee12 40 65 #define FRAME_melee13 41 66 #define FRAME_melee14 42 67 #define FRAME_melee15 43 68 #define FRAME_melee16 44 69 #define FRAME_melee17 45 70 #define FRAME_attack1 46 71 #define FRAME_attack2 47 72 #define FRAME_attack3 48 73 #define FRAME_attack4 49 74 #define FRAME_attack5 50 75 #define FRAME_attack6 51 76 #define FRAME_attack7 52 77 #define FRAME_attack8 53 78 #define FRAME_attack9 54 79 #define FRAME_pain1 55 80 #define FRAME_pain2 56 81 #define FRAME_pain3 57 82 #define FRAME_pain4 58 83 #define FRAME_pain5 59 84 #define FRAME_pain6 60 85 #define FRAME_death1 61 86 #define FRAME_death2 62 87 #define FRAME_death3 63 88 #define FRAME_death4 64 89 #define FRAME_death5 65 90 #define FRAME_death6 66 91 #define FRAME_death7 67 92 #define FRAME_death8 68 93 #define FRAME_death9 69 94 #define FRAME_death10 70 95 #define FRAME_death11 71 96 #define FRAME_death12 72 97 #define FRAME_death13 73 98 #define FRAME_death14 74 99 #define FRAME_death15 75 100 #define FRAME_death16 76 101 #define FRAME_death17 77 102 #define FRAME_death18 78 103 #define FRAME_death19 79 104 #define FRAME_death20 80 105 #define FRAME_death21 81 106 #define FRAME_death22 82 107 #define FRAME_painup1 83 108 #define FRAME_painup2 84 109 #define FRAME_painup3 85 110 #define FRAME_painup4 86 111 #define FRAME_painup5 87 112 #define FRAME_painup6 88 113 #define FRAME_painup7 89 114 115 #define MODEL_SCALE 1.000000f 116