1 /*
2 Copyright (C) 2001-2006, William Joseph.
3 All Rights Reserved.
4
5 This file is part of GtkRadiant.
6
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 */
21
22 #include "plugin.h"
23
24 #include "ishaders.h"
25 #include "ifilesystem.h"
26 #include "itextures.h"
27 #include "iscriplib.h"
28 #include "qerplugin.h"
29
30 #include "string/string.h"
31 #include "modulesystem/singletonmodule.h"
32
33 #include "shaders.h"
34
35 class ShadersDependencies :
36 public GlobalFileSystemModuleRef,
37 public GlobalTexturesModuleRef,
38 public GlobalScripLibModuleRef,
39 public GlobalRadiantModuleRef
40 {
41 ImageModuleRef m_bitmapModule;
42 public:
ShadersDependencies()43 ShadersDependencies() :
44 m_bitmapModule("bmp")
45 {
46 }
getBitmapModule()47 ImageModuleRef& getBitmapModule()
48 {
49 return m_bitmapModule;
50 }
51 };
52
53 class ShadersQ3API
54 {
55 ShaderSystem* m_shadersq3;
56 public:
57 typedef ShaderSystem Type;
58 STRING_CONSTANT(Name, "quake3");
59
ShadersQ3API(ShadersDependencies & dependencies)60 ShadersQ3API(ShadersDependencies& dependencies)
61 {
62 g_shadersExtension = "shader";
63 g_shadersDirectory = "scripts/";
64 g_bitmapModule = dependencies.getBitmapModule().getTable();
65 Shaders_Construct();
66 m_shadersq3 = &GetShaderSystem();
67 }
~ShadersQ3API()68 ~ShadersQ3API()
69 {
70 Shaders_Destroy();
71 }
getTable()72 ShaderSystem* getTable()
73 {
74 return m_shadersq3;
75 }
76 };
77
78 typedef SingletonModule<ShadersQ3API, ShadersDependencies, DependenciesAPIConstructor<ShadersQ3API, ShadersDependencies> > ShadersQ3Module;
79
80 ShadersQ3Module g_ShadersQ3Module;
81
82
83 class ShadersDoom3API
84 {
85 ShaderSystem* m_shadersdoom3;
86 public:
87 typedef ShaderSystem Type;
88 STRING_CONSTANT(Name, "doom3");
89
ShadersDoom3API(ShadersDependencies & dependencies)90 ShadersDoom3API(ShadersDependencies& dependencies)
91 {
92 g_shadersExtension = "mtr";
93 g_shadersDirectory = "materials/";
94 g_enableDefaultShaders = false;
95 g_shaderLanguage = SHADERLANGUAGE_DOOM3;
96 g_useShaderList = false;
97 g_bitmapModule = dependencies.getBitmapModule().getTable();
98 Shaders_Construct();
99 m_shadersdoom3 = &GetShaderSystem();
100 }
~ShadersDoom3API()101 ~ShadersDoom3API()
102 {
103 Shaders_Destroy();
104 }
getTable()105 ShaderSystem* getTable()
106 {
107 return m_shadersdoom3;
108 }
109 };
110
111 typedef SingletonModule<ShadersDoom3API, ShadersDependencies, DependenciesAPIConstructor<ShadersDoom3API, ShadersDependencies> > ShadersDoom3Module;
112
113 ShadersDoom3Module g_ShadersDoom3Module;
114
115
116 class ShadersQuake4API
117 {
118 ShaderSystem* m_shadersquake4;
119 public:
120 typedef ShaderSystem Type;
121 STRING_CONSTANT(Name, "quake4");
122
ShadersQuake4API(ShadersDependencies & dependencies)123 ShadersQuake4API(ShadersDependencies& dependencies)
124 {
125 g_shadersExtension = "mtr";
126 g_shadersDirectory = "materials/";
127 g_enableDefaultShaders = false;
128 g_shaderLanguage = SHADERLANGUAGE_QUAKE4;
129 g_useShaderList = false;
130 g_bitmapModule = dependencies.getBitmapModule().getTable();
131 Shaders_Construct();
132 m_shadersquake4 = &GetShaderSystem();
133 }
~ShadersQuake4API()134 ~ShadersQuake4API()
135 {
136 Shaders_Destroy();
137 }
getTable()138 ShaderSystem* getTable()
139 {
140 return m_shadersquake4;
141 }
142 };
143
144 typedef SingletonModule<ShadersQuake4API, ShadersDependencies, DependenciesAPIConstructor<ShadersQuake4API, ShadersDependencies> > ShadersQuake4Module;
145
146 ShadersQuake4Module g_ShadersQuake4Module;
147
148
149
Radiant_RegisterModules(ModuleServer & server)150 extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer& server)
151 {
152 GlobalErrorStream::instance().setOutputStream(server.getErrorStream());
153 GlobalOutputStream::instance().setOutputStream(server.getOutputStream());
154 GlobalDebugMessageHandler::instance().setHandler(server.getDebugMessageHandler());
155 GlobalModuleServer::instance().set(server);
156
157 g_ShadersQ3Module.selfRegister();
158 g_ShadersDoom3Module.selfRegister();
159 g_ShadersQuake4Module.selfRegister();
160 }
161