main(void)1 void main( void )
2 {
3 
4 int &mcounter;
5 }
6 
die(void)7 void die( void )
8 {
9 	freeze(&current_sprite);
10 	say("`1Ahhhhhhh", &current_sprite);
11 	wait(400);
12 	sp_active(&current_sprite, 0);
13 }
14 
attack(void)15 void attack( void )
16 {
17 playsound(36, 22050,0,&current_sprite, 0);
18 &mcounter = random(4000,0);
19 sp_attack_wait(&current_sprite, &mcounter);
20 sp_target(&current_sprite, 1);
21 }
22 
23 
24 
25