1 #ifndef __RADAR_SCREEN_H 2 #define __RADAR_SCREEN_H 3 4 #include "Types.h" 5 #include "UILayout.h" 6 7 8 void LoadRadarScreenBitmap(const char* filename); 9 10 // RADAR WINDOW DEFINES 11 #define RADAR_WINDOW_X (g_ui.get_RADAR_WINDOW_X()) 12 #define RADAR_WINDOW_TM_Y (g_ui.get_RADAR_WINDOW_TM_Y()) 13 #define RADAR_WINDOW_WIDTH 88 14 #define RADAR_WINDOW_HEIGHT 44 15 16 void InitRadarScreen(void); 17 void RenderRadarScreen(void); 18 void MoveRadarScreen(void); 19 20 // toggle rendering flag of radar screen 21 void ToggleRadarScreenRender( void ); 22 23 // clear out the video object for the radar map 24 void ClearOutRadarMapImage( void ); 25 26 // do we render the radar screen?..or the squad list? 27 extern BOOLEAN fRenderRadarScreen; 28 29 #endif 30