1 //-------------------------------------------------------------------------
2 /*
3 Copyright (C) 1997, 2005 - 3D Realms Entertainment
4 
5 This file is part of Shadow Warrior version 1.2
6 
7 Shadow Warrior is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
11 
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 
16 See the GNU General Public License for more details.
17 
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
21 
22 Original Source: 1997 - Frank Maddin and Jim Norwood
23 Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
24 */
25 //-------------------------------------------------------------------------
26 
27 #include "compat.h"
28 #include "pragmas.h"
29 
30 #include "interp.h"
31 
32 #define MAXINTERPOLATIONS 1024
33 int numinterpolations = 0, startofdynamicinterpolations = 0;
34 int oldipos[MAXINTERPOLATIONS];
35 int bakipos[MAXINTERPOLATIONS];
36 int *curipos[MAXINTERPOLATIONS];
37 
setinterpolation(int * posptr)38 void setinterpolation(int *posptr)
39     {
40     int i;
41 
42     if (numinterpolations >= MAXINTERPOLATIONS)
43         return;
44 
45     for (i = numinterpolations - 1; i >= 0; i--)
46         {
47         if (curipos[i] == posptr)
48             return;
49         }
50 
51     curipos[numinterpolations] = posptr;
52     oldipos[numinterpolations] = *posptr;
53     numinterpolations++;
54     }
55 
stopinterpolation(int * posptr)56 void stopinterpolation(int *posptr)
57     {
58     int i;
59 
60     for (i = numinterpolations - 1; i >= startofdynamicinterpolations; i--)
61         {
62         if (curipos[i] == posptr)
63             {
64             numinterpolations--;
65             oldipos[i] = oldipos[numinterpolations];
66             bakipos[i] = bakipos[numinterpolations];
67             curipos[i] = curipos[numinterpolations];
68             }
69         }
70     }
71 
updateinterpolations(void)72 void updateinterpolations(void)                  // Stick at beginning of domovethings
73     {
74     int i;
75 
76     for (i = numinterpolations - 1; i >= 0; i--)
77         oldipos[i] = *curipos[i];
78     }
79 
80 // must call restore for every do interpolations
81 // make sure you don't exit
dointerpolations(int smoothratio)82 void dointerpolations(int smoothratio)                      // Stick at beginning of drawscreen
83     {
84     int i, j, odelta, ndelta;
85 
86     ndelta = 0;
87     j = 0;
88 
89     for (i = numinterpolations - 1; i >= 0; i--)
90         {
91         bakipos[i] = *curipos[i];
92 
93         odelta = ndelta;
94         ndelta = (*curipos[i]) - oldipos[i];
95 
96         if (odelta != ndelta)
97             j = mulscale16(ndelta, smoothratio);
98 
99         *curipos[i] = oldipos[i] + j;
100         }
101     }
102 
restoreinterpolations(void)103 void restoreinterpolations(void)                 // Stick at end of drawscreen
104     {
105     int i;
106 
107     for (i = numinterpolations - 1; i >= 0; i--)
108         *curipos[i] = bakipos[i];
109     }
110