1 //#include "SDL.h"
2 //#include "SDL_image.h"
3 //#include "Defines.h"
4 #include "Ghost.h"
5 //#include <fstream>
6 //#include <vector>
7 
8 using namespace std;
9 
10 class Ghost3 : public Ghost{
11 	public:
12 		Ghost3(char* filename, int x, int y, int speed, AnimationFactory* af);	// Load all sprites in directory
13 //		virtual ~Ghost3();
14 		//SDL_Surface* frame();
15 		//void x(int x);	// Set X
16 		//void y(int y);
17 		//int getfreedirections();
18 		//bool testdirection(int dir);
19 		//int x();	// Get X
20 		//int y();
21 		virtual void move(int x, int y);
22 		//int nextxpos;
23 		//int nextypos;
24 		//int direction; // 1 = up, 2 = right, 3 = down, 4 = left, 5 = stationary
25 		//int numframes;
26 		//int nextdir;
27 
28 	protected:
29 		//vector<SDL_Surface*> frames;
30 		//int xpos;
31 		//int ypos;
32 		//int currentframe;
33 		//int speed;
34 		//gridcell map[SIZEX][SIZEY];
35 };
36