1 #ifndef _DEFINES_ 2 #define _DEFINES_ 3 4 #include <vector> 5 6 #define TOP 50 7 #define BOT 550 8 #define LEFT 50 9 #define RIGHT 550 10 11 #define SIZEX 15 // Map is 15 tiles wide, by 15 down 12 #define SIZEY 15 13 #define SIZET 30 // Tile Size (they're square) 14 15 #define SPEED 15; 16 17 using namespace std; 18 19 typedef struct{ 20 int sx,sy,speed; 21 } foodinfo; 22 23 typedef struct{ 24 char type; 25 int l,r,t,b; 26 } gridcell; 27 28 typedef struct{ 29 char name[15]; 30 int score; 31 } hiscoreentry; 32 33 #endif 34