1 //#include "SDL.h"
2 //#include "SDL_image.h"
3 //#include "Defines.h"
4 #ifndef _GHOST1_
5 #define _GHOST1_
6 #include "Ghost.h"
7 //#include <fstream>
8 //#include <vector>
9 
10 using namespace std;
11 
12 class Ghost1 : public Ghost{
13 	public:
14 		Ghost1(char* filename,int x, int y, int speed, AnimationFactory* af);	// Load all sprites in directory
15 //		virtual ~Ghost1();
16 		//SDL_Surface* frame();
17 		//void x(int x);	// Set X
18 		//void y(int y);
19 		//int getfreedirections();
20 		//bool testdirection(int dir);
21 		//int x();	// Get X
22 		//int y();
23 		virtual void move(int x, int y);
24 		//int nextxpos;
25 		//int nextypos;
26 		//int direction; // 1 = up, 2 = right, 3 = down, 4 = left, 5 = stationary
27 		//int numframes;
28 		//int nextdir;
29 
30 	protected:
31 		//vector<SDL_Surface*> frames;
32 		//int xpos;
33 		//int ypos;
34 		//int currentframe;
35 		//int speed;
36 		//gridcell map[SIZEX][SIZEY];
37 };
38 
39 #endif
40