1Add a bonus level with: 2Front side, a NanoGenMo generated novel. (It's possible that some of 3the current levels would qualify, if I'd only written them in November!) 4Back side, my joeywiki/code/scroll/thoughts.mdwn. (This contains 5a spoiler for scroll, which fits very thematically with scroll's first 6level containing its license..) 7 8For spells with only 1 component, add a letter frequency table, and make 9the charmap be constructed by picking a letter with the desired frequency 10that is not otherwise used. This adds a different sort of randomness to the 11game. 12 13I've had 2 reports of it crashing after winning the game, with: 14 15scroll: ./Data/Vector/Generic/Mutable.hs:590 (read): index out of bounds (6,6) 16 17The typescript fileG0A3Np on clam should show this happening. 18as should filecobD95 and fileOlHEMR on elephant. 19 20"Game exploded when I maximized the terminal window." -- tmp/fileBQE03e 21 22"I think I went into a dream while stunned, and came out permenantly 23stunned." -- tmp/filehgwH0C on clam 24 25Casting a spell should only use 1 of each spell component even when 26multiple are swallowed. This would allow stacking spells (eg, "new new x") 27