1 //------------------------------------------------------------------------- 2 /* 3 Copyright (C) 1997, 2005 - 3D Realms Entertainment 4 5 This file is part of Shadow Warrior version 1.2 6 7 Shadow Warrior is free software; you can redistribute it and/or 8 modify it under the terms of the GNU General Public License 9 as published by the Free Software Foundation; either version 2 10 of the License, or (at your option) any later version. 11 12 This program is distributed in the hope that it will be useful, 13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 15 16 See the GNU General Public License for more details. 17 18 You should have received a copy of the GNU General Public License 19 along with this program; if not, write to the Free Software 20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 21 22 Original Source: 1997 - Frank Maddin and Jim Norwood 23 Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms 24 */ 25 //------------------------------------------------------------------------- 26 27 #ifdef DIGI_TABLE 28 #define DIGI_ENTRY(name, id, id_num, pri, pitch_lo, pitch_hi, voc_num, voc_dist, voc_flags) { name, NULL, 0, pitch_lo, pitch_hi, pri, voc_num, voc_dist, voc_flags, 0,0}, 29 #endif 30 31 #ifdef DIGI_ENUM 32 #define DIGI_ENTRY(name, id, id_num, pri, pitch_lo, pitch_hi, voc_num, voc_dist, voc_flags) id = id_num, 33 #endif 34 35 // !JIM! 09/20/95 36 // NOTE: HIGHER priority numbers have the highest precedence in the play list. 37 #define PRI_MAX 100 38 #define PRI_PLAYERDEATH 51 39 #define PRI_PLAYERVOICE 50 40 #define PRI_HI_PLAYERWEAP 49 41 #define PRI_LOW_PLAYERWEAP 48 42 #define PRI_PLAYERAMBIENT 40 43 #define PRI_NPCDEATH 49 44 #define PRI_NPCWEAP 47 45 #define PRI_NPCATTACK 42 46 #define PRI_NPCAMBIENT 39 47 #define PRI_ITEM 41 48 #define PRI_SWITCH PRI_MAX // To give a clue to player location 49 #define PRI_SECTOROBJ 30 50 #define PRI_ENVIRONMENT 20 51 #define PRI_AMBIENT 10 52 53 // Distance definitions for effective sound ranges 54 // Note: These are some useful constants, but you can type in whatever you want! 55 #define DIST_NORMAL 0 // Just play sound normaly 56 #define DIST_MAXNORMAL 16384 // This is max distance constant for normal sounds 57 // This is the limiting constant in Sound_Dist function. 58 #define DIST_WIDE 65536 // Half Level at full volume before sound begins to fade. 59 #define DIST_LEVELWIDE 131072 // Full Level 60 61 // VOC Flag definitions 62 #define VF_NORMAL 0 63 #define VF_LOOP 1 64 65 // WEAPONS //////////////////////////////////////////////////////////////////// 66 67 // NULL Entry used to detect a sound's presence in sprite attrib structs. 68 DIGI_ENTRY("NULL.VOC", DIGI_NULL, 0, 0, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 69 70 // SWORD 71 DIGI_ENTRY("SWRDSTR1.VOC", DIGI_SWORDSWOOSH, 1, PRI_HI_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 72 73 // SHURIKEN 74 DIGI_ENTRY("THROW.VOC", DIGI_STAR, 2, PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 75 DIGI_ENTRY("STRCLNK.VOC", DIGI_STARCLINK, 3, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 76 //DIGI_ENTRY("STRWIZ.VOC", DIGI_STARWIZ, 4, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 77 DIGI_ENTRY("NULL.VOC", DIGI_NULL_STARWIZ, 4, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 78 79 // UZI 80 DIGI_ENTRY("UZIFIRE1.VOC", DIGI_UZIFIRE, 5, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 81 DIGI_ENTRY("RICH1.VOC", DIGI_RICHOCHET1, 6, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 82 DIGI_ENTRY("RICH2.VOC", DIGI_RICHOCHET2, 7, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 83 DIGI_ENTRY("RMVCLIP.VOC", DIGI_REMOVECLIP, 8, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 84 DIGI_ENTRY("RPLCLIP.VOC", DIGI_REPLACECLIP, 9, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 85 // SPENT SHELL HITTING FLOOR 86 DIGI_ENTRY("SHELL.VOC", DIGI_SHELL, 10, PRI_NPCATTACK, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 87 88 // CROSSRIOT 89 DIGI_ENTRY("RIOTFIR1.VOC", DIGI_RIOTFIRE, 11, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 90 DIGI_ENTRY("SHOTGUN.VOC", DIGI_RIOTFIRE2, 12, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 91 DIGI_ENTRY("RIOTRLD.VOC", DIGI_RIOTRELOAD, 13, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 92 DIGI_ENTRY("EXPMED.VOC", DIGI_BOLTEXPLODE, 14, PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_MAXNORMAL, VF_NORMAL ) 93 DIGI_ENTRY("RIOTWIZ.VOC", DIGI_BOLTWIZ, 15, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 94 95 // 30MM GRENADE LAUNCHER 96 DIGI_ENTRY("40MMFIR2.VOC", DIGI_30MMFIRE, 16, PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 97 DIGI_ENTRY("RIOTRLD.VOC", DIGI_30MMRELOAD, 17, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 98 DIGI_ENTRY("40MMEXP2.VOC", DIGI_30MMEXPLODE, 18, PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_WIDE, VF_NORMAL ) 99 DIGI_ENTRY("RIOTWIZ.VOC", DIGI_30MMWIZ, 19, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 100 101 // GORO HEAD 102 DIGI_ENTRY("GHFIR1.VOC", DIGI_HEADFIRE, 20, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 103 DIGI_ENTRY("GHWIZ.VOC", DIGI_HEADSHOTWIZ, 21, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 104 DIGI_ENTRY("EXPSML.VOC", DIGI_HEADSHOTHIT, 22, PRI_LOW_PLAYERWEAP,-100, 100, 0, DIST_NORMAL, VF_NORMAL ) 105 106 // MINES 107 DIGI_ENTRY("THROW.VOC", DIGI_MINETHROW, 23, PRI_HI_PLAYERWEAP,-100, 100, 0, DIST_NORMAL, VF_NORMAL ) 108 DIGI_ENTRY("PHITGRND.VOC", DIGI_MINEBOUNCE, 24, PRI_LOW_PLAYERWEAP,-100, 100, 0, DIST_NORMAL, VF_NORMAL ) 109 DIGI_ENTRY("EXPLRG.VOC", DIGI_MINEBLOW, 25, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_WIDE, VF_NORMAL ) 110 DIGI_ENTRY("STSCAN2.VOC", DIGI_MINEBEEP, 26, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 111 112 // HEART ATTACK 113 DIGI_ENTRY("HBLOOP1.VOC", DIGI_HEARTBEAT, 27, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 114 //#ifndef SW_SHAREWARE 115 DIGI_ENTRY("HSQUEEZ1.VOC", DIGI_HEARTFIRE, 28, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 116 //#else 117 //DIGI_ENTRY("NULL.VOC", DIGI_HEARTFIRE, 28, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 118 //#endif 119 DIGI_ENTRY("HRTWIZ.VOC", DIGI_HEARTWIZ, 29, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 120 121 // MISSILE BATTERY 122 DIGI_ENTRY("RIOTFIR1.VOC", DIGI_MISSLFIRE, 30, PRI_HI_PLAYERWEAP, -75, 75, 0, DIST_NORMAL, VF_NORMAL ) 123 DIGI_ENTRY("EXPMED.VOC", DIGI_MISSLEXP, 31, PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_WIDE, VF_NORMAL ) 124 125 // RING OF FIRE SPELL 126 //#ifndef SW_SHAREWARE 127 DIGI_ENTRY("RFWIZ.VOC", DIGI_RFWIZ, 32, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 128 //#else 129 //DIGI_ENTRY("NULL.VOC", DIGI_NULL_RFWIZ, 32, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 130 //#endif 131 132 // NAPALM SPELL 133 DIGI_ENTRY("NAPFIRE.VOC", DIGI_NAPFIRE, 33, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 134 DIGI_ENTRY("NAPTWIZ.VOC", DIGI_NAPWIZ, 34, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 135 DIGI_ENTRY("NAPPUFF.VOC", DIGI_NAPPUFF, 35, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 136 137 // MAGIC MIRV SPELL 138 DIGI_ENTRY("MMFIRE.VOC", DIGI_MIRVFIRE, 36, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 139 DIGI_ENTRY("MMWIZ.VOC", DIGI_MIRVWIZ, 37, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 140 141 // SPIRAL SPELL 142 DIGI_ENTRY("SPRLFIRE.VOC", DIGI_SPIRALFIRE, 38, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 143 DIGI_ENTRY("SPRLWIZ.VOC", DIGI_SPIRALWIZ, 39, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 144 145 // MAGIC SOUNDS, GENERIC 146 // (USED FOR MAGIC CARPET RIDES,ETC.) 147 DIGI_ENTRY("MAGIC1.VOC", DIGI_MAGIC1, 40, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 148 DIGI_ENTRY("MAGIC2.VOC", DIGI_MAGIC2, 41, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 149 DIGI_ENTRY("MAGIC3.VOC", DIGI_MAGIC3, 42, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 150 DIGI_ENTRY("MAGIC4.VOC", DIGI_MAGIC4, 43, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 151 DIGI_ENTRY("MAGIC5.VOC", DIGI_MAGIC5, 44, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 152 DIGI_ENTRY("MAGIC6.VOC", DIGI_MAGIC6, 45, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 153 DIGI_ENTRY("MAGIC7.VOC", DIGI_MAGIC7, 46, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 154 155 // SHADOW WARRIOR SPELL 156 //#ifndef SW_SHAREWARE 157 DIGI_ENTRY("SWSPELL.VOC", DIGI_SWCLOAKUNCLOAK, 47, PRI_LOW_PLAYERWEAP,-100, 100, 0, DIST_NORMAL, VF_NORMAL ) 158 //#else 159 //DIGI_ENTRY("NULL.VOC", DIGI_NULL_SWCLOAK, 47, PRI_LOW_PLAYERWEAP,-100, 100, 0, DIST_NORMAL, VF_NORMAL ) 160 //#endif 161 162 // PLAYER DEAD HEAD 163 DIGI_ENTRY("DHVOMIT.VOC", DIGI_DHVOMIT, 48, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 164 DIGI_ENTRY("DHCLUNK.VOC", DIGI_DHCLUNK, 49, PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 165 //DIGI_ENTRY("DHSQSH.VOC", DIGI_DHSQUISH, 50, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 166 DIGI_ENTRY("NULL.VOC", DIGI_NULL_DHSQUISH, 50, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 167 168 // WEAPON RELATED 169 DIGI_ENTRY("LAVAHIT.VOC", DIGI_PROJECTILELAVAHIT,51, PRI_PLAYERAMBIENT,-100, 100, 0, DIST_NORMAL, VF_NORMAL ) 170 DIGI_ENTRY("STSPL01.VOC", DIGI_PROJECTILEWATERHIT,52, PRI_PLAYERAMBIENT,-100, 100, 0, DIST_NORMAL, VF_NORMAL ) 171 172 // ITEMS 173 DIGI_ENTRY("KEY.VOC", DIGI_KEY, 53, PRI_ITEM, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 174 DIGI_ENTRY("ITEM5A.VOC", DIGI_ITEM, 54, PRI_ITEM, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 175 DIGI_ENTRY("ITEMBIG2.VOC", DIGI_BIGITEM, 55, PRI_ITEM, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 176 177 // DEATH/HURT 178 DIGI_ENTRY("BODY9.VOC", DIGI_BODYFALL1, 56, PRI_PLAYERDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 179 DIGI_ENTRY("PHITGRND.VOC", DIGI_HITGROUND, 57, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 180 DIGI_ENTRY("BODY2.VOC", DIGI_BODYSQUISH1, 58, PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 181 DIGI_ENTRY("BURN1.VOC", DIGI_BODYBURN, 59, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 182 DIGI_ENTRY("BURNSCRM.VOC", DIGI_BODYBURNSCREAM, 60, PRI_PLAYERDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 183 DIGI_ENTRY("BODY3.VOC", DIGI_BODYCRUSHED1, 61, PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 184 DIGI_ENTRY("BODY4.VOC", DIGI_BODYHACKED1, 62, PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 185 DIGI_ENTRY("BURN2.VOC", DIGI_BODYSINGED, 63, PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 186 DIGI_ENTRY("DROWN1.VOC", DIGI_DROWN, 64, PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 187 DIGI_ENTRY("SCREAM1.VOC", DIGI_SCREAM1, 65, PRI_PLAYERDEATH, -200, 400, 0, DIST_NORMAL, VF_NORMAL ) 188 DIGI_ENTRY("SCREAM2.VOC", DIGI_SCREAM2, 66, PRI_PLAYERDEATH, -200, 400, 0, DIST_NORMAL, VF_NORMAL ) 189 DIGI_ENTRY("SCREAM3.VOC", DIGI_SCREAM3, 67, PRI_PLAYERDEATH, -200, 400, 0, DIST_NORMAL, VF_NORMAL ) 190 DIGI_ENTRY("HIT1.VOC", DIGI_HIT1, 68, PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 191 DIGI_ENTRY("ELECTRC1.VOC", DIGI_ELECTRICUTE1, 69, PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 192 DIGI_ENTRY("SWDIE02.VOC", DIGI_REMOVEME, 70, PRI_PLAYERDEATH, -200, 500, 0, DIST_NORMAL, VF_NORMAL ) 193 DIGI_ENTRY("IMPALE1.VOC", DIGI_IMPALED, 71, PRI_PLAYERDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 194 DIGI_ENTRY("OOF1.VOC", DIGI_OOF1, 72, PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 195 196 // ACTOR SOUNDS THAT USER 197 // PLAYER SOUNDS AT A LOWER PRIORITY 198 DIGI_ENTRY("BODY1.VOC", DIGI_ACTORBODYFALL1, 73, PRI_NPCWEAP, 0, 0, DIGI_BODYFALL1, DIST_NORMAL, VF_NORMAL ) 199 DIGI_ENTRY("HITGRND.VOC", DIGI_ACTORHITGROUND, 74, PRI_NPCWEAP, 0, 0, DIGI_HITGROUND, DIST_NORMAL, VF_NORMAL ) 200 201 // NPC'S ////////////////////////////////////////////////////////////////////// 202 203 // COOLIE 204 DIGI_ENTRY("COLEXP.VOC", DIGI_COOLIEEXPLODE, 75, PRI_NPCDEATH, -100, 100, 0, DIST_MAXNORMAL, VF_NORMAL ) 205 DIGI_ENTRY("COLSCRM.VOC", DIGI_COOLIESCREAM, 76, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 206 DIGI_ENTRY("COLALRT.VOC", DIGI_COOLIEALERT, 77, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 207 DIGI_ENTRY("COLAMB.VOC", DIGI_COOLIEAMBIENT, 78, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 208 DIGI_ENTRY("COLPAIN.VOC", DIGI_COOLIEPAIN, 79, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 209 210 // COOLIE GHOST 211 DIGI_ENTRY("CGMAT.VOC", DIGI_CGMATERIALIZE, 80, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 212 DIGI_ENTRY("CGALRT.VOC", DIGI_CGALERT, 81, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 213 DIGI_ENTRY("CGWHACK.VOC", DIGI_CGTHIGHBONE, 82, PRI_NPCWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 214 DIGI_ENTRY("CGAMB.VOC", DIGI_CGAMBIENT, 83, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 215 DIGI_ENTRY("CGPAIN.VOC", DIGI_CGPAIN, 84, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 216 DIGI_ENTRY("CGSHOOT.VOC", DIGI_CGMAGIC, 85, PRI_NPCWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 217 DIGI_ENTRY("CGHIT.VOC", DIGI_CGMAGICHIT, 86, PRI_NPCWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 218 DIGI_ENTRY("CGSCRM.VOC", DIGI_CGSCREAM, 87, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 219 220 // NINJA 221 DIGI_ENTRY("NINAMB.VOC", DIGI_NINJAAMBIENT, 88, PRI_NPCAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 222 DIGI_ENTRY("NINSTAR.VOC", DIGI_NINJASTAR, 89, PRI_NPCWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 223 DIGI_ENTRY("NINPAIN.VOC", DIGI_NINJAPAIN, 90, PRI_NPCWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 224 DIGI_ENTRY("NINSCRM.VOC", DIGI_NINJASCREAM, 91, PRI_NPCDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 225 DIGI_ENTRY("NINALRT.VOC", DIGI_NINJAALERT, 92, PRI_NPCATTACK, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 226 DIGI_ENTRY("NINSHOOT.VOC", DIGI_NINJAUZIATTACK, 93, PRI_NPCWEAP, 0, 0, DIGI_UZIFIRE, DIST_NORMAL, VF_NORMAL ) 227 DIGI_ENTRY("RIOTFIR1.VOC", DIGI_NINJARIOTATTACK, 94, PRI_NPCWEAP, 0, 0, DIGI_RIOTFIRE, DIST_NORMAL, VF_NORMAL ) 228 229 // RIPPER 230 DIGI_ENTRY("RIPAMB.VOC", DIGI_RIPPERAMBIENT, 95, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 231 DIGI_ENTRY("RIPALRT.VOC", DIGI_RIPPERALERT, 96, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 232 DIGI_ENTRY("RIPATCK.VOC", DIGI_RIPPERATTACK, 97, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 233 DIGI_ENTRY("RIPPAIN.VOC", DIGI_RIPPERPAIN, 98, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 234 DIGI_ENTRY("RIPSCRM.VOC", DIGI_RIPPERSCREAM, 99, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 235 DIGI_ENTRY("RIPHRT.VOC", DIGI_RIPPERHEARTOUT, 100, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 236 237 // GUARDIAN 238 DIGI_ENTRY("GRDAMB.VOC", DIGI_GRDAMBIENT, 101, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 239 DIGI_ENTRY("GRDALRT.VOC", DIGI_GRDALERT, 102, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 240 DIGI_ENTRY("GRDPAIN.VOC", DIGI_GRDPAIN, 103, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 241 DIGI_ENTRY("GRDSCRM.VOC", DIGI_GRDSCREAM, 104, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 242 DIGI_ENTRY("GRDFIR.VOC", DIGI_GRDFIREBALL, 105, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 243 DIGI_ENTRY("GRDAXE.VOC", DIGI_GRDSWINGAXE, 106, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 244 DIGI_ENTRY("GRDAXHT.VOC", DIGI_GRDAXEHIT, 107, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 245 246 // SKELETOR PRIEST 247 DIGI_ENTRY("SPAMB.VOC", DIGI_SPAMBIENT, 108, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 248 DIGI_ENTRY("SPALRT.VOC", DIGI_SPALERT, 109, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 249 DIGI_ENTRY("SPPAIN.VOC", DIGI_SPPAIN, 110, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 250 DIGI_ENTRY("SPSCRM.VOC", DIGI_SPSCREAM, 111, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 251 DIGI_ENTRY("SPBLADE.VOC", DIGI_SPBLADE, 112, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 252 DIGI_ENTRY("SPELEC.VOC", DIGI_SPELEC, 113, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 253 DIGI_ENTRY("SPTLPRT.VOC", DIGI_SPTELEPORT, 114, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 254 255 // ACCURSED HEAD 256 DIGI_ENTRY("AHAMB.VOC", DIGI_AHAMBIENT, 115, PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 257 DIGI_ENTRY("AHSCRM.VOC", DIGI_AHSCREAM, 116, PRI_NPCDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 258 DIGI_ENTRY("AHEXP.VOC", DIGI_AHEXPLODE, 117, PRI_NPCDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 259 DIGI_ENTRY("AHSHWSH.VOC", DIGI_AHSWOOSH, 118, PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 260 261 // HORNET 262 DIGI_ENTRY("HBUZZ.VOC", DIGI_HORNETBUZZ, 119, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 263 DIGI_ENTRY("HSTING.VOC", DIGI_HORNETSTING, 120, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 264 DIGI_ENTRY("HPAIN.VOC", DIGI_HORNETPAIN, 121, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 265 DIGI_ENTRY("HDEATH.VOC", DIGI_HORNETDEATH, 122, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 266 267 // SERPENT GOD BOSS 268 DIGI_ENTRY("SGAMB.VOC", DIGI_SERPAMBIENT, 123, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 269 DIGI_ENTRY("SGALRT.VOC", DIGI_SERPALERT, 124, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 270 DIGI_ENTRY("SGPAIN.VOC", DIGI_SERPPAIN, 125, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 271 DIGI_ENTRY("SGSCRM.VOC", DIGI_SERPSCREAM, 126, PRI_MAX, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 272 DIGI_ENTRY("SGDETH.VOC", DIGI_SERPDEATHEXPLODE,127, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 273 DIGI_ENTRY("SGSWORD.VOC", DIGI_SERPSWORDATTACK, 128, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 274 DIGI_ENTRY("SGMAGIC.VOC", DIGI_SERPMAGICLAUNCH, 129, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 275 DIGI_ENTRY("SGHEADS.VOC", DIGI_SERPSUMMONHEADS, 130, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 276 DIGI_ENTRY("SGTAUNT.VOC", DIGI_SERPTAUNTYOU, 131, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 277 278 // LAVA BOSS 279 DIGI_ENTRY("LVAMB.VOC", DIGI_LAVABOSSAMBIENT, 132, PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 280 DIGI_ENTRY("LVSWIM.VOC", DIGI_LAVABOSSSWIM, 133, PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 281 DIGI_ENTRY("LVRISE.VOC", DIGI_LAVABOSSRISE, 134, PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 282 DIGI_ENTRY("LVALRT.VOC", DIGI_LAVABOSSALERT, 135, PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 283 DIGI_ENTRY("LVFLAME.VOC", DIGI_LAVABOSSFLAME, 136, PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 284 DIGI_ENTRY("LVMETEOR.VOC", DIGI_LAVABOSSMETEOR, 137, PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 285 DIGI_ENTRY("LVMETEXP.VOC", DIGI_LAVABOSSMETEXP, 138, PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 286 DIGI_ENTRY("LVPAIN.VOC", DIGI_LAVABOSSPAIN, 139, PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 287 DIGI_ENTRY("LVSIZZLE.VOC", DIGI_LAVABOSSSIZZLE, 140, PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 288 DIGI_ENTRY("LVEXPL.VOC", DIGI_LAVABOSSEXPLODE, 141, PRI_NPCDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 289 290 // LEVEL AND SECTOR OBJECT SOUNDS /////////// 291 292 // MOTOR BOAT 293 DIGI_ENTRY("BTSTRT.VOC", DIGI_BOATSTART, 142, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 294 DIGI_ENTRY("BTRUN01.VOC", DIGI_BOATRUN, 143, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 295 DIGI_ENTRY("BTSTOP.VOC", DIGI_BOATSTOP, 144, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 296 DIGI_ENTRY("BTFIRE.VOC", DIGI_BOATFIRE, 145, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 297 298 // ARMY TANK 299 DIGI_ENTRY("TNKSTRT.VOC", DIGI_TANKSTART, 146, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 300 DIGI_ENTRY("TNKRUN.VOC", DIGI_TANKRUN, 147, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 301 DIGI_ENTRY("TNKSTOP.VOC", DIGI_TANKSTOP, 148, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 302 DIGI_ENTRY("TNKIDLE.VOC", DIGI_TANKIDLE, 149, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 303 DIGI_ENTRY("TNKFIRE.VOC", DIGI_TANKFIRE, 150, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 304 305 // ARMY TRUCK 306 DIGI_ENTRY("TRUKRUN.VOC", DIGI_TRUKRUN, 151, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 307 DIGI_ENTRY("TRUKIDLE.VOC", DIGI_TRUKIDLE, 152, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 308 309 // SUBMARINE 310 DIGI_ENTRY("SUBRUN.VOC", DIGI_SUBRUN, 153, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 311 DIGI_ENTRY("SUBIDLE.VOC", DIGI_SUBIDLE, 154, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 312 DIGI_ENTRY("SUBDOOR.VOC", DIGI_SUBDOOR, 155, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 313 314 // WWII JAP BOMBER PLANE 315 DIGI_ENTRY("BMBFLY.VOC", DIGI_BOMBRFLYING, 156, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 316 DIGI_ENTRY("BMBDROP.VOC", DIGI_BOMBRDROPBOMB, 157, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 317 318 // BUBBLES 319 DIGI_ENTRY("BUBBLE.VOC", DIGI_BUBBLES, 158, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 320 321 // CHAIN MOVING 322 // SOUND NOT AVAILABLE -- DELTED 323 DIGI_ENTRY("CHAIN.VOC", DIGI_CHAIN, 159, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 324 325 // CHAIN DOOR 326 DIGI_ENTRY("CHNDOOR.VOC", DIGI_CHAINDOOR, 160, PRI_ENVIRONMENT, 0, 0, 0, 8000, VF_NORMAL ) 327 328 // CRICKETS 329 DIGI_ENTRY("CRCKT2.VOC", DIGI_CRICKETS, 161, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 330 331 // WOOD DOOR OPEN/CLOSE 332 DIGI_ENTRY("DRWOODO.VOC", DIGI_WOODDOOROPEN, 162, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 333 DIGI_ENTRY("DRWOODC.VOC", DIGI_WOODDOORCLOSE, 163, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 334 335 // METAL DOOR OPEN/CLOSE 336 DIGI_ENTRY("DRMETO.VOC", DIGI_METALDOOROPEN, 164, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 337 DIGI_ENTRY("DRMETC.VOC", DIGI_METALDOORCLOSE, 165, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 338 339 // SLIDING DOOR OPEN/CLOSE 340 DIGI_ENTRY("DRSLDO.VOC", DIGI_SLIDEDOOROPEN, 166, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 341 DIGI_ENTRY("DRSLDC.VOC", DIGI_SLIDEDOORCLOSE, 167, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 342 343 // STONE SLIDING DOOR OPEN/CLOSE 344 DIGI_ENTRY("DRSTNO.VOC", DIGI_STONEDOOROPEN, 168, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 345 DIGI_ENTRY("DRSTNC.VOC", DIGI_STONEDOORCLOSE, 169, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 346 347 // SQUEAKY DOOR OPEN/CLOSE 348 DIGI_ENTRY("DRSQKO.VOC", DIGI_SQUEAKYDOOROPEN, 170, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 349 DIGI_ENTRY("DRSQKC.VOC", DIGI_SQUEAKYDOORCLOSE,171, PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL ) 350 351 // GIANT DRILL MACHINE 352 DIGI_ENTRY("DRILL.VOC", DIGI_DRILL, 172, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 353 354 // AMBIENT WATER DRIPPING IN CAVE 355 DIGI_ENTRY("CAVE1.VOC", DIGI_CAVEDRIP1, 173, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 356 DIGI_ENTRY("CAVE2.VOC", DIGI_CAVEDRIP2, 174, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 357 358 DIGI_ENTRY("DRIP.VOC", DIGI_DRIP, 175, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 359 360 // WATER FALL 361 DIGI_ENTRY("WTRFAL1.VOC", DIGI_WATERFALL1, 176, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 362 // THERE IS NO WTRFAL2 -- DELETED!!! 363 DIGI_ENTRY("WTRFAL2.VOC", DIGI_WATERFALL2, 177, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 364 365 // WATER FLOWING 366 DIGI_ENTRY("WTRFLW1.VOC", DIGI_WATERFLOW1, 178, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 367 // THERE IS NO WTRFLW2 -- DELETED!!! 368 DIGI_ENTRY("WTRFLW2.VOC", DIGI_WATERFLOW2, 179, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 369 370 // ELEVATOR START/STOP 371 DIGI_ENTRY("ELEV1.VOC", DIGI_ELEVATOR, 180, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 372 373 // SMALL EXP 374 DIGI_ENTRY("EXPSML.VOC", DIGI_SMALLEXP, 181, PRI_ENVIRONMENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 375 376 // MEDIUM EXP 377 DIGI_ENTRY("EXPMED.VOC", DIGI_MEDIUMEXP, 182, PRI_ENVIRONMENT, -200, 200, 0, DIST_WIDE, VF_NORMAL ) 378 379 // LARGE EXP 380 DIGI_ENTRY("EXPLRG.VOC", DIGI_LARGEEXP, 183, PRI_ENVIRONMENT, -200, 200, 0, DIST_WIDE, VF_NORMAL ) 381 382 // HUGE EXP 383 //DIGI_ENTRY("BIGEXP.VOC", DIGI_HUGEEXP, 184, PRI_ENVIRONMENT, -200, 200, 0, DIST_WIDE, VF_NORMAL ) 384 DIGI_ENTRY("NULL.VOC", DIGI_NULL_HUGEEXP, 184, PRI_ENVIRONMENT, -200, 200, 0, DIST_WIDE, VF_NORMAL ) 385 386 // CRACKLING FIRE FOR CONTINUOUS BURN 387 DIGI_ENTRY("FIRE1.VOC", DIGI_FIRE1, 185, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 388 389 // POWERFULL HIGH HEAT CONTINUOUS BURN 390 DIGI_ENTRY("FIRE2.VOC", DIGI_FIRE2, 186, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 391 392 // SHOOTING FIREBALL FOR FIREBALL TRAP 393 DIGI_ENTRY("FBALL1.VOC", DIGI_FIREBALL1, 187, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 394 395 // SHOOTING FIREBALL FOR FIREBALL TRAP 396 DIGI_ENTRY("FIREBALL1.VOC", DIGI_FIREBALL2, 188, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 397 398 // SECTOR GEAR COG TURNING 399 DIGI_ENTRY("GEAR1.VOC", DIGI_GEAR1, 189, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 400 401 // AMBIENT GONG FOR USE IN TEMPLE/PALACE LEVELS 402 DIGI_ENTRY("GONG.VOC", DIGI_GONG, 190, PRI_HI_PLAYERWEAP,-100, 100, 0, 32336, VF_NORMAL ) 403 404 // AMBIENT LAVA FLOW 405 DIGI_ENTRY("LAVAFLW1.VOC", DIGI_LAVAFLOW1, 191, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 406 407 // GENERIC SECTOR OBJECT MACHINE RUNNING 408 DIGI_ENTRY("MACHN1.VOC", DIGI_MACHINE1, 192, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 409 410 // AMBIENT MUD BUBBLES 411 DIGI_ENTRY("MUD1.VOC", DIGI_MUBBUBBLES1, 193, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 412 413 // AMBIENT EARTH QUAKE 414 DIGI_ENTRY("QUAKE1.VOC", DIGI_EARTHQUAKE, 194, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 415 416 // YUCKY SEWER FLOW 417 DIGI_ENTRY("SEWER1.VOC", DIGI_SEWERFLOW1, 195, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 418 419 // WATER SPLASHING 420 //(USE FOR PLAYER/NPC'S JUMPING AROUND IN WATER) 421 DIGI_ENTRY("SPLASH1.VOC", DIGI_SPLASH1, 196, PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 422 423 // STEAM FLOW 424 DIGI_ENTRY("STEAM1.VOC", DIGI_STEAM1, 197, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 425 426 // VOLCANIC STEAM VENT 427 DIGI_ENTRY("VOLSTM1.VOC", DIGI_VOLCANOSTEAM1, 198, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 428 429 // STOMPER THUD SECTOR OBJECT 430 DIGI_ENTRY("STMPR.VOC", DIGI_STOMPER, 199, PRI_SECTOROBJ, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 431 432 // SCARY AMBIENT SWAMP SOUNDS 433 DIGI_ENTRY("SWAMP1.VOC", DIGI_SWAMP, 200, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 434 435 // FLIP SWITCH 436 DIGI_ENTRY("SWITCH1.VOC", DIGI_REGULARSWITCH, 201, PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 437 438 // FLIP LARGE SWITCH 439 DIGI_ENTRY("SWITCH2.VOC", DIGI_BIGSWITCH, 202, PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 440 441 // STONE SWITCH 442 DIGI_ENTRY("SWITCH3.VOC", DIGI_STONESWITCH, 203, PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 443 444 // BREAKABLE GLASS SWITCH 445 DIGI_ENTRY("SWITCH4.VOC", DIGI_GLASSSWITCH, 204, PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 446 447 // HUGE ECHOING SWITCH 448 DIGI_ENTRY("SWITCH5.VOC", DIGI_HUGESWITCH, 205, PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 449 450 // AMBIENT ROLLING THUNDER 451 DIGI_ENTRY("THUNDR.VOC", DIGI_THUNDER, 206, PRI_AMBIENT, -200, 200, 0, DIST_LEVELWIDE, VF_NORMAL ) 452 453 // TELEPORTER 454 DIGI_ENTRY("TELPORT.VOC", DIGI_TELEPORT, 207, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 455 456 // UNDERWATER AMBIENCE 457 DIGI_ENTRY("UNDRWTR.VOC", DIGI_UNDERWATER, 208, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 458 459 // UNLOCK BIG LOCKED DOOR 460 DIGI_ENTRY("UNLOCK.VOC", DIGI_UNLOCK, 209, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 461 462 // SQUEAKY VALVE TURNING 463 DIGI_ENTRY("VALVE.VOC", DIGI_SQUEAKYVALVE, 210, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 464 465 // SPOOKY ETHERAL VOID AMBIENCE 466 //(NETHERWORLDLY SOUNDS) 467 DIGI_ENTRY("VOID1.VOC", DIGI_VOID1, 211, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 468 DIGI_ENTRY("VOID2.VOC", DIGI_VOID2, 212, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 469 DIGI_ENTRY("VOID3.VOC", DIGI_VOID3, 213, PRI_NPCWEAP, 0, 0, 0, -8000, VF_NORMAL ) 470 DIGI_ENTRY("VOID4.VOC", DIGI_VOID4, 214, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 471 DIGI_ENTRY("VOID5.VOC", DIGI_VOID5, 215, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 472 473 // VOLCANIC ERUPTION 474 DIGI_ENTRY("ERUPT.VOC", DIGI_ERUPTION, 216, PRI_AMBIENT, 0, 0, 0, DIST_MAXNORMAL, VF_LOOP ) 475 476 // VOLCANIC SIZZLING PROJECTILES FLYING THROUGH AIR 477 DIGI_ENTRY("VOLPRJCT.VOC", DIGI_VOLCANOPROJECTILE, 217, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 478 479 // LIGHT WIND AMBIENCE 480 DIGI_ENTRY("WIND1.VOC", DIGI_LIGHTWIND, 218, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 481 482 // STRONG BLOWING WIND AMBIENCE 483 DIGI_ENTRY("WIND2.VOC", DIGI_STRONGWIND, 219, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 484 485 // BREAKING WOOD AMBIENCE 486 DIGI_ENTRY("WOODBRK.VOC", DIGI_BREAKINGWOOD, 220, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 487 488 // BREAKING, TUMBLING STONES FALLING AMBIENCE 489 DIGI_ENTRY("STONEBRK.VOC", DIGI_BREAKSTONES, 221, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 490 491 // ENGINE ROOM SOUND 492 DIGI_ENTRY("ENGROOM1.VOC", DIGI_ENGROOM1, 222, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 493 DIGI_ENTRY("ENGROOM2.VOC", DIGI_ENGROOM2, 223, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 494 DIGI_ENTRY("ENGROOM3.VOC", DIGI_ENGROOM3, 224, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 495 DIGI_ENTRY("ENGROOM4.VOC", DIGI_ENGROOM4, 225, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 496 DIGI_ENTRY("ENGROOM5.VOC", DIGI_ENGROOM5, 226, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 497 498 // BREAKING GLASS, LARGE WINDOW PANE 499 DIGI_ENTRY("GLASS3.VOC", DIGI_BREAKGLASS, 227, PRI_NPCDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 500 501 // MUSICAL STINGER 502 DIGI_ENTRY("MUSSTING.VOC", DIGI_MUSSTING, 228, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 503 504 // HELICOPTER LIKE SOUND 505 DIGI_ENTRY("HELI.VOC", DIGI_HELI, 229, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 506 507 // HUGE ECHOING HEART LIKE AMBIENCE 508 DIGI_ENTRY("BIGHART.VOC", DIGI_BIGHART, 230, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 509 510 // EERIE ETHERAL TYPE WIND 511 DIGI_ENTRY("WIND4.VOC", DIGI_WIND4, 231, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 512 513 // SPOOKY SINE WAVE SOUND 514 DIGI_ENTRY("SPOOKY1.VOC", DIGI_SPOOKY1, 232, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 515 516 // SPOOKY SINE WAVE SOUND 517 DIGI_ENTRY("DRILL1.VOC", DIGI_DRILL1, 233, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 518 519 // JET ENGINE 520 DIGI_ENTRY("JET.VOC", DIGI_JET, 234, PRI_AMBIENT, 0, 0, 0, DIST_MAXNORMAL, VF_LOOP ) 521 522 // CERIMONIAL DRUM CHANT 523 DIGI_ENTRY("DRUMCHNT.VOC", DIGI_DRUMCHANT, 235, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 524 525 DIGI_ENTRY("FLY.VOC", DIGI_BUZZZ, 236, PRI_MAX, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 526 DIGI_ENTRY("UZICLK.VOC", DIGI_CHOP_CLICK, 237, PRI_MAX, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 527 528 // !IMPORTANT! Make sure all player voices stay together 529 DIGI_ENTRY("STICKY2R.VOC", DIGI_SWORD_UP, 238, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 530 DIGI_ENTRY("UZI1R.VOC", DIGI_UZI_UP, 239, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 531 DIGI_ENTRY("SHOTG1R.VOC", DIGI_SHOTGUN_UP, 240, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 532 DIGI_ENTRY("BOLT1R.VOC", DIGI_ROCKET_UP, 241, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 533 DIGI_ENTRY("BOLT1R.VOC", DIGI_GRENADE_UP, 242, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 534 DIGI_ENTRY("BOLT1R.VOC", DIGI_RAIL_UP, 243, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 535 DIGI_ENTRY("STICKY1R.VOC", DIGI_MINE_UP, 244, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 536 537 DIGI_ENTRY("", DIGI_FIRSTPLAYERVOICE,245, 0, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 538 DIGI_ENTRY("BADMAN04.VOC", DIGI_TAUNTAI1, 246, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 539 DIGI_ENTRY("COMEGET2.VOC", DIGI_TAUNTAI2, 247, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 540 DIGI_ENTRY("GHOP07.VOC", DIGI_TAUNTAI3, 248, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 541 DIGI_ENTRY("GOODDAY4.VOC", DIGI_TAUNTAI4, 249, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 542 DIGI_ENTRY("KILLU05.VOC", DIGI_TAUNTAI5, 250, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 543 DIGI_ENTRY("NATURAL4.VOC", DIGI_TAUNTAI6, 251, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 544 DIGI_ENTRY("NOHONOR6.VOC", DIGI_TAUNTAI7, 252, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 545 DIGI_ENTRY("SAYON09.VOC", DIGI_TAUNTAI8, 253, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 546 DIGI_ENTRY("TAKSAN1.VOC", DIGI_TAUNTAI9, 254, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 547 DIGI_ENTRY("SNATCH01.VOC", DIGI_TAUNTAI10, 255, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 548 549 DIGI_ENTRY("CHOTO7.VOC", DIGI_PLAYERPAIN1, 256, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 550 DIGI_ENTRY("SWPAIN05.VOC", DIGI_PLAYERPAIN2, 257, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 551 DIGI_ENTRY("SWPAIN03.VOC", DIGI_PLAYERPAIN3, 258, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 552 DIGI_ENTRY("SWPAIN07.VOC", DIGI_PLAYERPAIN4, 259, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 553 DIGI_ENTRY("SWPAIN22.VOC", DIGI_PLAYERPAIN5, 260, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 554 555 DIGI_ENTRY("SWYELL03.VOC", DIGI_PLAYERYELL1, 261, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 556 DIGI_ENTRY("SWYELL05.VOC", DIGI_PLAYERYELL2, 262, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 557 DIGI_ENTRY("SWYELL06.VOC", DIGI_PLAYERYELL3, 263, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 558 559 DIGI_ENTRY("GRUNT06.VOC", DIGI_SEARCHWALL, 264, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 560 561 DIGI_ENTRY("NOWAY1.VOC", DIGI_NOURINAL, 265, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 562 563 DIGI_ENTRY("SWDIE02.VOC", DIGI_FALLSCREAM, 266, PRI_PLAYERDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 564 DIGI_ENTRY("AHSO5.VOC", DIGI_GOTITEM1, 267, PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 565 DIGI_ENTRY("", DIGI_LASTPLAYERVOICE, 268, 0, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 566 567 //#ifndef SW_SHAREWARE 568 // was RAILB10.VOC 569 DIGI_ENTRY("HSHOT1.VOC", DIGI_RAILFIRE, 269, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 570 //#else 571 //DIGI_ENTRY("NULL.VOC", DIGI_NULL_RAILFIRE, 269, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 572 //#endif 573 DIGI_ENTRY("RAIL2.VOC", DIGI_RAILREADY, 270, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 574 DIGI_ENTRY("RAILUP09.VOC", DIGI_RAILPWRUP, 271, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 575 576 DIGI_ENTRY("HBOMB2.VOC", DIGI_NUCLEAREXP, 272, PRI_MAX, 0, 0, 0, DIST_LEVELWIDE, VF_NORMAL ) 577 DIGI_ENTRY("STANDBY.VOC", DIGI_NUKESTDBY, 273, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 578 DIGI_ENTRY("CDOWN.VOC", DIGI_NUKECDOWN, 274, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 579 DIGI_ENTRY("SYSREAD.VOC", DIGI_NUKEREADY, 275, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 580 581 DIGI_ENTRY("HISS1.VOC", DIGI_CHEMGAS, 276, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 582 DIGI_ENTRY("CHBNCE1.VOC", DIGI_CHEMBOUNCE, 277, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 583 DIGI_ENTRY("THROW.VOC", DIGI_THROW, 278, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 584 DIGI_ENTRY("PULL.VOC", DIGI_PULL, 279, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 585 586 DIGI_ENTRY("STSCAN2.VOC", DIGI_MINEARM, 280, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 587 DIGI_ENTRY("HBDOWN1.VOC", DIGI_HEARTDOWN, 281, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 588 //DIGI_ENTRY("TOOLUSE1.VOC", DIGI_TOOLBOX, 282, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 589 DIGI_ENTRY("NULL.VOC", DIGI_NULL_TOOLBOX, 282, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 590 DIGI_ENTRY("GASPOP.VOC", DIGI_GASPOP, 283, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 591 DIGI_ENTRY("40MMBNCE.VOC", DIGI_40MMBNCE, 284, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 592 DIGI_ENTRY("BURGALRM.VOC", DIGI_BURGLARALARM, 285, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 593 DIGI_ENTRY("CARALRM2.VOC", DIGI_CARALARM, 286, PRI_LOW_PLAYERWEAP, 0, 0, 0, 25000, VF_NORMAL ) 594 DIGI_ENTRY("CAOFF1.VOC", DIGI_CARALARMOFF, 287, PRI_LOW_PLAYERWEAP, 0, 0, 0, 25000, VF_NORMAL ) 595 DIGI_ENTRY("TACK1.VOC", DIGI_CALTROPS, 288, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 596 DIGI_ENTRY("NVON3.VOC", DIGI_NIGHTON, 289, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 597 DIGI_ENTRY("NVOFF2.VOC", DIGI_NIGHTOFF, 290, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 598 DIGI_ENTRY("SGSH01.VOC", DIGI_SHOTSHELLSPENT, 291, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 599 DIGI_ENTRY("SKID3.VOC", DIGI_BUSSKID, 292, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 600 DIGI_ENTRY("CRASH4.VOC", DIGI_BUSCRASH, 293, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 601 DIGI_ENTRY("BUS1.VOC", DIGI_BUSENGINE, 294, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 602 DIGI_ENTRY("BIMP01.VOC", DIGI_ARMORHIT, 295, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 603 604 DIGI_ENTRY("ASIREN1.VOC", DIGI_ASIREN1, 296, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 605 DIGI_ENTRY("FIRETRK1.VOC", DIGI_FIRETRK1, 297, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 606 DIGI_ENTRY("TRAFFIC1.VOC", DIGI_TRAFFIC1, 298, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 607 DIGI_ENTRY("TRAFFIC2.VOC", DIGI_TRAFFIC2, 299, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 608 DIGI_ENTRY("TRAFFIC3.VOC", DIGI_TRAFFIC3, 300, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 609 DIGI_ENTRY("TRAFFIC4.VOC", DIGI_TRAFFIC4, 301, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 610 DIGI_ENTRY("TRAFFIC5.VOC", DIGI_TRAFFIC5, 302, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 611 DIGI_ENTRY("TRAFFIC6.VOC", DIGI_TRAFFIC6, 303, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 612 DIGI_ENTRY("HELI1.VOC", DIGI_HELI1, 304, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 613 DIGI_ENTRY("JET1.VOC", DIGI_JET1, 305, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 614 DIGI_ENTRY("MOTO1.VOC", DIGI_MOTO1, 306, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 615 DIGI_ENTRY("MOTO2.VOC", DIGI_MOTO2, 307, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 616 DIGI_ENTRY("NEON1.VOC", DIGI_NEON1, 308, PRI_AMBIENT, 0, 0, 0, -8000, VF_NORMAL ) 617 DIGI_ENTRY("SUBWAY1.VOC", DIGI_SUBWAY, 309, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 618 DIGI_ENTRY("TRAINS01.VOC", DIGI_TRAIN1, 310, PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 619 620 DIGI_ENTRY("COIN.VOC", DIGI_COINS, 311, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 621 DIGI_ENTRY("SWRDSMK1.VOC", DIGI_SWORDCLANK, 312, PRI_HI_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 622 // RIPPER2 623 DIGI_ENTRY("RIP2AMB.VOC", DIGI_RIPPER2AMBIENT, 313, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 624 DIGI_ENTRY("RIP2ALRT.VOC", DIGI_RIPPER2ALERT, 314, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 625 DIGI_ENTRY("RIP2ATCK.VOC", DIGI_RIPPER2ATTACK, 315, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 626 DIGI_ENTRY("RIP2PAIN.VOC", DIGI_RIPPER2PAIN, 316, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 627 DIGI_ENTRY("RIP2SCRM.VOC", DIGI_RIPPER2SCREAM, 317, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 628 DIGI_ENTRY("RIP2HRT.VOC", DIGI_RIPPER2HEARTOUT,318, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 629 630 DIGI_ENTRY("M60.VOC", DIGI_M60, 319, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 631 632 // SUMO 633 DIGI_ENTRY("SUMSCRM.VOC", DIGI_SUMOSCREAM, 320, PRI_MAX, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 634 DIGI_ENTRY("SUMALRT.VOC", DIGI_SUMOALERT, 321, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 635 DIGI_ENTRY("SUMAMB.VOC", DIGI_SUMOAMBIENT, 322, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 636 DIGI_ENTRY("SUMPAIN.VOC", DIGI_SUMOPAIN, 323, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 637 638 // UNLOCK RAM LOCKED DOOR 639 DIGI_ENTRY("RAMLOCK.VOC", DIGI_RAMUNLOCK, 324, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 640 // UNLOCK CARD LOCKED DOOR 641 DIGI_ENTRY("CARDLOCK.VOC", DIGI_CARDUNLOCK, 325, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 642 643 // More player voices 644 DIGI_ENTRY("ACS10.VOC", DIGI_ANCIENTSECRET, 326, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 645 DIGI_ENTRY("AMDRIV01.VOC", DIGI_AMERICANDRIVER, 327, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 646 DIGI_ENTRY("BABOON03.VOC", DIGI_DRIVELIKEBABOON, 328, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 647 DIGI_ENTRY("BBURN04.VOC", DIGI_BURNBABY, 329, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 648 DIGI_ENTRY("BIGWPN01.VOC", DIGI_LIKEBIGWEAPONS, 330, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 649 DIGI_ENTRY("CBUNG01.VOC", DIGI_COWABUNGA, 331, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 650 DIGI_ENTRY("CHARAD09.VOC", DIGI_NOCHARADE, 332, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 651 DIGI_ENTRY("DTIME.VOC", DIGI_TIMETODIE, 333, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 652 DIGI_ENTRY("EAT02.VOC", DIGI_EATTHIS, 334, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 653 DIGI_ENTRY("FCRACK01.VOC", DIGI_FIRECRACKERUPASS,335, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 654 DIGI_ENTRY("HCOW03.VOC", DIGI_HOLYCOW, 336, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 655 DIGI_ENTRY("HCOW06.VOC", DIGI_HOLYPEICESOFCOW, 337, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 656 DIGI_ENTRY("HSHIT03.VOC", DIGI_HOLYSHIT, 338, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 657 DIGI_ENTRY("HSHIT04.VOC", DIGI_HOLYPEICESOFSHIT,339, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 658 DIGI_ENTRY("IHOPE01.VOC", DIGI_PAYINGATTENTION, 340, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 659 DIGI_ENTRY("ILIKE01.VOC", DIGI_EVERYBODYDEAD, 341, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 660 DIGI_ENTRY("KUNGFU06.VOC", DIGI_KUNGFU, 342, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 661 DIGI_ENTRY("LMOVE01.VOC", DIGI_HOWYOULIKEMOVE, 343, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 662 DIGI_ENTRY("LWANG05.VOC", DIGI_NOMESSWITHWANG, 344, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 663 DIGI_ENTRY("RAW01.VOC", DIGI_RAWREVENGE, 345, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 664 DIGI_ENTRY("STUPID01.VOC", DIGI_YOULOOKSTUPID, 346, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 665 DIGI_ENTRY("TDICK02.VOC", DIGI_TINYDICK, 347, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 666 DIGI_ENTRY("TOURN01.VOC", DIGI_NOTOURNAMENT, 348, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 667 DIGI_ENTRY("WWANG11.VOC", DIGI_WHOWANTSWANG, 349, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 668 DIGI_ENTRY("YAK02.VOC", DIGI_MOVELIKEYAK, 350, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 669 DIGI_ENTRY("REFLEX08.VOC", DIGI_ALLINREFLEXES, 351, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 670 DIGI_ENTRY("EVADE01.VOC", DIGI_EVADEFOREVER, 352, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 671 DIGI_ENTRY("MFLY03.VOC", DIGI_MRFLY, 353, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 672 DIGI_ENTRY("SHISEI03.VOC", DIGI_SHISEISI, 354, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 673 DIGI_ENTRY("FWORKS01.VOC", DIGI_LIKEFIREWORKS, 355, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 674 DIGI_ENTRY("HIRO03.VOC", DIGI_LIKEHIROSHIMA, 356, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 675 DIGI_ENTRY("NAGA06.VOC", DIGI_LIKENAGASAKI, 357, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 676 DIGI_ENTRY("PEARL03.VOC", DIGI_LIKEPEARL, 358, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 677 DIGI_ENTRY("IAM01.VOC", DIGI_IAMSHADOW, 359, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 678 DIGI_ENTRY("LIKNUK01.VOC", DIGI_ILIKENUKES, 360, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 679 DIGI_ENTRY("LIKSRD01.VOC", DIGI_ILIKESWORD, 361, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 680 DIGI_ENTRY("LIKSHK02.VOC", DIGI_ILIKESHURIKEN, 362, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 681 DIGI_ENTRY("LUCK06.VOC", DIGI_BADLUCK, 363, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 682 DIGI_ENTRY("MCHAN01.VOC", DIGI_NOMOVIEMRCHAN, 364, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 683 DIGI_ENTRY("RCHAN13.VOC", DIGI_REALLIFEMRCHAN, 365, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 684 DIGI_ENTRY("MUSIC03.VOC", DIGI_NOLIKEMUSIC, 366, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 685 DIGI_ENTRY("NODIFF07.VOC", DIGI_NODIFFERENCE, 367, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 686 DIGI_ENTRY("NOFEAR01.VOC", DIGI_NOFEAR, 368, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 687 DIGI_ENTRY("NOPAIN.VOC", DIGI_NOPAIN, 369, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 688 DIGI_ENTRY("REPMAN15.VOC", DIGI_NOREPAIRMAN, 370, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 689 DIGI_ENTRY("SOB15.VOC", DIGI_SONOFABITCH, 371, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 690 DIGI_ENTRY("WEAK03.VOC", DIGI_PAINFORWEAK, 372, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 691 DIGI_ENTRY("SPEED04.VOC", DIGI_GOSPEEDY, 373, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 692 DIGI_ENTRY("STIFF01.VOC", DIGI_GETTINGSTIFF, 374, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 693 DIGI_ENTRY("TOMB05.VOC", DIGI_TOMBRAIDER, 375, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 694 DIGI_ENTRY("TSTICK01.VOC", DIGI_STICKYGOTU1, 376, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 695 DIGI_ENTRY("TSTICK05.VOC", DIGI_STICKYGOTU2, 377, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 696 DIGI_ENTRY("TSTICK07.VOC", DIGI_STICKYGOTU3, 378, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 697 DIGI_ENTRY("TSTICK10.VOC", DIGI_STICKYGOTU4, 379, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 698 DIGI_ENTRY("TSWORD05.VOC", DIGI_SWORDGOTU1, 380, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 699 DIGI_ENTRY("TSWORD08.VOC", DIGI_SWORDGOTU2, 381, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 700 DIGI_ENTRY("TSWORD01.VOC", DIGI_SWORDGOTU3, 382, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 701 DIGI_ENTRY("SWYELL22.VOC", DIGI_HURTBAD1, 383, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 702 DIGI_ENTRY("SWYELL14.VOC", DIGI_HURTBAD2, 384, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 703 DIGI_ENTRY("SWYELL23.VOC", DIGI_HURTBAD3, 385, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 704 DIGI_ENTRY("SWYELL16.VOC", DIGI_HURTBAD4, 386, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 705 DIGI_ENTRY("SWYELL13.VOC", DIGI_HURTBAD5, 387, PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 706 707 // TOILETGIRL 708 DIGI_ENTRY("TGSCRM.VOC", DIGI_TOILETGIRLSCREAM, 388, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 709 DIGI_ENTRY("TGALRT.VOC", DIGI_TOILETGIRLALERT, 389, PRI_NPCATTACK, -300, 300, 0, DIST_NORMAL, VF_NORMAL ) 710 DIGI_ENTRY("TGAMB.VOC", DIGI_TOILETGIRLAMBIENT,390, PRI_NPCAMBIENT, -300, 300, 0, DIST_NORMAL, VF_NORMAL ) 711 DIGI_ENTRY("TGPAIN.VOC", DIGI_TOILETGIRLPAIN, 391, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 712 DIGI_ENTRY("TGTNT1.VOC", DIGI_TOILETGIRLTAUNT1, 392, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 713 DIGI_ENTRY("TGTNT2.VOC", DIGI_TOILETGIRLTAUNT2, 393, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 714 // MORE SUMO 715 DIGI_ENTRY("SUMOFART.VOC", DIGI_SUMOFART, 394, PRI_PLAYERVOICE, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 716 717 DIGI_ENTRY("GIBS04.VOC", DIGI_GIBS1, 395, PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 718 DIGI_ENTRY("GIBS05.VOC", DIGI_GIBS2, 396, PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 719 720 DIGI_ENTRY("BIRDS01.VOC", DIGI_BIRDS1, 397, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 721 DIGI_ENTRY("BIRDS02.VOC", DIGI_BIRDS2, 398, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 722 DIGI_ENTRY("TOILET01.VOC", DIGI_TOILET, 399, PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 723 DIGI_ENTRY("FLIDLE.VOC", DIGI_FORKLIFTIDLE, 400, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 724 DIGI_ENTRY("FLRUN01.VOC", DIGI_FORKLIFTRUN, 401, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 725 DIGI_ENTRY("TOYCAR03.VOC", DIGI_TOYCAR, 402, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 726 DIGI_ENTRY("PRESS03.VOC", DIGI_UZIMATIC, 403, PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 727 DIGI_ENTRY("COMPON01.VOC", DIGI_COMPUTERPOWER, 404, PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 728 DIGI_ENTRY("TURBON01.VOC", DIGI_GENERATORON, 405, PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 729 DIGI_ENTRY("TURBRN01.VOC", DIGI_GENERATORRUN, 406, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 730 DIGI_ENTRY("BIGDRL03.VOC", DIGI_BIGDRILL, 407, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 731 DIGI_ENTRY("FLUOR01.VOC", DIGI_FLUORLIGHT, 408, PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 732 DIGI_ENTRY("AMOEBA03.VOC", DIGI_AMOEBA, 409, PRI_SECTOROBJ, -200, 200, 0, DIST_NORMAL, VF_LOOP ) 733 DIGI_ENTRY("BODY6.VOC", DIGI_BODYFALL2, 410, PRI_PLAYERDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 734 DIGI_ENTRY("GIBS01.VOC", DIGI_GIBS3, 411, PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 735 DIGI_ENTRY("CHOK01.VOC", DIGI_NINJACHOKE, 412, PRI_NPCDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 736 737 DIGI_ENTRY("TRAIN3.VOC", DIGI_TRAIN3, 413, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 738 DIGI_ENTRY("TRAINR02.VOC", DIGI_TRAINR02, 414, PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 739 DIGI_ENTRY("TRAIN8.VOC", DIGI_TRAIN8, 415, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 740 DIGI_ENTRY("TCLID01.VOC", DIGI_TRASHLID, 416, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 741 742 // player voices 743 DIGI_ENTRY("ACCU01.VOC", DIGI_GETMEDKIT, 417, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 744 DIGI_ENTRY("AHH03.VOC", DIGI_AHH, 418, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 745 746 // Pachinko 747 DIGI_ENTRY("PALARM1.VOC", DIGI_PALARM, 419, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 748 DIGI_ENTRY("PFLIP4.VOC", DIGI_PFLIP, 420, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 749 DIGI_ENTRY("PROLL1.VOC", DIGI_PROLL1, 421, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 750 DIGI_ENTRY("PROLL2.VOC", DIGI_PROLL2, 422, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 751 DIGI_ENTRY("PROLL3.VOC", DIGI_PROLL3, 423, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 752 753 // BUNNY 754 DIGI_ENTRY("RABATK1.VOC", DIGI_BUNNYATTACK, 424, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 755 DIGI_ENTRY("RABDIE1.VOC", DIGI_BUNNYDIE1, 425, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 756 DIGI_ENTRY("RABDIE2.VOC", DIGI_BUNNYDIE2, 426, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 757 DIGI_ENTRY("RABDIE3.VOC", DIGI_BUNNYDIE3, 427, PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 758 DIGI_ENTRY("RABAMB.VOC", DIGI_BUNNYAMBIENT, 428, PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 759 760 DIGI_ENTRY("STONE2.VOC", DIGI_STONESLIDE, 429, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 761 DIGI_ENTRY("NINCUT3.VOC", DIGI_NINJAINHALF, 430, PRI_NPCDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 762 DIGI_ENTRY("RIPCHST1.VOC", DIGI_RIPPER2CHEST, 431, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 763 764 DIGI_ENTRY("WHIPIN2.VOC", DIGI_WHIPME, 432, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 765 DIGI_ENTRY("ENDLEV3.VOC", DIGI_ENDLEV, 433, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 766 DIGI_ENTRY("MDALARM1.VOC", DIGI_MDALARM, 434, PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 767 768 DIGI_ENTRY("METALBRK.VOC", DIGI_BREAKMETAL, 435, PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 769 DIGI_ENTRY("DEBRIBRK.VOC", DIGI_BREAKDEBRIS, 436, PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 770 DIGI_ENTRY("MARBELS.VOC", DIGI_BREAKMARBELS, 437, PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 771 DIGI_ENTRY("BANZAI1.VOC", DIGI_BANZAI, 438, PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 772 DIGI_ENTRY("HAHA19.VOC", DIGI_HAHA1, 439, PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 773 DIGI_ENTRY("HAHA11.VOC", DIGI_HAHA2, 440, PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 774 DIGI_ENTRY("HAHA15.VOC", DIGI_HAHA3, 441, PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 775 DIGI_ENTRY("TELEPT02.VOC", DIGI_ITEM_SPAWN, 442, PRI_ITEM, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 776 777 // More Player Voices 778 DIGI_ENTRY("JG1075.VOC", DIGI_NOREPAIRMAN2, 443, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 779 DIGI_ENTRY("JG1082.VOC", DIGI_NOPOWER, 444, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 780 DIGI_ENTRY("JG1087.VOC", DIGI_DOUBLEUZI, 445, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 781 DIGI_ENTRY("JG1088.VOC", DIGI_NOTORDBUNNY, 446, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 782 DIGI_ENTRY("JG1103.VOC", DIGI_CANBEONLYONE, 447, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 783 DIGI_ENTRY("JG2000.VOC", DIGI_MIRROR1, 448, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 784 DIGI_ENTRY("JG2005.VOC", DIGI_MIRROR2, 449, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 785 DIGI_ENTRY("JG2020.VOC", DIGI_HITTINGWALLS, 450, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 786 DIGI_ENTRY("JG2032.VOC", DIGI_GOTRAILGUN, 451, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 787 DIGI_ENTRY("JG2053.VOC", DIGI_RABBITHUMP1, 452, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 788 DIGI_ENTRY("JG2054.VOC", DIGI_RABBITHUMP2, 453, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 789 DIGI_ENTRY("JG2045.VOC", DIGI_RABBITHUMP3, 454, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 790 DIGI_ENTRY("JG2087.VOC", DIGI_RABBITHUMP4, 455, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 791 DIGI_ENTRY("JG2074.VOC", DIGI_FAGRABBIT1, 456, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 792 DIGI_ENTRY("JG2075.VOC", DIGI_FAGRABBIT2, 457, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 793 DIGI_ENTRY("JG2078.VOC", DIGI_FAGRABBIT3, 458, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 794 DIGI_ENTRY("JG3005.VOC", DIGI_STINKLIKEBABBOON, 459, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 795 DIGI_ENTRY("JG3017.VOC", DIGI_WHATYOUEATBABY, 460, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 796 DIGI_ENTRY("JG3047.VOC", DIGI_WHATDIEDUPTHERE, 461, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 797 DIGI_ENTRY("JG3022.VOC", DIGI_YOUGOPOOPOO, 462, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 798 DIGI_ENTRY("JG6053.VOC", DIGI_PULLMYFINGER, 463, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 799 DIGI_ENTRY("JG3059.VOC", DIGI_SOAPYOUGOOD, 464, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 800 DIGI_ENTRY("JG4012.VOC", DIGI_WASHWANG, 465, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 801 DIGI_ENTRY("JG3070.VOC", DIGI_DROPSOAP, 466, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 802 DIGI_ENTRY("JG6051.VOC", DIGI_REALTITS, 467, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 803 DIGI_ENTRY("JG4002.VOC", DIGI_MSTRLEEP, 468, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 804 DIGI_ENTRY("JG4024.VOC", DIGI_SEEKLEEPADVICE, 469, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 805 DIGI_ENTRY("JG5042.VOC", DIGI_AVENGELEEPDEATH, 470, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 806 DIGI_ENTRY("JG5049A.VOC", DIGI_LEEPGHOST, 471, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 807 808 DIGI_ENTRY("WDOOR02.VOC", DIGI_DOOR1, 472, PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL ) 809 DIGI_ENTRY("MDOOR03.VOC", DIGI_DOOR2, 473, PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL ) 810 DIGI_ENTRY("603981_1.VOC", DIGI_DOOR3, 474, PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL ) 811 DIGI_ENTRY("FLAG03.VOC", DIGI_FLAGWAVE, 475, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 812 813 DIGI_ENTRY("JG7009.VOC", DIGI_SURFACE, 476, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 814 DIGI_ENTRY("JG7001.VOC", DIGI_GASHURT, 477, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 815 DIGI_ENTRY("JG2001.VOC", DIGI_BONUS_GRAB, 478, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 816 817 DIGI_ENTRY("ACHCRY04.VOC", DIGI_ANIMECRY, 479, PRI_SECTOROBJ, 0, 0, 0, -8000, VF_LOOP ) 818 DIGI_ENTRY("ACHS010.VOC", DIGI_ANIMESING1, 480, PRI_SECTOROBJ, 0, 0, 0, -8000, VF_NORMAL ) 819 DIGI_ENTRY("ACHT1006.VOC", DIGI_ANIMEMAD1, 481, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 820 DIGI_ENTRY("ACHS016.VOC", DIGI_ANIMESING2, 482, PRI_SECTOROBJ, 0, 0, 0, -8000, VF_NORMAL ) 821 DIGI_ENTRY("ACHT120A.VOC", DIGI_ANIMEMAD2, 483, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 822 823 DIGI_ENTRY("TELEPT02.VOC", DIGI_PLAYER_TELEPORT, 484, PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 824 DIGI_ENTRY("SLASH1.VOC", DIGI_INTRO_SLASH, 485, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 825 826 DIGI_ENTRY("WARNING.VOC", DIGI_WARNING, 486, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 827 DIGI_ENTRY("WHIRL1.VOC", DIGI_INTRO_WHIRL, 487, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 828 829 DIGI_ENTRY("ACHF1003.VOC", DIGI_TOILETGIRLFART1, 488, PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL ) 830 DIGI_ENTRY("ACHF1002.VOC", DIGI_TOILETGIRLFART2, 489, PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL ) 831 DIGI_ENTRY("ACHF1016.VOC", DIGI_TOILETGIRLFART3, 490, PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL ) 832 833 DIGI_ENTRY("CHIMES4.VOC", DIGI_WINDCHIMES, 491, PRI_SECTOROBJ, 0, 0, 0, -8000, VF_LOOP ) 834 835 // Yet more LoWang voices 836 DIGI_ENTRY("JGB023.VOC", DIGI_MADATCARPET, 492, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 837 DIGI_ENTRY("JGB020.VOC", DIGI_JUMPONCARPET, 493, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 838 DIGI_ENTRY("JGB080.VOC", DIGI_USEBROKENVEHICLE, 494, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 839 DIGI_ENTRY("JGB106.VOC", DIGI_STEPONCALTROPS, 495, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 840 DIGI_ENTRY("JGB130.VOC", DIGI_WANGSEESERP, 496, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 841 DIGI_ENTRY("JGSB4.VOC", DIGI_SERPTAUNTWANG, 497, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 842 DIGI_ENTRY("JGB166.VOC", DIGI_WANGTAUNTSERP1, 498, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 843 DIGI_ENTRY("JGB156.VOC", DIGI_WANGTAUNTSERP2, 499, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 844 DIGI_ENTRY("JGB193.VOC", DIGI_WANGORDER1, 500, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 845 DIGI_ENTRY("JGB202.VOC", DIGI_WANGORDER2, 501, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 846 DIGI_ENTRY("JGB340A.VOC", DIGI_WANGDROWNING, 502, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 847 848 DIGI_ENTRY("JGEN06.VOC", DIGI_ZILLAREGARDS, 503, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 849 DIGI_ENTRY("MSG9.VOC", DIGI_PMESSAGE, 504, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 850 851 DIGI_ENTRY("UGLY1A.VOC", DIGI_SHAREND_UGLY1, 505, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 852 DIGI_ENTRY("UGLY1B.VOC", DIGI_SHAREND_UGLY2, 506, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 853 DIGI_ENTRY("TELEPT07.VOC", DIGI_SHAREND_TELEPORT, 507, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 854 855 DIGI_ENTRY("GOROSW1.VOC", DIGI_HOTHEADSWITCH, 508, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 856 DIGI_ENTRY("BTCREAK2.VOC", DIGI_BOATCREAK, 509, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 857 DIGI_ENTRY("BTRUN05.VOC", DIGI_BOATRUN2, 510, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 858 DIGI_ENTRY("BTIDLE4.VOC", DIGI_BOATIDLE, 511, PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 859 DIGI_ENTRY("SHIPBELL.VOC", DIGI_SHIPBELL, 512, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 860 DIGI_ENTRY("SHIPHRN1.VOC", DIGI_FOGHORN, 513, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 861 862 DIGI_ENTRY("EXP3.VOC", DIGI_CANNON, 514, PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_WIDE, VF_NORMAL ) 863 864 // Yet even more player voices! 865 DIGI_ENTRY("JG41001.VOC", DIGI_JG41001, 515, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 866 DIGI_ENTRY("JG41012.VOC", DIGI_JG41012, 516, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 867 DIGI_ENTRY("JG41018.VOC", DIGI_JG41018, 517, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 868 DIGI_ENTRY("JG41028.VOC", DIGI_JG41028, 518, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 869 DIGI_ENTRY("JG41048.VOC", DIGI_JG41048, 519, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 870 DIGI_ENTRY("JG41052.VOC", DIGI_JG41052, 520, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 871 DIGI_ENTRY("JG41058.VOC", DIGI_JG41058, 521, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 872 DIGI_ENTRY("JG41060.VOC", DIGI_JG41060, 522, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 873 DIGI_ENTRY("JG41075.VOC", DIGI_JG41075, 523, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 874 DIGI_ENTRY("JG42004.VOC", DIGI_JG42004, 524, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 875 DIGI_ENTRY("JG42019.VOC", DIGI_JG42019, 525, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 876 DIGI_ENTRY("JG42021.VOC", DIGI_JG42021, 526, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 877 DIGI_ENTRY("JG42028.VOC", DIGI_JG42028, 527, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 878 DIGI_ENTRY("JG42033.VOC", DIGI_JG42033, 528, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 879 DIGI_ENTRY("JG42034.VOC", DIGI_JG42034, 529, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 880 DIGI_ENTRY("JG42050.VOC", DIGI_JG42050, 530, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 881 DIGI_ENTRY("JG42056.VOC", DIGI_JG42056, 531, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 882 DIGI_ENTRY("JG42061.VOC", DIGI_JG42061, 532, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 883 DIGI_ENTRY("JG43004.VOC", DIGI_JG43004, 533, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 884 DIGI_ENTRY("JG43015.VOC", DIGI_JG43015, 534, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 885 DIGI_ENTRY("JG43019.VOC", DIGI_JG43019, 535, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 886 DIGI_ENTRY("JG43021.VOC", DIGI_JG43021, 536, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 887 DIGI_ENTRY("JG44011.VOC", DIGI_JG44011, 537, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 888 DIGI_ENTRY("JG44014.VOC", DIGI_JG44014, 538, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 889 DIGI_ENTRY("JG44027.VOC", DIGI_JG44027, 539, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 890 DIGI_ENTRY("JG44038.VOC", DIGI_JG44038, 540, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 891 DIGI_ENTRY("JG44039.VOC", DIGI_JG44039, 541, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 892 DIGI_ENTRY("JG44048.VOC", DIGI_JG44048, 542, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 893 DIGI_ENTRY("JG44052.VOC", DIGI_JG44052, 543, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 894 DIGI_ENTRY("JG45014.VOC", DIGI_JG45014, 544, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 895 DIGI_ENTRY("JG44068.VOC", DIGI_JG44068, 545, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 896 DIGI_ENTRY("JG45010.VOC", DIGI_JG45010, 546, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 897 DIGI_ENTRY("JG45018.VOC", DIGI_JG45018, 547, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 898 DIGI_ENTRY("JG45030.VOC", DIGI_JG45030, 548, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 899 DIGI_ENTRY("JG45033.VOC", DIGI_JG45033, 549, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 900 DIGI_ENTRY("JG45043.VOC", DIGI_JG45043, 550, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 901 DIGI_ENTRY("JG45053.VOC", DIGI_JG45053, 551, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 902 DIGI_ENTRY("JG45067.VOC", DIGI_JG45067, 552, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 903 DIGI_ENTRY("JG46005.VOC", DIGI_JG46005, 553, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 904 DIGI_ENTRY("JG46010.VOC", DIGI_JG46010, 554, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 905 906 // And the girls talk back to Wang 907 // Car Girl 908 DIGI_ENTRY("LANI049.VOC", DIGI_LANI049, 555, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 909 DIGI_ENTRY("LANI051.VOC", DIGI_LANI051, 556, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 910 DIGI_ENTRY("LANI052.VOC", DIGI_LANI052, 557, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 911 DIGI_ENTRY("LANI054.VOC", DIGI_LANI054, 558, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 912 913 // Sailor Moon 914 DIGI_ENTRY("LANI060.VOC", DIGI_LANI060, 559, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 915 DIGI_ENTRY("LANI063.VOC", DIGI_LANI063, 560, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 916 DIGI_ENTRY("LANI065.VOC", DIGI_LANI065, 561, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 917 DIGI_ENTRY("LANI066.VOC", DIGI_LANI066, 562, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 918 919 // Mechanic 920 DIGI_ENTRY("LANI073.VOC", DIGI_LANI073, 563, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 921 DIGI_ENTRY("LANI075.VOC", DIGI_LANI075, 564, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 922 DIGI_ENTRY("LANI077.VOC", DIGI_LANI077, 565, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 923 DIGI_ENTRY("LANI079.VOC", DIGI_LANI079, 566, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 924 925 // Prune 926 DIGI_ENTRY("LANI089.VOC", DIGI_LANI089, 567, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 927 DIGI_ENTRY("LANI091.VOC", DIGI_LANI091, 568, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 928 DIGI_ENTRY("LANI093.VOC", DIGI_LANI093, 569, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 929 DIGI_ENTRY("LANI095.VOC", DIGI_LANI095, 570, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 930 931 DIGI_ENTRY("AD5.VOC", DIGI_VENTWALK, 571, PRI_ENVIRONMENT, -300, 300, 0, 8000, VF_NORMAL ) 932 DIGI_ENTRY("AD6.VOC", DIGI_CARWALK, 572, PRI_ENVIRONMENT, -300, 300, 0, 8000, VF_NORMAL ) 933 DIGI_ENTRY("JET05.VOC", DIGI_JETSOAR, 573, PRI_SECTOROBJ, -100, 100, 0, 8000, VF_NORMAL ) 934 DIGI_ENTRY("VC04.VOC", DIGI_VACUUM, 574, PRI_SECTOROBJ, -100, 100, 0, DIST_NORMAL, VF_LOOP ) 935 936 // GIRL NINJA 937 DIGI_ENTRY("LANI017.VOC", DIGI_GIRLNINJAALERTT, 575, PRI_NPCATTACK, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 938 DIGI_ENTRY("LANI033.VOC", DIGI_GIRLNINJASCREAM, 576, PRI_NPCDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 939 DIGI_ENTRY("LANI001.VOC", DIGI_GIRLNINJAALERT, 577, PRI_NPCATTACK, -200, 200, 0, DIST_NORMAL, VF_NORMAL ) 940 941 DIGI_ENTRY("CACKLE.VOC", DIGI_PRUNECACKLE, 578, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 942 DIGI_ENTRY("CACKLE2.VOC", DIGI_PRUNECACKLE2, 579, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 943 DIGI_ENTRY("CACKLE3.VOC", DIGI_PRUNECACKLE3, 580, PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL ) 944 945 DIGI_ENTRY("SUMO058.VOC", DIGI_SUMOSTOMP, 581, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 946 DIGI_ENTRY("ELEV01.VOC", DIGI_VATOR, 582, PRI_SECTOROBJ, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 947 948 DIGI_ENTRY("JG9009.VOC", DIGI_JG9009, 583, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 949 DIGI_ENTRY("Z16004.VOC", DIGI_Z16004, 584, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 950 DIGI_ENTRY("Z16012.VOC", DIGI_Z16012, 585, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 951 DIGI_ENTRY("Z16022.VOC", DIGI_Z16022, 586, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 952 DIGI_ENTRY("Z16027.VOC", DIGI_Z16027, 587, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 953 DIGI_ENTRY("JG93030.VOC", DIGI_JG93030, 588, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 954 DIGI_ENTRY("JG94002.VOC", DIGI_JG94002, 589, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 955 DIGI_ENTRY("Z17010.VOC", DIGI_Z17010, 590, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 956 DIGI_ENTRY("Z17052.VOC", DIGI_Z17052, 591, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 957 DIGI_ENTRY("Z17025.VOC", DIGI_Z17025, 592, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 958 DIGI_ENTRY("ML25014.VOC", DIGI_ML25014, 593, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 959 DIGI_ENTRY("ML250101.VOC",DIGI_ML250101, 594, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 960 DIGI_ENTRY("JG9022.VOC", DIGI_JG9022, 595, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 961 DIGI_ENTRY("JG9032.VOC", DIGI_JG9032, 596, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 962 DIGI_ENTRY("JG9038.VOC", DIGI_JG9038, 597, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 963 DIGI_ENTRY("JG9055.VOC", DIGI_JG9055, 598, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 964 DIGI_ENTRY("JG9060.VOC", DIGI_JG9060, 599, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 965 DIGI_ENTRY("JG92055.VOC", DIGI_JG92055, 600, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 966 DIGI_ENTRY("ML25032.VOC", DIGI_ML25032, 601, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 967 DIGI_ENTRY("JG92036.VOC", DIGI_JG92036, 602, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 968 DIGI_ENTRY("JG92042.VOC", DIGI_JG92042, 603, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 969 DIGI_ENTRY("ML26001.VOC", DIGI_ML26001, 604, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 970 DIGI_ENTRY("JG93000.VOC", DIGI_JG93000, 605, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 971 DIGI_ENTRY("JG93011.VOC", DIGI_JG93011, 606, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 972 DIGI_ENTRY("JG93018.VOC", DIGI_JG93018, 607, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 973 DIGI_ENTRY("JG93023.VOC", DIGI_JG93023, 608, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 974 DIGI_ENTRY("ML26008.VOC", DIGI_ML26008, 609, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 975 DIGI_ENTRY("ML26011.VOC", DIGI_ML26011, 610, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 976 DIGI_ENTRY("JG94007.VOC", DIGI_JG94007, 611, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 977 DIGI_ENTRY("JG94024.VOC", DIGI_JG94024, 612, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 978 DIGI_ENTRY("JG94039.VOC", DIGI_JG94039, 613, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 979 DIGI_ENTRY("JG95012.VOC", DIGI_JG95012, 614, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 980 DIGI_ENTRY("ZWALK5.VOC", DIGI_ZILLASTOMP, 615, PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL ) 981 DIGI_ENTRY("ZC1.VOC", DIGI_ZC1, 616, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 982 DIGI_ENTRY("ZC2.VOC", DIGI_ZC2, 617, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 983 DIGI_ENTRY("ZC3.VOC", DIGI_ZC3, 618, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 984 DIGI_ENTRY("ZC4.VOC", DIGI_ZC4, 619, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 985 DIGI_ENTRY("ZC5.VOC", DIGI_ZC5, 620, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 986 DIGI_ENTRY("ZC6.VOC", DIGI_ZC6, 621, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 987 DIGI_ENTRY("ZC7.VOC", DIGI_ZC7, 622, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_LOOP ) 988 DIGI_ENTRY("ZC8.VOC", DIGI_ZC8, 623, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 989 DIGI_ENTRY("ZC9.VOC", DIGI_ZC9, 624, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 990 DIGI_ENTRY("Z16043.VOC", DIGI_Z16043, 625, PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL ) 991 992 #undef DIGI_ENTRY 993