1 //  panel.cxx - default, 2D single-engine prop instrument panel
2 //
3 //  Written by David Megginson, started January 2000.
4 //
5 //  This program is free software; you can redistribute it and/or
6 //  modify it under the terms of the GNU General Public License as
7 //  published by the Free Software Foundation; either version 2 of the
8 //  License, or (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful, but
11 //  WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 //  General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program; if not, write to the Free Software
17 //  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 //
19 //  $Id$
20 
21 //JVK
22 // On 2D panels all instruments include light sources were in night displayed
23 // with a red mask (instrument light). It is not correct for light sources
24 // (bulbs). There is added new layer property "emissive" (boolean) (only for
25 // textured layers).
26 // If a layer has to shine set it in the "instrument_def_file.xml" inside the
27 // <layer> tag by adding <emissive>true</emissive> tag. When omitted the default
28 // value is for backward compatibility set to false.
29 
30 #ifdef HAVE_CONFIG_H
31 #  include <config.h>
32 #endif
33 
34 #include "panel.hxx"
35 
36 #include <stdio.h>	// sprintf
37 #include <string.h>
38 #include <iostream>
39 #include <cassert>
40 
41 #include <osg/CullFace>
42 #include <osg/Depth>
43 #include <osg/Material>
44 #include <osg/Matrixf>
45 #include <osg/TexEnv>
46 #include <osg/PolygonOffset>
47 
48 #include <simgear/compiler.h>
49 
50 #include "fnt.h"
51 
52 #include <simgear/debug/logstream.hxx>
53 #include <simgear/misc/sg_path.hxx>
54 #include <simgear/misc/strutils.hxx>
55 #include <simgear/scene/model/model.hxx>
56 #include <osg/GLU>
57 
58 #include <Main/globals.hxx>
59 #include <Main/fg_props.hxx>
60 #include <Viewer/viewmgr.hxx>
61 #include <Viewer/view.hxx>
62 #include <Time/light.hxx>
63 #include <GUI/FGFontCache.hxx>
64 #include <Instrumentation/dclgps.hxx>
65 
66 #define WIN_X 0
67 #define WIN_Y 0
68 #define WIN_W 1024
69 #define WIN_H 768
70 
71 // The number of polygon-offset "units" to place between layers.  In
72 // principle, one is supposed to be enough.  In practice, I find that
73 // my hardware/driver requires many more.
74 #define POFF_UNITS 8
75 
76 const double MOUSE_ACTION_REPEAT_DELAY = 0.5; // 500msec initial delay
77 const double MOUSE_ACTION_REPEAT_INTERVAL = 0.1; // 10Hz repeat rate
78 
79 using std::map;
80 
81 ////////////////////////////////////////////////////////////////////////
82 // Local functions.
83 ////////////////////////////////////////////////////////////////////////
84 
85 
86 /**
87  * Calculate the aspect adjustment for the panel.
88  */
89 static float
get_aspect_adjust(int xsize,int ysize)90 get_aspect_adjust (int xsize, int ysize)
91 {
92   float ideal_aspect = float(WIN_W) / float(WIN_H);
93   float real_aspect = float(xsize) / float(ysize);
94   return (real_aspect / ideal_aspect);
95 }
96 
97 ////////////////////////////////////////////////////////////////////////
98 // Implementation of FGTextureManager.
99 ////////////////////////////////////////////////////////////////////////
100 
101 map<std::string,osg::ref_ptr<osg::Texture2D> > FGTextureManager::_textureMap;
102 
103 osg::Texture2D*
createTexture(const std::string & relativePath,bool staticTexture)104 FGTextureManager::createTexture (const std::string &relativePath, bool staticTexture)
105 {
106   osg::Texture2D* texture = _textureMap[relativePath].get();
107   if (texture == 0) {
108     SGPath tpath = globals->resolve_aircraft_path(relativePath);
109     texture = SGLoadTexture2D(staticTexture, tpath);
110 
111     _textureMap[relativePath] = texture;
112     if (!_textureMap[relativePath].valid())
113       SG_LOG( SG_COCKPIT, SG_ALERT, "Texture *still* doesn't exist" );
114     SG_LOG( SG_COCKPIT, SG_DEBUG, "Created texture " << relativePath );
115   }
116 
117   return texture;
118 }
119 
120 
addTexture(const std::string & relativePath,osg::Texture2D * texture)121 void FGTextureManager::addTexture(const std::string &relativePath,
122                                   osg::Texture2D* texture)
123 {
124     _textureMap[relativePath] = texture;
125 }
126 
127 ////////////////////////////////////////////////////////////////////////
128 // Implementation of FGCropped Texture.
129 ////////////////////////////////////////////////////////////////////////
130 
131 
FGCroppedTexture()132 FGCroppedTexture::FGCroppedTexture ()
133   : _path(""), _texture(0),
134     _minX(0.0), _minY(0.0), _maxX(1.0), _maxY(1.0)
135 {
136 }
137 
138 
FGCroppedTexture(const std::string & path,float minX,float minY,float maxX,float maxY)139 FGCroppedTexture::FGCroppedTexture (const std::string &path,
140 				    float minX, float minY,
141 				    float maxX, float maxY)
142   : _path(path), _texture(0),
143     _minX(minX), _minY(minY), _maxX(maxX), _maxY(maxY)
144 {
145 }
146 
147 
~FGCroppedTexture()148 FGCroppedTexture::~FGCroppedTexture ()
149 {
150 }
151 
152 
153 osg::StateSet*
getTexture()154 FGCroppedTexture::getTexture ()
155 {
156   if (_texture == 0) {
157     _texture = new osg::StateSet;
158     _texture->setTextureAttribute(0, FGTextureManager::createTexture(_path));
159     _texture->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
160     _texture->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
161   }
162   return _texture.get();
163 }
164 
165 
166 
167 ////////////////////////////////////////////////////////////////////////
168 // Implementation of FGPanel.
169 ////////////////////////////////////////////////////////////////////////
170 
171 static fntRenderer text_renderer;
172 static sgVec4 panel_color;
173 static sgVec4 emissive_panel_color = {1,1,1,1};
174 
175 /**
176  * Constructor.
177  */
FGPanel()178 FGPanel::FGPanel ()
179   : _mouseDown(false),
180     _mouseInstrument(0),
181     _width(WIN_W), _height(int(WIN_H * 0.5768 + 1)),
182     _x_offset(fgGetNode("/sim/panel/x-offset", true)),
183     _y_offset(fgGetNode("/sim/panel/y-offset", true)),
184     _jitter(fgGetNode("/sim/panel/jitter", true)),
185     _flipx(fgGetNode("/sim/panel/flip-x", true)),
186     _xsize_node(fgGetNode("/sim/startup/xsize", true)),
187     _ysize_node(fgGetNode("/sim/startup/ysize", true)),
188     _enable_depth_test(false),
189     _autohide(true),
190     _drawPanelHotspots("/sim/panel-hotspots")
191 {
192 }
193 
194 
195 /**
196  * Destructor.
197  */
~FGPanel()198 FGPanel::~FGPanel ()
199 {
200   for (instrument_list_type::iterator it = _instruments.begin();
201        it != _instruments.end();
202        it++) {
203     delete *it;
204     *it = 0;
205   }
206 }
207 
208 
209 /**
210  * Add an instrument to the panel.
211  */
212 void
addInstrument(FGPanelInstrument * instrument)213 FGPanel::addInstrument (FGPanelInstrument * instrument)
214 {
215   _instruments.push_back(instrument);
216 }
217 
218 double
getAspectScale() const219 FGPanel::getAspectScale() const
220 {
221   // set corner-coordinates correctly
222 
223   int xsize = _xsize_node->getIntValue();
224   int ysize = _ysize_node->getIntValue();
225   float aspect_adjust = get_aspect_adjust(xsize, ysize);
226 
227   if (aspect_adjust < 1.0)
228     return ysize / (double) WIN_H;
229   else
230     return xsize /(double) WIN_W;
231 }
232 
233 /**
234  * Handle repeatable mouse events.  Called from update() and from
235  * fgUpdate3DPanels().  This functionality needs to move into the
236  * input subsystem.  Counting a tick every two frames is clumsy...
237  */
updateMouseDelay(double dt)238 void FGPanel::updateMouseDelay(double dt)
239 {
240   if (!_mouseDown) {
241     return;
242   }
243 
244   _mouseActionRepeat -= dt;
245   while (_mouseActionRepeat < 0.0) {
246     _mouseActionRepeat += MOUSE_ACTION_REPEAT_INTERVAL;
247     _mouseInstrument->doMouseAction(_mouseButton, 0, _mouseX, _mouseY);
248 
249   }
250 }
251 
252 void
draw(osg::State & state)253 FGPanel::draw(osg::State& state)
254 {
255 
256   // In 3D mode, it's possible that we are being drawn exactly on top
257   // of an existing polygon.  Use an offset to prevent z-fighting.  In
258   // 2D mode, this is a no-op.
259   static osg::ref_ptr<osg::StateSet> panelStateSet;
260   if (!panelStateSet.valid()) {
261     panelStateSet = new osg::StateSet;
262     panelStateSet->setAttributeAndModes(new osg::PolygonOffset(-1, -POFF_UNITS));
263     panelStateSet->setTextureAttribute(0, new osg::TexEnv);
264 
265     // Draw the background
266     panelStateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
267     panelStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
268     panelStateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
269     panelStateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
270 
271     osg::Material* material = new osg::Material;
272     material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
273     material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1, 1, 1, 1));
274     material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(1, 1, 1, 1));
275     material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1));
276     material->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1));
277     panelStateSet->setAttribute(material);
278 
279     panelStateSet->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
280     panelStateSet->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK));
281     panelStateSet->setAttributeAndModes(new osg::Depth(osg::Depth::LEQUAL));
282   }
283   if ( _enable_depth_test )
284     panelStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
285   else
286     panelStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
287   state.pushStateSet(panelStateSet.get());
288   state.apply();
289   state.setActiveTextureUnit(0);
290   state.setClientActiveTextureUnit(0);
291 
292   FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
293   sgCopyVec4( panel_color, l->scene_diffuse().data());
294   if ( fgGetDouble("/systems/electrical/outputs/instrument-lights") > 1.0 ) {
295       if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7;
296       if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2;
297       if ( panel_color[2] < 0.2 ) panel_color[2] = 0.2;
298   }
299   glColor4fv( panel_color );
300   if (_bg != 0) {
301     state.pushStateSet(_bg.get());
302     state.apply();
303     state.setActiveTextureUnit(0);
304     state.setClientActiveTextureUnit(0);
305 
306     glBegin(GL_POLYGON);
307     glTexCoord2f(0.0, 0.0); glVertex2f(WIN_X, WIN_Y);
308     glTexCoord2f(1.0, 0.0); glVertex2f(WIN_X + _width, WIN_Y);
309     glTexCoord2f(1.0, 1.0); glVertex2f(WIN_X + _width, WIN_Y + _height);
310     glTexCoord2f(0.0, 1.0); glVertex2f(WIN_X, WIN_Y + _height);
311     glEnd();
312     state.popStateSet();
313     state.apply();
314     state.setActiveTextureUnit(0);
315     state.setClientActiveTextureUnit(0);
316 
317   } else {
318     for (int i = 0; i < 4; i ++) {
319       // top row of textures...(1,3,5,7)
320       state.pushStateSet(_mbg[i*2].get());
321       state.apply();
322       state.setActiveTextureUnit(0);
323       state.setClientActiveTextureUnit(0);
324 
325       glBegin(GL_POLYGON);
326       glTexCoord2f(0.0, 0.0); glVertex2f(WIN_X + (_width/4) * i, WIN_Y + (_height/2));
327       glTexCoord2f(1.0, 0.0); glVertex2f(WIN_X + (_width/4) * (i+1), WIN_Y + (_height/2));
328       glTexCoord2f(1.0, 1.0); glVertex2f(WIN_X + (_width/4) * (i+1), WIN_Y + _height);
329       glTexCoord2f(0.0, 1.0); glVertex2f(WIN_X + (_width/4) * i, WIN_Y + _height);
330       glEnd();
331       state.popStateSet();
332       state.apply();
333       state.setActiveTextureUnit(0);
334       state.setClientActiveTextureUnit(0);
335 
336       // bottom row of textures...(2,4,6,8)
337       state.pushStateSet(_mbg[i*2+1].get());
338       state.apply();
339       state.setActiveTextureUnit(0);
340       state.setClientActiveTextureUnit(0);
341 
342       glBegin(GL_POLYGON);
343       glTexCoord2f(0.0, 0.0); glVertex2f(WIN_X + (_width/4) * i, WIN_Y);
344       glTexCoord2f(1.0, 0.0); glVertex2f(WIN_X + (_width/4) * (i+1), WIN_Y);
345       glTexCoord2f(1.0, 1.0); glVertex2f(WIN_X + (_width/4) * (i+1), WIN_Y + (_height/2));
346       glTexCoord2f(0.0, 1.0); glVertex2f(WIN_X + (_width/4) * i, WIN_Y + (_height/2));
347       glEnd();
348       state.popStateSet();
349       state.apply();
350       state.setActiveTextureUnit(0);
351       state.setClientActiveTextureUnit(0);
352 
353     }
354   }
355 
356   // Draw the instruments.
357   // Syd Adams: added instrument clipping
358   instrument_list_type::const_iterator current = _instruments.begin();
359   instrument_list_type::const_iterator end = _instruments.end();
360 
361   GLdouble blx[4]={1.0,0.0,0.0,0.0};
362   GLdouble bly[4]={0.0,1.0,0.0,0.0};
363   GLdouble urx[4]={-1.0,0.0,0.0,0.0};
364   GLdouble ury[4]={0.0,-1.0,0.0,0.0};
365 
366   for ( ; current != end; current++) {
367     FGPanelInstrument * instr = *current;
368     glPushMatrix();
369     glTranslated(instr->getXPos(), instr->getYPos(), 0);
370 
371     int ix= instr->getWidth();
372     int iy= instr->getHeight();
373     glPushMatrix();
374     glTranslated(-ix/2,-iy/2,0);
375     glClipPlane(GL_CLIP_PLANE0,blx);
376     glClipPlane(GL_CLIP_PLANE1,bly);
377     glEnable(GL_CLIP_PLANE0);
378     glEnable(GL_CLIP_PLANE1);
379 
380     glTranslated(ix,iy,0);
381     glClipPlane(GL_CLIP_PLANE2,urx);
382     glClipPlane(GL_CLIP_PLANE3,ury);
383     glEnable(GL_CLIP_PLANE2);
384     glEnable(GL_CLIP_PLANE3);
385     glPopMatrix();
386     instr->draw(state);
387 
388     glPopMatrix();
389   }
390 
391   glDisable(GL_CLIP_PLANE0);
392   glDisable(GL_CLIP_PLANE1);
393   glDisable(GL_CLIP_PLANE2);
394   glDisable(GL_CLIP_PLANE3);
395 
396   state.popStateSet();
397   state.apply();
398   state.setActiveTextureUnit(0);
399   state.setClientActiveTextureUnit(0);
400 
401 
402   // Draw yellow "hotspots" if directed to.  This is a panel authoring
403   // feature; not intended to be high performance or to look good.
404   if ( _drawPanelHotspots ) {
405     static osg::ref_ptr<osg::StateSet> hotspotStateSet;
406     if (!hotspotStateSet.valid()) {
407       hotspotStateSet = new osg::StateSet;
408       hotspotStateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
409       hotspotStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
410     }
411 
412     state.pushStateSet(hotspotStateSet.get());
413     state.apply();
414     state.setActiveTextureUnit(0);
415     state.setClientActiveTextureUnit(0);
416 
417 
418     glPushAttrib(GL_ENABLE_BIT);
419     glDisable(GL_COLOR_MATERIAL);
420     glColor3f(1, 1, 0);
421 
422     for ( unsigned int i = 0; i < _instruments.size(); i++ )
423       _instruments[i]->drawHotspots(state);
424 
425   // disable drawing of panel extents for the 2.8 release, since it
426   // confused use of hot-spot drawing in tutorials.
427 #ifdef DRAW_PANEL_EXTENTS
428     glColor3f(0, 1, 1);
429 
430     int x0, y0, x1, y1;
431     getLogicalExtent(x0, y0, x1, y1);
432 
433     glBegin(GL_LINE_LOOP);
434     glVertex2f(x0, y0);
435     glVertex2f(x1, y0);
436     glVertex2f(x1, y1);
437     glVertex2f(x0, y1);
438     glEnd();
439 #endif
440 
441     glPopAttrib();
442 
443     state.popStateSet();
444     state.apply();
445     state.setActiveTextureUnit(0);
446     state.setClientActiveTextureUnit(0);
447 
448   }
449 }
450 
451 /**
452  * Set the panel's background texture.
453  */
454 void
setBackground(osg::Texture2D * texture)455 FGPanel::setBackground (osg::Texture2D* texture)
456 {
457   osg::StateSet* stateSet = new osg::StateSet;
458   stateSet->setTextureAttribute(0, texture);
459   stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
460   stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
461   _bg = stateSet;
462 }
463 
464 /**
465  * Set the panel's multiple background textures.
466  */
467 void
setMultiBackground(osg::Texture2D * texture,int idx)468 FGPanel::setMultiBackground (osg::Texture2D* texture, int idx)
469 {
470   _bg = 0;
471 
472   osg::StateSet* stateSet = new osg::StateSet;
473   stateSet->setTextureAttribute(0, texture);
474   stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
475   stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
476   _mbg[idx] = stateSet;
477 }
478 
479 /**
480  * Set the panel's x-offset.
481  */
482 void
setXOffset(int offset)483 FGPanel::setXOffset (int offset)
484 {
485   if (offset <= 0 && offset >= -_width + WIN_W)
486     _x_offset->setIntValue( offset );
487 }
488 
489 
490 /**
491  * Set the panel's y-offset.
492  */
493 void
setYOffset(int offset)494 FGPanel::setYOffset (int offset)
495 {
496   if (offset <= 0 && offset >= -_height)
497     _y_offset->setIntValue( offset );
498 }
499 
500 /**
501  * Handle a mouse action in panel-local (not screen) coordinates.
502  * Used by the 3D panel code in Model/panelnode.cxx, in situations
503  * where the panel doesn't control its own screen location.
504  */
505 bool
doLocalMouseAction(int button,int updown,int x,int y)506 FGPanel::doLocalMouseAction(int button, int updown, int x, int y)
507 {
508   // Note a released button and return
509   if (updown == 1) {
510     if (_mouseInstrument != 0)
511         _mouseInstrument->doMouseAction(_mouseButton, 1, _mouseX, _mouseY);
512     _mouseDown = false;
513     _mouseInstrument = 0;
514     return false;
515   }
516 
517   // Search for a matching instrument.
518   for (int i = 0; i < (int)_instruments.size(); i++) {
519     FGPanelInstrument *inst = _instruments[i];
520     int ix = inst->getXPos();
521     int iy = inst->getYPos();
522     int iw = inst->getWidth() / 2;
523     int ih = inst->getHeight() / 2;
524     if (x >= ix - iw && x < ix + iw && y >= iy - ih && y < iy + ih) {
525       _mouseDown = true;
526       _mouseActionRepeat = MOUSE_ACTION_REPEAT_DELAY;
527       _mouseInstrument = inst;
528       _mouseButton = button;
529       _mouseX = x - ix;
530       _mouseY = y - iy;
531       // Always do the action once.
532       return _mouseInstrument->doMouseAction(_mouseButton, 0,
533                                              _mouseX, _mouseY);
534     }
535   }
536   return false;
537 }
538 
539 /**
540  * Perform a mouse action.
541  */
542 bool
doMouseAction(int button,int updown,int x,int y)543 FGPanel::doMouseAction (int button, int updown, int x, int y)
544 {
545 				// FIXME: this same code appears in update()
546   int xsize = _xsize_node->getIntValue();
547   int ysize = _ysize_node->getIntValue();
548   float aspect_adjust = get_aspect_adjust(xsize, ysize);
549 
550 				// Scale for the real window size.
551   if (aspect_adjust < 1.0) {
552     x = int(((float)x / xsize) * WIN_W * aspect_adjust);
553     y = int(WIN_H - ((float(y) / ysize) * WIN_H));
554   } else {
555     x = int(((float)x / xsize) * WIN_W);
556     y = int((WIN_H - ((float(y) / ysize) * WIN_H)) / aspect_adjust);
557   }
558 
559 				// Adjust for offsets.
560   x -= _x_offset->getIntValue();
561   y -= _y_offset->getIntValue();
562 
563   // Having fixed up the coordinates, fall through to the local
564   // coordinate handler.
565   return doLocalMouseAction(button, updown, x, y);
566 }
567 
setDepthTest(bool enable)568 void FGPanel::setDepthTest (bool enable) {
569     _enable_depth_test = enable;
570 }
571 
572 class IntRect
573 {
574 
575 public:
IntRect()576   IntRect() :
577     x0(std::numeric_limits<int>::max()),
578     y0(std::numeric_limits<int>::max()),
579     x1(std::numeric_limits<int>::min()),
580     y1(std::numeric_limits<int>::min())
581   { }
582 
IntRect(int x,int y,int w,int h)583   IntRect(int x, int y, int w, int h) :
584     x0(x), y0(y), x1(x + w), y1( y + h)
585   {
586     if (x1 < x0) {
587       std::swap(x0, x1);
588     }
589 
590     if (y1 < y0) {
591       std::swap(y0, y1);
592     }
593 
594     assert(x0 <= x1);
595     assert(y0 <= y1);
596   }
597 
extend(const IntRect & r)598   void extend(const IntRect& r)
599   {
600     x0 = std::min(x0, r.x0);
601     y0 = std::min(y0, r.y0);
602     x1 = std::max(x1, r.x1);
603     y1 = std::max(y1, r.y1);
604   }
605 
606   int x0, y0, x1, y1;
607 };
608 
getLogicalExtent(int & x0,int & y0,int & x1,int & y1)609 void FGPanel::getLogicalExtent(int &x0, int& y0, int& x1, int &y1)
610 {
611   IntRect result;
612   for (auto inst : _instruments) {
613     inst->extendRect(result);
614   }
615 
616   x0 = result.x0;
617   y0 = result.y0;
618   x1 = result.x1;
619   y1 = result.y1;
620 }
621 
622 ////////////////////////////////////////////////////////////////////////.
623 // Implementation of FGPanelAction.
624 ////////////////////////////////////////////////////////////////////////
625 
FGPanelAction()626 FGPanelAction::FGPanelAction ()
627 {
628 }
629 
FGPanelAction(int button,int x,int y,int w,int h,bool repeatable)630 FGPanelAction::FGPanelAction (int button, int x, int y, int w, int h,
631                               bool repeatable)
632     : _button(button), _x(x), _y(y), _w(w), _h(h), _repeatable(repeatable)
633 {
634 }
635 
~FGPanelAction()636 FGPanelAction::~FGPanelAction ()
637 {
638   for (unsigned int i = 0; i < 2; i++) {
639       for (unsigned int j = 0; j < _bindings[i].size(); j++)
640           delete _bindings[i][j];
641   }
642 }
643 
644 void
addBinding(SGBinding * binding,int updown)645 FGPanelAction::addBinding (SGBinding * binding, int updown)
646 {
647   _bindings[updown].push_back(binding);
648 }
649 
650 bool
doAction(int updown)651 FGPanelAction::doAction (int updown)
652 {
653   if (test()) {
654     if ((updown != _last_state) || (updown == 0 && _repeatable)) {
655         int nBindings = _bindings[updown].size();
656         for (int i = 0; i < nBindings; i++)
657             _bindings[updown][i]->fire();
658     }
659     _last_state = updown;
660     return true;
661   } else {
662     return false;
663   }
664 }
665 
666 
667 
668 ////////////////////////////////////////////////////////////////////////
669 // Implementation of FGPanelTransformation.
670 ////////////////////////////////////////////////////////////////////////
671 
FGPanelTransformation()672 FGPanelTransformation::FGPanelTransformation ()
673   : table(0)
674 {
675 }
676 
~FGPanelTransformation()677 FGPanelTransformation::~FGPanelTransformation ()
678 {
679   delete table;
680 }
681 
682 
683 
684 ////////////////////////////////////////////////////////////////////////
685 // Implementation of FGPanelInstrument.
686 ////////////////////////////////////////////////////////////////////////
687 
688 
FGPanelInstrument()689 FGPanelInstrument::FGPanelInstrument ()
690 {
691   setPosition(0, 0);
692   setSize(0, 0);
693 }
694 
FGPanelInstrument(int x,int y,int w,int h)695 FGPanelInstrument::FGPanelInstrument (int x, int y, int w, int h)
696 {
697   setPosition(x, y);
698   setSize(w, h);
699 }
700 
~FGPanelInstrument()701 FGPanelInstrument::~FGPanelInstrument ()
702 {
703   for (action_list_type::iterator it = _actions.begin();
704        it != _actions.end();
705        it++) {
706     delete *it;
707     *it = 0;
708   }
709 }
710 
711 void
drawHotspots(osg::State & state)712 FGPanelInstrument::drawHotspots(osg::State& state)
713 {
714   for ( unsigned int i = 0; i < _actions.size(); i++ ) {
715     FGPanelAction* a = _actions[i];
716     float x1 = getXPos() + a->getX();
717     float x2 = x1 + a->getWidth();
718     float y1 = getYPos() + a->getY();
719     float y2 = y1 + a->getHeight();
720 
721     glBegin(GL_LINE_LOOP);
722     glVertex2f(x1, y1);
723     glVertex2f(x1, y2);
724     glVertex2f(x2, y2);
725     glVertex2f(x2, y1);
726     glEnd();
727   }
728 }
729 
730 void
setPosition(int x,int y)731 FGPanelInstrument::setPosition (int x, int y)
732 {
733   _x = x;
734   _y = y;
735 }
736 
737 void
setSize(int w,int h)738 FGPanelInstrument::setSize (int w, int h)
739 {
740   _w = w;
741   _h = h;
742 }
743 
744 int
getXPos() const745 FGPanelInstrument::getXPos () const
746 {
747   return _x;
748 }
749 
750 int
getYPos() const751 FGPanelInstrument::getYPos () const
752 {
753   return _y;
754 }
755 
756 int
getWidth() const757 FGPanelInstrument::getWidth () const
758 {
759   return _w;
760 }
761 
762 int
getHeight() const763 FGPanelInstrument::getHeight () const
764 {
765   return _h;
766 }
767 
768 void
extendRect(IntRect & r) const769 FGPanelInstrument::extendRect(IntRect& r) const
770 {
771   IntRect instRect(_x, _y, _w, _h);
772   r.extend(instRect);
773 
774   for (auto act : _actions) {
775     r.extend(IntRect(getXPos() + act->getX(),
776                      getYPos() + act->getY(),
777                      act->getWidth(),
778                      act->getHeight()
779                      ));
780   }
781 }
782 
783 void
addAction(FGPanelAction * action)784 FGPanelInstrument::addAction (FGPanelAction * action)
785 {
786   _actions.push_back(action);
787 }
788 
789 				// Coordinates relative to centre.
790 bool
doMouseAction(int button,int updown,int x,int y)791 FGPanelInstrument::doMouseAction (int button, int updown, int x, int y)
792 {
793   if (test()) {
794     action_list_type::iterator it = _actions.begin();
795     action_list_type::iterator last = _actions.end();
796     for ( ; it != last; it++) {
797       if ((*it)->inArea(button, x, y) &&
798           (*it)->doAction(updown))
799         return true;
800     }
801   }
802   return false;
803 }
804 
805 
806 
807 ////////////////////////////////////////////////////////////////////////
808 // Implementation of FGLayeredInstrument.
809 ////////////////////////////////////////////////////////////////////////
810 
FGLayeredInstrument(int x,int y,int w,int h)811 FGLayeredInstrument::FGLayeredInstrument (int x, int y, int w, int h)
812   : FGPanelInstrument(x, y, w, h)
813 {
814 }
815 
~FGLayeredInstrument()816 FGLayeredInstrument::~FGLayeredInstrument ()
817 {
818   for (layer_list::iterator it = _layers.begin(); it != _layers.end(); it++) {
819     delete *it;
820     *it = 0;
821   }
822 }
823 
824 void
draw(osg::State & state)825 FGLayeredInstrument::draw (osg::State& state)
826 {
827   if (!test())
828     return;
829 
830   for (int i = 0; i < (int)_layers.size(); i++) {
831     glPushMatrix();
832     _layers[i]->draw(state);
833     glPopMatrix();
834   }
835 }
836 
837 int
addLayer(FGInstrumentLayer * layer)838 FGLayeredInstrument::addLayer (FGInstrumentLayer *layer)
839 {
840   int n = _layers.size();
841   if (layer->getWidth() == -1) {
842     layer->setWidth(getWidth());
843   }
844   if (layer->getHeight() == -1) {
845     layer->setHeight(getHeight());
846   }
847   _layers.push_back(layer);
848   return n;
849 }
850 
851 int
addLayer(const FGCroppedTexture & texture,int w,int h)852 FGLayeredInstrument::addLayer (const FGCroppedTexture &texture,
853 			       int w, int h)
854 {
855   return addLayer(new FGTexturedLayer(texture, w, h));
856 }
857 
858 void
addTransformation(FGPanelTransformation * transformation)859 FGLayeredInstrument::addTransformation (FGPanelTransformation * transformation)
860 {
861   int layer = _layers.size() - 1;
862   _layers[layer]->addTransformation(transformation);
863 }
864 
865 
866 
867 ////////////////////////////////////////////////////////////////////////
868 // Implementation of FGSpecialInstrument.
869 ////////////////////////////////////////////////////////////////////////
870 
FGSpecialInstrument(DCLGPS * sb)871 FGSpecialInstrument::FGSpecialInstrument (DCLGPS* sb)
872   : FGPanelInstrument()
873 {
874   complex = sb;
875 }
876 
~FGSpecialInstrument()877 FGSpecialInstrument::~FGSpecialInstrument ()
878 {
879 }
880 
881 void
draw(osg::State & state)882 FGSpecialInstrument::draw (osg::State& state)
883 {
884   complex->draw(state);
885 }
886 
887 
888 
889 ////////////////////////////////////////////////////////////////////////
890 // Implementation of FGInstrumentLayer.
891 ////////////////////////////////////////////////////////////////////////
892 
FGInstrumentLayer(int w,int h)893 FGInstrumentLayer::FGInstrumentLayer (int w, int h)
894   : _w(w),
895     _h(h)
896 {
897 }
898 
~FGInstrumentLayer()899 FGInstrumentLayer::~FGInstrumentLayer ()
900 {
901   for (transformation_list::iterator it = _transformations.begin();
902        it != _transformations.end();
903        it++) {
904     delete *it;
905     *it = 0;
906   }
907 }
908 
909 void
transform() const910 FGInstrumentLayer::transform () const
911 {
912   transformation_list::const_iterator it = _transformations.begin();
913   transformation_list::const_iterator last = _transformations.end();
914   while (it != last) {
915     FGPanelTransformation *t = *it;
916     if (t->test()) {
917       float val = (t->node == 0 ? 0.0 : t->node->getFloatValue());
918 
919       if (t->has_mod)
920           val = fmod(val, t->mod);
921       if (val < t->min) {
922 	val = t->min;
923       } else if (val > t->max) {
924 	val = t->max;
925       }
926 
927       if (t->table==0) {
928 	val = val * t->factor + t->offset;
929       } else {
930 	val = t->table->interpolate(val) * t->factor + t->offset;
931       }
932 
933       switch (t->type) {
934       case FGPanelTransformation::XSHIFT:
935 	glTranslatef(val, 0.0, 0.0);
936 	break;
937       case FGPanelTransformation::YSHIFT:
938 	glTranslatef(0.0, val, 0.0);
939 	break;
940       case FGPanelTransformation::ROTATION:
941 	glRotatef(-val, 0.0, 0.0, 1.0);
942 	break;
943       }
944     }
945     it++;
946   }
947 }
948 
949 void
addTransformation(FGPanelTransformation * transformation)950 FGInstrumentLayer::addTransformation (FGPanelTransformation * transformation)
951 {
952   _transformations.push_back(transformation);
953 }
954 
955 
956 
957 ////////////////////////////////////////////////////////////////////////
958 // Implementation of FGGroupLayer.
959 ////////////////////////////////////////////////////////////////////////
960 
FGGroupLayer()961 FGGroupLayer::FGGroupLayer ()
962 {
963 }
964 
~FGGroupLayer()965 FGGroupLayer::~FGGroupLayer ()
966 {
967   for (unsigned int i = 0; i < _layers.size(); i++)
968     delete _layers[i];
969 }
970 
971 void
draw(osg::State & state)972 FGGroupLayer::draw (osg::State& state)
973 {
974   if (test()) {
975     transform();
976     int nLayers = _layers.size();
977     for (int i = 0; i < nLayers; i++)
978       _layers[i]->draw(state);
979   }
980 }
981 
982 void
addLayer(FGInstrumentLayer * layer)983 FGGroupLayer::addLayer (FGInstrumentLayer * layer)
984 {
985   _layers.push_back(layer);
986 }
987 
988 
989 
990 ////////////////////////////////////////////////////////////////////////
991 // Implementation of FGTexturedLayer.
992 ////////////////////////////////////////////////////////////////////////
993 
994 
FGTexturedLayer(const FGCroppedTexture & texture,int w,int h)995 FGTexturedLayer::FGTexturedLayer (const FGCroppedTexture &texture, int w, int h)
996   : FGInstrumentLayer(w, h),
997     _emissive(false)
998 {
999   setTexture(texture);
1000 }
1001 
1002 
~FGTexturedLayer()1003 FGTexturedLayer::~FGTexturedLayer ()
1004 {
1005 }
1006 
1007 
1008 void
draw(osg::State & state)1009 FGTexturedLayer::draw (osg::State& state)
1010 {
1011   if (test()) {
1012     int w2 = _w / 2;
1013     int h2 = _h / 2;
1014 
1015     transform();
1016     state.pushStateSet(_texture.getTexture());
1017     state.apply();
1018     state.setActiveTextureUnit(0);
1019     state.setClientActiveTextureUnit(0);
1020 
1021     glBegin(GL_POLYGON);
1022 
1023     if (_emissive) {
1024       glColor4fv( emissive_panel_color );
1025     } else {
1026 				// From Curt: turn on the panel
1027 				// lights after sundown.
1028       glColor4fv( panel_color );
1029     }
1030 
1031     glTexCoord2f(_texture.getMinX(), _texture.getMinY()); glVertex2f(-w2, -h2);
1032     glTexCoord2f(_texture.getMaxX(), _texture.getMinY()); glVertex2f(w2, -h2);
1033     glTexCoord2f(_texture.getMaxX(), _texture.getMaxY()); glVertex2f(w2, h2);
1034     glTexCoord2f(_texture.getMinX(), _texture.getMaxY()); glVertex2f(-w2, h2);
1035     glEnd();
1036     state.popStateSet();
1037     state.apply();
1038     state.setActiveTextureUnit(0);
1039     state.setClientActiveTextureUnit(0);
1040 
1041   }
1042 }
1043 
1044 
1045 
1046 ////////////////////////////////////////////////////////////////////////
1047 // Implementation of FGTextLayer.
1048 ////////////////////////////////////////////////////////////////////////
1049 
FGTextLayer(int w,int h)1050 FGTextLayer::FGTextLayer (int w, int h)
1051   : FGInstrumentLayer(w, h), _pointSize(14.0), _font_name("Helvetica.txf")
1052 {
1053   _then.stamp();
1054   _color[0] = _color[1] = _color[2] = 0.0;
1055   _color[3] = 1.0;
1056 }
1057 
~FGTextLayer()1058 FGTextLayer::~FGTextLayer ()
1059 {
1060   chunk_list::iterator it = _chunks.begin();
1061   chunk_list::iterator last = _chunks.end();
1062   for ( ; it != last; it++) {
1063     delete *it;
1064   }
1065 }
1066 
1067 void
draw(osg::State & state)1068 FGTextLayer::draw (osg::State& state)
1069 {
1070   if (test()) {
1071     glColor4fv(_color);
1072     transform();
1073 
1074     fntFont* font = FGFontCache::instance()->getTexFont(_font_name);
1075     if (!font) {
1076         return; // don't crash on missing fonts
1077     }
1078 
1079     text_renderer.setFont(font);
1080 
1081     text_renderer.setPointSize(_pointSize);
1082     text_renderer.begin();
1083     text_renderer.start3f(0, 0, 0);
1084 
1085     _now.stamp();
1086     double diff = (_now - _then).toUSecs();
1087 
1088     if (diff > 100000 || diff < 0 ) {
1089       // ( diff < 0 ) is a sanity check and indicates our time stamp
1090       // difference math probably overflowed.  We can handle a max
1091       // difference of 35.8 minutes since the returned value is in
1092       // usec.  So if the panel is left off longer than that we can
1093       // over flow the math with it is turned back on.  This (diff <
1094       // 0) catches that situation, get's us out of trouble, and
1095       // back on track.
1096       recalc_value();
1097       _then = _now;
1098     }
1099 
1100     // Something is goofy.  The code in this file renders only CCW
1101     // polygons, and I have verified that the font code in plib
1102     // renders only CCW trianbles.  Yet they come out backwards.
1103     // Something around here or in plib is either changing the winding
1104     // order or (more likely) pushing a left-handed matrix onto the
1105     // stack.  But I can't find it; get out the chainsaw...
1106     glFrontFace(GL_CW);
1107     text_renderer.puts((char *)(_value.c_str()));
1108     glFrontFace(GL_CCW);
1109 
1110     text_renderer.end();
1111     glColor4f(1.0, 1.0, 1.0, 1.0);	// FIXME
1112   }
1113 }
1114 
1115 void
addChunk(FGTextLayer::Chunk * chunk)1116 FGTextLayer::addChunk (FGTextLayer::Chunk * chunk)
1117 {
1118   _chunks.push_back(chunk);
1119 }
1120 
1121 void
setColor(float r,float g,float b)1122 FGTextLayer::setColor (float r, float g, float b)
1123 {
1124   _color[0] = r;
1125   _color[1] = g;
1126   _color[2] = b;
1127   _color[3] = 1.0;
1128 }
1129 
1130 void
setPointSize(float size)1131 FGTextLayer::setPointSize (float size)
1132 {
1133   _pointSize = size;
1134 }
1135 
1136 void
setFontName(const std::string & name)1137 FGTextLayer::setFontName(const std::string &name)
1138 {
1139   _font_name = name + ".txf";
1140     fntFont* font = FGFontCache::instance()->getTexFont(_font_name);
1141   if (!font) {
1142       SG_LOG(SG_COCKPIT, SG_WARN, "unable to find font:" << name);
1143   }
1144 }
1145 
1146 
1147 void
setFont(fntFont * font)1148 FGTextLayer::setFont(fntFont * font)
1149 {
1150   text_renderer.setFont(font);
1151 }
1152 
1153 
1154 void
recalc_value() const1155 FGTextLayer::recalc_value () const
1156 {
1157   _value = "";
1158   chunk_list::const_iterator it = _chunks.begin();
1159   chunk_list::const_iterator last = _chunks.end();
1160   for ( ; it != last; it++) {
1161     _value += (*it)->getValue();
1162   }
1163 }
1164 
1165 
1166 
1167 ////////////////////////////////////////////////////////////////////////
1168 // Implementation of FGTextLayer::Chunk.
1169 ////////////////////////////////////////////////////////////////////////
1170 
Chunk(const std::string & text,const std::string & fmt)1171 FGTextLayer::Chunk::Chunk (const std::string &text, const std::string &fmt)
1172     : _type(FGTextLayer::TEXT),
1173     _fmt(simgear::strutils::sanitizePrintfFormat(fmt))
1174 {
1175   _text = text;
1176   if (_fmt.empty())
1177     _fmt = "%s";
1178 }
1179 
Chunk(ChunkType type,const SGPropertyNode * node,const std::string & fmt,float mult,float offs,bool truncation)1180 FGTextLayer::Chunk::Chunk (ChunkType type, const SGPropertyNode * node,
1181                            const std::string &fmt, float mult, float offs,
1182                            bool truncation)
1183 : _type(type),
1184     _fmt(simgear::strutils::sanitizePrintfFormat(fmt)),
1185     _mult(mult),
1186     _offs(offs),
1187     _trunc(truncation)
1188 {
1189   if (_fmt.empty()) {
1190     if (type == TEXT_VALUE)
1191       _fmt = "%s";
1192     else
1193       _fmt = "%.2f";
1194   }
1195   _node = node;
1196 }
1197 
1198 const char *
getValue() const1199 FGTextLayer::Chunk::getValue () const
1200 {
1201   if (test()) {
1202     _buf[0] = '\0';
1203     switch (_type) {
1204     case TEXT:
1205       sprintf(_buf, _fmt.c_str(), _text.c_str());
1206       return _buf;
1207     case TEXT_VALUE:
1208       sprintf(_buf, _fmt.c_str(), _node->getStringValue());
1209       break;
1210     case DOUBLE_VALUE:
1211       double d = _offs + _node->getFloatValue() * _mult;
1212       if (_trunc)  d = (d < 0) ? -floor(-d) : floor(d);
1213       sprintf(_buf, _fmt.c_str(), d);
1214       break;
1215     }
1216     return _buf;
1217   } else {
1218     return "";
1219   }
1220 }
1221 
1222 
1223 
1224 ////////////////////////////////////////////////////////////////////////
1225 // Implementation of FGSwitchLayer.
1226 ////////////////////////////////////////////////////////////////////////
1227 
FGSwitchLayer()1228 FGSwitchLayer::FGSwitchLayer ()
1229   : FGGroupLayer()
1230 {
1231 }
1232 
1233 void
draw(osg::State & state)1234 FGSwitchLayer::draw (osg::State& state)
1235 {
1236   if (test()) {
1237     transform();
1238     int nLayers = _layers.size();
1239     for (int i = 0; i < nLayers; i++) {
1240       if (_layers[i]->test()) {
1241           _layers[i]->draw(state);
1242           return;
1243       }
1244     }
1245   }
1246 }
1247 
1248 
1249 // end of panel.cxx
1250