1 /* Ultimate Othello 1678 2 * Copyright (C) 2002 Florent Boudet <flobo@ifrance.com> 3 * iOS Software <http://www.ios-software.com> 4 * 5 * This program is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU General Public License 7 * as published by the Free Software Foundation; either version 2 8 * of the License, or (at your option) any later version. 9 10 * This program is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU General Public License for more details. 14 15 * You should have received a copy of the GNU General Public License 16 * along with this program; if not, write to the Free Software 17 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 * 19 * 20 */ 21 22 #ifndef _IOSVECTOR 23 #define _IOSVECTOR 24 25 class IosVector { 26 public: 27 IosVector(); 28 IosVector(const int size); 29 ~IosVector(); 30 void addElement(void *element); 31 void * getElementAt(const int index) const; 32 void removeElementAt(const int index); 33 void removeElement(void *element); 34 void removeAllElements(); 35 int getSize() const; 36 int getCapacity() const; 37 void dumpVector() const; 38 private: 39 void **vectorData; 40 static const int vectorInitialSize = 10; 41 static const int vectorSizeIncrement = 10; 42 int vectorCapacity; 43 int vectorSize; 44 45 void increaseVectorSize(); 46 }; 47 48 #endif // _IOSVECTOR 49