1 /**
2  * Screen sprites and hardness
3 
4  * Copyright (C) 1997, 1998, 1999, 2002, 2003  Seth A. Robinson
5  * Copyright (C) 2005, 2007, 2008, 2009  Sylvain Beucler
6 
7  * This file is part of GNU FreeDink
8 
9  * GNU FreeDink is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License as
11  * published by the Free Software Foundation; either version 3 of the
12  * License, or (at your option) any later version.
13 
14  * GNU FreeDink is distributed in the hope that it will be useful, but
15  * WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * General Public License for more details.
18 
19  * You should have received a copy of the GNU General Public License
20  * along with this program.  If not, see
21  * <http://www.gnu.org/licenses/>.
22  */
23 
24 #ifndef _SCREEN_H
25 #define _SCREEN_H
26 
27 #define MAX_SPRITES_EDITOR 99
28 
29 // sub struct for hardness map
30 struct mega_y
31 {
32 	unsigned char y[401];
33 };
34 
35 // struct for hardness map
36 struct hit_map
37 {
38 	struct mega_y x[601];
39 };
40 extern struct hit_map hm;
41 
42 extern void screen_rank_map_sprites(int rank[]);
43 extern void screen_rank_game_sprites(int rank[]);
44 extern void place_sprites_game(void);
45 extern void place_sprites_game_background(void);
46 extern void fill_back_sprites(void);
47 extern void fill_hard_sprites(void);
48 
49 #endif
50