1 // Copyright (C) 2008  Tim Moore
2 //
3 // This program is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU General Public License as
5 // published by the Free Software Foundation; either version 2 of the
6 // License, or (at your option) any later version.
7 //
8 // This program is distributed in the hope that it will be useful, but
9 // WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
11 // General Public License for more details.
12 //
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
16 
17 #ifndef CAMERAGROUP_HXX
18 #define CAMERAGROUP_HXX 1
19 
20 #include <map>
21 #include <string>
22 #include <vector>
23 #include <memory>
24 
25 #include <osg/Matrix>
26 #include <osg/ref_ptr>
27 #include <osg/Referenced>
28 #include <osg/Node>
29 #include <osg/TextureRectangle>
30 #include <osg/Texture2D>
31 #include <osg/TexGen>
32 #include <osgUtil/RenderBin>
33 
34 #include <simgear/scene/viewer/Compositor.hxx>
35 
36 namespace osg
37 {
38 class Camera;
39 }
40 
41 namespace osgViewer
42 {
43 class Viewer;
44 }
45 
46 class SGPropertyNode;
47 
48 namespace flightgear
49 {
50 
51 class CameraGroupListener;
52 class GraphicsWindow;
53 
54 /** A wrapper around osg::Camera that contains some extra information.
55  */
56 struct CameraInfo : public osg::Referenced
57 {
58     /** properties of a camera.
59      */
60     enum Flags
61     {
62         VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not
63                                 relative to the master camera. */
64         PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */
65         ORTHO = 0x4,               /**< The projection is orthographic */
66         GUI = 0x8,                 /**< Camera draws the GUI. */
67         DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this
68                                        camera. */
69         FIXED_NEAR_FAR = 0x20,     /**< take the near far values in the
70                                       projection for real. */
71         ENABLE_MASTER_ZOOM = 0x40  /**< Can apply the zoom algorithm. */
72     };
73 
CameraInfoflightgear::CameraInfo74     CameraInfo(unsigned flags_)     :
75         flags(flags_),
76         physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
77         bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
78         relativeCameraParent(0) { }
79     /** The name as given in the config file.
80      */
81     std::string name;
82     /** Properties of the camera. @see CameraGroup::Flags.
83      */
84     unsigned flags;
85     /** Physical size parameters.
86      */
87     double physicalWidth;
88     double physicalHeight;
89     double bezelHeightTop;
90     double bezelHeightBottom;
91     double bezelWidthLeft;
92     double bezelWidthRight;
93     /** Non-owning reference to the parent camera for relative camera
94      * configurations.
95      */
96     const CameraInfo *relativeCameraParent;
97     /** The reference points in the parents projection space.
98      */
99     osg::Vec2d parentReference[2];
100     /** The reference points in the current projection space.
101      */
102     osg::Vec2d thisReference[2];
103     /** View offset from the viewer master camera.
104      */
105     osg::Matrix viewOffset;
106     /** Projection offset from the viewer master camera.
107      */
108     osg::Matrix projOffset;
109     /** Current view and projection matrices for this camera.
110      * They are only used by other child cameras through relativeCameraParent
111      * so they can avoid recalculating them.
112      */
113     osg::Matrix viewMatrix, projMatrix;
114     /** The Compositor used to manage the pipeline of this camera.
115      */
116     osg::ref_ptr<simgear::compositor::Compositor> compositor;
117 };
118 
119 class CameraGroup : public osg::Referenced
120 {
121 public:
122     /** Create a camera group associated with an osgViewer::Viewer.
123      * @param viewer the viewer
124      */
125     CameraGroup(osgViewer::Viewer* viewer);
126     virtual ~CameraGroup();
127 
128     /** Set the default CameraGroup, which is the only one that
129      * matters at this time.
130      * @param group the group to set.
131      */
132     static void buildDefaultGroup(osgViewer::Viewer* viewer);
setDefault(CameraGroup * group)133     static void setDefault(CameraGroup* group) { _defaultGroup = group; }
134     /** Get the default CameraGroup.
135      * @return the default camera group.
136      */
getDefault()137     static CameraGroup* getDefault() { return _defaultGroup.get(); }
138     /** Get the camera group's Viewer.
139      * @return the viewer
140      */
getViewer()141     osgViewer::Viewer* getViewer() { return _viewer.get(); }
142     /** Create an osg::Camera from a property node and add it to the
143      * camera group.
144      * @param cameraNode the property node.
145      * @return a CameraInfo object for the camera.
146      */
147     void buildCamera(SGPropertyNode* cameraNode);
148     /** Create a camera from properties that will draw the GUI and add
149      * it to the camera group.
150      * @param cameraNode the property node. This can be 0, in which
151      * case a default GUI camera is created.
152      * @param window the GraphicsWindow to use for the GUI camera. If
153      * this is 0, the window is determined from the property node.
154      * @return a CameraInfo object for the GUI camera.
155      */
156     void buildGUICamera(SGPropertyNode* cameraNode,
157                         GraphicsWindow* window = 0);
158     /** Update the view for the camera group.
159      * @param position the world position of the view
160      * @param orientation the world orientation of the view.
161      */
162     void update(const osg::Vec3d& position,
163                 const osg::Quat& orientation);
164     /** Set the parameters of the viewer's master camera. This won't
165      * affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set.
166      * XXX Should znear and zfar be settable?
167      * @param vfov the vertical field of view angle
168      * @param aspectRatio the master camera's aspect ratio. This
169      * doesn't actually change the viewport, but should reflect the
170      * current viewport.
171      */
172     void setCameraParameters(float vfov, float aspectRatio);
173     /** Update camera properties after a resize event.
174      */
175     void resized();
176 
177     void buildDistortionCamera(const SGPropertyNode* psNode,
178                                osg::Camera* camera);
179     /**
180      * get aspect ratio of master camera's viewport
181      */
182     double getMasterAspectRatio() const;
183 
184     CameraInfo *getGUICamera() const;
185 
186 protected:
187     friend CameraGroupListener;
188     friend bool computeIntersections(const CameraGroup* cgroup,
189                                      const osg::Vec2d& windowPos,
190                                      osgUtil::LineSegmentIntersector::Intersections&
191                                      intersections);
192 
193     typedef std::vector<osg::ref_ptr<CameraInfo>> CameraList;
194     CameraList _cameras;
195     osg::ref_ptr<osgViewer::Viewer> _viewer;
196     static osg::ref_ptr<CameraGroup> _defaultGroup;
197     std::unique_ptr<CameraGroupListener> _listener;
198 
199     // Near, far for the master camera if used.
200     float _zNear;
201     float _zFar;
202     float _nearField;
203 
204     /** Build a complete CameraGroup from a property node.
205      * @param viewer the viewer associated with this camera group.
206      * @param wbuilder the window builder to be used for this camera group.
207      * @param the camera group property node.
208      */
209     static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer,
210                                          SGPropertyNode* node);
211 };
212 
213 /** Get the osg::Camera that draws the GUI, if any, from a camera
214  * group.
215  * @param cgroup the camera group
216  * @return the GUI camera or 0
217  */
218 osg::Camera* getGUICamera(CameraGroup* cgroup);
219 /** Choose a camera using an event and do intersection testing on its
220  * view of the scene. Only cameras with the DO_INTERSECTION_TEST flag
221  * set are considered.
222  * @param cgroup the CameraGroup
223  * @param ea the event containing a window and mouse coordinates
224  * @param intersections container for the result of intersection
225  * testing.
226  * @return true if any intersections are found
227  */
228 bool computeIntersections(const CameraGroup* cgroup,
229                           const osg::Vec2d& windowPos,
230                           osgUtil::LineSegmentIntersector::Intersections&
231                           intersections);
232 /** Warp the pointer to coordinates in the GUI camera of a camera group.
233  * @param cgroup the camera group
234  * @param x x window coordinate of pointer
235  * @param y y window coordinate of pointer, in "y down" coordinates.
236  */
237 void warpGUIPointer(CameraGroup* cgroup, int x, int y);
238 
239 }
240 
241 #endif
242