1 #ifndef _BONUS_
2 #define _BONUS_
3 #include "Ghost1.h"
4 
5 using namespace std;
6 
7 class Bonus : public Ghost1{
8 	public:
9 		Bonus(char *filename, int x, int y, int speed, AnimationFactory* af, char type);
10 		// Type is 's' for stop ghosts, 'k' for kill ghosts, 'u' for speed up ghosts, 'c' for switch controls
11 		void decLife();
12 		bool alive;
13 		int lifeforce;
14 		char type;
15 	//	virtual ~Food();
16 };
17 
18 #endif
19