1 // This file is part of Golly. 2 // See docs/License.html for the copyright notice. 3 4 #ifndef _FILE_H_ 5 #define _FILE_H_ 6 7 #include <string> // for std::string 8 9 #include "writepattern.h" // for pattern_format, output_compression 10 11 // Routines for opening, saving, unzipping, downloading files: 12 13 void NewPattern(const char* title = "untitled"); 14 bool LoadPattern(const char* path, const char* newtitle); 15 void SetPatternTitle(const char* filename); 16 bool SaveCurrentLayer(); 17 void CreateUniverse(); 18 void OpenFile(const char* path, bool remember = true); 19 bool CopyTextToClipboard(const char* text); 20 bool GetTextFromClipboard(std::string& text); 21 bool SavePattern(const std::string& path, pattern_format format, output_compression compression); 22 const char* WritePattern(const char* path, pattern_format format, output_compression compression, 23 int top, int left, int bottom, int right); 24 void UnzipFile(const std::string& zippath, const std::string& entry); 25 void GetURL(const std::string& url, const std::string& pageurl); 26 bool DownloadFile(const std::string& url, const std::string& filepath); 27 void ProcessDownload(const std::string& filepath); 28 void LoadLexiconPattern(const std::string& lexpattern); 29 void LoadRule(const std::string& rulestring); 30 std::string GetBaseName(const char* path); 31 32 #endif 33