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data/H03-May-2022-4,3023,707

eel/H03-May-2022-4,9373,209

graphics/H03-May-2022-11,6448,192

icons/H30-Oct-2007-3129

sound/H27-Dec-2007-16,97011,237

COPYINGH A D01-Jun-199517.6 KiB340281

ChangeLogH A D26-Dec-200752.3 KiB1,3131,265

Info.plist.inH A D18-Sep-2001929 3130

Makefile.amH A D15-Dec-20072.6 KiB11178

Makefile.inH A D18-Dec-200731.3 KiB886788

READMEH A D26-Dec-200710.4 KiB371255

README.jpH A D06-Oct-20071.8 KiB4734

README.osxH A D30-Aug-2002111 72

README.sfontH A D08-May-20012.8 KiB8569

README.xkoboH A D25-Aug-20014.2 KiB147108

README.xkobo.jpH A D25-Aug-20014.3 KiB14097

TODOH A D26-Dec-20079.3 KiB331231

acconfig.hH A D23-Dec-20010 10

aclocal.m4H A D18-Dec-200737.1 KiB1,045941

aconfig.hH A D26-Dec-20075.3 KiB19152

aconfig.h.inH A D18-Dec-20075 KiB190129

buildpkg.shH A D19-Dec-2001744 3824

cfg-betaH A D16-Jun-2002108 31

cfg-cross-releaseH A D30-Oct-200796 31

cfg-profileH A D28-Sep-2003102 31

cfg-releaseH A D09-Dec-2007108 31

cfg-workH A D15-Dec-2007136 31

cfg-work-optH A D15-Dec-2007136 31

cfgform.cppH A D28-Oct-20072.9 KiB153103

cfgform.hH A D28-Sep-20031.9 KiB7744

cfgparse.cppH A D15-Dec-200717.9 KiB1,081876

cfgparse.hH A D15-Dec-20074.8 KiB200150

compileH A D26-Oct-20012.7 KiB10048

config.guessH A D21-May-200340.5 KiB1,3921,197

config.hH A D14-Dec-20074.2 KiB15065

config.subH A D21-May-200329.3 KiB1,4931,352

configureH A D03-May-2022338.5 KiB12,13610,256

configure.inH A D18-Dec-20079 KiB351312

dashboard.cppH A D22-Dec-20077.8 KiB453367

dashboard.hH A D15-Dec-20072.3 KiB9954

depcompH A D26-Oct-200111.8 KiB412275

enemies.cppH A D24-Dec-20073.9 KiB189149

enemies.hH A D03-May-20228.9 KiB438357

enemy.cppH A D03-May-202227.4 KiB1,4301,150

filemap.cppH A D20-Dec-200715 KiB858650

filemap.hH A D13-Jun-20024.3 KiB17168

form.cppH A D15-Dec-20075.5 KiB322240

form.hH A D15-Dec-20072.3 KiB8548

game.cppH A D26-Dec-20072.7 KiB139105

game.hH A D22-Dec-20072.3 KiB8450

gamectl.cppH A D28-Oct-20076.8 KiB410346

gamectl.hH A D02-Oct-20062.8 KiB12383

gamestate.cppH A D19-Oct-20033.7 KiB207134

gamestate.hH A D15-Jun-20052.2 KiB8549

install-shH A D26-Oct-20015.5 KiB252153

kobo.cppH A D24-Dec-200745.2 KiB2,1651,789

kobo.hH A D24-Dec-20073.4 KiB168114

kobodl.6H A D26-Dec-20078.5 KiB379378

kobolog.hH A D19-Oct-20031.2 KiB4513

logger.cH A D29-Oct-200710 KiB485368

logger.hH A D19-Oct-20034 KiB15949

manage.cppH A D22-Dec-200713.1 KiB731590

manage.hH A D22-Dec-20073.2 KiB11181

map.cppH A D27-Nov-20074.9 KiB221164

map.hH A D27-Nov-20072 KiB7039

missingH A D26-Oct-20018.6 KiB284224

mkinstalldirsH A D26-Oct-2001722 4123

myship.cppH A D24-Dec-200712 KiB666583

myship.hH A D22-Dec-20073 KiB11483

options.cppH A D25-Dec-200712.3 KiB507441

options.hH A D28-Oct-20071.6 KiB7646

pfile.cppH A D02-Oct-20035.1 KiB283184

pfile.hH A D21-May-20024.6 KiB13740

prefs.cppH A D25-Dec-20077.4 KiB178136

prefs.hH A D25-Dec-20074.3 KiB13890

radar.cppH A D27-Nov-20076.3 KiB298239

radar.hH A D29-Oct-20072.4 KiB7747

random.cppH A D18-Jan-20021 KiB273

random.hH A D29-Oct-20071.9 KiB7234

scenes.cppH A D25-Dec-200728.7 KiB1,1801,102

scenes.hH A D09-Feb-20071.4 KiB6332

score.cppH A D29-Oct-200715.9 KiB734559

score.hH A D29-Oct-20076.4 KiB22194

screen.cppH A D15-Dec-200725.3 KiB1,043850

screen.hH A D14-Dec-20073 KiB10676

sound.cppH A D26-Dec-200714.7 KiB709513

sound.hH A D24-Dec-20074.4 KiB15385

states.cppH A D22-Dec-200735.9 KiB1,9961,592

states.hH A D14-Dec-200712.3 KiB543339

version.hH A D15-Dec-20011.1 KiB305

README

1(This document was generated from the kobodl.6 'man' file.)
2
3                                    Kobo Deluxe
4                                    -----------
5                                      v0.5.1
6
7                                  An enhanced port
8                             of the scrolling video game
9                                       XKobo
10
11DESCRIPTION
12       Kobo  Deluxe  is  a  3'rd person scrolling 2D shooter with a simple and
13       responsive control system - which you'll need to  tackle  the  tons  of
14       enemy  ships  that shoot at you, chase you, circle around you shooting,
15       or even launch other ships at you, while you're trying to  destroy  the
16       labyrinth shaped bases. There are 50 action packed levels with smoothly
17       increasing difficulty,  and  different  combinations  of  enemies  that
18       require different tactics to be dealt with successfully.
19
20       Kobo Deluxe has an improved graphics engine that delivers smoother ani-
21       mation, while keeping the game logic totally accurate  and  predictable
22       regardless  of  frame  rate.  It also adds sound effects, new graphics,
23       fullscreen mode, four extra skill levels  with  smoother  gameplay  and
24       various  other  features expected from a modern game. (There is still a
25       "Clasic" mode that plays exactly like the original XKobo.)
26
27       Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs
28       on all major operating systems, as well as some more unusual platforms.
29       It can also use OpenGL for accelerated rendering, through glSDL.
30
31       In short, Kobo Deluxe is loads of classical arcade style fun  for  just
32       about any machine with graphics and sound!
33
34CONTROLS
35       The  ship can be controlled with the keyboard, or optionally a mouse or
36       joystick. With the keyboard, the arrow keys move the ship (two keys for
37       diagonals), and the shift and ctrl keys shoots. The numeric key pad can
38       also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9  for  single
39       key  diagonals.  Escape enters the meny system, from where it is possi-
40       ble to change settings, start a new game or exit the game.
41
42OPTIONS
43       Note that all relevant options can be also  configured  in  the  config
44       file,  which  can be edited directly, or using the options menus in the
45       game.
46
47       -[no]logfile
48              Log To File. Default: Off.
49
50       -logformat
51              Log File Format. Default: 0.
52
53       -logverbosity
54              Log Verbosity Level. Default: 2.
55
56       -[no]joystick
57              Use Joystick. Default: Off.
58
59       -joystick_no
60              Joystick Number. Default: 0.
61
62       -[no]mouse
63              Use Mouse. Default: Off.
64
65       -mousemode
66              Mouse Control Mode. Default: 1.
67
68       -[no]broken_numdia
69              Broken NumPad Diagonals. Default: Off.
70
71       -dia_emphasis
72              Diagonals Emphasis Filter. Default: 0.
73
74       -[no]always_fire
75              Always Fire. Default: Off.
76
77       -[no]mousecapture
78              In-game Mouse Capture. Default: On.
79
80       -scrollradar
81              Radar Scroll Mode. Default: 2.
82
83       -[no]filter
84              Enable/disable motion interpolation. Interpolation is what makes
85              animation smooth at high frame rates despite the game logic run-
86              ning at 33.33 fps.  However, it also adds  some  input  latency!
87              Default: On.
88
89       -timefilter
90              Time  filter,  for  smoothing  out  timing jitter induced by the
91              operating system.  Default: 50.
92
93       -countdown
94              Get Ready Countdown. Default: 5.
95
96       -starfield
97              Starfield Style. Default: 2.
98
99       -stars Number of Parallax Stars. Default: 500.
100
101       -overheatloud
102              Overheat Warning Loudness. Default: 100.
103
104       -cannonloud
105              Player Cannons Loudness. Default: 100.
106
107       -[no]sound
108              Enable Sound. Default: On.
109
110       -[no]music
111              Enable Music. Default: On.
112
113       -[no]cached_sounds
114              Use Cached Sounds. Default: Off.
115
116       -[no]oss
117              Use OSS Sound Driver. Default: Off.
118
119       -samplerate
120              Sample Rate. Default: 44100.
121
122       -latency
123              Sound Latency. Default: 50.
124
125       -mixquality
126              Mixing Quality. Default: 3.
127
128       -vol   Master Volume. Default: 100.
129
130       -intro_vol
131              Intro Music Volume. Default: 100.
132
133       -sfx_vol
134              Sound Effects Volume. Default: 100.
135
136       -music_vol
137              In-Game Music Volume. Default: 50.
138
139       -reverb
140              Reverb Level. Default: 100.
141
142       -vol_boost
143              Volume Boost. Default: 0.
144
145       -[no]fullscreen
146              Fullscreen Display. Default: Off.
147
148       -videodriver
149              Display Driver. Default: 0.
150
151       -width Horizontal Resolution. Default: 640.
152
153       -height
154              Vertical Resolution. Default: 480.
155
156       -aspect
157              Pixel Aspect Ratio. Default: 1000.
158
159       -depth Display Depth. Default: 0.
160
161       -maxfps
162              Limit the framerate (fps). Saves  power  on  laptops  (75  works
163              well),  and  can  also  avoid long stalls due to timesharing and
164              background processes. Default: 100.
165
166       -maxfpsstrict
167              Strictly Regulated fps. Default: 0.
168
169       -buffer
170              Display Buffer Mode. Default: 1.
171
172       -[no]shadow
173              Use Software Shadow Buffer. Default: On.
174
175       -videomode
176              Video Mode. Default: 17200.
177
178       -[no]vsync
179              Enable Vertical Sync. Default: On.
180
181       -videopages
182              Number of Video Pages. Default: -1.
183
184       -scalemode
185              Scaling Filter Mode. Default: 1.
186
187       -[no]dither
188              Use Dithering. Default: On.
189
190       -dither_type
191              Dither Type. Default: 0.
192
193       -[no]broken_rgba8
194              Broken RGBA (OpenGL). Default: Off.
195
196       -[no]alpha
197              Use Alpha Blending. Default: On.
198
199       -brightness
200              Brightness. Default: 100.
201
202       -contrast
203              Contrast. Default: 100.
204
205       -files Specify the root path of the game. Default: ""
206
207       -gfx   Specify the path to the game's graphics data. Default: ""
208
209       -sfx   Specify the path to the game's sound data. Default: ""
210
211       -scores
212              Specify the path to the game's score files. Default: ""
213
214       -size  (Not saved!) Screen Size (Obsolete). Default: 0.
215
216       -wait  Game Speed (Obsolete). Default: 30.
217
218       -bgm   (Not saved!) Background Music File (Obsolete). Default: ""
219
220       -threshold
221              (Not saved!) Limiter Gain. Default: 200.
222
223       -release
224              (Not saved!) Limiter Speed. Default: 50.
225
226       -internalres
227              (Not saved!) Texture Resolution. Default: 1.
228
229       -last_profile
230              Last used player profile. Default: 0.
231
232       -number_of_joysticks
233              Number of Connected Joysticks. Default: 0.
234
235       -[no]showcfg
236              (Not saved!) Show Configuration. Default: Off.
237
238       -[no]hiscores
239              (Not saved!) List High Scores. Default: Off.
240
241       -[no]highscores
242              (Not saved!) List High Scores. Default: Off.
243
244       -[no]override
245              (Not saved!) Ignore Configuration File. Default: Off.
246
247       -[no]debug
248              (Not saved!) Enable Debug Features. Default: Off.
249
250       -[no]fps
251              (Not saved!) Display frames per second in game screen.  Default:
252              Off.
253
254       -[no]noframe
255              (Not  saved!)  Do  not  render rounded corners on the playfield.
256              Default: Off.
257
258       -[no]midi
259              (Not saved!) Enable MIDI Input. Default: Off.
260
261       -[no]cheat
262              (Not saved!) Enable/disable cheat mode. Cheat  mode  allows  any
263              level  to be played, but highscores are not saved! Default: Off.
264
265       -[no]indicator
266              (Not saved!) Enable Collision Indicator Mode. Default: Off.
267
268       -[no]pushmove
269              (Not saved!) Enable Push Move Mode. Default: Off.
270
271       -[no]noparachute
272              (Not saved!) Disable SDL Parachute. Default: Off.
273
274       -[no]pollaudio
275              (Not saved!) Use Polling Audio Output. Default: Off.
276
277       -[no]autoshot
278              (Not saved!) Ingame screenshots/movie. Default: Off.
279
280       -[no]help
281              (Not saved!) Print usage info and exit. Default: Off.
282
283       -[no]options_man
284              (Not saved!) Print options for 'man'. Default: Off.
285
286FILES
287       ~/.kobodlrc
288              The per-user configuration file for Kobo Deluxe.
289
290AUTHORS
291       Originally  written  by  Akira  Higuchi  (a-higuti@math.hokudai.ac.jp),
292       XKobo was turned into Kobo Deluxe by David Olofson <david@olofson.net>
293
294THANKS
295       Thanks, in no particular order, to...
296
297       Akira Higuchi
298              Author of the Original XKobo.
299
300       Masanao Izumo
301              Sound effects and original sound engine.
302
303       Torsten Giebl
304              Slackware.
305
306       David Andersson
307              Various Good Ideas.
308
309       Max Horn
310              Mac OS X & Build Script Patches.
311
312       Jeremy Sheeley
313              Player Profiles.
314
315       Tsuyoshi Iguchi
316              FreeBSD, NetBSD.
317
318       Samuel Hart
319              Joystick Support.
320
321       G. Low Solaris.
322
323       Gerry Jo Trick Jellestad
324              Testing and ideas.
325
326       Riki   Intel Compiler.
327
328       Andreas Spaangberg
329              Sun Compiler & Bug Spotting.
330
331       SixK   Amiga Port.
332
333       Joey Hess
334              Debian.
335
336       Martijn van Oosterhout
337              FPS limiter.
338
339       Antonio Messina
340              Stage 1601+ difficulty wrap, Always Fire option.
341
342       Hans de Goede
343              Audio buffer handling bug.
344
345       Marianne Ibbotson
346              "Autopause" idea.
347
348       Sam Palmer
349              MS Windows testing.
350
351       Michael Sterrett
352              glSDL issues.
353
354       Sam Lantinga & Others
355              SDL, the Simple DirectMedia library.
356
357       Members of the SDL mailing list
358              Testing and ideas.
359
360COPYRIGHT
361       Copyright (c) 1995, 1996 Akira Higuchi
362       Copyright (C) 1997 Masanao Izumo
363       Copyright (C) 1999-2001 Simon Peter
364       Copyright (C) 2002 Florian Schulze
365       Copyright (C) 2002 Jeremy Sheeley
366       Copyright (C) 2005 Erik Auerswald
367       Copyright (c) 1999-2007 David Olofson
368
369       Kobo  Deluxe is free software; you can redistribute it and/or modify it
370       under the terms of the GNU General Public License.
371

README.jp

1
2                        Kobo Deluxe
3                        -----------
4                           v0.4
5
6              $B%7%e!<%F%#%s%0%2!<%`(B XKobo$B$N6/2=HG(B
7
8Kobo Deluxe $B$OBh;0<T;kE@$N%9%/%m!<%k%7%e!<%F%#%s%0%2!<%`$G!"(B
9$BC1=c$G$9$,H?1~@-$N$h$$A`:n@-$r;}$C$F$$$^$9!#$"$J$?$O$3$N5!BN$G!"(B
10$B$"$J$?$rA@$C$F7b$C$F$-$?$j!"DI$$$+$1$F$-$?$j!"$H$j$+$3$s$G7b$C(B
11$B$F$-$?$j!"$"$J$?$K8~$+$C$FE(5!$rAw$j=P$96uJl$J$I!";3$[$I$NE(5!$H!"(B
12$B$o$?$j$"$&$3$H$K$J$j$^$9!#$3$N%2!<%`$K$O(B50$B$NLL$,$"$j!"4K$d$+$K(B
13$BFq0WEY$O>e>:$7!"E(5!$NAH$_9g$o$;$,JQ2=$7$^$9!#$&$^$/@Z$jH4$1$k(B
14$B$?$a$K$O$=$NETEYE*3N$J@oN,$rI,MW$H$7$^$9!#(B
15
16Kobo Deluxe$B$O%0%i%U%#%C%/%(%s%8%s$r?J2=$5$;!"%2!<%`$N?J9T$d%?%$(B
17$B%_%s%0$K0MB8$7$J$$=@Fp$J%U%l!<%`%l!<%H@_Dj$r2DG=$H$7$F$$$^$9!#$^$?!"(B
18$B8z2L2;!"GI<j$J!V7W4oN`!W$N%0%i%U%#%C%/!"%U%k%9%/%j!<%s%b!<%I$d!"(B
19$B:#;~$N%2!<%`$K5a$a$i$l$F$$$k$5$^$6$^$J5!G=$r<B8=$7$F$$$^$9!#(B
20Kobo Deluxe $B$O(BSDL$B$r%Y!<%9$K$7$F$*$j!"B?$/$N%*%Z%l!<%F%#%s%0%7%9(B
21$B%F%`>e$GF0:n$7$^$9!#$"$^$j0lHLE*$G$O$J%W%i%C%H%[!<%`$G$bF0:n$9$k(B
22$B$+$b$7$l$^$;$s!#(B
23
24$B$R$H$3$H$G8@$&$J$i!"(BKobo Deluxe$B$O%/%i%7%C%/$J%"!<%1!<%I%9%?%$%k$N(B
25$B%2!<%`$r!"MM!9$J4D6-$N%^%7%s$GM7$Y$k$h$&$K$7$?$H$$$&$3$H$G$9!#(B
26
27  Enjoy...!
28
29                        David Olofson <david@olofson.net>
30			http://olofson.net
31
32
33Thanks to:
34	Akira Higuchi ($B%*%j%8%J%kHG(BXKobo$B$N:n<T(B)
35
36	Masanao Izumo ($B%5%&%s%I%(%U%'%/%H$H%*%j%8%J%kHG%5%&%s%I%(%s%8%s$N:n<T(B)
37	Max Horn (Mac OS X)
38	Tsuyoshi Iguchi (FreeBSD)
39	G. Low (Solaris)
40	Gerry Jo "Trick" Jellestad ($B%F%9%H$H%"%$%G%#%"Ds6!(B)
41	SDL$B%a!<%j%s%0%j%9%H$N%a%s%P!<(B
42
43
44(jp) $BCp(B: $BF|K\8lLu$N@UG$$O(BTsuyoshi Iguchi$B$K$"$j$^$9!#(B
45(en) Notice: Resopnsibility for Japanese translation
46             is belong to Tsuyoshi Iguchi.
47

README.osx

1
2you may need to do this to make kobo work:
3
4  % sudo mkdir -p -m 777 /Library/Preferences/KoboDeluxe/scores
5
6
7

README.sfont

1-----------------------------------< SFont >------------------------------------
2
3License: GPL
4Author: Karl Bartel <karlb@gmx.net>
5WWW: http://members.linuxstart.com/~karlb/
6
7Usage:
8    1. Load a font and place it in an SDL_Surface *. If your are using the
9    SDL_image library you can do this with Font=IMG_Load("filename");
10    2. Initialize the font by using InitFont(surface *Font);
11    3. Now you can use the font in you SDL program.
12       Please take a look at SFont.h to get info about the funtions.
13
14FileFormat:
15    The font file can be any type image file. The characters start with
16    ASCII symbol #33. They are seperated by pink(255,0,255) lines at the top
17    of the image. The space between these lines is the width of the caracter.
18    Just take a look at the font, and you'll be able to understand what I tried
19    to explain here.
20    The easiest way to create a new font is to use the GIMP's Logo function.
21    Use the following string as text (ASCII 33-127 with escape sequences and
22    spaces between the letters):
23    ! \" # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \\ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~
24
25Example for the font file format:
26
27____       _____      _____     _____     <- This is the pink line at the top
28
29       #        #####       ####
30      # #       #    #     #
31      # #       #    #     #
32     #   #      #####      #
33     #####      #    #     #
34    #     #     #    #     #
35    #     #     #####       ####
36
37		|----|
38	Width of the character
39
40	     |----------|
41Part of the font surface that is beeing blitted
42
43
44ChangeLog:
452.0 beta
46    *** Added SoFont, a C++ version of SFont ***
47    Added lock and unlock for hardware surfaces
48    Added blinking cursor to SFont_Input
49    Added check for ASCII<33 in SFont_Input
50    TextWidth returned a too highh value -> fixed
51
521.4
53    Added support for multiple fonts in one program
54    Add a missing "*" in the SFont.h file
55    Proper '\0' at the end of stings produced by SFont_Input
56    Fixed problems in SFont_Input, which were creating '\b' in the string
57    Fixed two other bugs in SFont_Input
58    Added the SFontViewer adn new test programs
59
601.3
61    Fixed three wrong interpretations of the file format
62	o wrong division (float had to be used)
63	o detection of right ends of pink lines (were one pixel too far right)
64	o blit destination (all blits were too far right)
65    support for non-alpha mapped fonts
66    some fonts updated
67
681.2
69    added XCenteredString
70
711.1
72    renamed font.c to SFont.c and font.h to SFont.h
73    better Makefile
741.0
75    Added the Input function
76    Added a check wether the Font has been loaded
770.9
78    better Makefile for the example (using sdl-config)
79    better Neon Font
800.8
81    First Release
82
83If you have any Questions please write a mail!
84
85Karl

README.xkobo

1
2-------------------------------------------------------------------------
3
4		   __    __
5		   \ \  / /
6		    \ \/ /  ##  ##  ####  #####   ####
7		     \  /   ## ##  ##  ## ##  ## ##  ##
8		     /  \   ####   ##  ## #####  ##  ##
9		    / /\ \  ## ##  ##  ## ##  ## ##  ##
10		   / /  \ \ ##  ##  ####  #####   ####
11		  /_/    --'
12            		     Version 1.11+-do3
13
14				    by
15
16                Akira Higuchi <a-higuti@math.hokudai.ac.jp>
17
18
19	sound effects and other enhancements
20		                     Masanao Izumo <mo@goice.co.jp>
21
22        improved OSS sound engine
23				    David Olofson <do@reologica.se>
24
25-------------------------------------------------------------------------
26
27* DESCRIPTION
28       Xkobo  is  a  single player action game. The play is quite
29       simple. Your object is to destroy all the fortresses.  You
30       can control your ship by pressing the cursor keys (or mov-
31       ing the mouse cursor), and  shot  beams  by  pressing  the
32       SHIFT  key  (or  the  left  mouse button). The game can be
33       paused by pressing 's' (or the right mouse button).
34
35-------------------------------------------------------------------------
36
37* REQUIREMENT
38       Xkobo requires:
39         1) Unix (BSD, Linux, etc.)
40         2) X window system (256 colors or greater)
41	 3) OSS compatible sound system (8 kHz, 16 bit stereo)
42         4) C++ compiler
43
44       Xkobo is known to compile and run under the following systems:
45         *  Linux
46         *  Sun-OS 4.1.4
47         *  BSD/OS
48         *  Solaris 2.4 (Sparc)
49         *  HP-UX 9.05
50
51-------------------------------------------------------------------------
52
53* INSTALLING
54       Edit Imakefile (if you need) and run
55
56           % xmkmf -a
57           % make
58           % su
59           # make install
60           # make install.man
61
62-------------------------------------------------------------------------
63
64* OPTIONS
65       -display displayname
66          This option specifies the name of the X server to  use.
67
68       -fit
69          This  option  causes xkobo to use the default colormap.
70          Without this option, xkobo uses a private colormap.
71
72       -wait value
73          This option specifies  the  speed  of  the  game.   The
74          default value is 30(msec).
75
76       -doublesize
77          This option causes xkobo  to  enlarge  the  size  of  the
78          window. But it costs HUGE memory.
79
80       -fast
81          This option causes xkobo to use a faster algorithm.   But
82          it costs much memory.
83
84       -cheat
85          Cheat  mode. It allows any level to be played, does not
86          update score table.
87
88       -hiscores
89          Print the high score table to standard out, and exit.
90
91       -sound
92	  Enable sound effects. (Default.)
93
94       -nosound
95    	  Disable sound effects.
96
97       -vol value
98	  Set sound effects volume to value. Default is 100.
99
100FIXME: Some options aren't translated from README.jp.
101
102-------------------------------------------------------------------------
103
104* THANKS TO ...
105
106       Bruce Cheng
107       Christoph Lameter
108       Davide Rossi
109       Eduard Martinescu
110       Elan Feingold
111       Helmut Hoenig
112       Jeff Epler
113       Joe Ramey
114       Joey Hess
115       Michael Sterrett
116       Mihail Iotov
117       Shoichi Nakayama
118       Thomas Marsh
119       Torsten Wolnik
120
121* David's Thanks To...
122
123       Akira Higuchi (original Xkobo)
124       Masanao Izumo (sound effects)
125
126=========================================================================
127
128 XKOBO, a video-oriented game
129 Copyright (C) 1995,1996  Akira Higuchi
130     a-higuti@math.hokudai.ac.jp
131
132 This program is free software; you can redistribute it and/or modify it
133 under the terms of the GNU General Public License as published by the
134 Free Software Foundation; either version 2 of the License, or (at your
135 option) any later version.
136
137 This program is distributed in the hope that it will be useful, but
138 WITHOUT ANY WARRANTY; without even the implied warranty of
139 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
140 General Public License for more details.
141
142 You should have received a copy of the GNU General Public License along
143 with this program; if not, write to the Free Software Foundation, Inc.,
144 675 Mass Ave, Cambridge, MA 02139, USA.
145
146=========================================================================
147

README.xkobo.jp

1
2-------------------------------------------------------------------------
3
4                         XKOBO Version 1.11+-do3
5
6              Fri Jan 10 11:17:50 JST 1997   Akira Higuchi
7                      a-higuti@math.hokudai.ac.jp
8
9-------------------------------------------------------------------------
10
11* DESCRIPTION
12
13    Xkobo $B$O#1?MMQ$N%"%/%7%g%s%2!<%`$G$9!#@N$N%J%`%3$N%2!<%`(B Bosconian
14    $B$K;w$F$$$^$9!#%k!<%k$OC1=c$G!"<+5!$rA`$C$F2hLL>e$K$"$kMW:I$rA4$FGK(B
15    $B2u$9$k$3$H$,%2!<%`$NL\E*$G$9!#(B
16
17-------------------------------------------------------------------------
18
19* REQUIREMENT
20
21    Xkobo $B$r%3%s%Q%$%k!?<B9T$9$k$K$O<!$N$b$N$,I,MW$G$9!#(B
22
23         1) Unix, BSD, Linux $BEy$N(B OS
24         2) X window system (256 $B?'0J>eI=<($G$-$k(B X $B%5!<%P(B)
25         3) C++ $B%3%s%Q%$%i(B
26
27    Xkobo $B$O>/$J$/$H$b0J2<$N%7%9%F%`$GF0:n$7$^$9!#(B
28
29         *  Linux
30         *  Sun-OS 4.1.4
31         *  BSD/OS
32         *  Solaris 2.4 (Sparc)
33         *  HP-UX 9.05
34
35-------------------------------------------------------------------------
36
37* INSTALLING
38
39    $B$b$7I,MW$J$i(B Imakefile $B$rJT=8$7$F$+$i!"<!$r<B9T$7$^$9!#(B
40
41           % xmkmf -a
42           % make
43
44    $B0J>e$G%3%s%Q%$%k$,40N;$G$9!#$b$7$"$J$?$,(B root $B$K$J$l$k$J$i!"<!$r<B(B
45    $B9T$7$F%$%s%9%H!<%k$7$F2<$5$$!#%$%s%9%H!<%k$7$J$/$F$b<B9T$O=PMh$^$9(B
46    $B$,!"%O%$%9%3%"$O5-O?$5$l$^$;$s!#(B
47
48           % su
49           # make install
50           # make install.man
51
52-------------------------------------------------------------------------
53
54* OPTIONS
55
56    $B%3%^%s%I9T%*%W%7%g%s$O!"0J2<$N$H$*$j$G$9!#(B
57
58       -display displayname
59          X $B%5!<%P$r;XDj$7$^$9!#(B
60
61       -fit
62          $B$3$N%*%W%7%g%s$r;XDj$9$k$H!"%G%U%)%k%H%+%i!<%^%C%W$r;HMQ$9$k(B
63          $B$h$&$K$J$j$^$9!#(BX $B%5!<%P$,I=<(2DG=$J?'?t$,>/$J$$$H!"(Bxkobo $B$N(B
64          $B1GA|$N?'$,JQ$K$J$k$3$H$,$"$j$^$9!#$3$l$r;XDj$7$J$+$C$?$i!"%W(B
65          $B%i%$%Y!<%H%+%i!<%^%C%W$r;HMQ$7$^$9!#(B
66          $BCm!'(Bsgi $BMQ$K%O%C%/$7$?$3$N%P!<%8%g%s$G$O!$$3$N%*%W%7%g%s$O$"(B
67              $B$j$^$;$s!%(B
68
69       -wait value
70          $B%2!<%`$N%9%T!<%I$r;XDj$7$^$9!#$3$N%*%W%7%g%s$G;XDj$7$J$1$l$P!"(B
71          40$B!J%_%jIC!KKh$K2hLL$,%"%C%W%G!<%H$5$l$^$9!#(B
72
73       -doublesize
74          $B2hLL$N%5%$%:$,=D2#$=$l$>$l#2G\$K$J$j$^$9!#$?$@!";HMQ$9$k%a%b(B
75          $B%j$NNL$,Ls#4G\!*$K$J$j$^$9!#(B
76
77       -tetrasize
78          $B2hLL$N%5%$%:$,=D2#$=$l$>$l#4G\$K$J$j$^$9!#$?$@!";HMQ$9$k%a%b(B
79          $B%j$NNL$,Ls#1#6G\!*$K$J$j$^$9!#(B
80
81       -fast
82          $BB.$$%"%k%4%j%:%`$r;HMQ$7$^$9!#%a%b%j$N;HMQNL$OA}$($^$9!#(B
83
84       -cheat
85          $B%A%c%C%H!&%b!<%I$G<B9T$7$^$9!#%A%c%C%H!&%b!<%I$G$O!"L$$@%/%j(B
86          $B%"$7$F$$$J$$LL$b%W%l%$=PMh!"<+5!$N?t$N@)8B$bL5$/$J$j$^$9$,!"(B
87          $B%9%3%"$O5-O?$5$l$^$;$s!#(B
88
89       -hiscores
90          $B%O%$%9%3%"$rI8=`=PNO$KI=<($7$F=*N;$7$^$9!#(B
91
92       -sound
93          $B%5%&%s%I$r$J$i$7$^$9!%(B
94
95       -vol volume
96	  $B%5%&%s%I$N%\%j%e!<%`$r;XDj$7$^$9!%%G%U%)%k%HCM$O(B 100 $B$G!$(B
97          volume $B$NCM$KHfNc$7$F2;$,Bg$-$/$J$j$^$9!%(B
98
99-------------------------------------------------------------------------
100
101* CONTOLS
102
103    $B%+!<%=%k%-!<$G#8J}8~$KA`=D$7!"%7%U%H%-!<$G%S!<%`$r7b$A$^$9!#(BS $B%-!<(B
104    $B$G%]!<%:!J%?%$%H%k2hLL$G$O!"%2!<%`$N3+;O!K!"(BQ $B%-!<$G%2!<%`$rCfCG$7(B
105    $B$^$9!#(B
106
107-------------------------------------------------------------------------
108
109* ETC.
110
111    Copyright (C) 1995,1996  Akira Higuchi
112    GNU General Public License $B$K=q$+$l$?>r7o2<$G$N2~B$!?:FG[I[$,2DG=(B
113    $B$G$9!#>\$7$/$O(B COPYING $B$r$_$F$/$@$5$$!#(B
114
115    $B5l%P!<%8%g%s$KB8:_$7$?(B Towns PAD $BBP1~$O:o=|$7$^$7$?!#JL$N%W%m%0%i%`(B
116    xpadtrans $B$r;H$($P(B Towns PAD $B$GA`:n$G$-$k$h$&$K$J$j$^$9!#>\$7$/$O!"(B
117        http://www.math.hokudai.ac.jp/~a-higuti/
118        http://seki.math.hokudai.ac.jp:20080/
119    $B$"$?$j$rGA$$$F$_$F2<$5$$!#(B
120
121-------------------------------------------------------------------------
122
123* THANKS TO ...
124
125       Bruce Cheng
126       Christoph Lameter
127       Davide Rossi
128       Eduard Martinescu
129       Elan Feingold
130       Helmut Hoenig
131       Jeff Epler
132       Joe Ramey
133       Joey Hess
134       Michael Sterrett
135       Mihail Iotov
136       Shoichi Nakayama
137       Thomas Marsh
138       Torsten Wolnik
139
140