1 /* player.h 2 ** 3 ** player structure 4 ** Copyright (C) 2001 Florian Berger 5 ** Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at 6 ** 7 ** This program is free software; you can redistribute it and/or modify 8 ** it under the terms of the GNU General Public License Version 2 as 9 ** published by the Free Software Foundation; 10 ** 11 ** This program is distributed in the hope that it will be useful, 12 ** but WITHOUT ANY WARRANTY; without even the implied warranty of 13 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 ** GNU General Public License for more details. 15 ** 16 ** You should have received a copy of the GNU General Public License 17 ** along with this program; if not, write to the Free Software 18 ** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 ** 20 */ 21 22 #ifndef PLAYER_H 23 #define PLAYER_H 24 #include "textobj.h" 25 26 struct Player{ 27 int is_AI; 28 int is_net; 29 // int is_host; 30 int half_full; 31 int queue_view; 32 int place_cue_ball; 33 int winner; 34 double Zque; 35 double Xque; 36 double cue_x; 37 double cue_y; 38 // VMvect free_view_pos; 39 double strength; 40 double err; /* err-ability of ai player */ 41 char name[256]; 42 textObj * text; 43 textObj * score_text; 44 int snooker_on_red; /* 1: player is on red, 0: player is on coloured */ 45 int snooker_next_color; /* if all reds are gone : 0/1: any color, other : color to play*/ 46 int score; 47 int cue_ball; /* index of cue ball for this player */ 48 int next_9ball; /* next ball to play in 9ball */ 49 }; 50 51 #endif 52