1##########################################
2# Holotz's Castle story - Level 16
3# Ludar talks to the two flames
4##########################################
5
6{[ DIALOG main(0) text="Oops" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]
7 [ SOUND file="sound/HCMainTitle_UltraSlow.wav" loops=-1 waitToEnd=0 ]}
8
9{[ DIALOG main(0) text="Oh, another
10stone!" txtAlign=5 speed=1 size=1 align=1 r=20 g=200 b=20 subtype=0 ]
11 [ MOVE main(0) dir=6 amount=1 ]}
12
13{[ NARRATIVE text="Ludar and the Two Flames" txtAlign=5 speed=1 size=3 align=7 r=128 g=20 b=20 subtype=0 ]
14 [ MOVE main(0) dir=6 amount=4 ]
15 [ DIALOG main(0) text="...and another!" txtAlign=5 speed=1 size=1 align=1 r=20 g=200 b=20 subtype=0 ]}
16
17{[ DIALOG enemy(0) text="Halt!" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}
18
19{[ DIALOG main(0) text="???" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=1 ]
20 [ MOVE main(0) dir=4 amount=1 ]}
21
22{[ DIALOG main(0) text="Who's here?" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]
23 [ MOVE main(0) dir=6 amount=4 ]}
24
25{[ DIALOG enemy(0) text="I said
26HALT!" txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]}
27
28{[ MOVE main(0) dir=4 amount=4 ]
29 [ DIALOG main(0) text="Oh, a speaking
30flame!" txtAlign=5 speed=1 size=2 align=1 r=20 g=200 b=20 subtype=1 ]}
31
32{[ DIALOG enemy(0) text="I'm not a
33speaking flame!" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]
34 [ DIALOG main(0) text="Oh!" txtAlign=5 speed=4 size=2 align=1 r=20 g=200 b=20 subtype=0 ]
35 [ MOVE main(0) dir=6 amount=2 ]}
36
37{[ DIALOG enemy(0) text="I'm a talking
38flame!" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}
39
40{[ DIALOG main(0) text="How did
41you know
42my thoughts?" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]}
43
44{[ DIALOG enemy(0) text="I know
45everything!" txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]}
46
47{[ DIALOG enemy(1) text="Ahem..." txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}
48
49{[ DIALOG enemy(0) text="Well, almost
50everything" txtAlign=5 speed=1 size=1 align=0 r=20 g=20 b=180 subtype=0 ]}
51
52{[ DIALOG enemy(1) text="She reads
53the mind..." txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}
54
55{[ DIALOG enemy(1) text="And I read..." txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}
56
57{[ DIALOG enemy(1) text="...Books" txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}
58
59{[ DIALOG enemy(1) text="Jar, jar, jar!" txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]
60 [ DIALOG enemy(0) text="Jur, jur, jur!" txtAlign=5 speed=1 size=1 align=0 r=20 g=20 b=180 subtype=0 ]
61 [ DIALOG main(0) text="??!" txtAlign=5 speed=5 size=3 align=1 r=20 g=200 b=20 subtype=0 ]}
62
63{[ DIALOG enemy(1) text="How did you
64get here?" txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}
65
66{[ DIALOG enemy(0) text="I know..." txtAlign=5 speed=1 size=1 align=1 r=20 g=20 b=180 subtype=0 ]}
67
68{[ DIALOG main(0) text="Oh, She's going
69to read my mind!" txtAlign=5 speed=1 size=1 align=1 r=20 g=200 b=20 subtype=1 ]}
70
71{[ DIALOG enemy(0) text="By the
72mystic
73portal!!" txtAlign=5 speed=1 size=1 align=1 r=20 g=20 b=180 subtype=0 ]}
74
75{[ DIALOG enemy(1) text="Jar, jar, jar!" txtAlign=5 speed=1 size=1 align=1 r=200 g=20 b=60 subtype=0 ]
76 [ DIALOG enemy(0) text="Jur, jur, jur!" txtAlign=5 speed=1 size=3 align=0 r=20 g=20 b=180 subtype=0 ]
77 [ DIALOG main(0) text="hmpfxs#@!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=1 ]
78 [ MOVE main(0) dir=6 amount=4 ]}
79
80{[ DIALOG enemy(1) text="Wait, don't
81leave" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]
82 [ MOVE main(0) dir=4 amount=5 ]}
83
84{[ DIALOG main(0) text="I don't have
85time for
86jokes!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
87 [ MOVE main(0) dir=6 amount=2 ]}
88
89{[ DIALOG enemy(0) text="What do
90you need?" txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]
91 [ MOVE main(0) dir=4 amount=3 ]}
92
93{[ DIALOG main(0) text="I have to
94find Ybelle" txtAlign=5 speed=5 size=1 align=1 r=20 g=200 b=20 subtype=0 ]}
95
96{[ DIALOG main(0) text="We have
97to return
98to the Land of
99Lizarno" txtAlign=5 speed=5 size=1 align=1 r=20 g=200 b=20 subtype=0 ]}
100
101{[ DIALOG enemy(0) text="Hmmm...a Lizarnite,
102how interesting" txtAlign=5 speed=1 size=1 align=1 r=20 g=20 b=180 subtype=1 ]}
103
104{[ DIALOG enemy(1) text="From here the
105castle turns more
106dangerous" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}
107
108{[ DIALOG enemy(1) text="But you lack
109magical power" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}
110
111{[ DIALOG enemy(1) text="and cannot
112reach the
113highest level" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}
114
115{[ DIALOG enemy(0) text="Yes, what you
116need is..." txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]}
117
118{[ DIALOG enemy(1) text="A pair
119of shoes!" txtAlign=5 speed=1 size=1 align=1 r=200 g=20 b=60 subtype=0 ]
120 [ DIALOG enemy(0) text="A pair
121of shoes!" txtAlign=5 speed=1 size=1 align=0 r=20 g=20 b=180 subtype=0 ]}
122
123{[ DIALOG main(0) text="Oh, stop
124joking!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
125 [ MOVE main(0) dir=4 amount=2 ]}
126
127{[ DIALOG enemy(0) text="But you can only
128obtain them from" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}
129
130{[ DIALOG enemy(0) text="The Lord of
131The Shoes" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}
132
133{[ DIALOG main(0) text="Isn't there any
134other way to get
135a pair of shoes?" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
136 [ MOVE main(0) dir=6 amount=2 ]}
137
138{[ DIALOG enemy(1) text="Yes, you can
139obtain them in" txtAlign=5 speed=1 size=2 align=0 r=200 g=20 b=60 subtype=0 ]}
140
141{[ DIALOG enemy(1) text="The shoe store!" txtAlign=5 speed=1 size=2 align=1 r=200 g=20 b=60 subtype=0 ]
142 [ DIALOG enemy(0) text="The shoe store!" txtAlign=5 speed=1 size=2 align=0 r=20 g=20 b=180 subtype=0 ]}
143
144{[ DIALOG enemy(1) text="Jar, jar, jar!" txtAlign=5 speed=1 size=1 align=1 r=200 g=20 b=60 subtype=0 ]
145 [ DIALOG enemy(0) text="Jur, jur, jur!" txtAlign=5 speed=1 size=2 align=0 r=20 g=20 b=180 subtype=0 ]
146 [ DIALOG main(0) text="This is
147exasperating!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=1 ]
148 [ MOVE main(0) dir=6 amount=4 ]}
149
150{[ DIALOG enemy(1) text="Wait" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]
151 [ MOVE main(0) dir=4 amount=2 ]}
152
153{[ DIALOG enemy(1) text="You can find
154a pair" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}
155
156{[ DIALOG enemy(1) text="in the room
157beyond this
158mystic portal" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}
159
160{[ DIALOG enemy(0) text="But you must
161know" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}
162
163{[ DIALOG enemy(0) text="that nobody has
164left it alive" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}
165
166{[ DIALOG main(0) text="Oh!" txtAlign=5 speed=5 size=1 align=1 r=20 g=200 b=20 subtype=1 ]
167 [ MOVE main(0) dir=6 amount=2 ]}
168
169{[ DIALOG main(0) text="Hmm... Well,
170I must try" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
171 [ MOVE main(0) dir=4 amount=2 ]}
172
173{[ DIALOG main(0) text="Oh! But I
174can't open
175the portal" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
176 [ MOVE main(0) dir=4 amount=2 ]}
177
178{[ DIALOG main(0) text="That stone is
179too high!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]}
180
181{[ DIALOG enemy(1) text="Well, then
182use this ladder" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}
183