main(void)1 void main( void )
2 {
3 int &nut;
4 int &talker;
5 &talker = 0;
6 }
7
talk(void)8 void talk( void )
9 {
10 freeze(1);
11 freeze(¤t_sprite);
12 &nut = sp_dir(1, -1);
13 if (&talker == 0)
14 {
15 say_stop("`3Hi, we are the giant ducks of Koka Isle.", ¤t_sprite);
16 wait(250);
17 say_stop("`3Who are you?", ¤t_sprite);
18 wait(500);
19 sp_dir(1, 2);
20 wait(1000);
21 sp_dir(1, &nut);
22 wait(250);
23 say_stop("Uh, I'm Dink.", 1);
24 wait(250);
25 say_stop("`3Hello Dink.", ¤t_sprite);
26 }
27 unfreeze(1);
28 unfreeze(¤t_sprite);
29 }
30
hit(void)31 void hit( void )
32 {
33 freeze(¤t_sprite);
34 say_stop("`3Quack. No!!", ¤t_sprite);
35 unfreeze(¤t_sprite);
36 }
37
die(void)38 void die ( void )
39 {
40 int &hold = sp_editor_num(¤t_sprite);
41 if (&hold != 0)
42 editor_type(&hold, 6);
43
44 }
45
46