1 /*
2 
3     OpenGL loader generated by glad 0.1.33 on Thu Aug 13 14:37:17 2020.
4 
5     Language/Generator: C/C++
6     Specification: gl
7     APIs: gl=3.2
8     Profile: core
9     Extensions:
10         GL_ARB_buffer_storage,
11         GL_ARB_debug_output,
12         GL_ARB_draw_buffers_blend,
13         GL_ARB_get_program_binary,
14         GL_ARB_gpu_shader5,
15         GL_ARB_shader_texture_lod,
16         GL_ARB_texture_compression_bptc,
17         GL_ARB_texture_storage,
18         GL_ARB_timer_query,
19         GL_ARB_vertex_attrib_binding,
20         GL_EXT_texture_compression_s3tc,
21         GL_EXT_texture_filter_anisotropic,
22         GL_KHR_debug
23     Loader: False
24     Local files: False
25     Omit khrplatform: False
26     Reproducible: False
27 
28     Commandline:
29         --profile="core" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_buffer_storage,GL_ARB_debug_output,GL_ARB_draw_buffers_blend,GL_ARB_get_program_binary,GL_ARB_gpu_shader5,GL_ARB_shader_texture_lod,GL_ARB_texture_compression_bptc,GL_ARB_texture_storage,GL_ARB_timer_query,GL_ARB_vertex_attrib_binding,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_KHR_debug"
30     Online:
31         https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_draw_buffers_blend&extensions=GL_ARB_get_program_binary&extensions=GL_ARB_gpu_shader5&extensions=GL_ARB_shader_texture_lod&extensions=GL_ARB_texture_compression_bptc&extensions=GL_ARB_texture_storage&extensions=GL_ARB_timer_query&extensions=GL_ARB_vertex_attrib_binding&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_KHR_debug
32 */
33 
34 #include <stdio.h>
35 #include <stdlib.h>
36 #include <string.h>
37 #include <glad/glad.h>
38 
39 struct gladGLversionStruct GLVersion = { 0, 0 };
40 
41 #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
42 #define _GLAD_IS_SOME_NEW_VERSION 1
43 #endif
44 
45 static int max_loaded_major;
46 static int max_loaded_minor;
47 
48 static const char *exts = NULL;
49 static int num_exts_i = 0;
50 static char **exts_i = NULL;
51 
get_exts(void)52 static int get_exts(void) {
53 #ifdef _GLAD_IS_SOME_NEW_VERSION
54     if(max_loaded_major < 3) {
55 #endif
56         exts = (const char *)glGetString(GL_EXTENSIONS);
57 #ifdef _GLAD_IS_SOME_NEW_VERSION
58     } else {
59         unsigned int index;
60 
61         num_exts_i = 0;
62         glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
63         if (num_exts_i > 0) {
64             exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
65         }
66 
67         if (exts_i == NULL) {
68             return 0;
69         }
70 
71         for(index = 0; index < (unsigned)num_exts_i; index++) {
72             const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
73             size_t len = strlen(gl_str_tmp);
74 
75             char *local_str = (char*)malloc((len+1) * sizeof(char));
76             if(local_str != NULL) {
77                 memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
78             }
79             exts_i[index] = local_str;
80         }
81     }
82 #endif
83     return 1;
84 }
85 
free_exts(void)86 static void free_exts(void) {
87     if (exts_i != NULL) {
88         int index;
89         for(index = 0; index < num_exts_i; index++) {
90             free((char *)exts_i[index]);
91         }
92         free((void *)exts_i);
93         exts_i = NULL;
94     }
95 }
96 
has_ext(const char * ext)97 static int has_ext(const char *ext) {
98 #ifdef _GLAD_IS_SOME_NEW_VERSION
99     if(max_loaded_major < 3) {
100 #endif
101         const char *extensions;
102         const char *loc;
103         const char *terminator;
104         extensions = exts;
105         if(extensions == NULL || ext == NULL) {
106             return 0;
107         }
108 
109         while(1) {
110             loc = strstr(extensions, ext);
111             if(loc == NULL) {
112                 return 0;
113             }
114 
115             terminator = loc + strlen(ext);
116             if((loc == extensions || *(loc - 1) == ' ') &&
117                 (*terminator == ' ' || *terminator == '\0')) {
118                 return 1;
119             }
120             extensions = terminator;
121         }
122 #ifdef _GLAD_IS_SOME_NEW_VERSION
123     } else {
124         int index;
125         if(exts_i == NULL) return 0;
126         for(index = 0; index < num_exts_i; index++) {
127             const char *e = exts_i[index];
128 
129             if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
130                 return 1;
131             }
132         }
133     }
134 #endif
135 
136     return 0;
137 }
138 int GLAD_GL_VERSION_1_0 = 0;
139 int GLAD_GL_VERSION_1_1 = 0;
140 int GLAD_GL_VERSION_1_2 = 0;
141 int GLAD_GL_VERSION_1_3 = 0;
142 int GLAD_GL_VERSION_1_4 = 0;
143 int GLAD_GL_VERSION_1_5 = 0;
144 int GLAD_GL_VERSION_2_0 = 0;
145 int GLAD_GL_VERSION_2_1 = 0;
146 int GLAD_GL_VERSION_3_0 = 0;
147 int GLAD_GL_VERSION_3_1 = 0;
148 int GLAD_GL_VERSION_3_2 = 0;
149 PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
150 PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
151 PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
152 PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
153 PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
154 PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
155 PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
156 PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
157 PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
158 PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
159 PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
160 PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
161 PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
162 PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
163 PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
164 PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
165 PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
166 PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
167 PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
168 PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
169 PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
170 PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
171 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
172 PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
173 PFNGLCLEARPROC glad_glClear = NULL;
174 PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
175 PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
176 PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
177 PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
178 PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
179 PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
180 PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
181 PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
182 PFNGLCOLORMASKPROC glad_glColorMask = NULL;
183 PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
184 PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
185 PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
186 PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
187 PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
188 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
189 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
190 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
191 PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
192 PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
193 PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
194 PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
195 PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
196 PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
197 PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
198 PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
199 PFNGLCULLFACEPROC glad_glCullFace = NULL;
200 PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
201 PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
202 PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
203 PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
204 PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
205 PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
206 PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
207 PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
208 PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
209 PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
210 PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
211 PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
212 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
213 PFNGLDISABLEPROC glad_glDisable = NULL;
214 PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
215 PFNGLDISABLEIPROC glad_glDisablei = NULL;
216 PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
217 PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
218 PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
219 PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
220 PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
221 PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
222 PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
223 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
224 PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
225 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
226 PFNGLENABLEPROC glad_glEnable = NULL;
227 PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
228 PFNGLENABLEIPROC glad_glEnablei = NULL;
229 PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
230 PFNGLENDQUERYPROC glad_glEndQuery = NULL;
231 PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
232 PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
233 PFNGLFINISHPROC glad_glFinish = NULL;
234 PFNGLFLUSHPROC glad_glFlush = NULL;
235 PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
236 PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
237 PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
238 PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
239 PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
240 PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
241 PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
242 PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
243 PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
244 PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
245 PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
246 PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
247 PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
248 PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
249 PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
250 PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
251 PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
252 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
253 PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
254 PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
255 PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
256 PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
257 PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
258 PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
259 PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
260 PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
261 PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
262 PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
263 PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
264 PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
265 PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
266 PFNGLGETERRORPROC glad_glGetError = NULL;
267 PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
268 PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
269 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
270 PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
271 PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
272 PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
273 PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
274 PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
275 PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
276 PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
277 PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
278 PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
279 PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
280 PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
281 PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
282 PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
283 PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
284 PFNGLGETSTRINGPROC glad_glGetString = NULL;
285 PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
286 PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
287 PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
288 PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
289 PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
290 PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
291 PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
292 PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
293 PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
294 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
295 PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
296 PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
297 PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
298 PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
299 PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
300 PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
301 PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
302 PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
303 PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
304 PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
305 PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
306 PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
307 PFNGLHINTPROC glad_glHint = NULL;
308 PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
309 PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
310 PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
311 PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
312 PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
313 PFNGLISQUERYPROC glad_glIsQuery = NULL;
314 PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
315 PFNGLISSHADERPROC glad_glIsShader = NULL;
316 PFNGLISSYNCPROC glad_glIsSync = NULL;
317 PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
318 PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
319 PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
320 PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
321 PFNGLLOGICOPPROC glad_glLogicOp = NULL;
322 PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
323 PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
324 PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
325 PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
326 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
327 PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
328 PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
329 PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
330 PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
331 PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
332 PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
333 PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
334 PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
335 PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
336 PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
337 PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
338 PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
339 PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
340 PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
341 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
342 PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
343 PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
344 PFNGLSCISSORPROC glad_glScissor = NULL;
345 PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
346 PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
347 PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
348 PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
349 PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
350 PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
351 PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
352 PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
353 PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
354 PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
355 PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
356 PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
357 PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
358 PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
359 PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
360 PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
361 PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
362 PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
363 PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
364 PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
365 PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
366 PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
367 PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
368 PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
369 PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
370 PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
371 PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
372 PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
373 PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
374 PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
375 PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
376 PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
377 PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
378 PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
379 PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
380 PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
381 PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
382 PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
383 PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
384 PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
385 PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
386 PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
387 PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
388 PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
389 PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
390 PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
391 PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
392 PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
393 PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
394 PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
395 PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
396 PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
397 PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
398 PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
399 PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
400 PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
401 PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
402 PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
403 PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
404 PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
405 PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
406 PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
407 PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
408 PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
409 PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
410 PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
411 PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
412 PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
413 PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
414 PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
415 PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
416 PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
417 PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
418 PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
419 PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
420 PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
421 PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
422 PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
423 PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
424 PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
425 PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
426 PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
427 PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
428 PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
429 PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
430 PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
431 PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
432 PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
433 PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
434 PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
435 PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
436 PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
437 PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
438 PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
439 PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
440 PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
441 PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
442 PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
443 PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
444 PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
445 PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
446 PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
447 PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
448 PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
449 PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
450 PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
451 PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
452 PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
453 PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
454 PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
455 PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
456 PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
457 PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
458 PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
459 PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
460 PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
461 PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
462 PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
463 PFNGLVIEWPORTPROC glad_glViewport = NULL;
464 PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
465 int GLAD_GL_ARB_buffer_storage = 0;
466 int GLAD_GL_ARB_debug_output = 0;
467 int GLAD_GL_ARB_draw_buffers_blend = 0;
468 int GLAD_GL_ARB_get_program_binary = 0;
469 int GLAD_GL_ARB_gpu_shader5 = 0;
470 int GLAD_GL_ARB_shader_texture_lod = 0;
471 int GLAD_GL_ARB_texture_compression_bptc = 0;
472 int GLAD_GL_ARB_texture_storage = 0;
473 int GLAD_GL_ARB_timer_query = 0;
474 int GLAD_GL_ARB_vertex_attrib_binding = 0;
475 int GLAD_GL_EXT_texture_compression_s3tc = 0;
476 int GLAD_GL_EXT_texture_filter_anisotropic = 0;
477 int GLAD_GL_KHR_debug = 0;
478 PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
479 PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
480 PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
481 PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
482 PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
483 PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
484 PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
485 PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
486 PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
487 PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
488 PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
489 PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
490 PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
491 PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
492 PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
493 PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
494 PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
495 PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
496 PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
497 PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
498 PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
499 PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
500 PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
501 PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
502 PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
503 PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
504 PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
505 PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
506 PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
507 PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
508 PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
509 PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
510 PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
511 PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
512 PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
513 PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
514 PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
515 PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
516 PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
517 PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
518 PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
519 PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
520 PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
521 PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
522 PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
523 PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
load_GL_VERSION_1_0(GLADloadproc load)524 static void load_GL_VERSION_1_0(GLADloadproc load) {
525 	if(!GLAD_GL_VERSION_1_0) return;
526 	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
527 	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
528 	glad_glHint = (PFNGLHINTPROC)load("glHint");
529 	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
530 	glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
531 	glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
532 	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
533 	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
534 	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
535 	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
536 	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
537 	glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
538 	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
539 	glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
540 	glad_glClear = (PFNGLCLEARPROC)load("glClear");
541 	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
542 	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
543 	glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
544 	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
545 	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
546 	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
547 	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
548 	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
549 	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
550 	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
551 	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
552 	glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
553 	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
554 	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
555 	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
556 	glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
557 	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
558 	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
559 	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
560 	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
561 	glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
562 	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
563 	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
564 	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
565 	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
566 	glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
567 	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
568 	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
569 	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
570 	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
571 	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
572 	glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
573 	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
574 }
load_GL_VERSION_1_1(GLADloadproc load)575 static void load_GL_VERSION_1_1(GLADloadproc load) {
576 	if(!GLAD_GL_VERSION_1_1) return;
577 	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
578 	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
579 	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
580 	glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
581 	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
582 	glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
583 	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
584 	glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
585 	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
586 	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
587 	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
588 	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
589 	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
590 }
load_GL_VERSION_1_2(GLADloadproc load)591 static void load_GL_VERSION_1_2(GLADloadproc load) {
592 	if(!GLAD_GL_VERSION_1_2) return;
593 	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
594 	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
595 	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
596 	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
597 }
load_GL_VERSION_1_3(GLADloadproc load)598 static void load_GL_VERSION_1_3(GLADloadproc load) {
599 	if(!GLAD_GL_VERSION_1_3) return;
600 	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
601 	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
602 	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
603 	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
604 	glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
605 	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
606 	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
607 	glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
608 	glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
609 }
load_GL_VERSION_1_4(GLADloadproc load)610 static void load_GL_VERSION_1_4(GLADloadproc load) {
611 	if(!GLAD_GL_VERSION_1_4) return;
612 	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
613 	glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
614 	glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
615 	glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
616 	glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
617 	glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
618 	glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
619 	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
620 	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
621 }
load_GL_VERSION_1_5(GLADloadproc load)622 static void load_GL_VERSION_1_5(GLADloadproc load) {
623 	if(!GLAD_GL_VERSION_1_5) return;
624 	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
625 	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
626 	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
627 	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
628 	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
629 	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
630 	glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
631 	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
632 	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
633 	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
634 	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
635 	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
636 	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
637 	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
638 	glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
639 	glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
640 	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
641 	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
642 	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
643 }
load_GL_VERSION_2_0(GLADloadproc load)644 static void load_GL_VERSION_2_0(GLADloadproc load) {
645 	if(!GLAD_GL_VERSION_2_0) return;
646 	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
647 	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
648 	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
649 	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
650 	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
651 	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
652 	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
653 	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
654 	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
655 	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
656 	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
657 	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
658 	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
659 	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
660 	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
661 	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
662 	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
663 	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
664 	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
665 	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
666 	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
667 	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
668 	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
669 	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
670 	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
671 	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
672 	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
673 	glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
674 	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
675 	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
676 	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
677 	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
678 	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
679 	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
680 	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
681 	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
682 	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
683 	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
684 	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
685 	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
686 	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
687 	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
688 	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
689 	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
690 	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
691 	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
692 	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
693 	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
694 	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
695 	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
696 	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
697 	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
698 	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
699 	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
700 	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
701 	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
702 	glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
703 	glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
704 	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
705 	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
706 	glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
707 	glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
708 	glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
709 	glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
710 	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
711 	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
712 	glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
713 	glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
714 	glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
715 	glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
716 	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
717 	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
718 	glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
719 	glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
720 	glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
721 	glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
722 	glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
723 	glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
724 	glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
725 	glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
726 	glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
727 	glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
728 	glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
729 	glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
730 	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
731 	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
732 	glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
733 	glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
734 	glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
735 	glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
736 	glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
737 	glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
738 	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
739 }
load_GL_VERSION_2_1(GLADloadproc load)740 static void load_GL_VERSION_2_1(GLADloadproc load) {
741 	if(!GLAD_GL_VERSION_2_1) return;
742 	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
743 	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
744 	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
745 	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
746 	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
747 	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
748 }
load_GL_VERSION_3_0(GLADloadproc load)749 static void load_GL_VERSION_3_0(GLADloadproc load) {
750 	if(!GLAD_GL_VERSION_3_0) return;
751 	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
752 	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
753 	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
754 	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
755 	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
756 	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
757 	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
758 	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
759 	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
760 	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
761 	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
762 	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
763 	glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
764 	glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
765 	glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
766 	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
767 	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
768 	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
769 	glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
770 	glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
771 	glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
772 	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
773 	glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
774 	glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
775 	glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
776 	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
777 	glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
778 	glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
779 	glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
780 	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
781 	glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
782 	glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
783 	glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
784 	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
785 	glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
786 	glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
787 	glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
788 	glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
789 	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
790 	glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
791 	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
792 	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
793 	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
794 	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
795 	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
796 	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
797 	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
798 	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
799 	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
800 	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
801 	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
802 	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
803 	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
804 	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
805 	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
806 	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
807 	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
808 	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
809 	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
810 	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
811 	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
812 	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
813 	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
814 	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
815 	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
816 	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
817 	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
818 	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
819 	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
820 	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
821 	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
822 	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
823 	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
824 	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
825 	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
826 	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
827 	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
828 	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
829 	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
830 	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
831 	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
832 	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
833 	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
834 	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
835 }
load_GL_VERSION_3_1(GLADloadproc load)836 static void load_GL_VERSION_3_1(GLADloadproc load) {
837 	if(!GLAD_GL_VERSION_3_1) return;
838 	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
839 	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
840 	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
841 	glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
842 	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
843 	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
844 	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
845 	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
846 	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
847 	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
848 	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
849 	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
850 	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
851 	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
852 	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
853 }
load_GL_VERSION_3_2(GLADloadproc load)854 static void load_GL_VERSION_3_2(GLADloadproc load) {
855 	if(!GLAD_GL_VERSION_3_2) return;
856 	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
857 	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
858 	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
859 	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
860 	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
861 	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
862 	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
863 	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
864 	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
865 	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
866 	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
867 	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
868 	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
869 	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
870 	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
871 	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
872 	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
873 	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
874 	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
875 }
load_GL_ARB_buffer_storage(GLADloadproc load)876 static void load_GL_ARB_buffer_storage(GLADloadproc load) {
877 	if(!GLAD_GL_ARB_buffer_storage) return;
878 	glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
879 }
load_GL_ARB_debug_output(GLADloadproc load)880 static void load_GL_ARB_debug_output(GLADloadproc load) {
881 	if(!GLAD_GL_ARB_debug_output) return;
882 	glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
883 	glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
884 	glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
885 	glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
886 }
load_GL_ARB_draw_buffers_blend(GLADloadproc load)887 static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
888 	if(!GLAD_GL_ARB_draw_buffers_blend) return;
889 	glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
890 	glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
891 	glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
892 	glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
893 }
load_GL_ARB_get_program_binary(GLADloadproc load)894 static void load_GL_ARB_get_program_binary(GLADloadproc load) {
895 	if(!GLAD_GL_ARB_get_program_binary) return;
896 	glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
897 	glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
898 	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
899 }
load_GL_ARB_texture_storage(GLADloadproc load)900 static void load_GL_ARB_texture_storage(GLADloadproc load) {
901 	if(!GLAD_GL_ARB_texture_storage) return;
902 	glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
903 	glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
904 	glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
905 }
load_GL_ARB_timer_query(GLADloadproc load)906 static void load_GL_ARB_timer_query(GLADloadproc load) {
907 	if(!GLAD_GL_ARB_timer_query) return;
908 	glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
909 	glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
910 	glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
911 }
load_GL_ARB_vertex_attrib_binding(GLADloadproc load)912 static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
913 	if(!GLAD_GL_ARB_vertex_attrib_binding) return;
914 	glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
915 	glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
916 	glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
917 	glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
918 	glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
919 	glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
920 }
load_GL_KHR_debug(GLADloadproc load)921 static void load_GL_KHR_debug(GLADloadproc load) {
922 	if(!GLAD_GL_KHR_debug) return;
923 	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
924 	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
925 	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
926 	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
927 	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
928 	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
929 	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
930 	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
931 	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
932 	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
933 	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
934 	glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
935 	glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
936 	glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
937 	glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
938 	glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
939 	glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
940 	glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
941 	glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
942 	glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
943 	glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
944 	glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
945 }
find_extensionsGL(void)946 static int find_extensionsGL(void) {
947 	if (!get_exts()) return 0;
948 	GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
949 	GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
950 	GLAD_GL_ARB_draw_buffers_blend = has_ext("GL_ARB_draw_buffers_blend");
951 	GLAD_GL_ARB_get_program_binary = has_ext("GL_ARB_get_program_binary");
952 	GLAD_GL_ARB_gpu_shader5 = has_ext("GL_ARB_gpu_shader5");
953 	GLAD_GL_ARB_shader_texture_lod = has_ext("GL_ARB_shader_texture_lod");
954 	GLAD_GL_ARB_texture_compression_bptc = has_ext("GL_ARB_texture_compression_bptc");
955 	GLAD_GL_ARB_texture_storage = has_ext("GL_ARB_texture_storage");
956 	GLAD_GL_ARB_timer_query = has_ext("GL_ARB_timer_query");
957 	GLAD_GL_ARB_vertex_attrib_binding = has_ext("GL_ARB_vertex_attrib_binding");
958 	GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
959 	GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
960 	GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
961 	free_exts();
962 	return 1;
963 }
964 
find_coreGL(void)965 static void find_coreGL(void) {
966 
967     /* Thank you @elmindreda
968      * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
969      * https://github.com/glfw/glfw/blob/master/src/context.c#L36
970      */
971     int i, major, minor;
972 
973     const char* version;
974     const char* prefixes[] = {
975         "OpenGL ES-CM ",
976         "OpenGL ES-CL ",
977         "OpenGL ES ",
978         NULL
979     };
980 
981     version = (const char*) glGetString(GL_VERSION);
982     if (!version) return;
983 
984     for (i = 0;  prefixes[i];  i++) {
985         const size_t length = strlen(prefixes[i]);
986         if (strncmp(version, prefixes[i], length) == 0) {
987             version += length;
988             break;
989         }
990     }
991 
992 /* PR #18 */
993 #ifdef _MSC_VER
994     sscanf_s(version, "%d.%d", &major, &minor);
995 #else
996     sscanf(version, "%d.%d", &major, &minor);
997 #endif
998 
999     GLVersion.major = major; GLVersion.minor = minor;
1000     max_loaded_major = major; max_loaded_minor = minor;
1001 	GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1002 	GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1003 	GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1004 	GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1005 	GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1006 	GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1007 	GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1008 	GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1009 	GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1010 	GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1011 	GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1012 	if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
1013 		max_loaded_major = 3;
1014 		max_loaded_minor = 2;
1015 	}
1016 }
1017 
gladLoadGLLoader(GLADloadproc load)1018 int gladLoadGLLoader(GLADloadproc load) {
1019 	GLVersion.major = 0; GLVersion.minor = 0;
1020 	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1021 	if(glGetString == NULL) return 0;
1022 	if(glGetString(GL_VERSION) == NULL) return 0;
1023 	find_coreGL();
1024 	load_GL_VERSION_1_0(load);
1025 	load_GL_VERSION_1_1(load);
1026 	load_GL_VERSION_1_2(load);
1027 	load_GL_VERSION_1_3(load);
1028 	load_GL_VERSION_1_4(load);
1029 	load_GL_VERSION_1_5(load);
1030 	load_GL_VERSION_2_0(load);
1031 	load_GL_VERSION_2_1(load);
1032 	load_GL_VERSION_3_0(load);
1033 	load_GL_VERSION_3_1(load);
1034 	load_GL_VERSION_3_2(load);
1035 
1036 	if (!find_extensionsGL()) return 0;
1037 	load_GL_ARB_buffer_storage(load);
1038 	load_GL_ARB_debug_output(load);
1039 	load_GL_ARB_draw_buffers_blend(load);
1040 	load_GL_ARB_get_program_binary(load);
1041 	load_GL_ARB_texture_storage(load);
1042 	load_GL_ARB_timer_query(load);
1043 	load_GL_ARB_vertex_attrib_binding(load);
1044 	load_GL_KHR_debug(load);
1045 	return GLVersion.major != 0 || GLVersion.minor != 0;
1046 }
1047 
1048