1 #ifndef __RADAR_SCREEN_H
2 #define __RADAR_SCREEN_H
3 
4 #include "Types.h"
5 #include "UILayout.h"
6 
7 
8 void LoadRadarScreenBitmap(const char* filename);
9 
10 // RADAR WINDOW DEFINES
11 #define RADAR_WINDOW_X		(g_ui.get_RADAR_WINDOW_X())
12 #define RADAR_WINDOW_TM_Y	(g_ui.get_RADAR_WINDOW_TM_Y())
13 #define RADAR_WINDOW_WIDTH	88
14 #define RADAR_WINDOW_HEIGHT	44
15 
16 void InitRadarScreen(void);
17 void RenderRadarScreen(void);
18 void MoveRadarScreen(void);
19 
20 // toggle rendering flag of radar screen
21 void ToggleRadarScreenRender( void );
22 
23 // clear out the video object for the radar map
24 void ClearOutRadarMapImage( void );
25 
26 // do we render the radar screen?..or the squad list?
27 extern BOOLEAN   fRenderRadarScreen;
28 
29 #endif
30