1<actor type="horse" id="204">
2	<skeleton>./skeletons/horse.csf</skeleton>
3	<skin>./meshes/horse05.dds</skin>
4	<mesh>./meshes/horse1.cmf</mesh>
5	<frames>
6	        <CAL_walk sound_scale="0.4">./animations/horse_walk1.caf 0</CAL_walk>
7	        <CAL_run sound_scale="0.4">./animations/horse_walk1.caf 0</CAL_run>
8		<CAL_turn_left>./animations/horse_turnright.caf 1</CAL_turn_left>
9		<CAL_turn_right>./animations/horse_turnleft.caf 1</CAL_turn_right>
10		<CAL_die1 duration="500">./animations/horse_die.caf 1</CAL_die1>
11		<CAL_pain1 duration="500">./animations/horse_pain.caf 1</CAL_pain1>
12		<CAL_idle>./animations/horse_idle1.caf 0</CAL_idle>
13		<CAL_idle2 sound="Horse Idle">./animations/horse_idle2.caf 0</CAL_idle2>
14		<CAL_attack_up_1 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_1>
15		<CAL_attack_up_2 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_2>
16		<CAL_attack_up_3 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_3>
17		<CAL_attack_up_4 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_4>
18		<CAL_attack_up_5 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_5>
19		<CAL_attack_up_6 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_6>
20		<CAL_attack_up_7 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_7>
21		<CAL_attack_up_8 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_8>
22		<CAL_attack_up_9 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_9>
23		<CAL_attack_up_10 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_10>
24		<CAL_attack_down_1 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_1>
25		<CAL_attack_down_2 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_2>
26		<CAL_attack_down_3 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_3>
27		<CAL_attack_down_4 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_4>
28		<CAL_attack_down_5 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_5>
29		<CAL_attack_down_6 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_6>
30		<CAL_attack_down_7 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_7>
31		<CAL_attack_down_8 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_8>
32		<CAL_attack_down_9 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_9>
33		<CAL_attack_down_10 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_10>
34                <CAL_in_combat duration="500">./animations/horse_fight_in.caf 1</CAL_in_combat>
35                <CAL_out_combat duration="500">./animations/horse_fight_out.caf 1</CAL_out_combat>
36                <CAL_combat_idle duration="500">./animations/horse_fight_idle.caf 0</CAL_combat_idle>
37
38	</frames>
39	<ghost>no</ghost>
40	<walk_speed>0.1111111119</walk_speed>
41	<run_speed>0.1111111111</run_speed>
42
43 <actor_attachment id="0">&player_attach_horse;</actor_attachment>
44 <actor_attachment id="1">&player_attach_horse;</actor_attachment>
45 <actor_attachment id="2">&player_attach_horse;</actor_attachment>
46 <actor_attachment id="3">&player_attach_horse;</actor_attachment>
47 <actor_attachment id="4">&player_attach_horse;</actor_attachment>
48 <actor_attachment id="5">&player_attach_horse;</actor_attachment>
49 <actor_attachment id="37">&player_attach_horse;</actor_attachment>
50 <actor_attachment id="38">&player_attach_horse;</actor_attachment>
51 <actor_attachment id="39">&player_attach_horse;</actor_attachment>
52 <actor_attachment id="40">&player_attach_horse;</actor_attachment>
53 <actor_attachment id="41">&player_attach_horse;</actor_attachment>
54 <actor_attachment id="42">&player_attach_horse;</actor_attachment>
55
56</actor>
57
58