1 // This file is part of Golly.
2 // See docs/License.html for the copyright notice.
3 
4 #ifndef _WXRULE_H_
5 #define _WXRULE_H_
6 
7 bool ChangeRule();
8 // Open a dialog that lets the user change the current rule.
9 // Return true if the rule change succeeds.  Note that the
10 // current algorithm might also change.
11 
12 wxString GetRuleName(const wxString& rulestring);
13 // If given rule has a name then return name, otherwise return the rule.
14 
15 #endif
16