1########################################## 2# Holotz's Castle story - Level 16 3# Ludar talks to the two flames 4########################################## 5 6{[ DIALOG main(0) text="Oops" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ] 7 [ SOUND file="sound/HCMainTitle_UltraSlow.wav" loops=-1 waitToEnd=0 ]} 8 9{[ DIALOG main(0) text="Oh, another 10stone!" txtAlign=5 speed=1 size=1 align=1 r=20 g=200 b=20 subtype=0 ] 11 [ MOVE main(0) dir=6 amount=1 ]} 12 13{[ NARRATIVE text="Ludar and the Two Flames" txtAlign=5 speed=1 size=3 align=7 r=128 g=20 b=20 subtype=0 ] 14 [ MOVE main(0) dir=6 amount=4 ] 15 [ DIALOG main(0) text="...and another!" txtAlign=5 speed=1 size=1 align=1 r=20 g=200 b=20 subtype=0 ]} 16 17{[ DIALOG enemy(0) text="Halt!" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]} 18 19{[ DIALOG main(0) text="???" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=1 ] 20 [ MOVE main(0) dir=4 amount=1 ]} 21 22{[ DIALOG main(0) text="Who's here?" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ] 23 [ MOVE main(0) dir=6 amount=4 ]} 24 25{[ DIALOG enemy(0) text="I said 26HALT!" txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]} 27 28{[ MOVE main(0) dir=4 amount=4 ] 29 [ DIALOG main(0) text="Oh, a speaking 30flame!" txtAlign=5 speed=1 size=2 align=1 r=20 g=200 b=20 subtype=1 ]} 31 32{[ DIALOG enemy(0) text="I'm not a 33speaking flame!" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ] 34 [ DIALOG main(0) text="Oh!" txtAlign=5 speed=4 size=2 align=1 r=20 g=200 b=20 subtype=0 ] 35 [ MOVE main(0) dir=6 amount=2 ]} 36 37{[ DIALOG enemy(0) text="I'm a talking 38flame!" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]} 39 40{[ DIALOG main(0) text="How did 41you know 42my thoughts?" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]} 43 44{[ DIALOG enemy(0) text="I know 45everything!" txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]} 46 47{[ DIALOG enemy(1) text="Ahem..." txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]} 48 49{[ DIALOG enemy(0) text="Well, almost 50everything" txtAlign=5 speed=1 size=1 align=0 r=20 g=20 b=180 subtype=0 ]} 51 52{[ DIALOG enemy(1) text="She reads 53the mind..." txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]} 54 55{[ DIALOG enemy(1) text="And I read..." txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]} 56 57{[ DIALOG enemy(1) text="...Books" txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]} 58 59{[ DIALOG enemy(1) text="Jar, jar, jar!" txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ] 60 [ DIALOG enemy(0) text="Jur, jur, jur!" txtAlign=5 speed=1 size=1 align=0 r=20 g=20 b=180 subtype=0 ] 61 [ DIALOG main(0) text="??!" txtAlign=5 speed=5 size=3 align=1 r=20 g=200 b=20 subtype=0 ]} 62 63{[ DIALOG enemy(1) text="How did you 64get here?" txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]} 65 66{[ DIALOG enemy(0) text="I know..." txtAlign=5 speed=1 size=1 align=1 r=20 g=20 b=180 subtype=0 ]} 67 68{[ DIALOG main(0) text="Oh, She's going 69to read my mind!" txtAlign=5 speed=1 size=1 align=1 r=20 g=200 b=20 subtype=1 ]} 70 71{[ DIALOG enemy(0) text="By the 72mystic 73portal!!" txtAlign=5 speed=1 size=1 align=1 r=20 g=20 b=180 subtype=0 ]} 74 75{[ DIALOG enemy(1) text="Jar, jar, jar!" txtAlign=5 speed=1 size=1 align=1 r=200 g=20 b=60 subtype=0 ] 76 [ DIALOG enemy(0) text="Jur, jur, jur!" txtAlign=5 speed=1 size=3 align=0 r=20 g=20 b=180 subtype=0 ] 77 [ DIALOG main(0) text="hmpfxs#@!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=1 ] 78 [ MOVE main(0) dir=6 amount=4 ]} 79 80{[ DIALOG enemy(1) text="Wait, don't 81leave" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ] 82 [ MOVE main(0) dir=4 amount=5 ]} 83 84{[ DIALOG main(0) text="I don't have 85time for 86jokes!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ] 87 [ MOVE main(0) dir=6 amount=2 ]} 88 89{[ DIALOG enemy(0) text="What do 90you need?" txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ] 91 [ MOVE main(0) dir=4 amount=3 ]} 92 93{[ DIALOG main(0) text="I have to 94find Ybelle" txtAlign=5 speed=5 size=1 align=1 r=20 g=200 b=20 subtype=0 ]} 95 96{[ DIALOG main(0) text="We have 97to return 98to the Land of 99Lizarno" txtAlign=5 speed=5 size=1 align=1 r=20 g=200 b=20 subtype=0 ]} 100 101{[ DIALOG enemy(0) text="Hmmm...a Lizarnite, 102how interesting" txtAlign=5 speed=1 size=1 align=1 r=20 g=20 b=180 subtype=1 ]} 103 104{[ DIALOG enemy(1) text="From here the 105castle turns more 106dangerous" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]} 107 108{[ DIALOG enemy(1) text="But you lack 109magical power" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]} 110 111{[ DIALOG enemy(1) text="and cannot 112reach the 113highest level" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]} 114 115{[ DIALOG enemy(0) text="Yes, what you 116need is..." txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]} 117 118{[ DIALOG enemy(1) text="A pair 119of shoes!" txtAlign=5 speed=1 size=1 align=1 r=200 g=20 b=60 subtype=0 ] 120 [ DIALOG enemy(0) text="A pair 121of shoes!" txtAlign=5 speed=1 size=1 align=0 r=20 g=20 b=180 subtype=0 ]} 122 123{[ DIALOG main(0) text="Oh, stop 124joking!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ] 125 [ MOVE main(0) dir=4 amount=2 ]} 126 127{[ DIALOG enemy(0) text="But you can only 128obtain them from" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]} 129 130{[ DIALOG enemy(0) text="The Lord of 131The Shoes" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]} 132 133{[ DIALOG main(0) text="Isn't there any 134other way to get 135a pair of shoes?" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ] 136 [ MOVE main(0) dir=6 amount=2 ]} 137 138{[ DIALOG enemy(1) text="Yes, you can 139obtain them in" txtAlign=5 speed=1 size=2 align=0 r=200 g=20 b=60 subtype=0 ]} 140 141{[ DIALOG enemy(1) text="The shoe store!" txtAlign=5 speed=1 size=2 align=1 r=200 g=20 b=60 subtype=0 ] 142 [ DIALOG enemy(0) text="The shoe store!" txtAlign=5 speed=1 size=2 align=0 r=20 g=20 b=180 subtype=0 ]} 143 144{[ DIALOG enemy(1) text="Jar, jar, jar!" txtAlign=5 speed=1 size=1 align=1 r=200 g=20 b=60 subtype=0 ] 145 [ DIALOG enemy(0) text="Jur, jur, jur!" txtAlign=5 speed=1 size=2 align=0 r=20 g=20 b=180 subtype=0 ] 146 [ DIALOG main(0) text="This is 147exasperating!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=1 ] 148 [ MOVE main(0) dir=6 amount=4 ]} 149 150{[ DIALOG enemy(1) text="Wait" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ] 151 [ MOVE main(0) dir=4 amount=2 ]} 152 153{[ DIALOG enemy(1) text="You can find 154a pair" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]} 155 156{[ DIALOG enemy(1) text="in the room 157beyond this 158mystic portal" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]} 159 160{[ DIALOG enemy(0) text="But you must 161know" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]} 162 163{[ DIALOG enemy(0) text="that nobody has 164left it alive" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]} 165 166{[ DIALOG main(0) text="Oh!" txtAlign=5 speed=5 size=1 align=1 r=20 g=200 b=20 subtype=1 ] 167 [ MOVE main(0) dir=6 amount=2 ]} 168 169{[ DIALOG main(0) text="Hmm... Well, 170I must try" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ] 171 [ MOVE main(0) dir=4 amount=2 ]} 172 173{[ DIALOG main(0) text="Oh! But I 174can't open 175the portal" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ] 176 [ MOVE main(0) dir=4 amount=2 ]} 177 178{[ DIALOG main(0) text="That stone is 179too high!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]} 180 181{[ DIALOG enemy(1) text="Well, then 182use this ladder" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]} 183