1# incident 2 2loadsgf games/incident2.sgf 212 31 attack E3 4#? [0] 5 6# These are all trivialities. 72 attack F1 8#? [1 G1] 93 defend F1 10#? [1 G1] 114 attack E19 12#? [2 D19] 135 defend E19 14#? [1 D19] 156 attack S5 16#? [1 (S4|T5)] 177 defend S5 18#? [0] 198 attack O3 20#? [1 O4] 219 defend O3 22#? [0] 23 24# incident 79 25loadsgf games/incident79.sgf 168 2610 attack L19 27#? [0] 28 2911 attack K18 30#? [1 J17] 31# FIXME: Not sure whether defense at J16 works without ko. 3212 defend K18 33#? [1 J16] 34 35# incident 67 (slightly modified) 36loadsgf games/incident67.sgf 21 3713 defend G3 38#? [1 H1] 39 40# incident 64 41loadsgf games/incident64.sgf 52 4214 attack F7 43#? [0] 4415 attack F9 45#? [1 G9] 4616 defend F9 47#? [0] 48 49# incident 55 50loadsgf games/incident55.sgf 98 5117 defend L5 52#? [0] 53 54# incident 80 55loadsgf games/incident80.sgf 141 5618 attack T10 57#? [0] 58 59# incident 82 60loadsgf games/incident82.sgf 184 6119 attack B16 62#? [1 A14] 63 64# incident 114 65loadsgf games/incident114.sgf 36 6620 attack S4 67#? [1 (R4|T4|T5)] 68 69# incident 231 70# Three space nakade in the corner. 71loadsgf games/incident231.sgf 206 7221 attack B4 73#? [1 A1] 74 75# incident 84 (slightly modified) 76loadsgf games/incident84.sgf 57 7722 defend A8 78#? [1 (B5|A7)] 79 80# incident 86 81loadsgf games/incident85.sgf 214 8223 attack H17 83#? [0] 84 85# incident 92 86# Double snapback. Also see tests 89, 90. 87loadsgf games/incident92.sgf 250 8824 attack O2 89#? [1 Q1] 90 91# incident 93 92# Defense available by backfilling. Also see test 91. 93loadsgf games/incident93.sgf 42 9425 attack E1 95#? [0] 96 97# incident 144 98loadsgf games/incident144.sgf 98 99increase_depths 100trymove W F17 10126 defend J19 102#? [1 G19] 103popgo 104decrease_depths 105 106# incident 42 107# Indirect defense causing shortage of liberties available. See also 108# test 92. 109loadsgf games/incident42.sgf 58 110increase_depths 111trymove B S15 11227 defend P16 113#? [1 T15|O13|P12] 114popgo 115decrease_depths 116 117# incident 43 118# Essentially identical to incident 42. See also test 92. 119loadsgf games/incident42.sgf 88 120increase_depths 121trymove B S15 12228 defend P16 123#? [1 T15] 124popgo 125decrease_depths 126 127# incident 118 128# This is a ko reading mistake. See also tests 93--96. 129loadsgf games/incident118.sgf 252 13029 attack J10 131#? [1 (F1|F2|N1)] 13230 defend J10 133#? [2 J1] 134 135# incident 119 136# This is a ko reading mistake. See also tests 97 and 98. 137loadsgf games/incident118.sgf 256 138# Technically N1 also works with ko, but it's inferior since we have 139# to win the ko twice. 14031 attack J10 141#? [3 (F1|F2)] 142# This test passes if ko depth is increased to 9. 14332 defend J10 144#? [2 J1] 145 146# incident 125 147loadsgf games/incident121.sgf 74 14833 attack O3 149#? [1 P3] 15034 defend O3 151#? [1 (P3|O2|P2)] 152 153# incident 239 154# Ko is involved here too, if trying to defend at B1. 155loadsgf games/incident239.sgf 58 15635 attack A3 157#? [1 B1] 15836 defend A3 159#? [1 A5] 160 161# incident 167b 162# Another ko reading mistake. 163loadsgf games/incident165.sgf 212 16437 attack J14 165#? [2 (L11|K9|L9|N4)] 16638 defend J14 167#? [1 (N4|O2|P2|N1)]* 168 169# This is a reading mistake from the first game of the Honinbo title 170# match 2000, between O Meien (white) and Cho Sonjin (black). White 171# resigned after move 59. 172loadsgf games/ladder1.sgf 59 17339 attack G12 174#? [1 K13] 175 176# The same position a few moves earlier. 177loadsgf games/ladder1.sgf 55 17840 attack G12 179#? [1 H12] 180 181# incident 185 182# This mistake can be solved by increasing the backfill depth to 11. 183loadsgf games/incident185.sgf 204 18441 defend O19 185#? [0] 186 187# incident 186 188loadsgf games/incident186.sgf 18942 attack E9 190#? [1 F9] 191 192# incident 194 (slightly modified) 193loadsgf games/incident189.sgf 222 19443 attack S12 195#? [0] 196 197# incident 195 198loadsgf games/incident189.sgf 252 19944 attack A9 200#? [0] 201 202# incident 225 203# Ko reading mistake. 204loadsgf games/incident225.sgf 252 20545 defend H18 206#? [2 H17] 207 208# incident 226 209# Ko reading mistake. 210loadsgf games/incident225.sgf 254 21146 defend H18 212#? [2 H17] 213 214# incident 246 215loadsgf games/incident246.sgf 74 216increase_depths 217trymove B L9 21847 defend M12 219#? [1 M11] 22048 defend M10 221#? [1 M11] 22249 attack N11 223#? [1 M11] 224popgo 225decrease_depths 226 227# incident 247 228loadsgf games/incident246.sgf 76 22950 attack M12 230#? [0] 231 232# This is a cleaned up version of incident 247 233loadsgf games/reading01.sgf 23451 attack D6 235#? [0] 236 237# This is a simplified version of the reading problem in incident 59. 238# Still it's a very tough problem for a computer. 239loadsgf games/reading02.sgf 24052 attack C3 241#? [1 H2] 24253 attack D1 243#? [1 H2] 24454 defend E2 245#? [1 H2] 246 247loadsgf games/owl03.sgf 24855 attack D19 249#? [1 E19]* 250 251loadsgf games/reading03.sgf 252# Should find ko attack. Also a life and death problem 25356 attack J7 254#? [3 J8] 255 256# incident 252 257loadsgf games/incident252.sgf 134 25857 attack H3 259#? [0] 260 261# incident 272 262# This mistake can be solved by increasing the fourlib depth to 11. 263loadsgf games/incident272.sgf 24 26458 defend M17 265#? [0]* 266 267# incident 276 268# This ko is quite messy with respect to internal ko threats. Awaiting 269# further analysis, we accept both return codes 2 and 3. 270loadsgf games/incident272.sgf 252 27159 defend N2 272#? [(2|3) P5] 273 274# incident 280 275loadsgf games/incident278.sgf 160 27660 defend F16 277#? [0] 278 279loadsgf games/strategy5.sgf 44 28061 defend S5 281#? [1 (S3|S4)] 282 283loadsgf games/reading04.sgf 237 284trymove B E1 28562 defend D6 286#? [2 (F2|G3)] 287popgo 288 289# Position from Tim's game 290loadsgf games/reading05.sgf 29163 defend A9 292#? [0] 293 294loadsgf games/nicklas/nicklas11.sgf 244 29564 defend P8 296#? [3 N1|R3|R2] 297 298loadsgf games/reading06.sgf 29965 defend S5 300#? [0]* 301 302# Ko tests. 303loadsgf games/reading07.sgf 1 30466 attack G9 305#? [2 E7] 30667 defend F8 307#? [2 E7] 30868 defend E9 309#? [2 E7] 310 311loadsgf games/reading07.sgf 2 31269 defend G9 313#? [3 E8] 31470 attack F8 315#? [3 E8] 31671 attack E9 317#? [3 E8] 318 319# A simplification of incident 225. Ko tests. 320loadsgf games/reading08.sgf 32172 attack G9 322#? [1 E6] 32373 defend G9 324#? [1 E6] 32574 attack E8 326#? [3 E9] 32775 defend E8 328#? [1 (E6|E9|D9|D8)] 32976 attack C9 330#? [1 E6] 33177 defend C9 332#? [1 E6] 333 334# A simplification of incident 119. Ko tests. 335loadsgf games/reading09.sgf 1 33678 attack C5 337#? [3 (C1|C2)] 33879 defend C5 339#? [2 F1] 34080 attack E5 341#? [2 F1] 34281 defend E5 343#? [3 (C1|C2)] 344 345# More ko tests. 346loadsgf games/reading09.sgf 3 34782 attack C5 348#? [3 G1] 34983 defend C5 350#? [1 F3] 35184 attack E5 352#? [1 F3] 35385 defend E5 354#? [3 G1] 355 356# Failure to consider double atari on surrounding chain. 357loadsgf games/reading10.sgf 35886 defend E5 359#? [0] 360 361# Crawling along the edge. 362loadsgf games/strategy5.sgf 45 36387 attack T7 364#? [1 S4] 365 366# Necessary to start by reinforcing surrounding chain. 367loadsgf games/reading11.sgf 36888 attack G6 369#? [1 (D5|E4)] 370 371# Simplification of test 24, double snapback. 372loadsgf games/reading12.sgf 37389 attack D2 374#? [1 F1] 37590 attack H2 376#? [1 F1] 377 378# Simplification of test 25, backfilling defense. 379loadsgf games/reading12.sgf 38091 attack A6 381#? [0] 382 383# Simplification of tests 27 and 28, indirect defense. 384loadsgf games/incident42.sgf 89 38592 defend P16 386#? [1 T15] 387 388# Simplification of tests 29 and 30, ko mistakes. 389loadsgf games/reading13.sgf 1 39093 attack B5 391#? [1 (A3|E6)] 39294 defend B5 393#? [2 D1] 394 395# Ko mistake 396loadsgf games/reading13.sgf 2 39795 attack B5 398#? [3 E1] 399 400# Ko mistake 401loadsgf games/reading13.sgf 3 40296 defend B5 403#? [2 F1] 404 405# Simplification of tests 31 and 32, ko mistakes. 406loadsgf games/reading13.sgf 4 40797 attack B5 408#? [3 (A3|E6)] 40998 defend B5 410#? [2 D1] 411 412# Well-known tesuji. 413loadsgf games/reading14.sgf 41499 attack D4 415#? [1 D6] 416 417# Tests for net3 418loadsgf games/net3.sgf 419100 attack J18 420#? [1 H16] 421101 attack L18 422#? [1 M16] 423102 attack B11 424#? [1 D12] 425103 attack B9 426#? [1 D8] 427104 attack R11 428#? [1 Q12] 429105 attack R9 430#? [1 Q8] 431106 attack J3 432#? [1 H4] 433107 attack L3 434#? [1 M4] 435 436loadsgf games/reading16.sgf 437# test for draw_back 438108 attack L3 439#? [1 K2] 440109 defend L3 441#? [1 (K2|M2|N3)] 442 443# Simplification of test 21. 444loadsgf games/reading12.sgf 445110 attack G9 446#? [1 J9] 447111 defend G9 448#? [1 J9] 449 450# Well-known tesuji. 451loadsgf games/reading15.sgf 452112 attack H5 453#? [1 H2] 454113 defend H5 455#? [1 H2] 456114 attack A5 457#? [1 (A3|B2)] 458115 defend A5 459#? [1 B2] 460116 attack B9 461#? [1 (D9|E8)] 462117 defend B9 463#? [1 E8] 464118 attack G9 465#? [1 (D9|E8)] 466119 defend G9 467#? [1 E8] 468 469# Small scale semeai. 470loadsgf games/reading17.sgf 471120 attack E8 472#? [1 C7] 473 474# Ko can be avoided. 475loadsgf games/reading18.sgf 476121 attack E5 477#? [1 C4] 478 479# Small scale semeai. 480loadsgf games/reading18.sgf 481122 defend J9 482#? [1 (F7|F9)] 483 484# based on test 12 (incident79.sgf) 485loadsgf games/reading19.sgf 486123 attack K18 487#? [1 G19] 488 489# based on strategy test 18 490loadsgf games/reading20.sgf 491124 attack G3 492#? [1 K3] 493 494# Ko can not be avoided. 495loadsgf games/reading21.sgf 496125 attack D1 497#? [2 E1] 498126 defend D1 499#? [1 E1] 500127 attack D9 501#? [1 F7] 502128 defend D9 503#? [3 F7] 504 505# Backfilling insufficient, need to back-capture. 506loadsgf games/reading22.sgf 507129 attack H2 508#? [1 (F5|F6)] 509 510loadsgf games/TSa.sgf 298 511130 attack E19 512#? [0] 513 514# Derived from strategy2 test 78. See also test case 138. 515loadsgf games/strategy21.sgf 96 516trymove black H2 517131 attack F4 518#? [0] 519popgo 520 521loadsgf games/reading22.sgf 522132 attack J8 523#? [2 J9] 524133 defend J8 525#? [3 F9] 526 527# See also test case 137. 528loadsgf games/strategy27.sgf 62 529134 attack H2 530#? [1 J2]* 531 532loadsgf games/nicklas/nicklas18.sgf 45 533135 attack A7 534#? [2 A6] 535 536loadsgf games/explorer.sgf 64 537136 attack S8 538#? [2 (T6|T12)] 539 540loadsgf games/reading23.sgf 541137 attack C2 542#? [1 (H2|G1)] 543138 defend E8 544#? [2 F9]* 545 546# incident 156 547loadsgf games/incident156.sgf 186 548139 attack B13 549#? [0] 550 551loadsgf games/reading24.sgf 48 552140 attack E2 553#? [0] 554 555# superstring problem with double ko 556loadsgf games/reading26.sgf 557141 attack D1 558#? [0]* 559 560loadsgf games/reading27.sgf 66 561142 attack N16 562#? [1 O16] 563 564loadsgf games/reading28.sgf 565143 attack F9 566#? [1 (D9|G8)] 567144 defend F9 568#? [0] 569 570loadsgf games/ko5.sgf 571145 attack J13 572#? [1 H12] 573146 defend J13 574#? [2 H12] 575147 attack M3 576#? [1 H1]* 577148 defend M3 578#? [2 K2] 579 580loadsgf games/gwe.sgf 225 581149 attack T1 582#? [0] 583 584loadsgf games/reading29.sgf 585150 attack B18 586#? [1 B17]* 587 588loadsgf games/reading29.sgf 589151 attack M2 590#? [1 M3] 591 592loadsgf games/reading30.sgf 593152 attack L18 594#? [1 (K18|L17|M18)] 595 596loadsgf games/reading31.sgf 597153 attack C3 598#? [0] 599 600# Ko depth needs to be increased to 11 before the ko is detected. 601loadsgf games/trevor/trevor_03.sgf 29 602154 attack E4 603#? [2 G4]* 604 605loadsgf games/reading32.sgf 606155 attack G9 607#? [0] 608 609loadsgf games/reading33.sgf 610156 attack B3 611#? [1 B2]* 612157 attack R3 613#? [0] 614 615loadsgf games/strategy11.sgf 77 616158 attack H2 617#? [1 G2]* 618 619loadsgf games/trevor/auto/d12.sgf 66 620159 attack B14 621#? [0] 622 623loadsgf games/ssstator.sgf 133 624trymove black C1 625160 attack D1 626#? [0] 627popgo 628 629loadsgf games/reading34.sgf 630161 attack C9 631#? [0] 632 633loadsgf games/reading34.sgf 634162 attack D7 635#? [0] 636 637# See also trevorb:840. 638loadsgf games/trevor/auto/b75.sgf 62 639163 attack E12 640#? [0] 641 642loadsgf games/reading35.sgf 643164 defend B6 644#? [1 C7] 645 646# See also 13x13:78 647loadsgf games/reading36.sgf 23 648165 attack L4 649#? [1 (K3|L3)]* 650 651# See also semeai:36 652loadsgf games/nngs/Lazarus-gnugo-3.1.19-200201092246.sgf 66 653166 attack R11 654#? [1 R12]* 655 656# Gets it right if F5 is filled, so the issue is finding the 657# backfilling move. 658loadsgf games/doubleko.sgf 659167 attack J1 660#? [1 F5]* 661 662# This position can reveal komaster scheme weaknesses. 663loadsgf games/reading37.sgf 664168 defend B5 665#? [2 B2] 666 667# See also trevorb:430 668# After B:F13, W:D13, B:H13, W:G13, B:G12, white G11 would be self-atari. 669loadsgf games/trevor/auto/b28.sgf 80 670169 defend F12 671#? [1 F13] 672 673# See also owl:237 674loadsgf games/owl33.sgf 212 675170 attack S13 676#? [0] 677 678# See also connect:4,54,55 679loadsgf golois/Basique990715-1.sgf 680trymove W Q4 681trymove B R4 682trymove W P4 683trymove B R5 684trymove W R3 685171 attack R3 686#? [1 R2] 687popgo 688popgo 689popgo 690popgo 691popgo 692 693loadsgf games/reading38.sgf 694172 defend N14 695#? [1 Q10] 696 697# See also nngs2:1. 698loadsgf games/nngs/gnugo-3.3.2-Zahlman-200205221717.sgf 207 699trymove white A4 700173 defend B2 701#? [1 (A2|C7|B1)] 702popgo 703 704# Although gnugo plays N16, the fact it doesn't see that the move 705# is also a defense for N13 causes owl misreads. 706loadsgf games/nngs/Lazarus-gnugo-3.1.19-200201092246.sgf 258 707trymove black T8 708trymove white P16 709174 defend N13 710#? [1 N16]* 711popgo 712popgo 713 714loadsgf games/reading39.sgf 715175 defend O3 716#? [1 (N1|N2)] 717 718# See also nngs3:1170 719loadsgf games/nngs/gnugo-3.3.9-nailer-200210192227.sgf 242 720trymove white B1 721176 attack B1 722#? [0]* 723popgo 724 725loadsgf games/mertin13x13/katsunari-gnugo2.W+4.sgf 126 726trymove black L4 727trymove white N3 728trymove black N2 729177 defend K4 730#? [1 N1] 731popgo 732popgo 733popgo 734 735loadsgf games/reading40.sgf 736178 attack C9 737#? [0] 738 739loadsgf games/nngs/halti-gnugo-3.3.17-200303162357.sgf 228 740179 attack P1 741#? [1 Q1] 742180 defend P1 743#? [2 Q3] 744 745# See also trevora:480. F5 doesn't work. 746loadsgf games/trevor/auto/a031.sgf 40 747181 defend E3 748#? [1 E4]* 749 750# A18 only attacks with bad ko (extremely bad since the whole semeai 751# is lost if white ignores the ko threat). A17 also attacks with bad 752# ko but here a lost ko means seki. A19 gives a good ko but losing it 753# costs the whole semeai. 754# The distinction between these results is too subtle for the tactical 755# reading code so for now we only check that it realizes that there is 756# no attack without ko. 757loadsgf games/reading41.sgf 118 758182 attack C19 759#? [(2|3) (A17|A19|A18)] 760183 defend C19 761#? [1 (A19|E11)] 762 763# Playing E11 immediately gives bad ko. A18 obviously is totally 764# ineffective. Necessary to start at A16. 765loadsgf games/reading41.sgf 130 766184 attack C19 767#? [2 A16] 768185 attack A19 769#? [2 A16]* 770186 defend C19 771#? [1 E11] 772187 defend A19 773#? [1 E11] 774 775loadsgf games/reading40.sgf 776188 defend B4 777#? [1 A2] 778 779loadsgf games/nngs/tommmal-gnugo-3.5.1-200310071202.sgf 194 780trymove black A14 781trymove white A15 782189 defend C19 783#? [1 A17] 784popgo 785popgo 786 787loadsgf games/reading42.sgf 62 788190 attack E16 789#? [1 F15] 790 791# A3 wins the semeai. This is very ugly since it requires backfilling 792# of a large number of superstring liberties. See also gifu03:310. 793loadsgf games/cgf2003/GnuGo-GoInt.sgf 237 794191 defend B6 795#? [1 A3]* 796 797loadsgf games/reading43.sgf 798192 attack D4 799#? [0] 800 801loadsgf games/reading44.sgf 802193 defend D3 803#? [1 F3] 804 805# See also strategy:13. 806loadsgf games/incident108b.sgf 292 807194 attack L16 808#? [0]* 809 810# See also semeai:58. 811loadsgf games/test4lose.sgf 812195 defend H6 813#? [1 J4] 814 815# Standard corner tesuji (sacrifice two stones at H8 and J8 later). /ab 816# Maybe F9 works, too? 817loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 28 818196 attack E8 819#? [1 (H8|E9)] 820 821# See also blunder:30. 822loadsgf games/blunder23.sgf 823197 defend O8 824#? [0] 825 826# See also connection:113 and blunder:24. 827loadsgf games/blunder17.sgf 828trymove B P5 829trymove W L4 830198 attack L5 831#? [0] 832popgo 833popgo 834 835loadsgf games/reading45.sgf 836199 defend D2 837#? [0] 838 839# Ladder reading problem. See also kgs:290 and kgs:300 840# This is more or less a duplicate of reading:156. 841loadsgf games/kgs/yagr-czarny.sgf 17 842200 attack B4 843#? [1 B2]* 844 845# See also arend:29 846loadsgf games/arend/gnugo-gnugo7.sgf 24 847trymove W E17 848201 attack E17 849#? [1 G17]* 850popgo 851 852# See also trevorc:880,890 853loadsgf games/trevor/auto/c51.sgf 82 854trymove W E12 855202 attack E13 856#? [2 F13]* 857popgo 858 859loadsgf games/reading46.sgf 860203 attack H9 861#? [1 E9] 862204 defend H9 863#? [1 (C6|E9|G9)] 864 865loadsgf games/reading47.sgf 866205 attack G2 867#? [0] 868 869loadsgf games/reading47.sgf 870206 attack B3 871#? [0] 872 873# See also 9x9:250. 874loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312161910.sgf 52 875207 attack A6 876#? [3 (B4|C4|C1)]* 877208 defend A6 878#? [1 (A2|C2|C1)] 879209 attack D4 880#? [3 (B4|C4)]* 881210 defend D4 882#? [1 (A2|C2|C1)] 883211 defend A3 884#? [3 (B4|C4|C1)]* 885212 attack A3 886#? [1 (A2|C2|C1)] 887213 defend B2 888#? [3 (B4|C4)]* 889214 attack B2 890#? [1 (A2|C2|C1)] 891215 defend A1 892#? [3 (B4|C4)]* 893216 attack A1 894#? [1 (A2|C2|C1)] 895 896# GNU Go 3.7.2 thinks white has an attack at D3. 897loadsgf games/kgs/maproom-gnugo3pt6.sgf 37 898217 attack C4 899#? [2 D4]* 900trymove W D3 901218 defend C4 902#? [1 B5] 903popgo 904 905# See also connection:119. 906loadsgf games/kgs/llk-GNU.sgf 150 907trymove W N10 908trymove B M10 909trymove W M9 910trymove B L10 911trymove W M11 912trymove B L14 913219 defend K12 914#? [1 M14]* 915popgo 916popgo 917popgo 918popgo 919popgo 920popgo 921 922# See also nando:33 923loadsgf games/nando/auto023.sgf 170 924trymove W H11 925trymove B K13 926trymove W K12 927220 attack K12 928#? [0]* 929popgo 930popgo 931popgo 932 933# See also olympiad2004:112 934loadsgf games/olympiad2004/19x19/int-gnu.sgf 96 935trymove white T13 936221 defend Q16 937#? [1 Q14]* 938popgo 939 940# See also ninestones:370 941loadsgf games/nngs/leftd-gnugo-3.3.16-200302072009.sgf 78 942trymove black T3 943trymove white S1 944trymove black R5 945222 defend S4 946#? [1 S5] 947popgo 948popgo 949popgo 950 951loadsgf games/9handicap.sgf 280 952223 attack O18 953#? [3 T19] 954 955# See also semeai:143-144. 956loadsgf games/semeai/semeai22.sgf 7 957224 attack A4 958#? [2 PASS]* 959225 defend A4 960#? [3 (F1|F3)] 961226 defend E3 962#? [2 PASS]* 963227 attack E3 964#? [3 (F1|F3)] 965 966# See also thrash:20. 967loadsgf games/cgos/879.sgf 68 968play black F4 969228 attack F6 970#? [1 (A9|A8|PASS)]* 971 972# See also 9x9:640. 973loadsgf games/cgos/25811.sgf 52 974229 attack E9 975#? [3 (A7|B9)]* 976230 defend E9 977#? [2 PASS]* 978 979# The send-two-return-one move at J1 is totally ineffective but 980# causes horizon effects. 981# See also 9x9:650. 982loadsgf games/cgos/14198.sgf 53 983231 attack G2 984#? [2 E1]* 985 986# See also semeai:147. 987loadsgf games/semeai/semeai6.sgf 988play white A15 989play black D13 990232 defend A12 991#? [1 (B15|C15|D15|E15)]* 992 993# See also gifu05:1200 994loadsgf games/gifu2005/mfg-gnugo.sgf 195 995233 attack C19 996#? [0]* 997 998loadsgf games/reading48.sgf 999234 attack C1 1000#? [1 A1] 1001