1# Microsoft Developer Studio Project File - Name="q3map2" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Console Application" 0x0103
6
7CFG=Q3MAP2 - WIN32 RELEASE
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "q3map2.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "q3map2.mak" CFG="Q3MAP2 - WIN32 RELEASE"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "q3map2 - Win32 Release" (based on "Win32 (x86) Console Application")
21!MESSAGE "q3map2 - Win32 Debug" (based on "Win32 (x86) Console Application")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName "q3map2"
27# PROP Scc_LocalPath ".."
28CPP=cl.exe
29RSC=rc.exe
30
31!IF  "$(CFG)" == "q3map2 - Win32 Release"
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47# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
48# ADD CPP /nologo /MD /W3 /Zi /O2 /I "..\..\..\include" /I "..\common" /I "..\..\..\libs" /I "..\..\..\..\libxml2\include" /I "..\q3map2" /I "..\..\..\..\libpng" /I "..\..\..\..\zlib" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
49# SUBTRACT CPP /WX /YX
50# ADD BASE RSC /l 0x409 /d "NDEBUG"
51# ADD RSC /l 0x409 /d "NDEBUG"
52BSC32=bscmake.exe
53# ADD BASE BSC32 /nologo
54# ADD BSC32 /nologo
55LINK32=link.exe
56# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
57# ADD LINK32 glib-2.0.lib wsock32.lib jpeg6.lib l_net.lib mathlib.lib md5lib.lib zlib.lib libpng12.lib picomodel.lib ddslib.lib /nologo /stack:0x400000 /subsystem:console /map /machine:I386 /libpath:"..\..\..\libs\ddslib\release" /libpath:"..\..\..\libs\md5lib\release" /libpath:"..\..\..\libs\mathlib\release" /libpath:"..\..\..\libs\pak\release" /libpath:"..\..\..\libs\jpeg6\release" /libpath:"..\..\..\libs\l_net\release" /libpath:"..\..\..\..\libxml2\win32\libxml2\release_so" /libpath:"..\..\..\..\libpng\projects\msvc\libpng___Win32_Release" /libpath:"..\..\..\..\libpng\projects\msvc\zlib___Win32_Release" /libpath:"../../../libs/picomodel/release" /libpath:"..\..\..\..\gtk2-win32\lib\\"
58# SUBTRACT LINK32 /pdb:none /debug
59# Begin Special Build Tool
60SOURCE="$(InputPath)"
61PostBuild_Desc=Python post build
62PostBuild_Cmds=cd ..\..\.. && run_python.bat win32_install.py release Q3Map2
63# End Special Build Tool
64
65!ELSEIF  "$(CFG)" == "q3map2 - Win32 Debug"
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67# PROP BASE Use_MFC 0
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81# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
82# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\include" /I "..\common" /I "..\..\..\libs" /I "..\..\..\..\libxml2\include" /I "..\..\..\..\libpng" /I "..\..\..\..\zlib" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
83# SUBTRACT CPP /YX
84# ADD BASE RSC /l 0x409 /d "_DEBUG"
85# ADD RSC /l 0x409 /d "_DEBUG"
86BSC32=bscmake.exe
87# ADD BASE BSC32 /nologo
88# ADD BSC32 /nologo
89LINK32=link.exe
90# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
91# ADD LINK32 glib-2.0.lib wsock32.lib jpeg6.lib l_net.lib mathlib.lib md5lib.lib zlibd.lib libpng12d.lib picomodel.lib ddslib.lib /nologo /stack:0x400000 /subsystem:console /profile /map /debug /machine:I386 /nodefaultlib:"libcd" /libpath:"..\..\..\libs\ddslib\Debug" /libpath:"..\..\..\libs\md5lib\Debug" /libpath:"..\..\..\libs\mathlib\Debug" /libpath:"..\..\..\libs\pak\Debug" /libpath:"..\..\..\libs\jpeg6\Debug" /libpath:"..\..\..\libs\l_net\Debug" /libpath:"..\..\..\..\libxml2\win32\libxml2\debug_so" /libpath:"..\..\..\..\lpng\projects\msvc\win32\libpng___Win32_Debug" /libpath:"..\..\..\libs\jpeg6\release" /libpath:"..\..\..\libs\l_net\release" /libpath:"..\..\..\..\libxml2\win32\libxml2\release_so" /libpath:"..\..\..\..\libpng\projects\msvc\libpng___Win32_Debug" /libpath:"..\..\..\..\libpng\projects\msvc\zlib___Win32_Debug" /libpath:"../../../libs/picomodel/debug" /libpath:"..\..\..\..\gtk2-win32\lib\\"
92# Begin Special Build Tool
93SOURCE="$(InputPath)"
94PostBuild_Desc=Python post build
95PostBuild_Cmds=cd ..\..\.. && run_python.bat win32_install.py Q3Map2
96# End Special Build Tool
97
98!ENDIF
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100# Begin Target
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102# Name "q3map2 - Win32 Release"
103# Name "q3map2 - Win32 Debug"
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106# PROP Default_Filter "c;cpp;cxx;cc;C"
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109# PROP Default_Filter ".c"
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112SOURCE=..\common\cmdlib.c
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116SOURCE=..\common\imagelib.c
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124SOURCE=..\common\mutex.c
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144SOURCE=..\common\vfs.c
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146!IF  "$(CFG)" == "q3map2 - Win32 Release"
147
148!ELSEIF  "$(CFG)" == "q3map2 - Win32 Debug"
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150# ADD CPP /I "..\..\..\..\src\glib"
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152!ENDIF
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173SOURCE=.\decals.c
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205SOURCE=.\surface.c
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209SOURCE=.\surface_foliage.c
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213SOURCE=.\surface_fur.c
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217SOURCE=.\surface_meta.c
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221SOURCE=.\tjunction.c
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282SOURCE=.\bspfile_abstract.c
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290SOURCE=.\bspfile_rbsp.c
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294SOURCE=.\image.c
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298SOURCE=.\main.c
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302SOURCE=.\mesh.c
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306SOURCE=.\model.c
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310SOURCE=.\path_init.c
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314SOURCE=.\shaders.c
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318SOURCE=.\surface_extra.c
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326SOURCE=.\game_ef.h
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334SOURCE=.\game_jk2.h
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338SOURCE=.\game_quake3.h
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342SOURCE=.\game_sof2.h
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346SOURCE=.\game_wolf.h
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350SOURCE=.\game_wolfet.h
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354SOURCE=.\q3map2.h
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379