1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // G:\quake2\baseq2\models/monsters/infantry
21 
22 // This file generated by ModelGen - Do NOT Modify
23 
24 #define FRAME_gun02           	0
25 #define FRAME_stand01         	1
26 #define FRAME_stand02         	2
27 #define FRAME_stand03         	3
28 #define FRAME_stand04         	4
29 #define FRAME_stand05         	5
30 #define FRAME_stand06         	6
31 #define FRAME_stand07         	7
32 #define FRAME_stand08         	8
33 #define FRAME_stand09         	9
34 #define FRAME_stand10         	10
35 #define FRAME_stand11         	11
36 #define FRAME_stand12         	12
37 #define FRAME_stand13         	13
38 #define FRAME_stand14         	14
39 #define FRAME_stand15         	15
40 #define FRAME_stand16         	16
41 #define FRAME_stand17         	17
42 #define FRAME_stand18         	18
43 #define FRAME_stand19         	19
44 #define FRAME_stand20         	20
45 #define FRAME_stand21         	21
46 #define FRAME_stand22         	22
47 #define FRAME_stand23         	23
48 #define FRAME_stand24         	24
49 #define FRAME_stand25         	25
50 #define FRAME_stand26         	26
51 #define FRAME_stand27         	27
52 #define FRAME_stand28         	28
53 #define FRAME_stand29         	29
54 #define FRAME_stand30         	30
55 #define FRAME_stand31         	31
56 #define FRAME_stand32         	32
57 #define FRAME_stand33         	33
58 #define FRAME_stand34         	34
59 #define FRAME_stand35         	35
60 #define FRAME_stand36         	36
61 #define FRAME_stand37         	37
62 #define FRAME_stand38         	38
63 #define FRAME_stand39         	39
64 #define FRAME_stand40         	40
65 #define FRAME_stand41         	41
66 #define FRAME_stand42         	42
67 #define FRAME_stand43         	43
68 #define FRAME_stand44         	44
69 #define FRAME_stand45         	45
70 #define FRAME_stand46         	46
71 #define FRAME_stand47         	47
72 #define FRAME_stand48         	48
73 #define FRAME_stand49         	49
74 #define FRAME_stand50         	50
75 #define FRAME_stand51         	51
76 #define FRAME_stand52         	52
77 #define FRAME_stand53         	53
78 #define FRAME_stand54         	54
79 #define FRAME_stand55         	55
80 #define FRAME_stand56         	56
81 #define FRAME_stand57         	57
82 #define FRAME_stand58         	58
83 #define FRAME_stand59         	59
84 #define FRAME_stand60         	60
85 #define FRAME_stand61         	61
86 #define FRAME_stand62         	62
87 #define FRAME_stand63         	63
88 #define FRAME_stand64         	64
89 #define FRAME_stand65         	65
90 #define FRAME_stand66         	66
91 #define FRAME_stand67         	67
92 #define FRAME_stand68         	68
93 #define FRAME_stand69         	69
94 #define FRAME_stand70         	70
95 #define FRAME_stand71         	71
96 #define FRAME_walk01          	72
97 #define FRAME_walk02          	73
98 #define FRAME_walk03          	74
99 #define FRAME_walk04          	75
100 #define FRAME_walk05          	76
101 #define FRAME_walk06          	77
102 #define FRAME_walk07          	78
103 #define FRAME_walk08          	79
104 #define FRAME_walk09          	80
105 #define FRAME_walk10          	81
106 #define FRAME_walk11          	82
107 #define FRAME_walk12          	83
108 #define FRAME_walk13          	84
109 #define FRAME_walk14          	85
110 #define FRAME_walk15          	86
111 #define FRAME_walk16          	87
112 #define FRAME_walk17          	88
113 #define FRAME_walk18          	89
114 #define FRAME_walk19          	90
115 #define FRAME_walk20          	91
116 #define FRAME_run01           	92
117 #define FRAME_run02           	93
118 #define FRAME_run03           	94
119 #define FRAME_run04           	95
120 #define FRAME_run05           	96
121 #define FRAME_run06           	97
122 #define FRAME_run07           	98
123 #define FRAME_run08           	99
124 #define FRAME_pain101         	100
125 #define FRAME_pain102         	101
126 #define FRAME_pain103         	102
127 #define FRAME_pain104         	103
128 #define FRAME_pain105         	104
129 #define FRAME_pain106         	105
130 #define FRAME_pain107         	106
131 #define FRAME_pain108         	107
132 #define FRAME_pain109         	108
133 #define FRAME_pain110         	109
134 #define FRAME_pain201         	110
135 #define FRAME_pain202         	111
136 #define FRAME_pain203         	112
137 #define FRAME_pain204         	113
138 #define FRAME_pain205         	114
139 #define FRAME_pain206         	115
140 #define FRAME_pain207         	116
141 #define FRAME_pain208         	117
142 #define FRAME_pain209         	118
143 #define FRAME_pain210         	119
144 #define FRAME_duck01          	120
145 #define FRAME_duck02          	121
146 #define FRAME_duck03          	122
147 #define FRAME_duck04          	123
148 #define FRAME_duck05          	124
149 #define FRAME_death101        	125
150 #define FRAME_death102        	126
151 #define FRAME_death103        	127
152 #define FRAME_death104        	128
153 #define FRAME_death105        	129
154 #define FRAME_death106        	130
155 #define FRAME_death107        	131
156 #define FRAME_death108        	132
157 #define FRAME_death109        	133
158 #define FRAME_death110        	134
159 #define FRAME_death111        	135
160 #define FRAME_death112        	136
161 #define FRAME_death113        	137
162 #define FRAME_death114        	138
163 #define FRAME_death115        	139
164 #define FRAME_death116        	140
165 #define FRAME_death117        	141
166 #define FRAME_death118        	142
167 #define FRAME_death119        	143
168 #define FRAME_death120        	144
169 #define FRAME_death201        	145
170 #define FRAME_death202        	146
171 #define FRAME_death203        	147
172 #define FRAME_death204        	148
173 #define FRAME_death205        	149
174 #define FRAME_death206        	150
175 #define FRAME_death207        	151
176 #define FRAME_death208        	152
177 #define FRAME_death209        	153
178 #define FRAME_death210        	154
179 #define FRAME_death211        	155
180 #define FRAME_death212        	156
181 #define FRAME_death213        	157
182 #define FRAME_death214        	158
183 #define FRAME_death215        	159
184 #define FRAME_death216        	160
185 #define FRAME_death217        	161
186 #define FRAME_death218        	162
187 #define FRAME_death219        	163
188 #define FRAME_death220        	164
189 #define FRAME_death221        	165
190 #define FRAME_death222        	166
191 #define FRAME_death223        	167
192 #define FRAME_death224        	168
193 #define FRAME_death225        	169
194 #define FRAME_death301        	170
195 #define FRAME_death302        	171
196 #define FRAME_death303        	172
197 #define FRAME_death304        	173
198 #define FRAME_death305        	174
199 #define FRAME_death306        	175
200 #define FRAME_death307        	176
201 #define FRAME_death308        	177
202 #define FRAME_death309        	178
203 #define FRAME_block01         	179
204 #define FRAME_block02         	180
205 #define FRAME_block03         	181
206 #define FRAME_block04         	182
207 #define FRAME_block05         	183
208 #define FRAME_attak101        	184
209 #define FRAME_attak102        	185
210 #define FRAME_attak103        	186
211 #define FRAME_attak104        	187
212 #define FRAME_attak105        	188
213 #define FRAME_attak106        	189
214 #define FRAME_attak107        	190
215 #define FRAME_attak108        	191
216 #define FRAME_attak109        	192
217 #define FRAME_attak110        	193
218 #define FRAME_attak111        	194
219 #define FRAME_attak112        	195
220 #define FRAME_attak113        	196
221 #define FRAME_attak114        	197
222 #define FRAME_attak115        	198
223 #define FRAME_attak201        	199
224 #define FRAME_attak202        	200
225 #define FRAME_attak203        	201
226 #define FRAME_attak204        	202
227 #define FRAME_attak205        	203
228 #define FRAME_attak206        	204
229 #define FRAME_attak207        	205
230 #define FRAME_attak208        	206
231 
232 #define MODEL_SCALE		1.000000f
233