1 /* Ultimate Othello 1678
2  * Copyright (C) 2002  Florent Boudet <flobo@ifrance.com>
3  * iOS Software <http://www.ios-software.com>
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18  *
19  *
20  */
21 
22 #ifndef _IOSVECTOR
23 #define _IOSVECTOR
24 
25 class IosVector {
26 public:
27 	IosVector();
28 	IosVector(const int size);
29 	~IosVector();
30 	void addElement(void *element);
31 	void * getElementAt(const int index) const;
32 	void removeElementAt(const int index);
33 	void removeElement(void *element);
34 	void removeAllElements();
35 	int getSize() const;
36 	int getCapacity() const;
37 	void dumpVector() const;
38 private:
39 	void **vectorData;
40 	static const int vectorInitialSize = 10;
41 	static const int vectorSizeIncrement = 10;
42 	int vectorCapacity;
43 	int vectorSize;
44 
45 	void increaseVectorSize();
46 };
47 
48 #endif // _IOSVECTOR
49