1 /* 2 Copyright (C) 1997-2001 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // G:\quake2\baseq2\models/monsters/infantry 21 22 // This file generated by ModelGen - Do NOT Modify 23 24 #define FRAME_gun02 0 25 #define FRAME_stand01 1 26 #define FRAME_stand02 2 27 #define FRAME_stand03 3 28 #define FRAME_stand04 4 29 #define FRAME_stand05 5 30 #define FRAME_stand06 6 31 #define FRAME_stand07 7 32 #define FRAME_stand08 8 33 #define FRAME_stand09 9 34 #define FRAME_stand10 10 35 #define FRAME_stand11 11 36 #define FRAME_stand12 12 37 #define FRAME_stand13 13 38 #define FRAME_stand14 14 39 #define FRAME_stand15 15 40 #define FRAME_stand16 16 41 #define FRAME_stand17 17 42 #define FRAME_stand18 18 43 #define FRAME_stand19 19 44 #define FRAME_stand20 20 45 #define FRAME_stand21 21 46 #define FRAME_stand22 22 47 #define FRAME_stand23 23 48 #define FRAME_stand24 24 49 #define FRAME_stand25 25 50 #define FRAME_stand26 26 51 #define FRAME_stand27 27 52 #define FRAME_stand28 28 53 #define FRAME_stand29 29 54 #define FRAME_stand30 30 55 #define FRAME_stand31 31 56 #define FRAME_stand32 32 57 #define FRAME_stand33 33 58 #define FRAME_stand34 34 59 #define FRAME_stand35 35 60 #define FRAME_stand36 36 61 #define FRAME_stand37 37 62 #define FRAME_stand38 38 63 #define FRAME_stand39 39 64 #define FRAME_stand40 40 65 #define FRAME_stand41 41 66 #define FRAME_stand42 42 67 #define FRAME_stand43 43 68 #define FRAME_stand44 44 69 #define FRAME_stand45 45 70 #define FRAME_stand46 46 71 #define FRAME_stand47 47 72 #define FRAME_stand48 48 73 #define FRAME_stand49 49 74 #define FRAME_stand50 50 75 #define FRAME_stand51 51 76 #define FRAME_stand52 52 77 #define FRAME_stand53 53 78 #define FRAME_stand54 54 79 #define FRAME_stand55 55 80 #define FRAME_stand56 56 81 #define FRAME_stand57 57 82 #define FRAME_stand58 58 83 #define FRAME_stand59 59 84 #define FRAME_stand60 60 85 #define FRAME_stand61 61 86 #define FRAME_stand62 62 87 #define FRAME_stand63 63 88 #define FRAME_stand64 64 89 #define FRAME_stand65 65 90 #define FRAME_stand66 66 91 #define FRAME_stand67 67 92 #define FRAME_stand68 68 93 #define FRAME_stand69 69 94 #define FRAME_stand70 70 95 #define FRAME_stand71 71 96 #define FRAME_walk01 72 97 #define FRAME_walk02 73 98 #define FRAME_walk03 74 99 #define FRAME_walk04 75 100 #define FRAME_walk05 76 101 #define FRAME_walk06 77 102 #define FRAME_walk07 78 103 #define FRAME_walk08 79 104 #define FRAME_walk09 80 105 #define FRAME_walk10 81 106 #define FRAME_walk11 82 107 #define FRAME_walk12 83 108 #define FRAME_walk13 84 109 #define FRAME_walk14 85 110 #define FRAME_walk15 86 111 #define FRAME_walk16 87 112 #define FRAME_walk17 88 113 #define FRAME_walk18 89 114 #define FRAME_walk19 90 115 #define FRAME_walk20 91 116 #define FRAME_run01 92 117 #define FRAME_run02 93 118 #define FRAME_run03 94 119 #define FRAME_run04 95 120 #define FRAME_run05 96 121 #define FRAME_run06 97 122 #define FRAME_run07 98 123 #define FRAME_run08 99 124 #define FRAME_pain101 100 125 #define FRAME_pain102 101 126 #define FRAME_pain103 102 127 #define FRAME_pain104 103 128 #define FRAME_pain105 104 129 #define FRAME_pain106 105 130 #define FRAME_pain107 106 131 #define FRAME_pain108 107 132 #define FRAME_pain109 108 133 #define FRAME_pain110 109 134 #define FRAME_pain201 110 135 #define FRAME_pain202 111 136 #define FRAME_pain203 112 137 #define FRAME_pain204 113 138 #define FRAME_pain205 114 139 #define FRAME_pain206 115 140 #define FRAME_pain207 116 141 #define FRAME_pain208 117 142 #define FRAME_pain209 118 143 #define FRAME_pain210 119 144 #define FRAME_duck01 120 145 #define FRAME_duck02 121 146 #define FRAME_duck03 122 147 #define FRAME_duck04 123 148 #define FRAME_duck05 124 149 #define FRAME_death101 125 150 #define FRAME_death102 126 151 #define FRAME_death103 127 152 #define FRAME_death104 128 153 #define FRAME_death105 129 154 #define FRAME_death106 130 155 #define FRAME_death107 131 156 #define FRAME_death108 132 157 #define FRAME_death109 133 158 #define FRAME_death110 134 159 #define FRAME_death111 135 160 #define FRAME_death112 136 161 #define FRAME_death113 137 162 #define FRAME_death114 138 163 #define FRAME_death115 139 164 #define FRAME_death116 140 165 #define FRAME_death117 141 166 #define FRAME_death118 142 167 #define FRAME_death119 143 168 #define FRAME_death120 144 169 #define FRAME_death201 145 170 #define FRAME_death202 146 171 #define FRAME_death203 147 172 #define FRAME_death204 148 173 #define FRAME_death205 149 174 #define FRAME_death206 150 175 #define FRAME_death207 151 176 #define FRAME_death208 152 177 #define FRAME_death209 153 178 #define FRAME_death210 154 179 #define FRAME_death211 155 180 #define FRAME_death212 156 181 #define FRAME_death213 157 182 #define FRAME_death214 158 183 #define FRAME_death215 159 184 #define FRAME_death216 160 185 #define FRAME_death217 161 186 #define FRAME_death218 162 187 #define FRAME_death219 163 188 #define FRAME_death220 164 189 #define FRAME_death221 165 190 #define FRAME_death222 166 191 #define FRAME_death223 167 192 #define FRAME_death224 168 193 #define FRAME_death225 169 194 #define FRAME_death301 170 195 #define FRAME_death302 171 196 #define FRAME_death303 172 197 #define FRAME_death304 173 198 #define FRAME_death305 174 199 #define FRAME_death306 175 200 #define FRAME_death307 176 201 #define FRAME_death308 177 202 #define FRAME_death309 178 203 #define FRAME_block01 179 204 #define FRAME_block02 180 205 #define FRAME_block03 181 206 #define FRAME_block04 182 207 #define FRAME_block05 183 208 #define FRAME_attak101 184 209 #define FRAME_attak102 185 210 #define FRAME_attak103 186 211 #define FRAME_attak104 187 212 #define FRAME_attak105 188 213 #define FRAME_attak106 189 214 #define FRAME_attak107 190 215 #define FRAME_attak108 191 216 #define FRAME_attak109 192 217 #define FRAME_attak110 193 218 #define FRAME_attak111 194 219 #define FRAME_attak112 195 220 #define FRAME_attak113 196 221 #define FRAME_attak114 197 222 #define FRAME_attak115 198 223 #define FRAME_attak201 199 224 #define FRAME_attak202 200 225 #define FRAME_attak203 201 226 #define FRAME_attak204 202 227 #define FRAME_attak205 203 228 #define FRAME_attak206 204 229 #define FRAME_attak207 205 230 #define FRAME_attak208 206 231 232 #define MODEL_SCALE 1.000000f 233