1 /*
2 ===========================================================================
3 
4 Return to Castle Wolfenstein multiplayer GPL Source Code
5 Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”).
8 
9 RTCW MP Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 RTCW MP Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with RTCW MP Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 
30 // this is only used for visualization tools in cm_ debug functions
31 
32 typedef struct
33 {
34 	int numpoints;
35 	vec3_t p[4];        // variable sized
36 } winding_t;
37 
38 #define MAX_POINTS_ON_WINDING   64
39 
40 #define SIDE_FRONT  0
41 #define SIDE_BACK   1
42 #define SIDE_ON     2
43 #define SIDE_CROSS  3
44 
45 #define CLIP_EPSILON    0.1f
46 
47 // you can define on_epsilon in the makefile as tighter
48 #ifndef ON_EPSILON
49 #define ON_EPSILON  0.1f
50 #endif
51 
52 winding_t   *AllocWinding( int points );
53 vec_t   WindingArea( winding_t *w );
54 void    WindingCenter( winding_t *w, vec3_t center );
55 void    ClipWindingEpsilon( winding_t *in, vec3_t normal, vec_t dist,
56 							vec_t epsilon, winding_t **front, winding_t **back );
57 winding_t   *ChopWinding( winding_t *in, vec3_t normal, vec_t dist );
58 winding_t   *CopyWinding( winding_t *w );
59 winding_t   *ReverseWinding( winding_t *w );
60 winding_t   *BaseWindingForPlane( vec3_t normal, vec_t dist );
61 void    CheckWinding( winding_t *w );
62 void    WindingPlane( winding_t *w, vec3_t normal, vec_t *dist );
63 void    RemoveColinearPoints( winding_t *w );
64 int     WindingOnPlaneSide( winding_t *w, vec3_t normal, vec_t dist );
65 void    FreeWinding( winding_t *w );
66 void    WindingBounds( winding_t *w, vec3_t mins, vec3_t maxs );
67 
68 void    AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal );
69 
70 void    ChopWindingInPlace( winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon );
71 // frees the original if clipped
72 
73 void pw( winding_t *w );
74