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README

1# FreeBlocks
2-------------------------------------------------------------------------------
3
4FreeBlocks is a puzzle game with similar gameplay to Tetris Attack.
5
6
7
8## Copyright & License
9
10FreeBlocks is Copyright (c) 2012-2015 Justin Jacobs
11
12FreeBlocks' source code is released under the GNU GPL v3. Later versions are permitted.
13
14The block graphics are modified versions of those by Kenney.nl, licensed under CC-BY 3.0.
15
16The space background is modified from the following artists and under the following licenses:
17
18- http://opengameart.org/content/spaaaaaaace-scene by Kris Lachowski (CC-BY 3.0)
19- http://opengameart.org/content/ui-pack by Kenney.nl (CC0)
20
21The included Alegreya font is licensed under the SIL Open Font License, Version 1.1.
22
23This project contains music created by the following artists and under the following licenses:
24
25- David McKee (ViRiX) (http://soundcloud.com/virix) (CC-BY 3.0)
26- cynicmusic (pixelsphere.org) (CC-BY 3.0)
27
28All other artwork is by me, Justin Jacobs, and is licensed under CC-BY-SA 3.0.
29
30
31
32## Dependencies & Building
33
34* SDL
35* SDL_ttf
36* SDL_image
37* SDL_mixer
38
39To compile FreeBlocks, simply run `cmake . && make` in the base directory.
40
41
42
43## Controls
44
45* Arrow keys = Move cursor
46* Left Control = Switch blocks / Confirm menu selection
47* Left Alt = Manually bump up the stack / Go to previous menu
48* ESC = Pause the game / Exit the game when on the title screen
49* Return = Confirm menu selection
50
51## Controls (joystick)
52
53* Primary directional input (stick or D-pad depending on device) = Move cursor
54* Button 0 = Switch blocks / Confirm menu selection
55* Button 1 = Manually bump up the stack / Go to previous menu
56* Button 9 = Pause the game / Confirm menu selection
57* Button 8 = Exit the game when on the title screen
58
59## Controls (GCW-Zero)
60
61* D-Pad = Move cursor
62* A = Switch blocks / Confirm menu selection
63* B = Manually bump up the stack / Go to previous menu
64* Start = Pause the game / Confirm menu selection
65* Select = Exit the game when on the title screen
66
67

README.md

1# FreeBlocks
2-------------------------------------------------------------------------------
3
4FreeBlocks is a puzzle game with similar gameplay to Tetris Attack.
5
6
7
8## Copyright & License
9
10FreeBlocks is Copyright (c) 2012-2015 Justin Jacobs
11
12FreeBlocks' source code is released under the GNU GPL v3. Later versions are permitted.
13
14The block graphics are modified versions of those by Kenney.nl, licensed under CC-BY 3.0.
15
16The space background is modified from the following artists and under the following licenses:
17
18- http://opengameart.org/content/spaaaaaaace-scene by Kris Lachowski (CC-BY 3.0)
19- http://opengameart.org/content/ui-pack by Kenney.nl (CC0)
20
21The included Alegreya font is licensed under the SIL Open Font License, Version 1.1.
22
23This project contains music created by the following artists and under the following licenses:
24
25- David McKee (ViRiX) (http://soundcloud.com/virix) (CC-BY 3.0)
26- cynicmusic (pixelsphere.org) (CC-BY 3.0)
27
28All other artwork is by me, Justin Jacobs, and is licensed under CC-BY-SA 3.0.
29
30
31
32## Dependencies & Building
33
34* SDL
35* SDL_ttf
36* SDL_image
37* SDL_mixer
38
39To compile FreeBlocks, simply run `cmake . && make` in the base directory.
40
41
42
43## Controls
44
45* Arrow keys = Move cursor
46* Left Control = Switch blocks / Confirm menu selection
47* Left Alt = Manually bump up the stack / Go to previous menu
48* ESC = Pause the game / Exit the game when on the title screen
49* Return = Confirm menu selection
50
51## Controls (joystick)
52
53* Primary directional input (stick or D-pad depending on device) = Move cursor
54* Button 0 = Switch blocks / Confirm menu selection
55* Button 1 = Manually bump up the stack / Go to previous menu
56* Button 9 = Pause the game / Confirm menu selection
57* Button 8 = Exit the game when on the title screen
58
59## Controls (GCW-Zero)
60
61* D-Pad = Move cursor
62* A = Switch blocks / Confirm menu selection
63* B = Manually bump up the stack / Go to previous menu
64* Start = Pause the game / Confirm menu selection
65* Select = Exit the game when on the title screen
66
67