1 // This file is part of Golly. 2 // See docs/License.html for the copyright notice. 3 4 #ifndef _WXRULE_H_ 5 #define _WXRULE_H_ 6 7 bool ChangeRule(); 8 // Open a dialog that lets the user change the current rule. 9 // Return true if the rule change succeeds. Note that the 10 // current algorithm might also change. 11 12 wxString GetRuleName(const wxString& rulestring); 13 // If given rule has a name then return name, otherwise return the rule. 14 15 #endif 16