1 /* 2 SDL_mixer: An audio mixer library based on the SDL library 3 Copyright (C) 1997-2004 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Library General Public 7 License as published by the Free Software Foundation; either 8 version 2 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Library General Public License for more details. 14 15 You should have received a copy of the GNU Library General Public 16 License along with this library; if not, write to the Free 17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 */ 22 23 /* $Id: SDL_mixer.h 3278 2007-07-15 05:33:35Z slouken $ */ 24 25 #ifndef _SDL_MIXER_H 26 #define _SDL_MIXER_H 27 28 #include "SDL_types.h" 29 #include "SDL_rwops.h" 30 #include "SDL_audio.h" 31 #include "SDL_endian.h" 32 #include "SDL_version.h" 33 #include "begin_code.h" 34 35 /* Set up for C function definitions, even when using C++ */ 36 #ifdef __cplusplus 37 extern "C" { 38 #endif 39 40 /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL 41 */ 42 #define SDL_MIXER_MAJOR_VERSION 1 43 #define SDL_MIXER_MINOR_VERSION 2 44 #define SDL_MIXER_PATCHLEVEL 8 45 46 /* This macro can be used to fill a version structure with the compile-time 47 * version of the SDL_mixer library. 48 */ 49 #define SDL_MIXER_VERSION(X) \ 50 { \ 51 (X)->major = SDL_MIXER_MAJOR_VERSION; \ 52 (X)->minor = SDL_MIXER_MINOR_VERSION; \ 53 (X)->patch = SDL_MIXER_PATCHLEVEL; \ 54 } 55 56 /* Backwards compatibility */ 57 #define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION 58 #define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION 59 #define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL 60 #define MIX_VERSION(X) SDL_MIXER_VERSION(X) 61 62 /* This function gets the version of the dynamically linked SDL_mixer library. 63 it should NOT be used to fill a version structure, instead you should 64 use the SDL_MIXER_VERSION() macro. 65 */ 66 extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); 67 68 69 /* The default mixer has 8 simultaneous mixing channels */ 70 #ifndef MIX_CHANNELS 71 #define MIX_CHANNELS 8 72 #endif 73 74 /* Good default values for a PC soundcard */ 75 #define MIX_DEFAULT_FREQUENCY 22050 76 #if SDL_BYTEORDER == SDL_LIL_ENDIAN 77 #define MIX_DEFAULT_FORMAT AUDIO_S16LSB 78 #else 79 #define MIX_DEFAULT_FORMAT AUDIO_S16MSB 80 #endif 81 #define MIX_DEFAULT_CHANNELS 2 82 #define MIX_MAX_VOLUME 128 /* Volume of a chunk */ 83 84 /* The internal format for an audio chunk */ 85 typedef struct Mix_Chunk { 86 int allocated; 87 Uint8 *abuf; 88 Uint32 alen; 89 Uint8 volume; /* Per-sample volume, 0-128 */ 90 } Mix_Chunk; 91 92 /* The different fading types supported */ 93 typedef enum { 94 MIX_NO_FADING, 95 MIX_FADING_OUT, 96 MIX_FADING_IN 97 } Mix_Fading; 98 99 typedef enum { 100 MUS_NONE, 101 MUS_CMD, 102 MUS_WAV, 103 MUS_MOD, 104 MUS_MID, 105 MUS_OGG, 106 MUS_MP3, 107 MUS_MP3_MAD 108 } Mix_MusicType; 109 110 /* The internal format for a music chunk interpreted via mikmod */ 111 typedef struct _Mix_Music Mix_Music; 112 113 /* Open the mixer with a certain audio format */ 114 extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, 115 int chunksize); 116 117 /* Dynamically change the number of channels managed by the mixer. 118 If decreasing the number of channels, the upper channels are 119 stopped. 120 This function returns the new number of allocated channels. 121 */ 122 extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); 123 124 /* Find out what the actual audio device parameters are. 125 This function returns 1 if the audio has been opened, 0 otherwise. 126 */ 127 extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); 128 129 /* Load a wave file or a music (.mod .s3m .it .xm) file */ 130 extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); 131 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) 132 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); 133 134 /* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently) 135 Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ 136 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw); 137 138 /* Load a wave file of the mixer format from a memory buffer */ 139 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); 140 141 /* Load raw audio data of the mixer format from a memory buffer */ 142 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); 143 144 /* Free an audio chunk previously loaded */ 145 extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); 146 extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); 147 148 /* Find out the music format of a mixer music, or the currently playing 149 music, if 'music' is NULL. 150 */ 151 extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); 152 153 /* Set a function that is called after all mixing is performed. 154 This can be used to provide real-time visual display of the audio stream 155 or add a custom mixer filter for the stream data. 156 */ 157 extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func) 158 (void *udata, Uint8 *stream, int len), void *arg); 159 160 /* Add your own music player or additional mixer function. 161 If 'mix_func' is NULL, the default music player is re-enabled. 162 */ 163 extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func) 164 (void *udata, Uint8 *stream, int len), void *arg); 165 166 /* Add your own callback when the music has finished playing. 167 This callback is only called if the music finishes naturally. 168 */ 169 extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void)); 170 171 /* Get a pointer to the user data for the current music hook */ 172 extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); 173 174 /* 175 * Add your own callback when a channel has finished playing. NULL 176 * to disable callback. The callback may be called from the mixer's audio 177 * callback or it could be called as a result of Mix_HaltChannel(), etc. 178 * do not call SDL_LockAudio() from this callback; you will either be 179 * inside the audio callback, or SDL_mixer will explicitly lock the audio 180 * before calling your callback. 181 */ 182 extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel)); 183 184 185 /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ 186 187 #define MIX_CHANNEL_POST -2 188 189 /* This is the format of a special effect callback: 190 * 191 * myeffect(int chan, void *stream, int len, void *udata); 192 * 193 * (chan) is the channel number that your effect is affecting. (stream) is 194 * the buffer of data to work upon. (len) is the size of (stream), and 195 * (udata) is a user-defined bit of data, which you pass as the last arg of 196 * Mix_RegisterEffect(), and is passed back unmolested to your callback. 197 * Your effect changes the contents of (stream) based on whatever parameters 198 * are significant, or just leaves it be, if you prefer. You can do whatever 199 * you like to the buffer, though, and it will continue in its changed state 200 * down the mixing pipeline, through any other effect functions, then finally 201 * to be mixed with the rest of the channels and music for the final output 202 * stream. 203 * 204 * DO NOT EVER call SDL_LockAudio() from your callback function! 205 */ 206 typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); 207 208 /* 209 * This is a callback that signifies that a channel has finished all its 210 * loops and has completed playback. This gets called if the buffer 211 * plays out normally, or if you call Mix_HaltChannel(), implicitly stop 212 * a channel via Mix_AllocateChannels(), or unregister a callback while 213 * it's still playing. 214 * 215 * DO NOT EVER call SDL_LockAudio() from your callback function! 216 */ 217 typedef void (*Mix_EffectDone_t)(int chan, void *udata); 218 219 220 /* Register a special effect function. At mixing time, the channel data is 221 * copied into a buffer and passed through each registered effect function. 222 * After it passes through all the functions, it is mixed into the final 223 * output stream. The copy to buffer is performed once, then each effect 224 * function performs on the output of the previous effect. Understand that 225 * this extra copy to a buffer is not performed if there are no effects 226 * registered for a given chunk, which saves CPU cycles, and any given 227 * effect will be extra cycles, too, so it is crucial that your code run 228 * fast. Also note that the data that your function is given is in the 229 * format of the sound device, and not the format you gave to Mix_OpenAudio(), 230 * although they may in reality be the same. This is an unfortunate but 231 * necessary speed concern. Use Mix_QuerySpec() to determine if you can 232 * handle the data before you register your effect, and take appropriate 233 * actions. 234 * You may also specify a callback (Mix_EffectDone_t) that is called when 235 * the channel finishes playing. This gives you a more fine-grained control 236 * than Mix_ChannelFinished(), in case you need to free effect-specific 237 * resources, etc. If you don't need this, you can specify NULL. 238 * You may set the callbacks before or after calling Mix_PlayChannel(). 239 * Things like Mix_SetPanning() are just internal special effect functions, 240 * so if you are using that, you've already incurred the overhead of a copy 241 * to a separate buffer, and that these effects will be in the queue with 242 * any functions you've registered. The list of registered effects for a 243 * channel is reset when a chunk finishes playing, so you need to explicitly 244 * set them with each call to Mix_PlayChannel*(). 245 * You may also register a special effect function that is to be run after 246 * final mixing occurs. The rules for these callbacks are identical to those 247 * in Mix_RegisterEffect, but they are run after all the channels and the 248 * music have been mixed into a single stream, whereas channel-specific 249 * effects run on a given channel before any other mixing occurs. These 250 * global effect callbacks are call "posteffects". Posteffects only have 251 * their Mix_EffectDone_t function called when they are unregistered (since 252 * the main output stream is never "done" in the same sense as a channel). 253 * You must unregister them manually when you've had enough. Your callback 254 * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the 255 * processing is considered a posteffect. 256 * 257 * After all these effects have finished processing, the callback registered 258 * through Mix_SetPostMix() runs, and then the stream goes to the audio 259 * device. 260 * 261 * DO NOT EVER call SDL_LockAudio() from your callback function! 262 * 263 * returns zero if error (no such channel), nonzero if added. 264 * Error messages can be retrieved from Mix_GetError(). 265 */ 266 extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, 267 Mix_EffectDone_t d, void *arg); 268 269 270 /* You may not need to call this explicitly, unless you need to stop an 271 * effect from processing in the middle of a chunk's playback. 272 * Posteffects are never implicitly unregistered as they are for channels, 273 * but they may be explicitly unregistered through this function by 274 * specifying MIX_CHANNEL_POST for a channel. 275 * returns zero if error (no such channel or effect), nonzero if removed. 276 * Error messages can be retrieved from Mix_GetError(). 277 */ 278 extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); 279 280 281 /* You may not need to call this explicitly, unless you need to stop all 282 * effects from processing in the middle of a chunk's playback. Note that 283 * this will also shut off some internal effect processing, since 284 * Mix_SetPanning() and others may use this API under the hood. This is 285 * called internally when a channel completes playback. 286 * Posteffects are never implicitly unregistered as they are for channels, 287 * but they may be explicitly unregistered through this function by 288 * specifying MIX_CHANNEL_POST for a channel. 289 * returns zero if error (no such channel), nonzero if all effects removed. 290 * Error messages can be retrieved from Mix_GetError(). 291 */ 292 extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); 293 294 295 #define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" 296 297 /* 298 * These are the internally-defined mixing effects. They use the same API that 299 * effects defined in the application use, but are provided here as a 300 * convenience. Some effects can reduce their quality or use more memory in 301 * the name of speed; to enable this, make sure the environment variable 302 * MIX_EFFECTSMAXSPEED (see above) is defined before you call 303 * Mix_OpenAudio(). 304 */ 305 306 307 /* Set the panning of a channel. The left and right channels are specified 308 * as integers between 0 and 255, quietest to loudest, respectively. 309 * 310 * Technically, this is just individual volume control for a sample with 311 * two (stereo) channels, so it can be used for more than just panning. 312 * If you want real panning, call it like this: 313 * 314 * Mix_SetPanning(channel, left, 255 - left); 315 * 316 * ...which isn't so hard. 317 * 318 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and 319 * the panning will be done to the final mixed stream before passing it on 320 * to the audio device. 321 * 322 * This uses the Mix_RegisterEffect() API internally, and returns without 323 * registering the effect function if the audio device is not configured 324 * for stereo output. Setting both (left) and (right) to 255 causes this 325 * effect to be unregistered, since that is the data's normal state. 326 * 327 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 328 * nonzero if panning effect enabled. Note that an audio device in mono 329 * mode is a no-op, but this call will return successful in that case. 330 * Error messages can be retrieved from Mix_GetError(). 331 */ 332 extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); 333 334 335 /* Set the position of a channel. (angle) is an integer from 0 to 360, that 336 * specifies the location of the sound in relation to the listener. (angle) 337 * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). 338 * Angle 0 is due north, and rotates clockwise as the value increases. 339 * For efficiency, the precision of this effect may be limited (angles 1 340 * through 7 might all produce the same effect, 8 through 15 are equal, etc). 341 * (distance) is an integer between 0 and 255 that specifies the space 342 * between the sound and the listener. The larger the number, the further 343 * away the sound is. Using 255 does not guarantee that the channel will be 344 * culled from the mixing process or be completely silent. For efficiency, 345 * the precision of this effect may be limited (distance 0 through 5 might 346 * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) 347 * and (distance) to 0 unregisters this effect, since the data would be 348 * unchanged. 349 * 350 * If you need more precise positional audio, consider using OpenAL for 351 * spatialized effects instead of SDL_mixer. This is only meant to be a 352 * basic effect for simple "3D" games. 353 * 354 * If the audio device is configured for mono output, then you won't get 355 * any effectiveness from the angle; however, distance attenuation on the 356 * channel will still occur. While this effect will function with stereo 357 * voices, it makes more sense to use voices with only one channel of sound, 358 * so when they are mixed through this effect, the positioning will sound 359 * correct. You can convert them to mono through SDL before giving them to 360 * the mixer in the first place if you like. 361 * 362 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and 363 * the positioning will be done to the final mixed stream before passing it 364 * on to the audio device. 365 * 366 * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). 367 * 368 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 369 * nonzero if position effect is enabled. 370 * Error messages can be retrieved from Mix_GetError(). 371 */ 372 extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); 373 374 375 /* Set the "distance" of a channel. (distance) is an integer from 0 to 255 376 * that specifies the location of the sound in relation to the listener. 377 * Distance 0 is overlapping the listener, and 255 is as far away as possible 378 * A distance of 255 does not guarantee silence; in such a case, you might 379 * want to try changing the chunk's volume, or just cull the sample from the 380 * mixing process with Mix_HaltChannel(). 381 * For efficiency, the precision of this effect may be limited (distances 1 382 * through 7 might all produce the same effect, 8 through 15 are equal, etc). 383 * (distance) is an integer between 0 and 255 that specifies the space 384 * between the sound and the listener. The larger the number, the further 385 * away the sound is. 386 * Setting (distance) to 0 unregisters this effect, since the data would be 387 * unchanged. 388 * If you need more precise positional audio, consider using OpenAL for 389 * spatialized effects instead of SDL_mixer. This is only meant to be a 390 * basic effect for simple "3D" games. 391 * 392 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and 393 * the distance attenuation will be done to the final mixed stream before 394 * passing it on to the audio device. 395 * 396 * This uses the Mix_RegisterEffect() API internally. 397 * 398 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 399 * nonzero if position effect is enabled. 400 * Error messages can be retrieved from Mix_GetError(). 401 */ 402 extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); 403 404 405 /* 406 * !!! FIXME : Haven't implemented, since the effect goes past the 407 * end of the sound buffer. Will have to think about this. 408 * --ryan. 409 */ 410 #if 0 411 /* Causes an echo effect to be mixed into a sound. (echo) is the amount 412 * of echo to mix. 0 is no echo, 255 is infinite (and probably not 413 * what you want). 414 * 415 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and 416 * the reverbing will be done to the final mixed stream before passing it on 417 * to the audio device. 418 * 419 * This uses the Mix_RegisterEffect() API internally. If you specify an echo 420 * of zero, the effect is unregistered, as the data is already in that state. 421 * 422 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 423 * nonzero if reversing effect is enabled. 424 * Error messages can be retrieved from Mix_GetError(). 425 */ 426 extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); 427 #endif 428 429 /* Causes a channel to reverse its stereo. This is handy if the user has his 430 * speakers hooked up backwards, or you would like to have a minor bit of 431 * psychedelia in your sound code. :) Calling this function with (flip) 432 * set to non-zero reverses the chunks's usual channels. If (flip) is zero, 433 * the effect is unregistered. 434 * 435 * This uses the Mix_RegisterEffect() API internally, and thus is probably 436 * more CPU intensive than having the user just plug in his speakers 437 * correctly. Mix_SetReverseStereo() returns without registering the effect 438 * function if the audio device is not configured for stereo output. 439 * 440 * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used 441 * on the final mixed stream before sending it on to the audio device (a 442 * posteffect). 443 * 444 * returns zero if error (no such channel or Mix_RegisterEffect() fails), 445 * nonzero if reversing effect is enabled. Note that an audio device in mono 446 * mode is a no-op, but this call will return successful in that case. 447 * Error messages can be retrieved from Mix_GetError(). 448 */ 449 extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); 450 451 /* end of effects API. --ryan. */ 452 453 454 /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate 455 them dynamically to the next sample if requested with a -1 value below. 456 Returns the number of reserved channels. 457 */ 458 extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); 459 460 /* Channel grouping functions */ 461 462 /* Attach a tag to a channel. A tag can be assigned to several mixer 463 channels, to form groups of channels. 464 If 'tag' is -1, the tag is removed (actually -1 is the tag used to 465 represent the group of all the channels). 466 Returns true if everything was OK. 467 */ 468 extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); 469 /* Assign several consecutive channels to a group */ 470 extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); 471 /* Finds the first available channel in a group of channels, 472 returning -1 if none are available. 473 */ 474 extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); 475 /* Returns the number of channels in a group. This is also a subtle 476 way to get the total number of channels when 'tag' is -1 477 */ 478 extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); 479 /* Finds the "oldest" sample playing in a group of channels */ 480 extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); 481 /* Finds the "most recent" (i.e. last) sample playing in a group of channels */ 482 extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); 483 484 /* Play an audio chunk on a specific channel. 485 If the specified channel is -1, play on the first free channel. 486 If 'loops' is greater than zero, loop the sound that many times. 487 If 'loops' is -1, loop inifinitely (~65000 times). 488 Returns which channel was used to play the sound. 489 */ 490 #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) 491 /* The same as above, but the sound is played at most 'ticks' milliseconds */ 492 extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); 493 extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); 494 495 /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ 496 extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); 497 extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); 498 #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) 499 extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); 500 501 /* Set the volume in the range of 0-128 of a specific channel or chunk. 502 If the specified channel is -1, set volume for all channels. 503 Returns the original volume. 504 If the specified volume is -1, just return the current volume. 505 */ 506 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); 507 extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); 508 extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); 509 510 /* Halt playing of a particular channel */ 511 extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); 512 extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); 513 extern DECLSPEC int SDLCALL Mix_HaltMusic(void); 514 515 /* Change the expiration delay for a particular channel. 516 The sample will stop playing after the 'ticks' milliseconds have elapsed, 517 or remove the expiration if 'ticks' is -1 518 */ 519 extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); 520 521 /* Halt a channel, fading it out progressively till it's silent 522 The ms parameter indicates the number of milliseconds the fading 523 will take. 524 */ 525 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); 526 extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); 527 extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); 528 529 /* Query the fading status of a channel */ 530 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); 531 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); 532 533 /* Pause/Resume a particular channel */ 534 extern DECLSPEC void SDLCALL Mix_Pause(int channel); 535 extern DECLSPEC void SDLCALL Mix_Resume(int channel); 536 extern DECLSPEC int SDLCALL Mix_Paused(int channel); 537 538 /* Pause/Resume the music stream */ 539 extern DECLSPEC void SDLCALL Mix_PauseMusic(void); 540 extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); 541 extern DECLSPEC void SDLCALL Mix_RewindMusic(void); 542 extern DECLSPEC int SDLCALL Mix_PausedMusic(void); 543 544 /* Set the current position in the music stream. 545 This returns 0 if successful, or -1 if it failed or isn't implemented. 546 This function is only implemented for MOD music formats (set pattern 547 order number) and for OGG music (set position in seconds), at the 548 moment. 549 */ 550 extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); 551 552 /* Check the status of a specific channel. 553 If the specified channel is -1, check all channels. 554 */ 555 extern DECLSPEC int SDLCALL Mix_Playing(int channel); 556 extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); 557 558 /* Stop music and set external music playback command */ 559 extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); 560 561 /* Synchro value is set by MikMod from modules while playing */ 562 extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); 563 extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); 564 565 /* Get the Mix_Chunk currently associated with a mixer channel 566 Returns NULL if it's an invalid channel, or there's no chunk associated. 567 */ 568 extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); 569 570 /* Close the mixer, halting all playing audio */ 571 extern DECLSPEC void SDLCALL Mix_CloseAudio(void); 572 573 /* We'll use SDL for reporting errors */ 574 #define Mix_SetError SDL_SetError 575 #define Mix_GetError SDL_GetError 576 577 /* Ends C function definitions when using C++ */ 578 #ifdef __cplusplus 579 } 580 #endif 581 #include "close_code.h" 582 583 #endif /* _SDL_MIXER_H */ 584