1 /**********************************************************************
2  *
3  *   FreeDoko a Doppelkopf-Game
4  *
5  *   Copyright (C) 2001 – 2018 by Diether Knof and Borg Enders
6  *
7  *   This program is free software; you can redistribute it and/or
8  *   modify it under the terms of the GNU General Public License as
9  *   published by the Free Software Foundation; either version 2 of
10  *   the License, or (at your option) any later version.
11  *
12  *   This program is distributed in the hope that it will be useful,
13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  *   GNU General Public License for more details.
16  *   You can find this license in the file 'gpl.txt'.
17  *
18  *   You should have received a copy of the GNU General Public License
19  *   along with this program; if not, write to the Free Software
20  *   Foundation, Inc., 59 Temple Place, Suite 330, Boston,
21  *   MA  02111-1307  USA
22  *
23  *  Contact:
24  *    Diether Knof dknof@posteo.de
25  *
26  **********************************************************************/
27 
28 #include "constants.h"
29 
30 #ifdef USE_UI_GTKMM
31 
32 #include "gameinfo.swines.h"
33 
34 #include "ui.h"
35 #include "icons.h"
36 
37 #include "../../player/player.h"
38 #include "../../game/game.h"
39 #include "../../party/rule.h"
40 
41 #include <gtkmm/label.h>
42 
43 namespace UI_GTKMM_NS {
44 
45 /** constructor
46  **
47  ** @param    parent         the parent object
48  ** @param    player         the player with the swines
49  **/
Swines(Base * const parent,Player const & player)50 GameInfoDialog::Information::Swines::Swines(Base* const parent,
51                                             Player const& player) :
52   GameInfoDialog::Information(parent, _("Window::GameInfo::swines")),
53   player(&player)
54 {
55   this->ui->icons->change_managed_swines(this->icon,
56                                          this->player->game().cards().trumpcolor());
57 
58   this->init();
59 } // GameInfoDialog::Information::Swines::Swines(Base parent, Game game)
60 
61 /** destructor
62  **/
63 GameInfoDialog::Information::Swines::~Swines() = default;
64 
65 /** update all texts
66  **/
67 void
update_texts()68 GameInfoDialog::Information::Swines::update_texts()
69 {
70   if (this->player->game().rule()(Rule::Type::swine_only_second))
71     this->label->set_label(_("%s has a swine.",
72                              this->player->name()
73                             ));
74   else
75     this->label->set_label(_("%s has swines.",
76                              this->player->name()
77                             ));
78 } // void GameInfoDialog::Information::Swines::update_texts()
79 
80 } // namespace UI_GTKMM_NS
81 
82 #endif // #ifdef USE_UI_GTKMM
83