1 #ifndef MAP_BUILDING_H 2 #define MAP_BUILDING_H 3 4 #include "building/type.h" 5 #include "core/buffer.h" 6 7 /** 8 * Returns the building at the given offset 9 * @param grid_offset Map offset 10 * @return Building ID of building at offset, 0 means no building 11 */ 12 int map_building_at(int grid_offset); 13 14 void map_building_set(int grid_offset, int building_id); 15 16 /** 17 * Increases building damage by 1 18 * @param grid_offset Map offset 19 * @return New damage amount 20 */ 21 int map_building_damage_increase(int grid_offset); 22 23 void map_building_damage_clear(int grid_offset); 24 25 int map_rubble_building_type(int grid_offset); 26 27 void map_set_rubble_building_type(int grid_offset, building_type type); 28 29 /** 30 * Clears the maps related to buildings 31 */ 32 void map_building_clear(void); 33 34 void map_building_save_state(buffer *buildings, buffer *damage); 35 36 void map_building_load_state(buffer *buildings, buffer *damage); 37 38 int map_building_is_reservoir(int x, int y); 39 40 #endif // MAP_BUILDING_H 41