main(void)1void main( void ) 2 { 3 4 int &mcounter; 5 } 6 die(void)7void die( void ) 8 { 9 freeze(¤t_sprite); 10 say("`1Ahhhhhhh", ¤t_sprite); 11 wait(400); 12 sp_active(¤t_sprite, 0); 13 } 14 attack(void)15void attack( void ) 16 { 17 playsound(36, 22050,0,¤t_sprite, 0); 18 &mcounter = random(4000,0); 19 sp_attack_wait(¤t_sprite, &mcounter); 20 sp_target(¤t_sprite, 1); 21 } 22 23 24 25