1Add a bonus level with:
2Front side, a NanoGenMo generated novel. (It's possible that some of
3the current levels would qualify, if I'd only written them in November!)
4Back side, my joeywiki/code/scroll/thoughts.mdwn. (This contains
5a spoiler for scroll, which fits very thematically with scroll's first
6level containing its license..)
7
8For spells with only 1 component, add a letter frequency table, and make
9the charmap be constructed by picking a letter with the desired frequency
10that is not otherwise used. This adds a different sort of randomness to the
11game.
12
13I've had 2 reports of it crashing after winning the game, with:
14
15scroll: ./Data/Vector/Generic/Mutable.hs:590 (read): index out of bounds (6,6)
16
17The typescript fileG0A3Np on clam should show this happening.
18as should filecobD95 and fileOlHEMR on elephant.
19
20"Game exploded when I maximized the terminal window." -- tmp/fileBQE03e
21
22"I think I went into a dream while stunned, and came out permenantly
23stunned." -- tmp/filehgwH0C on clam
24
25Casting a spell should only use 1 of each spell component even when
26multiple are swallowed. This would allow stacking spells (eg, "new new x")
27