1 2[spec] 3 4; Format and options of this spec file: 5options = "+Freeciv-2.6-spec" 6 7[info] 8 9artists = " 10 Peter Arbor <peter.arbor@gmail.com> (Original terrain) 11 GriffonSpade 12" 13 14[file] 15gfx = "hexemplio/water2" 16 17[grid_main] 18 19x_top_left = 1 20y_top_left = 1 21dx = 64 22dy = 32 23pixel_border = 1 24 25tiles = { "row", "column","tag" 26 27; Floor cell sprites. See doc/README.graphics 28 0, 0, "t.l0.floor_cell_d000" 29 0, 1, "t.l0.floor_cell_d100" 30 0, 2, "t.l0.floor_cell_d010" 31 0, 3, "t.l0.floor_cell_d110" 32 0, 4, "t.l0.floor_cell_d001" 33 0, 5, "t.l0.floor_cell_d101" 34 0, 6, "t.l0.floor_cell_d011" 35 0, 7, "t.l0.floor_cell_d111" 36 37; Lake cell sprites 38 1, 0, "t.l0.lake_cell_d000" 39 1, 1, "t.l0.lake_cell_d100" 40 1, 2, "t.l0.lake_cell_d010" 41 1, 3, "t.l0.lake_cell_d110" 42 1, 4, "t.l0.lake_cell_d001" 43 1, 5, "t.l0.lake_cell_d101" 44 1, 6, "t.l0.lake_cell_d011" 45 1, 7, "t.l0.lake_cell_d111" 46 47; coast cell sprites. See doc/README.graphics 48 2, 0, "t.l1.coast_cell_d000" 49 2, 1, "t.l1.coast_cell_d100" 50 2, 2, "t.l1.coast_cell_d010" 51 2, 3, "t.l1.coast_cell_d110" 52 2, 4, "t.l1.coast_cell_d001" 53 2, 5, "t.l1.coast_cell_d101" 54 2, 6, "t.l1.coast_cell_d011" 55 2, 7, "t.l1.coast_cell_d111" 56 57; Deep Ocean cell sprites 58 2, 0, "t.l1.floor_cell_d000" 59 2, 1, "t.l1.floor_cell_d100" 60 2, 2, "t.l1.floor_cell_d010" 61 2, 3, "t.l1.floor_cell_d110" 62 2, 4, "t.l1.floor_cell_d001" 63 2, 5, "t.l1.floor_cell_d101" 64 2, 6, "t.l1.floor_cell_d011" 65 2, 7, "t.l1.floor_cell_d111" 66 67; Lake cell sprites 68 2, 0, "t.l1.lake_cell_d000" 69 2, 1, "t.l1.lake_cell_d100" 70 2, 2, "t.l1.lake_cell_d010" 71 2, 3, "t.l1.lake_cell_d110" 72 2, 4, "t.l1.lake_cell_d001" 73 2, 5, "t.l1.lake_cell_d101" 74 2, 6, "t.l1.lake_cell_d011" 75 2, 7, "t.l1.lake_cell_d111" 76 77} 78