1 /*
2 Minetest
3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #ifndef WIELDMESH_HEADER
21 #define WIELDMESH_HEADER
22 
23 #include "irrlichttypes_extrabloated.h"
24 #include <string>
25 
26 struct ItemStack;
27 class IGameDef;
28 class ITextureSource;
29 struct TileSpec;
30 
31 /*
32 	Wield item scene node, renders the wield mesh of some item
33 */
34 class WieldMeshSceneNode: public scene::ISceneNode
35 {
36 public:
37 	WieldMeshSceneNode(scene::ISceneNode *parent, scene::ISceneManager *mgr,
38 			s32 id = -1, bool lighting = false);
39 	virtual ~WieldMeshSceneNode();
40 
41 	void setCube(const TileSpec tiles[6],
42 			v3f wield_scale, ITextureSource *tsrc);
43 	void setExtruded(const std::string &imagename,
44 			v3f wield_scale, ITextureSource *tsrc);
45 	void setItem(const ItemStack &item, IGameDef *gamedef);
46 
47 	// Sets the vertex color of the wield mesh.
48 	// Must only be used if the constructor was called with lighting = false
49 	void setColor(video::SColor color);
50 
51 	virtual void render();
52 
getBoundingBox()53 	virtual const core::aabbox3d<f32>& getBoundingBox() const
54 	{ return m_bounding_box; }
55 
56 private:
57 	void changeToMesh(scene::IMesh *mesh);
58 
59 	// Child scene node with the current wield mesh
60 public:
61 	scene::IMeshSceneNode *m_meshnode;
62 private:
63 	video::E_MATERIAL_TYPE m_material_type;
64 
65 	// True if EMF_LIGHTING should be enabled.
66 	bool m_lighting;
67 
68 	bool m_enable_shaders;
69 	bool m_bilinear_filter;
70 	bool m_trilinear_filter;
71 
72 	// Bounding box culling is disabled for this type of scene node,
73 	// so this variable is just required so we can implement
74 	// getBoundingBox() and is set to an empty box.
75 	core::aabbox3d<f32> m_bounding_box;
76 };
77 
78 #endif
79