1 #ifndef _GAME_CONT_H 2 #define _GAME_CONT_H 3 4 #include "glSDL.h" 5 #include "InputManager.h" 6 7 typedef struct GameControlEvent { 8 enum { 9 kGameNone, 10 kPauseGame, 11 kPlayer1Left, 12 kPlayer1Right, 13 kPlayer1TurnLeft, 14 kPlayer1TurnRight, 15 kPlayer1Down, 16 kPlayer2Left, 17 kPlayer2Right, 18 kPlayer2TurnLeft, 19 kPlayer2TurnRight, 20 kPlayer2Down, 21 kGameLastKey 22 } gameEvent; 23 enum { 24 kCursorNone, 25 kUp, 26 kDown, 27 kLeft, 28 kRight, 29 kStart, 30 kBack, 31 kQuit, 32 kCursorLastKey 33 } cursorEvent; 34 bool isUp; 35 } GameControlEvent; 36 37 38 enum { 39 kPlayer1LeftControl = 0, 40 kPlayer1RightControl = 1, 41 kPlayer1DownControl = 2, 42 kPlayer1ClockwiseControl = 3, 43 kPlayer1CounterclockwiseControl = 4, 44 kPlayer2LeftControl = 5, 45 kPlayer2RightControl = 6, 46 kPlayer2DownControl = 7, 47 kPlayer2ClockwiseControl = 8, 48 kPlayer2CounterclockwiseControl = 9 49 }; 50 51 52 void initGameControls(); 53 void getControlEvent(SDL_Event e, GameControlEvent *result); 54 55 void getKeyName(int control, char *keyName); 56 bool tryChangeControl(int control, SDL_Event e, GameControlEvent *result); 57 58 void saveControls(); 59 void loadControls(); 60 61 #endif 62 63