1 #ifndef _DEFINES_
2 #define _DEFINES_
3 
4 #include <vector>
5 
6 #define TOP 50
7 #define BOT 550
8 #define LEFT 50
9 #define RIGHT 550
10 
11 #define SIZEX 15 // Map is 15 tiles wide, by 15 down
12 #define SIZEY 15
13 #define SIZET 30 // Tile Size (they're square)
14 
15 #define SPEED 15;
16 
17 using namespace std;
18 
19 typedef struct{
20 	int sx,sy,speed;
21 } foodinfo;
22 
23 typedef struct{
24 	char type;
25 	int l,r,t,b;
26 } gridcell;
27 
28 typedef struct{
29 	char name[15];
30 	int score;
31 } hiscoreentry;
32 
33 #endif
34