1{
2id: "stagmite",
3prototype: ["hittable"],
4mass: 5,
5friction: 1000,
6traction: 1000,
7timer_frequency: 2,
8hitpoints: 200,
9solid_area: [5,10,20,25],
10solid_dimensions: ["enemy","common"],
11properties: {
12	team: "evil",
13	turns_towards_player: "null()",
14	attack_damage: "if(animation = 'angry', 3, 1)",
15},
16vars: {
17	points_value: 4,
18	horn: null,
19},
20consts: {
21	size: 48,
22	basic_type: "stagmite",
23},
24editor_info: {
25	category: "enemies, experimental",
26},
27
28on_die: "[spawn_item(self), death_burst_tracked(self)]",
29
30on_collide_object_armored: "if(collide_with.team != team and collide_with.team != 'evil_harmless' and (not (collide_with.team = 'evil' and team = 'evil_harmless')),
31					if(collide_with_area in ['attack','thrown'] and (not (animation in ['angry'])), set(animation, 'angry')))",
32on_collide_side: "if(collide_with != level.player, [set(velocity_x,-velocity_x/2),set(facing, -facing),animation('turn')])",
33on_collide_head: "set(velocity_y, -velocity_y/2)",
34on_collide_feet: "animation('walk')",
35on_bounced_on: "animation('spring')",
36on_surface_damage: "die()",
37
38on_end_anim: "animation('walk')",
39on_enter_walk_anim: "if(not is_standing, animation('stand'))",
40on_process_stand: "if(is_standing, animation('walk'))",
41on_enter_water: "die()",
42on_timer: "[set(rotate, slope_standing_on), if(is_standing and animation in ['walk','run'] and (should_turn_away_from_cliff or should_turn_towards_player),turn_around(),null)]",
43on_end_turn_anim: "animation('walk')",
44on_end_hurt_anim: "animation('walk')",
45on_stuck: "if(not solid(level, midpoint_x, y+self.img_h-10), add(velocity_y, -1200), add(velocity_x, 1d600-300))",
46
47animation: [
48	{
49		"@base": true,
50		image: "experimental/stagmite.png",
51		rotate_on_slope: true,
52		pad: 3,
53		accel_x: 0,
54		accel_y: 80,
55		body_area: [0,0,13,27],
56		armored_area: [14,0,24,27]
57	},
58	{
59		id: "stand",
60		rect: [3,1,27,28],
61		frames: 1,
62		duration: 6,
63		attack_area: [15,18,26,26],
64	},
65	{
66		id: "angry",
67		rect: [3,1,27,28],
68		frames: 1,
69		accel_x: 10000,
70		accel_y: -80,
71		duration: 10,
72		attack_area: [15,18,26,26],
73	},
74	{
75		id: "walk",
76		#blink variant
77		attack_area: [15,18,26,26],
78		accel_x: 250,
79		rect: [89,1,113,28],
80		frames: 3,
81		duration: 6,
82	},
83	{
84		id: "walk",
85		attack_area: [15,18,26,26],
86		duplicates: 6,
87		accel_x: 250,
88		rect: [3,1,27,28],
89		frames: 3,
90		duration: 6,
91	},
92	{
93		id: "spring",
94		rect: [3,33,27,60],
95		frames: 1,
96		duration: 4,
97	},
98	{
99		id: "turn",
100		rect: [3,65,27,92],
101		frames: 3,
102		duration: 4,
103		attack_area: [0,18,26,26],
104	},
105	{
106		id: "hurt",
107		rect: [90,65,114,92],
108		frames: 1,
109		duration: 18,
110	}
111],
112}
113