1 /*
2 * Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
3 * You may not sell or otherwise commercially exploit the source or things you
4 * create based on the source.
5 */
6
7
8
9 #include "stdafx.h"
10 #include "FRED.h"
11 #include "restrictpaths.h"
12 #include "ship/ship.h"
13 #include "model/model.h"
14
15 #ifdef _DEBUG
16 #undef THIS_FILE
17 static char THIS_FILE[] = __FILE__;
18 #endif
19
20 /////////////////////////////////////////////////////////////////////////////
21 // restrict_paths dialog
22
restrict_paths(CWnd * pParent)23 restrict_paths::restrict_paths(CWnd* pParent) : CDialog(restrict_paths::IDD, pParent)
24 {
25 //{{AFX_DATA_INIT(restrict_paths)
26 //}}AFX_DATA_INIT
27 }
28
DoDataExchange(CDataExchange * pDX)29 void restrict_paths::DoDataExchange(CDataExchange* pDX)
30 {
31 CDialog::DoDataExchange(pDX);
32 //{{AFX_DATA_MAP(restrict_paths)
33 DDX_Control(pDX, IDC_PATH_LIST, m_path_list);
34 //}}AFX_DATA_MAP
35 }
36
BEGIN_MESSAGE_MAP(restrict_paths,CDialog)37 BEGIN_MESSAGE_MAP(restrict_paths, CDialog)
38 //{{AFX_MSG_MAP(restrict_paths)
39 //}}AFX_MSG_MAP
40 END_MESSAGE_MAP()
41
42 /////////////////////////////////////////////////////////////////////////////
43 // restrict_paths message handlers
44
45 BOOL restrict_paths::OnInitDialog()
46 {
47 // get stuff from params
48 m_model = model_get(Ship_info[m_ship_class].model_num);
49 Assert(m_model->ship_bay);
50 m_num_paths = m_model->ship_bay->num_paths;
51 Assert(m_num_paths > 0);
52
53 // misc window crap
54 CDialog::OnInitDialog();
55 theApp.init_window(&Player_wnd_data, this);
56
57 // set up gui
58 reset_controls();
59
60 return TRUE;
61 }
62
reset_controls()63 void restrict_paths::reset_controls()
64 {
65 int i;
66 BOOL allowed;
67
68 // initialize checkbox
69 m_path_list.ResetContent();
70 for (i = 0; i < m_num_paths; i++)
71 {
72 // add name
73 m_path_list.AddString(m_model->paths[m_model->ship_bay->path_indexes[i]].name);
74
75 // toggle according to mask
76 if (m_path_mask == 0)
77 allowed = TRUE;
78 else
79 allowed = (*m_path_mask & (1 << i)) ? TRUE : FALSE;
80
81 m_path_list.SetCheck(i, allowed);
82 }
83
84 // set up the label
85 CStatic *label = (CStatic *) GetDlgItem(IDC_RESTRICT_PATHS_LABEL);
86 if (m_arrival)
87 label->SetWindowText("Restrict arrival paths to the following:");
88 else
89 label->SetWindowText("Restrict departure paths to the following:");
90
91 // be sure that nothing is selected
92 m_path_list.SetCurSel(-1);
93
94 // store stuff to gui
95 UpdateData(FALSE);
96 }
97
98 // cancel
OnCancel()99 void restrict_paths::OnCancel()
100 {
101 theApp.record_window_data(&Player_wnd_data, this);
102 CDialog::OnCancel();
103 }
104
105 // ok
OnOK()106 void restrict_paths::OnOK()
107 {
108 int i, num_allowed = 0;
109
110 // grab stuff from GUI
111 UpdateData(TRUE);
112
113 // store mask data
114 *m_path_mask = 0;
115 for (i = 0; i < m_num_paths; i++)
116 {
117 if (m_path_list.GetCheck(i))
118 {
119 *m_path_mask |= (1 << i);
120 num_allowed++;
121 }
122 }
123
124 // if all allowed, mask is 0
125 if (num_allowed == m_num_paths)
126 *m_path_mask = 0;
127
128 theApp.record_window_data(&Player_wnd_data, this);
129 CDialog::OnOK();
130 }
131