1 /*
2 Copyright (C) 2001-2006, William Joseph.
3 All Rights Reserved.
4
5 This file is part of GtkRadiant.
6
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 */
21
22 #include "entity.h"
23
24 #include "ifilter.h"
25 #include "selectable.h"
26 #include "namespace.h"
27
28 #include "scenelib.h"
29 #include "entitylib.h"
30 #include "eclasslib.h"
31 #include "pivot.h"
32
33 #include "targetable.h"
34 #include "uniquenames.h"
35 #include "namekeys.h"
36 #include "stream/stringstream.h"
37 #include "filters.h"
38
39
40 #include "miscmodel.h"
41 #include "light.h"
42 #include "group.h"
43 #include "eclassmodel.h"
44 #include "generic.h"
45 #include "doom3group.h"
46
47
48
49 EGameType g_gameType;
50
entity_for_eclass(EntityClass * eclass)51 inline scene::Node& entity_for_eclass(EntityClass* eclass)
52 {
53 if(classname_equal(eclass->name(), "misc_model")
54 || classname_equal(eclass->name(), "misc_gamemodel")
55 || classname_equal(eclass->name(), "model_static"))
56 {
57 return New_MiscModel(eclass);
58 }
59 else if(classname_equal(eclass->name(), "light")
60 || classname_equal(eclass->name(), "lightJunior"))
61 {
62 return New_Light(eclass);
63 }
64 if(!eclass->fixedsize)
65 {
66 if(g_gameType == eGameTypeDoom3)
67 {
68 return New_Doom3Group(eclass);
69 }
70 else
71 {
72 return New_Group(eclass);
73 }
74 }
75 else if(!string_empty(eclass->modelpath()))
76 {
77 return New_EclassModel(eclass);
78 }
79 else
80 {
81 return New_GenericEntity(eclass);
82 }
83 }
84
Entity_setName(Entity & entity,const char * name)85 void Entity_setName(Entity& entity, const char* name)
86 {
87 entity.setKeyValue("name", name);
88 }
89 typedef ReferenceCaller1<Entity, const char*, Entity_setName> EntitySetNameCaller;
90
Node_getNamespaced(scene::Node & node)91 inline Namespaced* Node_getNamespaced(scene::Node& node)
92 {
93 return NodeTypeCast<Namespaced>::cast(node);
94 }
95
node_for_eclass(EntityClass * eclass)96 inline scene::Node& node_for_eclass(EntityClass* eclass)
97 {
98 scene::Node& node = entity_for_eclass(eclass);
99 Node_getEntity(node)->setKeyValue("classname", eclass->name());
100
101 if(g_gameType == eGameTypeDoom3
102 && string_not_empty(eclass->name())
103 && !string_equal(eclass->name(), "worldspawn")
104 && !string_equal(eclass->name(), "UNKNOWN_CLASS"))
105 {
106 char buffer[1024];
107 strcpy(buffer, eclass->name());
108 strcat(buffer, "_1");
109 GlobalNamespace().makeUnique(buffer, EntitySetNameCaller(*Node_getEntity(node)));
110 }
111
112 Namespaced* namespaced = Node_getNamespaced(node);
113 if(namespaced != 0)
114 {
115 namespaced->setNamespace(GlobalNamespace());
116 }
117
118 return node;
119 }
120
121 EntityCreator::KeyValueChangedFunc EntityKeyValues::m_entityKeyValueChanged = 0;
122 EntityCreator::KeyValueChangedFunc KeyValue::m_entityKeyValueChanged = 0;
123 Counter* EntityKeyValues::m_counter = 0;
124
125 bool g_showNames = true;
126 bool g_showAngles = true;
127 bool g_newLightDraw = true;
128 bool g_lightRadii = false;
129
130 class ConnectEntities
131 {
132 public:
133 Entity* m_e1;
134 Entity* m_e2;
ConnectEntities(Entity * e1,Entity * e2)135 ConnectEntities(Entity* e1, Entity* e2) : m_e1(e1), m_e2(e2)
136 {
137 }
connect(const char * name)138 void connect(const char* name)
139 {
140 m_e1->setKeyValue("target", name);
141 m_e2->setKeyValue("targetname", name);
142 }
143 typedef MemberCaller1<ConnectEntities, const char*, &ConnectEntities::connect> ConnectCaller;
144 };
145
ScenePath_getEntity(const scene::Path & path)146 inline Entity* ScenePath_getEntity(const scene::Path& path)
147 {
148 Entity* entity = Node_getEntity(path.top());
149 if(entity == 0)
150 {
151 entity = Node_getEntity(path.parent());
152 }
153 return entity;
154 }
155
156 class Quake3EntityCreator : public EntityCreator
157 {
158 public:
createEntity(EntityClass * eclass)159 scene::Node& createEntity(EntityClass* eclass)
160 {
161 return node_for_eclass(eclass);
162 }
setKeyValueChangedFunc(KeyValueChangedFunc func)163 void setKeyValueChangedFunc(KeyValueChangedFunc func)
164 {
165 EntityKeyValues::setKeyValueChangedFunc(func);
166 }
setCounter(Counter * counter)167 void setCounter(Counter* counter)
168 {
169 EntityKeyValues::setCounter(counter);
170 }
connectEntities(const scene::Path & path,const scene::Path & targetPath)171 void connectEntities(const scene::Path& path, const scene::Path& targetPath)
172 {
173 Entity* e1 = ScenePath_getEntity(path);
174 Entity* e2 = ScenePath_getEntity(targetPath);
175
176 if(e1 == 0 || e2 == 0)
177 {
178 globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
179 return;
180 }
181
182 if(e1 == e2)
183 {
184 globalErrorStream() << "entityConnectSelected: the selected instances must not both be from the same entity\n";
185 return;
186 }
187
188
189 UndoableCommand undo("entityConnectSelected");
190
191 if(g_gameType == eGameTypeDoom3)
192 {
193 StringOutputStream key(16);
194 for(unsigned int i = 0; ; ++i)
195 {
196 key << "target";
197 if(i != 0)
198 {
199 key << i;
200 }
201 const char* value = e1->getKeyValue(key.c_str());
202 if(string_empty(value))
203 {
204 e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
205 break;
206 }
207 key.clear();
208 }
209 }
210 else
211 {
212 ConnectEntities connector(e1, e2);
213 const char* value = e2->getKeyValue("targetname");
214 if(string_empty(value))
215 {
216 value = e1->getKeyValue("target");
217 }
218 if(!string_empty(value))
219 {
220 connector.connect(value);
221 }
222 else
223 {
224 const char* type = e2->getKeyValue("classname");
225 if(string_empty(type))
226 {
227 type = "t";
228 }
229 StringOutputStream key(64);
230 key << type << "1";
231 GlobalNamespace().makeUnique(key.c_str(), ConnectEntities::ConnectCaller(connector));
232 }
233 }
234
235 SceneChangeNotify();
236 }
setLightRadii(bool lightRadii)237 void setLightRadii(bool lightRadii)
238 {
239 g_lightRadii = lightRadii;
240 }
getLightRadii()241 bool getLightRadii()
242 {
243 return g_lightRadii;
244 }
setShowNames(bool showNames)245 void setShowNames(bool showNames)
246 {
247 g_showNames = showNames;
248 }
getShowNames()249 bool getShowNames()
250 {
251 return g_showNames;
252 }
setShowAngles(bool showAngles)253 void setShowAngles(bool showAngles)
254 {
255 g_showAngles = showAngles;
256 }
getShowAngles()257 bool getShowAngles()
258 {
259 return g_showAngles;
260 }
261 };
262
263 Quake3EntityCreator g_Quake3EntityCreator;
264
GetEntityCreator()265 EntityCreator& GetEntityCreator()
266 {
267 return g_Quake3EntityCreator;
268 }
269
270
271
272 class filter_entity_classname : public EntityFilter
273 {
274 const char* m_classname;
275 public:
filter_entity_classname(const char * classname)276 filter_entity_classname(const char* classname) : m_classname(classname)
277 {
278 }
filter(const Entity & entity) const279 bool filter(const Entity& entity) const
280 {
281 return string_equal(entity.getKeyValue("classname"), m_classname);
282 }
283 };
284
285 class filter_entity_classgroup : public EntityFilter
286 {
287 const char* m_classgroup;
288 std::size_t m_length;
289 public:
filter_entity_classgroup(const char * classgroup)290 filter_entity_classgroup(const char* classgroup) : m_classgroup(classgroup), m_length(string_length(m_classgroup))
291 {
292 }
filter(const Entity & entity) const293 bool filter(const Entity& entity) const
294 {
295 return string_equal_n(entity.getKeyValue("classname"), m_classgroup, m_length);
296 }
297 };
298
299 filter_entity_classname g_filter_entity_world("worldspawn");
300 filter_entity_classname g_filter_entity_func_group("func_group");
301 filter_entity_classname g_filter_entity_light("light");
302 filter_entity_classname g_filter_entity_misc_model("misc_model");
303 filter_entity_classgroup g_filter_entity_trigger("trigger_");
304 filter_entity_classgroup g_filter_entity_path("path_");
305
306 class filter_entity_doom3model : public EntityFilter
307 {
308 public:
filter(const Entity & entity) const309 bool filter(const Entity& entity) const
310 {
311 return string_equal(entity.getKeyValue("classname"), "func_static")
312 && !string_equal(entity.getKeyValue("model"), entity.getKeyValue("name"));
313 }
314 };
315
316 filter_entity_doom3model g_filter_entity_doom3model;
317
318
Entity_InitFilters()319 void Entity_InitFilters()
320 {
321 add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
322 add_entity_filter(g_filter_entity_func_group, EXCLUDE_WORLD);
323 add_entity_filter(g_filter_entity_world, EXCLUDE_ENT, true);
324 add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
325 add_entity_filter(g_filter_entity_misc_model, EXCLUDE_MODELS);
326 add_entity_filter(g_filter_entity_doom3model, EXCLUDE_MODELS);
327 add_entity_filter(g_filter_entity_light, EXCLUDE_LIGHTS);
328 add_entity_filter(g_filter_entity_path, EXCLUDE_PATHS);
329 }
330
331
332 #include "preferencesystem.h"
333
Entity_Construct(EGameType gameType)334 void Entity_Construct(EGameType gameType)
335 {
336 g_gameType = gameType;
337 if(g_gameType == eGameTypeDoom3)
338 {
339 g_targetable_nameKey = "name";
340
341 Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
342 Static<KeyIsName>::instance().m_nameKey = "name";
343 }
344 else
345 {
346 Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
347 Static<KeyIsName>::instance().m_nameKey = "targetname";
348 }
349
350 GlobalPreferenceSystem().registerPreference("SI_ShowNames", BoolImportStringCaller(g_showNames), BoolExportStringCaller(g_showNames));
351 GlobalPreferenceSystem().registerPreference("SI_ShowAngles", BoolImportStringCaller(g_showAngles), BoolExportStringCaller(g_showAngles));
352 GlobalPreferenceSystem().registerPreference("NewLightStyle", BoolImportStringCaller(g_newLightDraw), BoolExportStringCaller(g_newLightDraw));
353 GlobalPreferenceSystem().registerPreference("LightRadiuses", BoolImportStringCaller(g_lightRadii), BoolExportStringCaller(g_lightRadii));
354
355 Entity_InitFilters();
356 LightType lightType = LIGHTTYPE_DEFAULT;
357 if(g_gameType == eGameTypeRTCW)
358 {
359 lightType = LIGHTTYPE_RTCW;
360 }
361 else if(g_gameType == eGameTypeDoom3)
362 {
363 lightType = LIGHTTYPE_DOOM3;
364 }
365 Light_Construct(lightType);
366 MiscModel_construct();
367 Doom3Group_construct();
368
369 RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture("$PIVOT");
370
371 GlobalShaderCache().attachRenderable(StaticRenderableConnectionLines::instance());
372 }
373
Entity_Destroy()374 void Entity_Destroy()
375 {
376 GlobalShaderCache().detachRenderable(StaticRenderableConnectionLines::instance());
377
378 GlobalShaderCache().release("$PIVOT");
379
380 Doom3Group_destroy();
381 MiscModel_destroy();
382 Light_Destroy();
383 }
384