1 #include "internals/enums.h" 2 3 #include "game/Tactical/Animation_Control.h" 4 #include "game/Tactical/Soldier_Control.h" 5 6 /** Return approach name or NULL if not found. */ getApproachName(enum Approach approach)7const char* Internals::getApproachName(enum Approach approach) 8 { 9 switch(approach) 10 { 11 case APPROACH_NONE: return "APPROACH_NONE"; 12 case APPROACH_FRIENDLY: return "APPROACH_FRIENDLY"; 13 case APPROACH_DIRECT: return "APPROACH_DIRECT"; 14 case APPROACH_THREATEN: return "APPROACH_THREATEN"; 15 case APPROACH_RECRUIT: return "APPROACH_RECRUIT"; 16 case APPROACH_REPEAT: return "APPROACH_REPEAT"; 17 case APPROACH_GIVINGITEM: return "APPROACH_GIVINGITEM"; 18 case NPC_INITIATING_CONV: return "NPC_INITIATING_CONV"; 19 case NPC_INITIAL_QUOTE: return "NPC_INITIAL_QUOTE"; 20 case NPC_WHOAREYOU: return "NPC_WHOAREYOU"; 21 case TRIGGER_NPC: return "TRIGGER_NPC"; 22 case APPROACH_GIVEFIRSTAID: return "APPROACH_GIVEFIRSTAID"; 23 case APPROACH_SPECIAL_INITIAL_QUOTE: return "APPROACH_SPECIAL_INITIAL_QUOTE"; 24 case APPROACH_ENEMY_NPC_QUOTE: return "APPROACH_ENEMY_NPC_QUOTE"; 25 case APPROACH_DECLARATION_OF_HOSTILITY: return "APPROACH_DECLARATION_OF_HOSTILITY"; 26 case APPROACH_EPC_IN_WRONG_SECTOR: return "APPROACH_EPC_IN_WRONG_SECTOR"; 27 case APPROACH_EPC_WHO_IS_RECRUITED: return "APPROACH_EPC_WHO_IS_RECRUITED"; 28 case APPROACH_INITIAL_QUOTE: return "APPROACH_INITIAL_QUOTE"; 29 case APPROACH_CLOSING_SHOP: return "APPROACH_CLOSING_SHOP"; 30 case APPROACH_SECTOR_NOT_SAFE: return "APPROACH_SECTOR_NOT_SAFE"; 31 case APPROACH_DONE_SLAPPED: return "APPROACH_DONE_SLAPPED"; 32 case APPROACH_DONE_PUNCH_0: return "APPROACH_DONE_PUNCH_0"; 33 case APPROACH_DONE_PUNCH_1: return "APPROACH_DONE_PUNCH_1"; 34 case APPROACH_DONE_PUNCH_2: return "APPROACH_DONE_PUNCH_2"; 35 case APPROACH_DONE_OPEN_STRUCTURE: return "APPROACH_DONE_OPEN_STRUCTURE"; 36 case APPROACH_DONE_GET_ITEM: return "APPROACH_DONE_GET_ITEM"; 37 case APPROACH_DONE_GIVING_ITEM: return "APPROACH_DONE_GIVING_ITEM"; 38 case APPROACH_DONE_TRAVERSAL: return "APPROACH_DONE_TRAVERSAL"; 39 case APPROACH_BUYSELL: return "APPROACH_BUYSELL"; 40 case APPROACH_ONE_OF_FOUR_STANDARD: return "APPROACH_ONE_OF_FOUR_STANDARD"; 41 case APPROACH_FRIENDLY_DIRECT_OR_RECRUIT: return "APPROACH_FRIENDLY_DIRECT_OR_RECRUIT"; 42 default: return NULL; 43 } 44 } 45 getActionName(UINT8 action)46const char* Internals::getActionName(UINT8 action) 47 { 48 switch(action) 49 { 50 case MERC_OPENDOOR: return "OPENDOOR"; 51 case MERC_OPENSTRUCT: return "OPENSTRUCT"; 52 case MERC_PICKUPITEM: return "PICKUPITEM"; 53 case MERC_PUNCH: return "PUNCH"; 54 case MERC_KNIFEATTACK: return "KNIFEATTACK"; 55 case MERC_GIVEAID: return "GIVEAID"; 56 case MERC_GIVEITEM: return "GIVEITEM"; 57 case MERC_WAITFOROTHERSTOTRIGGER: return "WAITFOROTHERSTOTRIGGER"; 58 case MERC_CUTFFENCE: return "CUTFFENCE"; 59 case MERC_DROPBOMB: return "DROPBOMB"; 60 case MERC_STEAL: return "STEAL"; 61 case MERC_TALK: return "TALK"; 62 case MERC_ENTER_VEHICLE: return "ENTER_VEHICLE"; 63 case MERC_REPAIR: return "REPAIR"; 64 case MERC_RELOADROBOT: return "RELOADROBOT"; 65 case MERC_TAKEBLOOD: return "TAKEBLOOD"; 66 case MERC_ATTACH_CAN: return "ATTACH_CAN"; 67 case MERC_FUEL_VEHICLE: return "FUEL_VEHICLE"; 68 case NO_PENDING_ACTION: return "NOTHING"; 69 default: return "???"; 70 } 71 } 72 73 /** Get animation name. */ getAnimationName(UINT16 animation)74const char* Internals::getAnimationName(UINT16 animation) 75 { 76 switch(animation) 77 { 78 case WALKING: return "WALKING"; 79 case STANDING: return "STANDING"; 80 case KNEEL_DOWN: return "KNEEL_DOWN"; 81 case CROUCHING: return "CROUCHING"; 82 case KNEEL_UP: return "KNEEL_UP"; 83 case SWATTING: return "SWATTING"; 84 case RUNNING: return "RUNNING"; 85 case PRONE_DOWN: return "PRONE_DOWN"; 86 case CRAWLING: return "CRAWLING"; 87 case PRONE_UP: return "PRONE_UP"; 88 case PRONE: return "PRONE"; 89 case READY_RIFLE_STAND: return "READY_RIFLE_STAND"; 90 case AIM_RIFLE_STAND: return "AIM_RIFLE_STAND"; 91 case SHOOT_RIFLE_STAND: return "SHOOT_RIFLE_STAND"; 92 case END_RIFLE_STAND: return "END_RIFLE_STAND"; 93 case START_SWAT: return "START_SWAT"; 94 case END_SWAT: return "END_SWAT"; 95 case FLYBACK_HIT: return "FLYBACK_HIT"; 96 case READY_RIFLE_PRONE: return "READY_RIFLE_PRONE"; 97 case AIM_RIFLE_PRONE: return "AIM_RIFLE_PRONE"; 98 case SHOOT_RIFLE_PRONE: return "SHOOT_RIFLE_PRONE"; 99 case END_RIFLE_PRONE: return "END_RIFLE_PRONE"; 100 case FALLBACK_DEATHTWICH: return "FALLBACK_DEATHTWICH"; 101 case GENERIC_HIT_STAND: return "GENERIC_HIT_STAND"; 102 case FLYBACK_HIT_BLOOD_STAND: return "FLYBACK_HIT_BLOOD_STAND"; 103 case FLYBACK_HIT_DEATH: return "FLYBACK_HIT_DEATH"; 104 case READY_RIFLE_CROUCH: return "READY_RIFLE_CROUCH"; 105 case AIM_RIFLE_CROUCH: return "AIM_RIFLE_CROUCH"; 106 case SHOOT_RIFLE_CROUCH: return "SHOOT_RIFLE_CROUCH"; 107 case END_RIFLE_CROUCH: return "END_RIFLE_CROUCH"; 108 case FALLBACK_HIT_STAND: return "FALLBACK_HIT_STAND"; 109 case ROLLOVER: return "ROLLOVER"; 110 case CLIMBUPROOF: return "CLIMBUPROOF"; 111 case FALLOFF: return "FALLOFF"; 112 case GETUP_FROM_ROLLOVER: return "GETUP_FROM_ROLLOVER"; 113 case CLIMBDOWNROOF: return "CLIMBDOWNROOF"; 114 case FALLFORWARD_ROOF: return "FALLFORWARD_ROOF"; 115 case GENERIC_HIT_DEATHTWITCHNB: return "GENERIC_HIT_DEATHTWITCHNB"; 116 case GENERIC_HIT_DEATHTWITCHB: return "GENERIC_HIT_DEATHTWITCHB"; 117 case FALLBACK_HIT_DEATHTWITCHNB: return "FALLBACK_HIT_DEATHTWITCHNB"; 118 case FALLBACK_HIT_DEATHTWITCHB: return "FALLBACK_HIT_DEATHTWITCHB"; 119 case GENERIC_HIT_DEATH: return "GENERIC_HIT_DEATH"; 120 case FALLBACK_HIT_DEATH: return "FALLBACK_HIT_DEATH"; 121 case GENERIC_HIT_CROUCH: return "GENERIC_HIT_CROUCH"; 122 case STANDING_BURST: return "STANDING_BURST"; 123 case STANDING_BURST_HIT: return "STANDING_BURST_HIT"; 124 case FALLFORWARD_FROMHIT_STAND: return "FALLFORWARD_FROMHIT_STAND"; 125 case FALLFORWARD_FROMHIT_CROUCH: return "FALLFORWARD_FROMHIT_CROUCH"; 126 case ENDFALLFORWARD_FROMHIT_CROUCH: return "ENDFALLFORWARD_FROMHIT_CROUCH"; 127 case GENERIC_HIT_PRONE: return "GENERIC_HIT_PRONE"; 128 case PRONE_HIT_DEATH: return "PRONE_HIT_DEATH"; 129 case PRONE_LAY_FROMHIT: return "PRONE_LAY_FROMHIT"; 130 case PRONE_HIT_DEATHTWITCHNB: return "PRONE_HIT_DEATHTWITCHNB"; 131 case PRONE_HIT_DEATHTWITCHB: return "PRONE_HIT_DEATHTWITCHB"; 132 case ADULTMONSTER_BREATHING: return "ADULTMONSTER_BREATHING"; 133 case ADULTMONSTER_WALKING: return "ADULTMONSTER_WALKING"; 134 case ADULTMONSTER_ATTACKING: return "ADULTMONSTER_ATTACKING"; 135 case FLYBACK_HITDEATH_STOP: return "FLYBACK_HITDEATH_STOP"; 136 case FALLFORWARD_HITDEATH_STOP: return "FALLFORWARD_HITDEATH_STOP"; 137 case FALLBACK_HITDEATH_STOP: return "FALLBACK_HITDEATH_STOP"; 138 case PRONE_HITDEATH_STOP: return "PRONE_HITDEATH_STOP"; 139 case FLYBACKHIT_STOP: return "FLYBACKHIT_STOP"; 140 case FALLBACKHIT_STOP: return "FALLBACKHIT_STOP"; 141 case FALLOFF_STOP: return "FALLOFF_STOP"; 142 case FALLOFF_FORWARD_STOP: return "FALLOFF_FORWARD_STOP"; 143 case STAND_FALLFORWARD_STOP: return "STAND_FALLFORWARD_STOP"; 144 case PRONE_LAYFROMHIT_STOP: return "PRONE_LAYFROMHIT_STOP"; 145 case HOPFENCE: return "HOPFENCE"; 146 case ADULTMONSTER_HIT: return "ADULTMONSTER_HIT"; 147 case ADULTMONSTER_DYING: return "ADULTMONSTER_DYING"; 148 case ADULTMONSTER_DYING_STOP: return "ADULTMONSTER_DYING_STOP"; 149 case PUNCH_BREATH: return "PUNCH_BREATH"; 150 case PUNCH: return "PUNCH"; 151 case NOTHING_STAND: return "NOTHING_STAND"; 152 case JFK_HITDEATH: return "JFK_HITDEATH"; 153 case JFK_HITDEATH_STOP: return "JFK_HITDEATH_STOP"; 154 case JFK_HITDEATH_TWITCHB: return "JFK_HITDEATH_TWITCHB"; 155 case FIRE_STAND_BURST_SPREAD: return "FIRE_STAND_BURST_SPREAD"; 156 case FALLOFF_DEATH: return "FALLOFF_DEATH"; 157 case FALLOFF_DEATH_STOP: return "FALLOFF_DEATH_STOP"; 158 case FALLOFF_TWITCHB: return "FALLOFF_TWITCHB"; 159 case FALLOFF_TWITCHNB: return "FALLOFF_TWITCHNB"; 160 case FALLOFF_FORWARD_DEATH: return "FALLOFF_FORWARD_DEATH"; 161 case FALLOFF_FORWARD_DEATH_STOP: return "FALLOFF_FORWARD_DEATH_STOP"; 162 case FALLOFF_FORWARD_TWITCHB: return "FALLOFF_FORWARD_TWITCHB"; 163 case FALLOFF_FORWARD_TWITCHNB: return "FALLOFF_FORWARD_TWITCHNB"; 164 case OPEN_DOOR: return "OPEN_DOOR"; 165 case OPEN_STRUCT: return "OPEN_STRUCT"; 166 case PICKUP_ITEM: return "PICKUP_ITEM"; 167 case DROP_ITEM: return "DROP_ITEM"; 168 case SLICE: return "SLICE"; 169 case STAB: return "STAB"; 170 case CROUCH_STAB: return "CROUCH_STAB"; 171 case START_AID: return "START_AID"; 172 case GIVING_AID: return "GIVING_AID"; 173 case END_AID: return "END_AID"; 174 case DODGE_ONE: return "DODGE_ONE"; 175 case FATCIV_ASS_SCRATCH: return "FATCIV_ASS_SCRATCH"; 176 case READY_DUAL_STAND: return "READY_DUAL_STAND"; 177 case AIM_DUAL_STAND: return "AIM_DUAL_STAND"; 178 case SHOOT_DUAL_STAND: return "SHOOT_DUAL_STAND"; 179 case END_DUAL_STAND: return "END_DUAL_STAND"; 180 case RAISE_RIFLE: return "RAISE_RIFLE"; 181 case LOWER_RIFLE: return "LOWER_RIFLE"; 182 case BODYEXPLODING: return "BODYEXPLODING"; 183 case THROW_ITEM: return "THROW_ITEM"; 184 case LOB_ITEM: return "LOB_ITEM"; 185 case QUEEN_MONSTER_BREATHING: return "QUEEN_MONSTER_BREATHING"; 186 case CROUCHED_BURST: return "CROUCHED_BURST"; 187 case PRONE_BURST: return "PRONE_BURST"; 188 case NOTUSEDANIM1: return "NOTUSEDANIM1"; 189 case BIGBUY_FLEX: return "BIGBUY_FLEX"; 190 case BIGBUY_STRECH: return "BIGBUY_STRECH"; 191 case BIGBUY_SHOEDUST: return "BIGBUY_SHOEDUST"; 192 case BIGBUY_HEADTURN: return "BIGBUY_HEADTURN"; 193 case MINIGIRL_STOCKING: return "MINIGIRL_STOCKING"; 194 case GIVE_ITEM: return "GIVE_ITEM"; 195 case CLIMB_CLIFF: return "CLIMB_CLIFF"; 196 case COW_EATING: return "COW_EATING"; 197 case COW_HIT: return "COW_HIT"; 198 case COW_DYING: return "COW_DYING"; 199 case COW_DYING_STOP: return "COW_DYING_STOP"; 200 case WATER_HIT: return "WATER_HIT"; 201 case WATER_DIE: return "WATER_DIE"; 202 case WATER_DIE_STOP: return "WATER_DIE_STOP"; 203 case CROW_WALK: return "CROW_WALK"; 204 case CROW_TAKEOFF: return "CROW_TAKEOFF"; 205 case CROW_LAND: return "CROW_LAND"; 206 case CROW_FLY: return "CROW_FLY"; 207 case CROW_EAT: return "CROW_EAT"; 208 case HELIDROP: return "HELIDROP"; 209 case FEM_CLEAN: return "FEM_CLEAN"; 210 case FEM_KICKSN: return "FEM_KICKSN"; 211 case FEM_LOOK: return "FEM_LOOK"; 212 case FEM_WIPE: return "FEM_WIPE"; 213 case REG_SQUISH: return "REG_SQUISH"; 214 case REG_PULL: return "REG_PULL"; 215 case REG_SPIT: return "REG_SPIT"; 216 case HATKID_YOYO: return "HATKID_YOYO"; 217 case KID_ARMPIT: return "KID_ARMPIT"; 218 case MONSTER_CLOSE_ATTACK: return "MONSTER_CLOSE_ATTACK"; 219 case MONSTER_SPIT_ATTACK: return "MONSTER_SPIT_ATTACK"; 220 case MONSTER_BEGIN_EATTING_FLESH: return "MONSTER_BEGIN_EATTING_FLESH"; 221 case MONSTER_EATTING_FLESH: return "MONSTER_EATTING_FLESH"; 222 case MONSTER_END_EATTING_FLESH: return "MONSTER_END_EATTING_FLESH"; 223 case BLOODCAT_RUN: return "BLOODCAT_RUN"; 224 case BLOODCAT_STARTREADY: return "BLOODCAT_STARTREADY"; 225 case BLOODCAT_READY: return "BLOODCAT_READY"; 226 case BLOODCAT_ENDREADY: return "BLOODCAT_ENDREADY"; 227 case BLOODCAT_HIT: return "BLOODCAT_HIT"; 228 case BLOODCAT_DYING: return "BLOODCAT_DYING"; 229 case BLOODCAT_DYING_STOP: return "BLOODCAT_DYING_STOP"; 230 case BLOODCAT_SWIPE: return "BLOODCAT_SWIPE"; 231 case NINJA_GOTOBREATH: return "NINJA_GOTOBREATH"; 232 case NINJA_BREATH: return "NINJA_BREATH"; 233 case NINJA_LOWKICK: return "NINJA_LOWKICK"; 234 case NINJA_PUNCH: return "NINJA_PUNCH"; 235 case NINJA_SPINKICK: return "NINJA_SPINKICK"; 236 case END_OPEN_DOOR: return "END_OPEN_DOOR"; 237 case END_OPEN_LOCKED_DOOR: return "END_OPEN_LOCKED_DOOR"; 238 case KICK_DOOR: return "KICK_DOOR"; 239 case CLOSE_DOOR: return "CLOSE_DOOR"; 240 case RIFLE_STAND_HIT: return "RIFLE_STAND_HIT"; 241 case DEEP_WATER_TRED: return "DEEP_WATER_TRED"; 242 case DEEP_WATER_SWIM: return "DEEP_WATER_SWIM"; 243 case DEEP_WATER_HIT: return "DEEP_WATER_HIT"; 244 case DEEP_WATER_DIE: return "DEEP_WATER_DIE"; 245 case DEEP_WATER_DIE_STOPPING: return "DEEP_WATER_DIE_STOPPING"; 246 case DEEP_WATER_DIE_STOP: return "DEEP_WATER_DIE_STOP"; 247 case LOW_TO_DEEP_WATER: return "LOW_TO_DEEP_WATER"; 248 case DEEP_TO_LOW_WATER: return "DEEP_TO_LOW_WATER"; 249 case GOTO_SLEEP: return "GOTO_SLEEP"; 250 case SLEEPING: return "SLEEPING"; 251 case WKAEUP_FROM_SLEEP: return "WKAEUP_FROM_SLEEP"; 252 case FIRE_LOW_STAND: return "FIRE_LOW_STAND"; 253 case FIRE_BURST_LOW_STAND: return "FIRE_BURST_LOW_STAND"; 254 case LARVAE_BREATH: return "LARVAE_BREATH"; 255 case LARVAE_HIT: return "LARVAE_HIT"; 256 case LARVAE_DIE: return "LARVAE_DIE"; 257 case LARVAE_DIE_STOP: return "LARVAE_DIE_STOP"; 258 case LARVAE_WALK: return "LARVAE_WALK"; 259 case INFANT_HIT: return "INFANT_HIT"; 260 case INFANT_DIE: return "INFANT_DIE"; 261 case INFANT_DIE_STOP: return "INFANT_DIE_STOP"; 262 case INFANT_ATTACK: return "INFANT_ATTACK"; 263 case INFANT_BEGIN_EATTING_FLESH: return "INFANT_BEGIN_EATTING_FLESH"; 264 case INFANT_EATTING_FLESH: return "INFANT_EATTING_FLESH"; 265 case INFANT_END_EATTING_FLESH: return "INFANT_END_EATTING_FLESH"; 266 case MONSTER_UP: return "MONSTER_UP"; 267 case MONSTER_JUMP: return "MONSTER_JUMP"; 268 case STANDING_SHOOT_UNJAM: return "STANDING_SHOOT_UNJAM"; 269 case CROUCH_SHOOT_UNJAM: return "CROUCH_SHOOT_UNJAM"; 270 case PRONE_SHOOT_UNJAM: return "PRONE_SHOOT_UNJAM"; 271 case STANDING_SHOOT_DWEL_UNJAM: return "STANDING_SHOOT_DWEL_UNJAM"; 272 case STANDING_SHOOT_LOW_UNJAM: return "STANDING_SHOOT_LOW_UNJAM"; 273 case READY_DUAL_CROUCH: return "READY_DUAL_CROUCH"; 274 case AIM_DUAL_CROUCH: return "AIM_DUAL_CROUCH"; 275 case SHOOT_DUAL_CROUCH: return "SHOOT_DUAL_CROUCH"; 276 case END_DUAL_CROUCH: return "END_DUAL_CROUCH"; 277 case CROUCH_SHOOT_DWEL_UNJAM: return "CROUCH_SHOOT_DWEL_UNJAM"; 278 case ADJACENT_GET_ITEM: return "ADJACENT_GET_ITEM"; 279 case CUTTING_FENCE: return "CUTTING_FENCE"; 280 case CRIPPLE_BEG: return "CRIPPLE_BEG"; 281 case CRIPPLE_HIT: return "CRIPPLE_HIT"; 282 case CRIPPLE_DIE: return "CRIPPLE_DIE"; 283 case CRIPPLE_DIE_STOP: return "CRIPPLE_DIE_STOP"; 284 case CRIPPLE_DIE_FLYBACK: return "CRIPPLE_DIE_FLYBACK"; 285 case CRIPPLE_DIE_FLYBACK_STOP: return "CRIPPLE_DIE_FLYBACK_STOP"; 286 case CRIPPLE_KICKOUT: return "CRIPPLE_KICKOUT"; 287 case FROM_INJURED_TRANSITION: return "FROM_INJURED_TRANSITION"; 288 case THROW_KNIFE: return "THROW_KNIFE"; 289 case KNIFE_BREATH: return "KNIFE_BREATH"; 290 case KNIFE_GOTOBREATH: return "KNIFE_GOTOBREATH"; 291 case KNIFE_ENDBREATH: return "KNIFE_ENDBREATH"; 292 case ROBOTNW_HIT: return "ROBOTNW_HIT"; 293 case ROBOTNW_DIE: return "ROBOTNW_DIE"; 294 case ROBOTNW_DIE_STOP: return "ROBOTNW_DIE_STOP"; 295 case CATCH_STANDING: return "CATCH_STANDING"; 296 case CATCH_CROUCHED: return "CATCH_CROUCHED"; 297 case PLANT_BOMB: return "PLANT_BOMB"; 298 case USE_REMOTE: return "USE_REMOTE"; 299 case START_COWER: return "START_COWER"; 300 case COWERING: return "COWERING"; 301 case END_COWER: return "END_COWER"; 302 case STEAL_ITEM: return "STEAL_ITEM"; 303 case SHOOT_ROCKET: return "SHOOT_ROCKET"; 304 case CIV_DIE2: return "CIV_DIE2"; 305 case SHOOT_MORTAR: return "SHOOT_MORTAR"; 306 case CROW_DIE: return "CROW_DIE"; 307 case SIDE_STEP: return "SIDE_STEP"; 308 case WALK_BACKWARDS: return "WALK_BACKWARDS"; 309 case BEGIN_OPENSTRUCT: return "BEGIN_OPENSTRUCT"; 310 case END_OPENSTRUCT: return "END_OPENSTRUCT"; 311 case END_OPENSTRUCT_LOCKED: return "END_OPENSTRUCT_LOCKED"; 312 case PUNCH_LOW: return "PUNCH_LOW"; 313 case PISTOL_SHOOT_LOW: return "PISTOL_SHOOT_LOW"; 314 case DECAPITATE: return "DECAPITATE"; 315 case BLOODCAT_BITE_ANIM: return "BLOODCAT_BITE_ANIM"; 316 case BIGMERC_IDLE_NECK: return "BIGMERC_IDLE_NECK"; 317 case BIGMERC_CROUCH_TRANS_INTO: return "BIGMERC_CROUCH_TRANS_INTO"; 318 case BIGMERC_CROUCH_TRANS_OUTOF: return "BIGMERC_CROUCH_TRANS_OUTOF"; 319 case GOTO_PATIENT: return "GOTO_PATIENT"; 320 case BEING_PATIENT: return "BEING_PATIENT"; 321 case GOTO_DOCTOR: return "GOTO_DOCTOR"; 322 case BEING_DOCTOR: return "BEING_DOCTOR"; 323 case END_DOCTOR: return "END_DOCTOR"; 324 case GOTO_REPAIRMAN: return "GOTO_REPAIRMAN"; 325 case BEING_REPAIRMAN: return "BEING_REPAIRMAN"; 326 case END_REPAIRMAN: return "END_REPAIRMAN"; 327 case FALL_INTO_PIT: return "FALL_INTO_PIT"; 328 case ROBOT_WALK: return "ROBOT_WALK"; 329 case ROBOT_SHOOT: return "ROBOT_SHOOT"; 330 case QUEEN_HIT: return "QUEEN_HIT"; 331 case QUEEN_DIE: return "QUEEN_DIE"; 332 case QUEEN_DIE_STOP: return "QUEEN_DIE_STOP"; 333 case QUEEN_INTO_READY: return "QUEEN_INTO_READY"; 334 case QUEEN_READY: return "QUEEN_READY"; 335 case QUEEN_END_READY: return "QUEEN_END_READY"; 336 case QUEEN_CALL: return "QUEEN_CALL"; 337 case QUEEN_SPIT: return "QUEEN_SPIT"; 338 case QUEEN_SWIPE: return "QUEEN_SWIPE"; 339 case RELOAD_ROBOT: return "RELOAD_ROBOT"; 340 case END_CATCH: return "END_CATCH"; 341 case END_CROUCH_CATCH: return "END_CROUCH_CATCH"; 342 case AI_RADIO: return "AI_RADIO"; 343 case AI_CR_RADIO: return "AI_CR_RADIO"; 344 case TANK_SHOOT: return "TANK_SHOOT"; 345 case TANK_BURST: return "TANK_BURST"; 346 case QUEEN_SLAP: return "QUEEN_SLAP"; 347 case SLAP_HIT: return "SLAP_HIT"; 348 case TAKE_BLOOD_FROM_CORPSE: return "TAKE_BLOOD_FROM_CORPSE"; 349 case VEHICLE_DIE: return "VEHICLE_DIE"; 350 case QUEEN_FRUSTRATED_SLAP: return "QUEEN_FRUSTRATED_SLAP"; 351 case CHARIOTS_OF_FIRE: return "CHARIOTS_OF_FIRE"; 352 case AI_PULL_SWITCH: return "AI_PULL_SWITCH"; 353 case MONSTER_MELT: return "MONSTER_MELT"; 354 case MERC_HURT_IDLE_ANIM: return "MERC_HURT_IDLE_ANIM"; 355 case END_HURT_WALKING: return "END_HURT_WALKING"; 356 case PASS_OBJECT: return "PASS_OBJECT"; 357 case DROP_ADJACENT_OBJECT: return "DROP_ADJACENT_OBJECT"; 358 case READY_DUAL_PRONE: return "READY_DUAL_PRONE"; 359 case AIM_DUAL_PRONE: return "AIM_DUAL_PRONE"; 360 case SHOOT_DUAL_PRONE: return "SHOOT_DUAL_PRONE"; 361 case END_DUAL_PRONE: return "END_DUAL_PRONE"; 362 case PRONE_SHOOT_DWEL_UNJAM: return "PRONE_SHOOT_DWEL_UNJAM"; 363 case PICK_LOCK: return "PICK_LOCK"; 364 case OPEN_DOOR_CROUCHED: return "OPEN_DOOR_CROUCHED"; 365 case BEGIN_OPENSTRUCT_CROUCHED: return "BEGIN_OPENSTRUCT_CROUCHED"; 366 case CLOSE_DOOR_CROUCHED: return "CLOSE_DOOR_CROUCHED"; 367 case OPEN_STRUCT_CROUCHED: return "OPEN_STRUCT_CROUCHED"; 368 case END_OPEN_DOOR_CROUCHED: return "END_OPEN_DOOR_CROUCHED"; 369 case END_OPENSTRUCT_CROUCHED: return "END_OPENSTRUCT_CROUCHED"; 370 case END_OPEN_LOCKED_DOOR_CROUCHED: return "END_OPEN_LOCKED_DOOR_CROUCHED"; 371 case END_OPENSTRUCT_LOCKED_CROUCHED: return "END_OPENSTRUCT_LOCKED_CROUCHED"; 372 case DRUNK_IDLE: return "DRUNK_IDLE"; 373 case CROWBAR_ATTACK: return "CROWBAR_ATTACK"; 374 case CIV_COWER_HIT: return "CIV_COWER_HIT"; 375 case BLOODCAT_WALK_BACKWARDS: return "BLOODCAT_WALK_BACKWARDS"; 376 case MONSTER_WALK_BACKWARDS: return "MONSTER_WALK_BACKWARDS"; 377 case KID_SKIPPING: return "KID_SKIPPING"; 378 case ROBOT_BURST_SHOOT: return "ROBOT_BURST_SHOOT"; 379 case ATTACH_CAN_TO_STRING: return "ATTACH_CAN_TO_STRING"; 380 case SWAT_BACKWARDS: return "SWAT_BACKWARDS"; 381 case JUMP_OVER_BLOCKING_PERSON: return "JUMP_OVER_BLOCKING_PERSON"; 382 case REFUEL_VEHICLE: return "REFUEL_VEHICLE"; 383 case ROBOT_CAMERA_NOT_MOVING: return "ROBOT_CAMERA_NOT_MOVING"; 384 case CRIPPLE_OPEN_DOOR: return "CRIPPLE_OPEN_DOOR"; 385 case CRIPPLE_CLOSE_DOOR: return "CRIPPLE_CLOSE_DOOR"; 386 case CRIPPLE_END_OPEN_DOOR: return "CRIPPLE_END_OPEN_DOOR"; 387 case CRIPPLE_END_OPEN_LOCKED_DOOR: return "CRIPPLE_END_OPEN_LOCKED_DOOR"; 388 case LOCKPICK_CROUCHED: return "LOCKPICK_CROUCHED"; 389 default: return "???"; 390 } 391 } 392