1 /***************************************************************************** 2 Freeciv - Copyright (C) 2005 - The Freeciv Project 3 This program is free software; you can redistribute it and/or modify 4 it under the terms of the GNU General Public License as published by 5 the Free Software Foundation; either version 2, or (at your option) 6 any later version. 7 8 This program is distributed in the hope that it will be useful, 9 but WITHOUT ANY WARRANTY; without even the implied warranty of 10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 GNU General Public License for more details. 12 *****************************************************************************/ 13 14 #ifndef FC__API_GAME_FIND_H 15 #define FC__API_GAME_FIND_H 16 17 #ifdef __cplusplus 18 extern "C" { 19 #endif /* __cplusplus */ 20 21 /* dependencies/lua */ 22 #include "lua.h" 23 24 /* common/scriptcore */ 25 #include "luascript_types.h" 26 27 /* Object find module. */ 28 Player *api_find_player(lua_State *L, int player_id); 29 30 City *api_find_city(lua_State *L, Player *pplayer, int city_id); 31 32 Unit *api_find_unit(lua_State *L, Player *pplayer, int unit_id); 33 Unit *api_find_transport_unit(lua_State *L, Player *pplayer, Unit_Type *ptype, 34 Tile *ptile); 35 Tile *api_find_tile(lua_State *L, int nat_x, int nat_y); 36 Tile *api_find_tile_by_index(lua_State *L, int tindex); 37 38 Government *api_find_government(lua_State *L, int government_id); 39 Government *api_find_government_by_name(lua_State *L, const char *name_orig); 40 41 Nation_Type *api_find_nation_type(lua_State *L, int nation_type_id); 42 Nation_Type *api_find_nation_type_by_name(lua_State *L, 43 const char *name_orig); 44 Building_Type *api_find_building_type(lua_State *L, int building_type_id); 45 Building_Type *api_find_building_type_by_name(lua_State *L, 46 const char *name_orig); 47 Unit_Type *api_find_unit_type(lua_State *L, int unit_type_id); 48 Unit_Type *api_find_unit_type_by_name(lua_State *L, const char *name_orig); 49 Unit_Type *api_find_role_unit_type(lua_State *L, const char *role_name, 50 Player *pplayer); 51 Tech_Type *api_find_tech_type(lua_State *L, int tech_type_id); 52 Tech_Type *api_find_tech_type_by_name(lua_State *L, const char *name_orig); 53 54 Terrain *api_find_terrain(lua_State *L, int terrain_id); 55 Terrain *api_find_terrain_by_name(lua_State *L, const char *name_orig); 56 57 Nonexistent *api_find_nonexistent(lua_State *L); 58 59 #ifdef __cplusplus 60 } 61 #endif /* __cplusplus */ 62 63 #endif /* API_GAME_FIND */ 64 65