1 #include "Food.h"
2 
3 class Food;
4 
Food(char * filename,int x,int y,int speed,AnimationFactory * af)5 Food::Food(char *filename, int x, int y, int speed,AnimationFactory* af):
6 	Ghost1(filename, x, y, speed, af){
7 	this->alive = true;
8 };
9 
~Food()10 Food::~Food(){
11 //	int i;
12 //	for(i=0; i<frames.size(); i++){
13 //		SDL_FreeSurface(frames[i]);
14 //	}
15 };
16