1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // G:\quake2\baseq2\models/monsters/gladiatr
21 
22 // This file generated by ModelGen - Do NOT Modify
23 
24 #define FRAME_stand1          	0
25 #define FRAME_stand2          	1
26 #define FRAME_stand3          	2
27 #define FRAME_stand4          	3
28 #define FRAME_stand5          	4
29 #define FRAME_stand6          	5
30 #define FRAME_stand7          	6
31 #define FRAME_walk1           	7
32 #define FRAME_walk2           	8
33 #define FRAME_walk3           	9
34 #define FRAME_walk4           	10
35 #define FRAME_walk5           	11
36 #define FRAME_walk6           	12
37 #define FRAME_walk7           	13
38 #define FRAME_walk8           	14
39 #define FRAME_walk9           	15
40 #define FRAME_walk10          	16
41 #define FRAME_walk11          	17
42 #define FRAME_walk12          	18
43 #define FRAME_walk13          	19
44 #define FRAME_walk14          	20
45 #define FRAME_walk15          	21
46 #define FRAME_walk16          	22
47 #define FRAME_run1            	23
48 #define FRAME_run2            	24
49 #define FRAME_run3            	25
50 #define FRAME_run4            	26
51 #define FRAME_run5            	27
52 #define FRAME_run6            	28
53 #define FRAME_melee1          	29
54 #define FRAME_melee2          	30
55 #define FRAME_melee3          	31
56 #define FRAME_melee4          	32
57 #define FRAME_melee5          	33
58 #define FRAME_melee6          	34
59 #define FRAME_melee7          	35
60 #define FRAME_melee8          	36
61 #define FRAME_melee9          	37
62 #define FRAME_melee10         	38
63 #define FRAME_melee11         	39
64 #define FRAME_melee12         	40
65 #define FRAME_melee13         	41
66 #define FRAME_melee14         	42
67 #define FRAME_melee15         	43
68 #define FRAME_melee16         	44
69 #define FRAME_melee17         	45
70 #define FRAME_attack1         	46
71 #define FRAME_attack2         	47
72 #define FRAME_attack3         	48
73 #define FRAME_attack4         	49
74 #define FRAME_attack5         	50
75 #define FRAME_attack6         	51
76 #define FRAME_attack7         	52
77 #define FRAME_attack8         	53
78 #define FRAME_attack9         	54
79 #define FRAME_pain1           	55
80 #define FRAME_pain2           	56
81 #define FRAME_pain3           	57
82 #define FRAME_pain4           	58
83 #define FRAME_pain5           	59
84 #define FRAME_pain6           	60
85 #define FRAME_death1          	61
86 #define FRAME_death2          	62
87 #define FRAME_death3          	63
88 #define FRAME_death4          	64
89 #define FRAME_death5          	65
90 #define FRAME_death6          	66
91 #define FRAME_death7          	67
92 #define FRAME_death8          	68
93 #define FRAME_death9          	69
94 #define FRAME_death10         	70
95 #define FRAME_death11         	71
96 #define FRAME_death12         	72
97 #define FRAME_death13         	73
98 #define FRAME_death14         	74
99 #define FRAME_death15         	75
100 #define FRAME_death16         	76
101 #define FRAME_death17         	77
102 #define FRAME_death18         	78
103 #define FRAME_death19         	79
104 #define FRAME_death20         	80
105 #define FRAME_death21         	81
106 #define FRAME_death22         	82
107 #define FRAME_painup1         	83
108 #define FRAME_painup2         	84
109 #define FRAME_painup3         	85
110 #define FRAME_painup4         	86
111 #define FRAME_painup5         	87
112 #define FRAME_painup6         	88
113 #define FRAME_painup7         	89
114 
115 #define MODEL_SCALE		1.000000f
116