1
2[spec]
3
4; Format and options of this spec file:
5options = "+Freeciv-2.6-spec"
6
7[info]
8
9artists = "
10		Peter Arbor <peter.arbor@gmail.com> (Original terrain)
11		GriffonSpade
12"
13
14[file]
15gfx = "hexemplio/water2"
16
17[grid_main]
18
19x_top_left = 1
20y_top_left = 1
21dx = 64
22dy = 32
23pixel_border = 1
24
25tiles = { "row", "column","tag"
26
27; Floor cell sprites.  See doc/README.graphics
28 0, 0,  "t.l0.floor_cell_d000"
29 0, 1,  "t.l0.floor_cell_d100"
30 0, 2,  "t.l0.floor_cell_d010"
31 0, 3,  "t.l0.floor_cell_d110"
32 0, 4,  "t.l0.floor_cell_d001"
33 0, 5,  "t.l0.floor_cell_d101"
34 0, 6,  "t.l0.floor_cell_d011"
35 0, 7,  "t.l0.floor_cell_d111"
36
37; Lake cell sprites
38 1, 0,  "t.l0.lake_cell_d000"
39 1, 1,  "t.l0.lake_cell_d100"
40 1, 2,  "t.l0.lake_cell_d010"
41 1, 3,  "t.l0.lake_cell_d110"
42 1, 4,  "t.l0.lake_cell_d001"
43 1, 5,  "t.l0.lake_cell_d101"
44 1, 6,  "t.l0.lake_cell_d011"
45 1, 7,  "t.l0.lake_cell_d111"
46
47; coast cell sprites.  See doc/README.graphics
48 2, 0,  "t.l1.coast_cell_d000"
49 2, 1,  "t.l1.coast_cell_d100"
50 2, 2,  "t.l1.coast_cell_d010"
51 2, 3,  "t.l1.coast_cell_d110"
52 2, 4,  "t.l1.coast_cell_d001"
53 2, 5,  "t.l1.coast_cell_d101"
54 2, 6,  "t.l1.coast_cell_d011"
55 2, 7,  "t.l1.coast_cell_d111"
56
57; Deep Ocean cell sprites
58 2, 0,  "t.l1.floor_cell_d000"
59 2, 1,  "t.l1.floor_cell_d100"
60 2, 2,  "t.l1.floor_cell_d010"
61 2, 3,  "t.l1.floor_cell_d110"
62 2, 4,  "t.l1.floor_cell_d001"
63 2, 5,  "t.l1.floor_cell_d101"
64 2, 6,  "t.l1.floor_cell_d011"
65 2, 7,  "t.l1.floor_cell_d111"
66
67; Lake cell sprites
68 2, 0,  "t.l1.lake_cell_d000"
69 2, 1,  "t.l1.lake_cell_d100"
70 2, 2,  "t.l1.lake_cell_d010"
71 2, 3,  "t.l1.lake_cell_d110"
72 2, 4,  "t.l1.lake_cell_d001"
73 2, 5,  "t.l1.lake_cell_d101"
74 2, 6,  "t.l1.lake_cell_d011"
75 2, 7,  "t.l1.lake_cell_d111"
76
77}
78