1<?xml version="1.0" encoding="ISO-8859-1"?> 2<!DOCTYPE refentry PUBLIC 3 "-//OASIS//DTD DocBook XML V4.1.2//EN" 4 "docbook/docbookx.dtd"> 5<refentry id='greed.6'> 6<refmeta> 7<refentrytitle>greed</refentrytitle> 8<manvolnum>6</manvolnum> 9<refmiscinfo class='date'>Jul 27 2000</refmiscinfo> 10<refmiscinfo class='source'>greed</refmiscinfo> 11<refmiscinfo class='product'>greed</refmiscinfo> 12<refmiscinfo class='manual'>Games</refmiscinfo> 13</refmeta> 14<refnamediv id='name'> 15<refname>greed</refname> 16<refpurpose>eat a game field until you run out of moves</refpurpose> 17</refnamediv> 18<refsynopsisdiv id='synopsis'> 19 20<cmdsynopsis> 21 <command>greed</command> <arg choice='opt'>-s </arg> 22</cmdsynopsis> 23 24</refsynopsisdiv> 25 26<refsect1 id='description'><title>DESCRIPTION</title> 27 28<para>The object of Greed is to erase as much of the screen as 29possible by moving around in a grid of numbers. To move your cursor, 30simply use your arrow keys or the the 'hjklyubn' keys or your numeric 31keypad (with Num Lock on). Your location is signified by the @ 32symbol. The following diagram shows how the basic movemebt keys 33work.</para> 34 35<screen> 36y k u 7 8 9 37 \|/ \|/ 38h-+-l 4-+-6 39 /|\ /|\ 40b j n 1 2 3 41</screen> 42 43<para>When you move in a direction, you erase N number of grid squares in 44that direction, N being the first number in that direction. Your 45score reflects the total number of squares eaten.</para> 46 47<para>Greed will not let you make a move that would have placed you off the 48grid or over a previously eaten square. If no valid moves exist, your 49game ends.</para> 50 51<para>Other Greed commands are 'Ctrl-L' to redraw the screen, 'p' to toggle 52the highlighting of the possible moves, and 'q' to quit. </para> 53 54<para>The only command line option to Greed is '-s' to output the high 55score file.</para> 56</refsect1> 57 58<refsect1 id='environment'><title>ENVIRONMENT</title> 59<para>The environment variable GREEDOPTS can override the default 60color set, which will be parsed as a string of the form:</para> 61 62<literallayout remap='.nf'> 63 <c1><c2><c3><c4><c5><c6><c7><c8><c9>[:[p]] 64</literallayout> <!-- .fi --> 65 66<para>where <cn> is a character decribing the color for digit n. 67The color letters are read as follows:</para> 68 69<literallayout remap='.nf'> 70 b = blue, 71 g = green, 72 c = cyan, 73 r = red, 74 m = magenta, 75 y = yellow, 76 w = white. 77</literallayout> <!-- .fi --> 78 79<para>In addition, capitalizing a letter turns on the A_BOLD attribute for that 80letter.</para> 81 82<para>If the string ends with a trailing :, letters following are taken as game 83options. At present, only 'p' (equivalent to an initial 'p' command) is 84defined.</para> 85</refsect1> 86 87<refsect1 id='files'><title>FILES</title> 88<variablelist remap='TP'> 89<varlistentry> 90<term>/usr/lib/games/greed.hs</term> 91<listitem> 92<para>Default location of Greed high scores.</para> 93</listitem> 94</varlistentry> 95<varlistentry> 96<term>~/.greedscores</term> 97<listitem> 98<para>Where they're put if the default location cannot be written to..</para> 99</listitem> 100</varlistentry> 101</variablelist> 102 103</refsect1> 104 105<refsect1 id='authors'><title>AUTHORS</title> <para>Originally written 106by Matt Day. Maintained by <email>esr@snark.thyrsus.com</email>. See 107ESR's home page at <ulink 108url='http://www.catb.org/~esr/'>http://www.catb.org/~esr/</ulink> for 109updates and other resources.</para> 110</refsect1> 111 112<refsect1 id='bugs'><title>BUGS</title> 113<para>This really ought to be an X game, but that would have been too much 114like work.</para> 115</refsect1> 116</refentry> 117 118