1<actor type="horse" id="204"> 2 <skeleton>./skeletons/horse.csf</skeleton> 3 <skin>./meshes/horse05.dds</skin> 4 <mesh>./meshes/horse1.cmf</mesh> 5 <frames> 6 <CAL_walk sound_scale="0.4">./animations/horse_walk1.caf 0</CAL_walk> 7 <CAL_run sound_scale="0.4">./animations/horse_walk1.caf 0</CAL_run> 8 <CAL_turn_left>./animations/horse_turnright.caf 1</CAL_turn_left> 9 <CAL_turn_right>./animations/horse_turnleft.caf 1</CAL_turn_right> 10 <CAL_die1 duration="500">./animations/horse_die.caf 1</CAL_die1> 11 <CAL_pain1 duration="500">./animations/horse_pain.caf 1</CAL_pain1> 12 <CAL_idle>./animations/horse_idle1.caf 0</CAL_idle> 13 <CAL_idle2 sound="Horse Idle">./animations/horse_idle2.caf 0</CAL_idle2> 14 <CAL_attack_up_1 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_1> 15 <CAL_attack_up_2 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_2> 16 <CAL_attack_up_3 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_3> 17 <CAL_attack_up_4 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_4> 18 <CAL_attack_up_5 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_5> 19 <CAL_attack_up_6 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_6> 20 <CAL_attack_up_7 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_7> 21 <CAL_attack_up_8 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_8> 22 <CAL_attack_up_9 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_9> 23 <CAL_attack_up_10 duration="500">./animations/horse_attack1.caf 1</CAL_attack_up_10> 24 <CAL_attack_down_1 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_1> 25 <CAL_attack_down_2 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_2> 26 <CAL_attack_down_3 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_3> 27 <CAL_attack_down_4 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_4> 28 <CAL_attack_down_5 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_5> 29 <CAL_attack_down_6 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_6> 30 <CAL_attack_down_7 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_7> 31 <CAL_attack_down_8 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_8> 32 <CAL_attack_down_9 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_9> 33 <CAL_attack_down_10 duration="500">./animations/horse_attack2.caf 1</CAL_attack_down_10> 34 <CAL_in_combat duration="500">./animations/horse_fight_in.caf 1</CAL_in_combat> 35 <CAL_out_combat duration="500">./animations/horse_fight_out.caf 1</CAL_out_combat> 36 <CAL_combat_idle duration="500">./animations/horse_fight_idle.caf 0</CAL_combat_idle> 37 38 </frames> 39 <ghost>no</ghost> 40 <walk_speed>0.1111111119</walk_speed> 41 <run_speed>0.1111111111</run_speed> 42 43 <actor_attachment id="0">&player_attach_horse;</actor_attachment> 44 <actor_attachment id="1">&player_attach_horse;</actor_attachment> 45 <actor_attachment id="2">&player_attach_horse;</actor_attachment> 46 <actor_attachment id="3">&player_attach_horse;</actor_attachment> 47 <actor_attachment id="4">&player_attach_horse;</actor_attachment> 48 <actor_attachment id="5">&player_attach_horse;</actor_attachment> 49 <actor_attachment id="37">&player_attach_horse;</actor_attachment> 50 <actor_attachment id="38">&player_attach_horse;</actor_attachment> 51 <actor_attachment id="39">&player_attach_horse;</actor_attachment> 52 <actor_attachment id="40">&player_attach_horse;</actor_attachment> 53 <actor_attachment id="41">&player_attach_horse;</actor_attachment> 54 <actor_attachment id="42">&player_attach_horse;</actor_attachment> 55 56</actor> 57 58