1 // _samplequeue.cxx -- Sound effect management class implementation
2 //
3 // Started by David Megginson, October 2001
4 // (Reuses some code from main.cxx, probably by Curtis Olson)
5 //
6 // Copyright (C) 2001  Curtis L. Olson - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 //
22 // $Id$
23 
24 #ifdef _MSC_VER
25 #pragma warning (disable: 4786)
26 #endif
27 
28 #ifdef HAVE_CONFIG_H
29 #  include <config.h>
30 #endif
31 
32 #include "sample_queue.hxx"
33 
34 #include <Main/fg_props.hxx>
35 
36 #include <simgear/sound/soundmgr.hxx>
37 #include <simgear/sound/sample.hxx>
38 
FGSampleQueue(SGSoundMgr * smgr,const std::string & refname)39 FGSampleQueue::FGSampleQueue ( SGSoundMgr *smgr, const std::string &refname ) :
40     last_enabled( true ),
41     last_volume( 0.0 ),
42     _enabled( fgGetNode("/sim/sound/"+refname+"/enabled", true) ),
43     _volume( fgGetNode("/sim/sound/"+refname+"/volume", true) )
44 {
45     SGSampleGroup::_smgr = smgr;
46     SGSampleGroup::_smgr->add(this, refname);
47     SGSampleGroup::_refname = refname;
48 }
49 
50 
~FGSampleQueue()51 FGSampleQueue::~FGSampleQueue ()
52 {
53 }
54 
55 
56 void
update(double dt)57 FGSampleQueue::update (double dt)
58 {
59     // command sound manger
60     bool new_enabled = _enabled->getBoolValue();
61     if ( new_enabled != last_enabled ) {
62         if ( new_enabled ) {
63             resume();
64         } else {
65             suspend();
66         }
67         last_enabled = new_enabled;
68     }
69 
70     if ( new_enabled ) {
71         double volume = _volume->getDoubleValue();
72         if ( volume != last_volume ) {
73             set_volume( volume );
74             last_volume = volume;
75         }
76 
77         // process message queue
78         const std::string msgid = "Sequential Audio Message";
79         bool now_playing = false;
80         if ( exists( msgid ) ) {
81             now_playing = is_playing( msgid );
82             if ( !now_playing ) {
83                 // current message finished, stop and remove
84                 stop( msgid );   // removes source
85                 remove( msgid ); // removes buffer
86             }
87         }
88 
89         if ( !now_playing ) {
90             // message queue idle, add next sound if we have one
91             if ( ! _messages.empty() ) {
92                 SGSampleGroup::add( _messages.front(), msgid );
93                 _messages.pop();
94                 play_once( msgid );
95             }
96         }
97 
98         SGSampleGroup::update(dt);
99     }
100 }
101 
102 // end of _samplequeue.cxx
103