1 /* Copyright (C) 2010-2017 The RetroArch team
2  *
3  * ---------------------------------------------------------------------------------------
4  * The following license statement only applies to this libretro API header (libretro.h).
5  * ---------------------------------------------------------------------------------------
6  *
7  * Permission is hereby granted, free of charge,
8  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation the rights to
10  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #ifndef LIBRETRO_H__
24 #define LIBRETRO_H__
25 
26 #include <stdint.h>
27 #include <stddef.h>
28 #include <limits.h>
29 
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 #ifndef __cplusplus
35 #if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
36 /* Hack applied for MSVC when compiling in C89 mode
37  * as it isn't C99-compliant. */
38 #define bool unsigned char
39 #define true 1
40 #define false 0
41 #else
42 #include <stdbool.h>
43 #endif
44 #endif
45 
46 #ifndef RETRO_CALLCONV
47 #  if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
48 #    define RETRO_CALLCONV __attribute__((cdecl))
49 #  elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
50 #    define RETRO_CALLCONV __cdecl
51 #  else
52 #    define RETRO_CALLCONV /* all other platforms only have one calling convention each */
53 #  endif
54 #endif
55 
56 #ifndef RETRO_API
57 #  if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
58 #    ifdef RETRO_IMPORT_SYMBOLS
59 #      ifdef __GNUC__
60 #        define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
61 #      else
62 #        define RETRO_API RETRO_CALLCONV __declspec(dllimport)
63 #      endif
64 #    else
65 #      ifdef __GNUC__
66 #        define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
67 #      else
68 #        define RETRO_API RETRO_CALLCONV __declspec(dllexport)
69 #      endif
70 #    endif
71 #  else
72 #      if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
73 #        define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
74 #      else
75 #        define RETRO_API RETRO_CALLCONV
76 #      endif
77 #  endif
78 #endif
79 
80 /* Used for checking API/ABI mismatches that can break libretro
81  * implementations.
82  * It is not incremented for compatible changes to the API.
83  */
84 #define RETRO_API_VERSION         1
85 
86 /*
87  * Libretro's fundamental device abstractions.
88  *
89  * Libretro's input system consists of some standardized device types,
90  * such as a joypad (with/without analog), mouse, keyboard, lightgun
91  * and a pointer.
92  *
93  * The functionality of these devices are fixed, and individual cores
94  * map their own concept of a controller to libretro's abstractions.
95  * This makes it possible for frontends to map the abstract types to a
96  * real input device, and not having to worry about binding input
97  * correctly to arbitrary controller layouts.
98  */
99 
100 #define RETRO_DEVICE_TYPE_SHIFT         8
101 #define RETRO_DEVICE_MASK               ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
102 #define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
103 
104 /* Input disabled. */
105 #define RETRO_DEVICE_NONE         0
106 
107 /* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
108  * controller, but with additional L2/R2/L3/R3 buttons, similar to a
109  * PS1 DualShock. */
110 #define RETRO_DEVICE_JOYPAD       1
111 
112 /* The mouse is a simple mouse, similar to Super Nintendo's mouse.
113  * X and Y coordinates are reported relatively to last poll (poll callback).
114  * It is up to the libretro implementation to keep track of where the mouse
115  * pointer is supposed to be on the screen.
116  * The frontend must make sure not to interfere with its own hardware
117  * mouse pointer.
118  */
119 #define RETRO_DEVICE_MOUSE        2
120 
121 /* KEYBOARD device lets one poll for raw key pressed.
122  * It is poll based, so input callback will return with the current
123  * pressed state.
124  * For event/text based keyboard input, see
125  * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
126  */
127 #define RETRO_DEVICE_KEYBOARD     3
128 
129 /* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
130  * It reports X/Y coordinates in screen space (similar to the pointer)
131  * in the range [-0x8000, 0x7fff] in both axes, with zero being center.
132  * As well as reporting on/off screen state. It features a trigger,
133  * start/select buttons, auxiliary action buttons and a
134  * directional pad. A forced off-screen shot can be requested for
135  * auto-reloading function in some games.
136  */
137 #define RETRO_DEVICE_LIGHTGUN     4
138 
139 /* The ANALOG device is an extension to JOYPAD (RetroPad).
140  * Similar to DualShock2 it adds two analog sticks and all buttons can
141  * be analog. This is treated as a separate device type as it returns
142  * axis values in the full analog range of [-0x8000, 0x7fff].
143  * Positive X axis is right. Positive Y axis is down.
144  * Buttons are returned in the range [0, 0x7fff].
145  * Only use ANALOG type when polling for analog values.
146  */
147 #define RETRO_DEVICE_ANALOG       5
148 
149 /* Abstracts the concept of a pointing mechanism, e.g. touch.
150  * This allows libretro to query in absolute coordinates where on the
151  * screen a mouse (or something similar) is being placed.
152  * For a touch centric device, coordinates reported are the coordinates
153  * of the press.
154  *
155  * Coordinates in X and Y are reported as:
156  * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
157  * and 0x7fff corresponds to the far right/bottom of the screen.
158  * The "screen" is here defined as area that is passed to the frontend and
159  * later displayed on the monitor.
160  *
161  * The frontend is free to scale/resize this screen as it sees fit, however,
162  * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
163  * game image, etc.
164  *
165  * To check if the pointer coordinates are valid (e.g. a touch display
166  * actually being touched), PRESSED returns 1 or 0.
167  *
168  * If using a mouse on a desktop, PRESSED will usually correspond to the
169  * left mouse button, but this is a frontend decision.
170  * PRESSED will only return 1 if the pointer is inside the game screen.
171  *
172  * For multi-touch, the index variable can be used to successively query
173  * more presses.
174  * If index = 0 returns true for _PRESSED, coordinates can be extracted
175  * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
176  * index = 1, and so on.
177  * Eventually _PRESSED will return false for an index. No further presses
178  * are registered at this point. */
179 #define RETRO_DEVICE_POINTER      6
180 
181 /* Buttons for the RetroPad (JOYPAD).
182  * The placement of these is equivalent to placements on the
183  * Super Nintendo controller.
184  * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
185  * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
186 #define RETRO_DEVICE_ID_JOYPAD_B        0
187 #define RETRO_DEVICE_ID_JOYPAD_Y        1
188 #define RETRO_DEVICE_ID_JOYPAD_SELECT   2
189 #define RETRO_DEVICE_ID_JOYPAD_START    3
190 #define RETRO_DEVICE_ID_JOYPAD_UP       4
191 #define RETRO_DEVICE_ID_JOYPAD_DOWN     5
192 #define RETRO_DEVICE_ID_JOYPAD_LEFT     6
193 #define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
194 #define RETRO_DEVICE_ID_JOYPAD_A        8
195 #define RETRO_DEVICE_ID_JOYPAD_X        9
196 #define RETRO_DEVICE_ID_JOYPAD_L       10
197 #define RETRO_DEVICE_ID_JOYPAD_R       11
198 #define RETRO_DEVICE_ID_JOYPAD_L2      12
199 #define RETRO_DEVICE_ID_JOYPAD_R2      13
200 #define RETRO_DEVICE_ID_JOYPAD_L3      14
201 #define RETRO_DEVICE_ID_JOYPAD_R3      15
202 
203 /* Index / Id values for ANALOG device. */
204 #define RETRO_DEVICE_INDEX_ANALOG_LEFT       0
205 #define RETRO_DEVICE_INDEX_ANALOG_RIGHT      1
206 #define RETRO_DEVICE_INDEX_ANALOG_BUTTON     2
207 #define RETRO_DEVICE_ID_ANALOG_X             0
208 #define RETRO_DEVICE_ID_ANALOG_Y             1
209 
210 /* Id values for MOUSE. */
211 #define RETRO_DEVICE_ID_MOUSE_X                0
212 #define RETRO_DEVICE_ID_MOUSE_Y                1
213 #define RETRO_DEVICE_ID_MOUSE_LEFT             2
214 #define RETRO_DEVICE_ID_MOUSE_RIGHT            3
215 #define RETRO_DEVICE_ID_MOUSE_WHEELUP          4
216 #define RETRO_DEVICE_ID_MOUSE_WHEELDOWN        5
217 #define RETRO_DEVICE_ID_MOUSE_MIDDLE           6
218 #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP    7
219 #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN  8
220 #define RETRO_DEVICE_ID_MOUSE_BUTTON_4         9
221 #define RETRO_DEVICE_ID_MOUSE_BUTTON_5         10
222 
223 /* Id values for LIGHTGUN. */
224 #define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X        13 /*Absolute Position*/
225 #define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y        14 /*Absolute*/
226 #define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN    15 /*Status Check*/
227 #define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER          2
228 #define RETRO_DEVICE_ID_LIGHTGUN_RELOAD          16 /*Forced off-screen shot*/
229 #define RETRO_DEVICE_ID_LIGHTGUN_AUX_A            3
230 #define RETRO_DEVICE_ID_LIGHTGUN_AUX_B            4
231 #define RETRO_DEVICE_ID_LIGHTGUN_START            6
232 #define RETRO_DEVICE_ID_LIGHTGUN_SELECT           7
233 #define RETRO_DEVICE_ID_LIGHTGUN_AUX_C            8
234 #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP          9
235 #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN       10
236 #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT       11
237 #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT      12
238 /* deprecated */
239 #define RETRO_DEVICE_ID_LIGHTGUN_X                0 /*Relative Position*/
240 #define RETRO_DEVICE_ID_LIGHTGUN_Y                1 /*Relative*/
241 #define RETRO_DEVICE_ID_LIGHTGUN_CURSOR           3 /*Use Aux:A*/
242 #define RETRO_DEVICE_ID_LIGHTGUN_TURBO            4 /*Use Aux:B*/
243 #define RETRO_DEVICE_ID_LIGHTGUN_PAUSE            5 /*Use Start*/
244 
245 /* Id values for POINTER. */
246 #define RETRO_DEVICE_ID_POINTER_X         0
247 #define RETRO_DEVICE_ID_POINTER_Y         1
248 #define RETRO_DEVICE_ID_POINTER_PRESSED   2
249 
250 /* Returned from retro_get_region(). */
251 #define RETRO_REGION_NTSC  0
252 #define RETRO_REGION_PAL   1
253 
254 /* Id values for LANGUAGE */
255 enum retro_language
256 {
257    RETRO_LANGUAGE_ENGLISH             = 0,
258    RETRO_LANGUAGE_JAPANESE            = 1,
259    RETRO_LANGUAGE_FRENCH              = 2,
260    RETRO_LANGUAGE_SPANISH             = 3,
261    RETRO_LANGUAGE_GERMAN              = 4,
262    RETRO_LANGUAGE_ITALIAN             = 5,
263    RETRO_LANGUAGE_DUTCH               = 6,
264    RETRO_LANGUAGE_PORTUGUESE_BRAZIL   = 7,
265    RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
266    RETRO_LANGUAGE_RUSSIAN             = 9,
267    RETRO_LANGUAGE_KOREAN              = 10,
268    RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
269    RETRO_LANGUAGE_CHINESE_SIMPLIFIED  = 12,
270    RETRO_LANGUAGE_ESPERANTO           = 13,
271    RETRO_LANGUAGE_POLISH              = 14,
272    RETRO_LANGUAGE_VIETNAMESE          = 15,
273    RETRO_LANGUAGE_ARABIC              = 16,
274    RETRO_LANGUAGE_LAST,
275 
276    /* Ensure sizeof(enum) == sizeof(int) */
277    RETRO_LANGUAGE_DUMMY          = INT_MAX
278 };
279 
280 /* Passed to retro_get_memory_data/size().
281  * If the memory type doesn't apply to the
282  * implementation NULL/0 can be returned.
283  */
284 #define RETRO_MEMORY_MASK        0xff
285 
286 /* Regular save RAM. This RAM is usually found on a game cartridge,
287  * backed up by a battery.
288  * If save game data is too complex for a single memory buffer,
289  * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
290  * callback can be used. */
291 #define RETRO_MEMORY_SAVE_RAM    0
292 
293 /* Some games have a built-in clock to keep track of time.
294  * This memory is usually just a couple of bytes to keep track of time.
295  */
296 #define RETRO_MEMORY_RTC         1
297 
298 /* System ram lets a frontend peek into a game systems main RAM. */
299 #define RETRO_MEMORY_SYSTEM_RAM  2
300 
301 /* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
302 #define RETRO_MEMORY_VIDEO_RAM   3
303 
304 /* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
305 enum retro_key
306 {
307    RETROK_UNKNOWN        = 0,
308    RETROK_FIRST          = 0,
309    RETROK_BACKSPACE      = 8,
310    RETROK_TAB            = 9,
311    RETROK_CLEAR          = 12,
312    RETROK_RETURN         = 13,
313    RETROK_PAUSE          = 19,
314    RETROK_ESCAPE         = 27,
315    RETROK_SPACE          = 32,
316    RETROK_EXCLAIM        = 33,
317    RETROK_QUOTEDBL       = 34,
318    RETROK_HASH           = 35,
319    RETROK_DOLLAR         = 36,
320    RETROK_AMPERSAND      = 38,
321    RETROK_QUOTE          = 39,
322    RETROK_LEFTPAREN      = 40,
323    RETROK_RIGHTPAREN     = 41,
324    RETROK_ASTERISK       = 42,
325    RETROK_PLUS           = 43,
326    RETROK_COMMA          = 44,
327    RETROK_MINUS          = 45,
328    RETROK_PERIOD         = 46,
329    RETROK_SLASH          = 47,
330    RETROK_0              = 48,
331    RETROK_1              = 49,
332    RETROK_2              = 50,
333    RETROK_3              = 51,
334    RETROK_4              = 52,
335    RETROK_5              = 53,
336    RETROK_6              = 54,
337    RETROK_7              = 55,
338    RETROK_8              = 56,
339    RETROK_9              = 57,
340    RETROK_COLON          = 58,
341    RETROK_SEMICOLON      = 59,
342    RETROK_LESS           = 60,
343    RETROK_EQUALS         = 61,
344    RETROK_GREATER        = 62,
345    RETROK_QUESTION       = 63,
346    RETROK_AT             = 64,
347    RETROK_LEFTBRACKET    = 91,
348    RETROK_BACKSLASH      = 92,
349    RETROK_RIGHTBRACKET   = 93,
350    RETROK_CARET          = 94,
351    RETROK_UNDERSCORE     = 95,
352    RETROK_BACKQUOTE      = 96,
353    RETROK_a              = 97,
354    RETROK_b              = 98,
355    RETROK_c              = 99,
356    RETROK_d              = 100,
357    RETROK_e              = 101,
358    RETROK_f              = 102,
359    RETROK_g              = 103,
360    RETROK_h              = 104,
361    RETROK_i              = 105,
362    RETROK_j              = 106,
363    RETROK_k              = 107,
364    RETROK_l              = 108,
365    RETROK_m              = 109,
366    RETROK_n              = 110,
367    RETROK_o              = 111,
368    RETROK_p              = 112,
369    RETROK_q              = 113,
370    RETROK_r              = 114,
371    RETROK_s              = 115,
372    RETROK_t              = 116,
373    RETROK_u              = 117,
374    RETROK_v              = 118,
375    RETROK_w              = 119,
376    RETROK_x              = 120,
377    RETROK_y              = 121,
378    RETROK_z              = 122,
379    RETROK_LEFTBRACE      = 123,
380    RETROK_BAR            = 124,
381    RETROK_RIGHTBRACE     = 125,
382    RETROK_TILDE          = 126,
383    RETROK_DELETE         = 127,
384 
385    RETROK_KP0            = 256,
386    RETROK_KP1            = 257,
387    RETROK_KP2            = 258,
388    RETROK_KP3            = 259,
389    RETROK_KP4            = 260,
390    RETROK_KP5            = 261,
391    RETROK_KP6            = 262,
392    RETROK_KP7            = 263,
393    RETROK_KP8            = 264,
394    RETROK_KP9            = 265,
395    RETROK_KP_PERIOD      = 266,
396    RETROK_KP_DIVIDE      = 267,
397    RETROK_KP_MULTIPLY    = 268,
398    RETROK_KP_MINUS       = 269,
399    RETROK_KP_PLUS        = 270,
400    RETROK_KP_ENTER       = 271,
401    RETROK_KP_EQUALS      = 272,
402 
403    RETROK_UP             = 273,
404    RETROK_DOWN           = 274,
405    RETROK_RIGHT          = 275,
406    RETROK_LEFT           = 276,
407    RETROK_INSERT         = 277,
408    RETROK_HOME           = 278,
409    RETROK_END            = 279,
410    RETROK_PAGEUP         = 280,
411    RETROK_PAGEDOWN       = 281,
412 
413    RETROK_F1             = 282,
414    RETROK_F2             = 283,
415    RETROK_F3             = 284,
416    RETROK_F4             = 285,
417    RETROK_F5             = 286,
418    RETROK_F6             = 287,
419    RETROK_F7             = 288,
420    RETROK_F8             = 289,
421    RETROK_F9             = 290,
422    RETROK_F10            = 291,
423    RETROK_F11            = 292,
424    RETROK_F12            = 293,
425    RETROK_F13            = 294,
426    RETROK_F14            = 295,
427    RETROK_F15            = 296,
428 
429    RETROK_NUMLOCK        = 300,
430    RETROK_CAPSLOCK       = 301,
431    RETROK_SCROLLOCK      = 302,
432    RETROK_RSHIFT         = 303,
433    RETROK_LSHIFT         = 304,
434    RETROK_RCTRL          = 305,
435    RETROK_LCTRL          = 306,
436    RETROK_RALT           = 307,
437    RETROK_LALT           = 308,
438    RETROK_RMETA          = 309,
439    RETROK_LMETA          = 310,
440    RETROK_LSUPER         = 311,
441    RETROK_RSUPER         = 312,
442    RETROK_MODE           = 313,
443    RETROK_COMPOSE        = 314,
444 
445    RETROK_HELP           = 315,
446    RETROK_PRINT          = 316,
447    RETROK_SYSREQ         = 317,
448    RETROK_BREAK          = 318,
449    RETROK_MENU           = 319,
450    RETROK_POWER          = 320,
451    RETROK_EURO           = 321,
452    RETROK_UNDO           = 322,
453 
454    RETROK_LAST,
455 
456    RETROK_DUMMY          = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
457 };
458 
459 enum retro_mod
460 {
461    RETROKMOD_NONE       = 0x0000,
462 
463    RETROKMOD_SHIFT      = 0x01,
464    RETROKMOD_CTRL       = 0x02,
465    RETROKMOD_ALT        = 0x04,
466    RETROKMOD_META       = 0x08,
467 
468    RETROKMOD_NUMLOCK    = 0x10,
469    RETROKMOD_CAPSLOCK   = 0x20,
470    RETROKMOD_SCROLLOCK  = 0x40,
471 
472    RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
473 };
474 
475 /* If set, this call is not part of the public libretro API yet. It can
476  * change or be removed at any time. */
477 #define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
478 /* Environment callback to be used internally in frontend. */
479 #define RETRO_ENVIRONMENT_PRIVATE 0x20000
480 
481 /* Environment commands. */
482 #define RETRO_ENVIRONMENT_SET_ROTATION  1  /* const unsigned * --
483                                             * Sets screen rotation of graphics.
484                                             * Is only implemented if rotation can be accelerated by hardware.
485                                             * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
486                                             * 270 degrees counter-clockwise respectively.
487                                             */
488 #define RETRO_ENVIRONMENT_GET_OVERSCAN  2  /* bool * --
489                                             * Boolean value whether or not the implementation should use overscan,
490                                             * or crop away overscan.
491                                             */
492 #define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  /* bool * --
493                                             * Boolean value whether or not frontend supports frame duping,
494                                             * passing NULL to video frame callback.
495                                             */
496 
497                                            /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
498                                             * and reserved to avoid possible ABI clash.
499                                             */
500 
501 #define RETRO_ENVIRONMENT_SET_MESSAGE   6  /* const struct retro_message * --
502                                             * Sets a message to be displayed in implementation-specific manner
503                                             * for a certain amount of 'frames'.
504                                             * Should not be used for trivial messages, which should simply be
505                                             * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
506                                             * fallback, stderr).
507                                             */
508 #define RETRO_ENVIRONMENT_SHUTDOWN      7  /* N/A (NULL) --
509                                             * Requests the frontend to shutdown.
510                                             * Should only be used if game has a specific
511                                             * way to shutdown the game from a menu item or similar.
512                                             */
513 #define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
514                                            /* const unsigned * --
515                                             * Gives a hint to the frontend how demanding this implementation
516                                             * is on a system. E.g. reporting a level of 2 means
517                                             * this implementation should run decently on all frontends
518                                             * of level 2 and up.
519                                             *
520                                             * It can be used by the frontend to potentially warn
521                                             * about too demanding implementations.
522                                             *
523                                             * The levels are "floating".
524                                             *
525                                             * This function can be called on a per-game basis,
526                                             * as certain games an implementation can play might be
527                                             * particularly demanding.
528                                             * If called, it should be called in retro_load_game().
529                                             */
530 #define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
531                                            /* const char ** --
532                                             * Returns the "system" directory of the frontend.
533                                             * This directory can be used to store system specific
534                                             * content such as BIOSes, configuration data, etc.
535                                             * The returned value can be NULL.
536                                             * If so, no such directory is defined,
537                                             * and it's up to the implementation to find a suitable directory.
538                                             *
539                                             * NOTE: Some cores used this folder also for "save" data such as
540                                             * memory cards, etc, for lack of a better place to put it.
541                                             * This is now discouraged, and if possible, cores should try to
542                                             * use the new GET_SAVE_DIRECTORY.
543                                             */
544 #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
545                                            /* const enum retro_pixel_format * --
546                                             * Sets the internal pixel format used by the implementation.
547                                             * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
548                                             * This pixel format however, is deprecated (see enum retro_pixel_format).
549                                             * If the call returns false, the frontend does not support this pixel
550                                             * format.
551                                             *
552                                             * This function should be called inside retro_load_game() or
553                                             * retro_get_system_av_info().
554                                             */
555 #define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
556                                            /* const struct retro_input_descriptor * --
557                                             * Sets an array of retro_input_descriptors.
558                                             * It is up to the frontend to present this in a usable way.
559                                             * The array is terminated by retro_input_descriptor::description
560                                             * being set to NULL.
561                                             * This function can be called at any time, but it is recommended
562                                             * to call it as early as possible.
563                                             */
564 #define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
565                                            /* const struct retro_keyboard_callback * --
566                                             * Sets a callback function used to notify core about keyboard events.
567                                             */
568 #define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
569                                            /* const struct retro_disk_control_callback * --
570                                             * Sets an interface which frontend can use to eject and insert
571                                             * disk images.
572                                             * This is used for games which consist of multiple images and
573                                             * must be manually swapped out by the user (e.g. PSX).
574                                             */
575 #define RETRO_ENVIRONMENT_SET_HW_RENDER 14
576                                            /* struct retro_hw_render_callback * --
577                                             * Sets an interface to let a libretro core render with
578                                             * hardware acceleration.
579                                             * Should be called in retro_load_game().
580                                             * If successful, libretro cores will be able to render to a
581                                             * frontend-provided framebuffer.
582                                             * The size of this framebuffer will be at least as large as
583                                             * max_width/max_height provided in get_av_info().
584                                             * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
585                                             * NULL to retro_video_refresh_t.
586                                             */
587 #define RETRO_ENVIRONMENT_GET_VARIABLE 15
588                                            /* struct retro_variable * --
589                                             * Interface to acquire user-defined information from environment
590                                             * that cannot feasibly be supported in a multi-system way.
591                                             * 'key' should be set to a key which has already been set by
592                                             * SET_VARIABLES.
593                                             * 'data' will be set to a value or NULL.
594                                             */
595 #define RETRO_ENVIRONMENT_SET_VARIABLES 16
596                                            /* const struct retro_variable * --
597                                             * Allows an implementation to signal the environment
598                                             * which variables it might want to check for later using
599                                             * GET_VARIABLE.
600                                             * This allows the frontend to present these variables to
601                                             * a user dynamically.
602                                             * This should be called as early as possible (ideally in
603                                             * retro_set_environment).
604                                             *
605                                             * 'data' points to an array of retro_variable structs
606                                             * terminated by a { NULL, NULL } element.
607                                             * retro_variable::key should be namespaced to not collide
608                                             * with other implementations' keys. E.g. A core called
609                                             * 'foo' should use keys named as 'foo_option'.
610                                             * retro_variable::value should contain a human readable
611                                             * description of the key as well as a '|' delimited list
612                                             * of expected values.
613                                             *
614                                             * The number of possible options should be very limited,
615                                             * i.e. it should be feasible to cycle through options
616                                             * without a keyboard.
617                                             *
618                                             * First entry should be treated as a default.
619                                             *
620                                             * Example entry:
621                                             * { "foo_option", "Speed hack coprocessor X; false|true" }
622                                             *
623                                             * Text before first ';' is description. This ';' must be
624                                             * followed by a space, and followed by a list of possible
625                                             * values split up with '|'.
626                                             *
627                                             * Only strings are operated on. The possible values will
628                                             * generally be displayed and stored as-is by the frontend.
629                                             */
630 #define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
631                                            /* bool * --
632                                             * Result is set to true if some variables are updated by
633                                             * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
634                                             * Variables should be queried with GET_VARIABLE.
635                                             */
636 #define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
637                                            /* const bool * --
638                                             * If true, the libretro implementation supports calls to
639                                             * retro_load_game() with NULL as argument.
640                                             * Used by cores which can run without particular game data.
641                                             * This should be called within retro_set_environment() only.
642                                             */
643 #define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
644                                            /* const char ** --
645                                             * Retrieves the absolute path from where this libretro
646                                             * implementation was loaded.
647                                             * NULL is returned if the libretro was loaded statically
648                                             * (i.e. linked statically to frontend), or if the path cannot be
649                                             * determined.
650                                             * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
651                                             * be loaded without ugly hacks.
652                                             */
653 
654                                            /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
655                                             * It was not used by any known core at the time,
656                                             * and was removed from the API. */
657 #define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
658                                            /* const struct retro_audio_callback * --
659                                             * Sets an interface which is used to notify a libretro core about audio
660                                             * being available for writing.
661                                             * The callback can be called from any thread, so a core using this must
662                                             * have a thread safe audio implementation.
663                                             * It is intended for games where audio and video are completely
664                                             * asynchronous and audio can be generated on the fly.
665                                             * This interface is not recommended for use with emulators which have
666                                             * highly synchronous audio.
667                                             *
668                                             * The callback only notifies about writability; the libretro core still
669                                             * has to call the normal audio callbacks
670                                             * to write audio. The audio callbacks must be called from within the
671                                             * notification callback.
672                                             * The amount of audio data to write is up to the implementation.
673                                             * Generally, the audio callback will be called continously in a loop.
674                                             *
675                                             * Due to thread safety guarantees and lack of sync between audio and
676                                             * video, a frontend  can selectively disallow this interface based on
677                                             * internal configuration. A core using this interface must also
678                                             * implement the "normal" audio interface.
679                                             *
680                                             * A libretro core using SET_AUDIO_CALLBACK should also make use of
681                                             * SET_FRAME_TIME_CALLBACK.
682                                             */
683 #define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
684                                            /* const struct retro_frame_time_callback * --
685                                             * Lets the core know how much time has passed since last
686                                             * invocation of retro_run().
687                                             * The frontend can tamper with the timing to fake fast-forward,
688                                             * slow-motion, frame stepping, etc.
689                                             * In this case the delta time will use the reference value
690                                             * in frame_time_callback..
691                                             */
692 #define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
693                                            /* struct retro_rumble_interface * --
694                                             * Gets an interface which is used by a libretro core to set
695                                             * state of rumble motors in controllers.
696                                             * A strong and weak motor is supported, and they can be
697                                             * controlled indepedently.
698                                             */
699 #define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
700                                            /* uint64_t * --
701                                             * Gets a bitmask telling which device type are expected to be
702                                             * handled properly in a call to retro_input_state_t.
703                                             * Devices which are not handled or recognized always return
704                                             * 0 in retro_input_state_t.
705                                             * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
706                                             * Should only be called in retro_run().
707                                             */
708 #define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
709                                            /* struct retro_sensor_interface * --
710                                             * Gets access to the sensor interface.
711                                             * The purpose of this interface is to allow
712                                             * setting state related to sensors such as polling rate,
713                                             * enabling/disable it entirely, etc.
714                                             * Reading sensor state is done via the normal
715                                             * input_state_callback API.
716                                             */
717 #define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
718                                            /* struct retro_camera_callback * --
719                                             * Gets an interface to a video camera driver.
720                                             * A libretro core can use this interface to get access to a
721                                             * video camera.
722                                             * New video frames are delivered in a callback in same
723                                             * thread as retro_run().
724                                             *
725                                             * GET_CAMERA_INTERFACE should be called in retro_load_game().
726                                             *
727                                             * Depending on the camera implementation used, camera frames
728                                             * will be delivered as a raw framebuffer,
729                                             * or as an OpenGL texture directly.
730                                             *
731                                             * The core has to tell the frontend here which types of
732                                             * buffers can be handled properly.
733                                             * An OpenGL texture can only be handled when using a
734                                             * libretro GL core (SET_HW_RENDER).
735                                             * It is recommended to use a libretro GL core when
736                                             * using camera interface.
737                                             *
738                                             * The camera is not started automatically. The retrieved start/stop
739                                             * functions must be used to explicitly
740                                             * start and stop the camera driver.
741                                             */
742 #define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
743                                            /* struct retro_log_callback * --
744                                             * Gets an interface for logging. This is useful for
745                                             * logging in a cross-platform way
746                                             * as certain platforms cannot use stderr for logging.
747                                             * It also allows the frontend to
748                                             * show logging information in a more suitable way.
749                                             * If this interface is not used, libretro cores should
750                                             * log to stderr as desired.
751                                             */
752 #define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
753                                            /* struct retro_perf_callback * --
754                                             * Gets an interface for performance counters. This is useful
755                                             * for performance logging in a cross-platform way and for detecting
756                                             * architecture-specific features, such as SIMD support.
757                                             */
758 #define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
759                                            /* struct retro_location_callback * --
760                                             * Gets access to the location interface.
761                                             * The purpose of this interface is to be able to retrieve
762                                             * location-based information from the host device,
763                                             * such as current latitude / longitude.
764                                             */
765 #define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
766 #define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
767                                            /* const char ** --
768                                             * Returns the "core assets" directory of the frontend.
769                                             * This directory can be used to store specific assets that the
770                                             * core relies upon, such as art assets,
771                                             * input data, etc etc.
772                                             * The returned value can be NULL.
773                                             * If so, no such directory is defined,
774                                             * and it's up to the implementation to find a suitable directory.
775                                             */
776 #define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
777                                            /* const char ** --
778                                             * Returns the "save" directory of the frontend.
779                                             * This directory can be used to store SRAM, memory cards,
780                                             * high scores, etc, if the libretro core
781                                             * cannot use the regular memory interface (retro_get_memory_data()).
782                                             *
783                                             * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
784                                             * similar things before.
785                                             * They should still check GET_SYSTEM_DIRECTORY if they want to
786                                             * be backwards compatible.
787                                             * The path here can be NULL. It should only be non-NULL if the
788                                             * frontend user has set a specific save path.
789                                             */
790 #define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
791                                            /* const struct retro_system_av_info * --
792                                             * Sets a new av_info structure. This can only be called from
793                                             * within retro_run().
794                                             * This should *only* be used if the core is completely altering the
795                                             * internal resolutions, aspect ratios, timings, sampling rate, etc.
796                                             * Calling this can require a full reinitialization of video/audio
797                                             * drivers in the frontend,
798                                             *
799                                             * so it is important to call it very sparingly, and usually only with
800                                             * the users explicit consent.
801                                             * An eventual driver reinitialize will happen so that video and
802                                             * audio callbacks
803                                             * happening after this call within the same retro_run() call will
804                                             * target the newly initialized driver.
805                                             *
806                                             * This callback makes it possible to support configurable resolutions
807                                             * in games, which can be useful to
808                                             * avoid setting the "worst case" in max_width/max_height.
809                                             *
810                                             * ***HIGHLY RECOMMENDED*** Do not call this callback every time
811                                             * resolution changes in an emulator core if it's
812                                             * expected to be a temporary change, for the reasons of possible
813                                             * driver reinitialization.
814                                             * This call is not a free pass for not trying to provide
815                                             * correct values in retro_get_system_av_info(). If you need to change
816                                             * things like aspect ratio or nominal width/height,
817                                             * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
818                                             * of SET_SYSTEM_AV_INFO.
819                                             *
820                                             * If this returns false, the frontend does not acknowledge a
821                                             * changed av_info struct.
822                                             */
823 #define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
824                                            /* const struct retro_get_proc_address_interface * --
825                                             * Allows a libretro core to announce support for the
826                                             * get_proc_address() interface.
827                                             * This interface allows for a standard way to extend libretro where
828                                             * use of environment calls are too indirect,
829                                             * e.g. for cases where the frontend wants to call directly into the core.
830                                             *
831                                             * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
832                                             * **MUST** be called from within retro_set_environment().
833                                             */
834 #define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
835                                            /* const struct retro_subsystem_info * --
836                                             * This environment call introduces the concept of libretro "subsystems".
837                                             * A subsystem is a variant of a libretro core which supports
838                                             * different kinds of games.
839                                             * The purpose of this is to support e.g. emulators which might
840                                             * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
841                                             * It can also be used to pick among subsystems in an explicit way
842                                             * if the libretro implementation is a multi-system emulator itself.
843                                             *
844                                             * Loading a game via a subsystem is done with retro_load_game_special(),
845                                             * and this environment call allows a libretro core to expose which
846                                             * subsystems are supported for use with retro_load_game_special().
847                                             * A core passes an array of retro_game_special_info which is terminated
848                                             * with a zeroed out retro_game_special_info struct.
849                                             *
850                                             * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
851                                             * **MUST** be called from within retro_set_environment().
852                                             */
853 #define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
854                                            /* const struct retro_controller_info * --
855                                             * This environment call lets a libretro core tell the frontend
856                                             * which controller types are recognized in calls to
857                                             * retro_set_controller_port_device().
858                                             *
859                                             * Some emulators such as Super Nintendo
860                                             * support multiple lightgun types which must be specifically
861                                             * selected from.
862                                             * It is therefore sometimes necessary for a frontend to be able
863                                             * to tell the core about a special kind of input device which is
864                                             * not covered by the libretro input API.
865                                             *
866                                             * In order for a frontend to understand the workings of an input device,
867                                             * it must be a specialized type
868                                             * of the generic device types already defined in the libretro API.
869                                             *
870                                             * Which devices are supported can vary per input port.
871                                             * The core must pass an array of const struct retro_controller_info which
872                                             * is terminated with a blanked out struct. Each element of the struct
873                                             * corresponds to an ascending port index to
874                                             * retro_set_controller_port_device().
875                                             * Even if special device types are set in the libretro core,
876                                             * libretro should only poll input based on the base input device types.
877                                             */
878 #define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
879                                            /* const struct retro_memory_map * --
880                                             * This environment call lets a libretro core tell the frontend
881                                             * about the memory maps this core emulates.
882                                             * This can be used to implement, for example, cheats in a core-agnostic way.
883                                             *
884                                             * Should only be used by emulators; it doesn't make much sense for
885                                             * anything else.
886                                             * It is recommended to expose all relevant pointers through
887                                             * retro_get_memory_* as well.
888                                             *
889                                             * Can be called from retro_init and retro_load_game.
890                                             */
891 #define RETRO_ENVIRONMENT_SET_GEOMETRY 37
892                                            /* const struct retro_game_geometry * --
893                                             * This environment call is similar to SET_SYSTEM_AV_INFO for changing
894                                             * video parameters, but provides a guarantee that drivers will not be
895                                             * reinitialized.
896                                             * This can only be called from within retro_run().
897                                             *
898                                             * The purpose of this call is to allow a core to alter nominal
899                                             * width/heights as well as aspect ratios on-the-fly, which can be
900                                             * useful for some emulators to change in run-time.
901                                             *
902                                             * max_width/max_height arguments are ignored and cannot be changed
903                                             * with this call as this could potentially require a reinitialization or a
904                                             * non-constant time operation.
905                                             * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
906                                             *
907                                             * A frontend must guarantee that this environment call completes in
908                                             * constant time.
909                                             */
910 #define RETRO_ENVIRONMENT_GET_USERNAME 38
911                                            /* const char **
912                                             * Returns the specified username of the frontend, if specified by the user.
913                                             * This username can be used as a nickname for a core that has online facilities
914                                             * or any other mode where personalization of the user is desirable.
915                                             * The returned value can be NULL.
916                                             * If this environ callback is used by a core that requires a valid username,
917                                             * a default username should be specified by the core.
918                                             */
919 #define RETRO_ENVIRONMENT_GET_LANGUAGE 39
920                                            /* unsigned * --
921                                             * Returns the specified language of the frontend, if specified by the user.
922                                             * It can be used by the core for localization purposes.
923                                             */
924 #define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
925                                            /* struct retro_framebuffer * --
926                                             * Returns a preallocated framebuffer which the core can use for rendering
927                                             * the frame into when not using SET_HW_RENDER.
928                                             * The framebuffer returned from this call must not be used
929                                             * after the current call to retro_run() returns.
930                                             *
931                                             * The goal of this call is to allow zero-copy behavior where a core
932                                             * can render directly into video memory, avoiding extra bandwidth cost by copying
933                                             * memory from core to video memory.
934                                             *
935                                             * If this call succeeds and the core renders into it,
936                                             * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
937                                             * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
938                                             * the core must pass the exact
939                                             * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
940                                             * i.e. passing a pointer which is offset from the
941                                             * buffer is undefined. The width, height and pitch parameters
942                                             * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
943                                             *
944                                             * It is possible for a frontend to return a different pixel format
945                                             * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
946                                             * needs to perform conversion.
947                                             *
948                                             * It is still valid for a core to render to a different buffer
949                                             * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
950                                             *
951                                             * A frontend must make sure that the pointer obtained from this function is
952                                             * writeable (and readable).
953                                             */
954 
955 #define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
956                                            /* N/A (null) * --
957                                             * The frontend will try to use a 'shared' hardware context (mostly applicable
958                                             * to OpenGL) when a hardware context is being set up.
959                                             *
960                                             * Returns true if the frontend supports shared hardware contexts and false
961                                             * if the frontend does not support shared hardware contexts.
962                                             *
963                                             * This will do nothing on its own until SET_HW_RENDER env callbacks are
964                                             * being used.
965                                             */
966 
967 #define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
968                                            /* struct retro_vfs_interface_info * --
969                                             * Gets access to the VFS interface.
970                                             * VFS presence needs to be queried prior to load_game or any
971                                             * get_system/save/other_directory being called to let front end know
972                                             * core supports VFS before it starts handing out paths.
973                                             * It is recomended to do so in retro_set_environment */
974 
975 /* VFS functionality */
976 
977 /* File paths:
978  * File paths passed as parameters when using this api shall be well formed unix-style,
979  * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
980  * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
981  * Other than the directory separator, cores shall not make assumptions about path format:
982  * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
983  * Cores may replace the basename or remove path components from the end, and/or add new components;
984  * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
985  * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
986  * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
987  * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
988  * Cores are encouraged to use the libretro-common filestream functions for file I/O,
989  * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
990  * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
991 
992 /* Opaque file handle
993  * Introduced in VFS API v1 */
994 struct retro_vfs_file_handle;
995 
996 /* File open flags
997  * Introduced in VFS API v1 */
998 #define RETRO_VFS_FILE_ACCESS_READ            (1 << 0) /* Read only mode */
999 #define RETRO_VFS_FILE_ACCESS_WRITE           (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
1000 #define RETRO_VFS_FILE_ACCESS_READ_WRITE      (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
1001 #define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
1002 
1003 /* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
1004    and how they react to unlikely external interference (for example someone else writing to that file,
1005    or the file's server going down), behavior will not change. */
1006 #define RETRO_VFS_FILE_ACCESS_HINT_NONE              (0)
1007 /* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
1008 #define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS   (1 << 0)
1009 
1010 /* Seek positions */
1011 #define RETRO_VFS_SEEK_POSITION_START    0
1012 #define RETRO_VFS_SEEK_POSITION_CURRENT  1
1013 #define RETRO_VFS_SEEK_POSITION_END      2
1014 
1015 /* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
1016  * Introduced in VFS API v1 */
1017 typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
1018 
1019 /* Open a file for reading or writing. If path points to a directory, this will
1020  * fail. Returns the opaque file handle, or NULL for error.
1021  * Introduced in VFS API v1 */
1022 typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
1023 
1024 /* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on succes, -1 on failure.
1025  * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1026  * Introduced in VFS API v1 */
1027 typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
1028 
1029 /* Return the size of the file in bytes, or -1 for error.
1030  * Introduced in VFS API v1 */
1031 typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
1032 
1033 /* Get the current read / write position for the file. Returns - 1 for error.
1034  * Introduced in VFS API v1 */
1035 typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
1036 
1037 /* Set the current read/write position for the file. Returns the new position, -1 for error.
1038  * Introduced in VFS API v1 */
1039 typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
1040 
1041 /* Read data from a file. Returns the number of bytes read, or -1 for error.
1042  * Introduced in VFS API v1 */
1043 typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
1044 
1045 /* Write data to a file. Returns the number of bytes written, or -1 for error.
1046  * Introduced in VFS API v1 */
1047 typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
1048 
1049 /* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
1050  * Introduced in VFS API v1 */
1051 typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
1052 
1053 /* Delete the specified file. Returns 0 on success, -1 on failure
1054  * Introduced in VFS API v1 */
1055 typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
1056 
1057 /* Rename the specified file. Returns 0 on success, -1 on failure
1058  * Introduced in VFS API v1 */
1059 typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
1060 
1061 struct retro_vfs_interface
1062 {
1063 	retro_vfs_get_path_t get_path;
1064 	retro_vfs_open_t open;
1065 	retro_vfs_close_t close;
1066 	retro_vfs_size_t size;
1067 	retro_vfs_tell_t tell;
1068 	retro_vfs_seek_t seek;
1069 	retro_vfs_read_t read;
1070 	retro_vfs_write_t write;
1071 	retro_vfs_flush_t flush;
1072 	retro_vfs_remove_t remove;
1073 	retro_vfs_rename_t rename;
1074 };
1075 
1076 struct retro_vfs_interface_info
1077 {
1078    /* Set by core: should this be higher than the version the front end supports,
1079     * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
1080     * Introduced in VFS API v1 */
1081    uint32_t required_interface_version;
1082 
1083    /* Frontend writes interface pointer here. The frontend also sets the actual
1084     * version, must be at least required_interface_version.
1085     * Introduced in VFS API v1 */
1086    struct retro_vfs_interface *iface;
1087 };
1088 
1089 enum retro_hw_render_interface_type
1090 {
1091    RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
1092    RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
1093 };
1094 
1095 /* Base struct. All retro_hw_render_interface_* types
1096  * contain at least these fields. */
1097 struct retro_hw_render_interface
1098 {
1099    enum retro_hw_render_interface_type interface_type;
1100    unsigned interface_version;
1101 };
1102 
1103 
1104 #define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1105                                            /* struct retro_led_interface * --
1106                                             * Gets an interface which is used by a libretro core to set
1107                                             * state of LEDs.
1108                                             */
1109 
1110 typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
1111 struct retro_led_interface
1112 {
1113     retro_set_led_state_t set_led_state;
1114 };
1115 
1116 
1117 #define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1118                                            /* const struct retro_hw_render_interface ** --
1119                                             * Returns an API specific rendering interface for accessing API specific data.
1120                                             * Not all HW rendering APIs support or need this.
1121                                             * The contents of the returned pointer is specific to the rendering API
1122                                             * being used. See the various headers like libretro_vulkan.h, etc.
1123                                             *
1124                                             * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
1125                                             * Similarly, after context_destroyed callback returns,
1126                                             * the contents of the HW_RENDER_INTERFACE are invalidated.
1127                                             */
1128 
1129 #define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1130                                            /* const bool * --
1131                                             * If true, the libretro implementation supports achievements
1132                                             * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
1133                                             * or via retro_get_memory_data/retro_get_memory_size.
1134                                             *
1135                                             * This must be called before the first call to retro_run.
1136                                             */
1137 
1138 enum retro_hw_render_context_negotiation_interface_type
1139 {
1140    RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
1141    RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
1142 };
1143 
1144 /* Base struct. All retro_hw_render_context_negotiation_interface_* types
1145  * contain at least these fields. */
1146 struct retro_hw_render_context_negotiation_interface
1147 {
1148    enum retro_hw_render_context_negotiation_interface_type interface_type;
1149    unsigned interface_version;
1150 };
1151 #define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1152                                            /* const struct retro_hw_render_context_negotiation_interface * --
1153                                             * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
1154                                             * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
1155                                             * This interface will be used when the frontend is trying to create a HW rendering context,
1156                                             * so it will be used after SET_HW_RENDER, but before the context_reset callback.
1157                                             */
1158 
1159 /* Serialized state is incomplete in some way. Set if serialization is
1160  * usable in typical end-user cases but should not be relied upon to
1161  * implement frame-sensitive frontend features such as netplay or
1162  * rerecording. */
1163 #define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
1164 /* The core must spend some time initializing before serialization is
1165  * supported. retro_serialize() will initially fail; retro_unserialize()
1166  * and retro_serialize_size() may or may not work correctly either. */
1167 #define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
1168 /* Serialization size may change within a session. */
1169 #define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
1170 /* Set by the frontend to acknowledge that it supports variable-sized
1171  * states. */
1172 #define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
1173 /* Serialized state can only be loaded during the same session. */
1174 #define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
1175 /* Serialized state cannot be loaded on an architecture with a different
1176  * endianness from the one it was saved on. */
1177 #define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
1178 /* Serialized state cannot be loaded on a different platform from the one it
1179  * was saved on for reasons other than endianness, such as word size
1180  * dependence */
1181 #define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
1182 
1183 #define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
1184                                            /* uint64_t * --
1185                                             * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
1186                                             * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
1187                                             */
1188 
1189 #define RETRO_MEMDESC_CONST     (1 << 0)   /* The frontend will never change this memory area once retro_load_game has returned. */
1190 #define RETRO_MEMDESC_BIGENDIAN (1 << 1)   /* The memory area contains big endian data. Default is little endian. */
1191 #define RETRO_MEMDESC_ALIGN_2   (1 << 16)  /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
1192 #define RETRO_MEMDESC_ALIGN_4   (2 << 16)
1193 #define RETRO_MEMDESC_ALIGN_8   (3 << 16)
1194 #define RETRO_MEMDESC_MINSIZE_2 (1 << 24)  /* All memory in this region is accessed at least 2 bytes at the time. */
1195 #define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
1196 #define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
1197 struct retro_memory_descriptor
1198 {
1199    uint64_t flags;
1200 
1201    /* Pointer to the start of the relevant ROM or RAM chip.
1202     * It's strongly recommended to use 'offset' if possible, rather than
1203     * doing math on the pointer.
1204     *
1205     * If the same byte is mapped my multiple descriptors, their descriptors
1206     * must have the same pointer.
1207     * If 'start' does not point to the first byte in the pointer, put the
1208     * difference in 'offset' instead.
1209     *
1210     * May be NULL if there's nothing usable here (e.g. hardware registers and
1211     * open bus). No flags should be set if the pointer is NULL.
1212     * It's recommended to minimize the number of descriptors if possible,
1213     * but not mandatory. */
1214    void *ptr;
1215    size_t offset;
1216 
1217    /* This is the location in the emulated address space
1218     * where the mapping starts. */
1219    size_t start;
1220 
1221    /* Which bits must be same as in 'start' for this mapping to apply.
1222     * The first memory descriptor to claim a certain byte is the one
1223     * that applies.
1224     * A bit which is set in 'start' must also be set in this.
1225     * Can be zero, in which case each byte is assumed mapped exactly once.
1226     * In this case, 'len' must be a power of two. */
1227    size_t select;
1228 
1229    /* If this is nonzero, the set bits are assumed not connected to the
1230     * memory chip's address pins. */
1231    size_t disconnect;
1232 
1233    /* This one tells the size of the current memory area.
1234     * If, after start+disconnect are applied, the address is higher than
1235     * this, the highest bit of the address is cleared.
1236     *
1237     * If the address is still too high, the next highest bit is cleared.
1238     * Can be zero, in which case it's assumed to be infinite (as limited
1239     * by 'select' and 'disconnect'). */
1240    size_t len;
1241 
1242    /* To go from emulated address to physical address, the following
1243     * order applies:
1244     * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
1245 
1246    /* The address space name must consist of only a-zA-Z0-9_-,
1247     * should be as short as feasible (maximum length is 8 plus the NUL),
1248     * and may not be any other address space plus one or more 0-9A-F
1249     * at the end.
1250     * However, multiple memory descriptors for the same address space is
1251     * allowed, and the address space name can be empty. NULL is treated
1252     * as empty.
1253     *
1254     * Address space names are case sensitive, but avoid lowercase if possible.
1255     * The same pointer may exist in multiple address spaces.
1256     *
1257     * Examples:
1258     * blank+blank - valid (multiple things may be mapped in the same namespace)
1259     * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
1260     * 'A'+'B' - valid (neither is a prefix of each other)
1261     * 'S'+blank - valid ('S' is not in 0-9A-F)
1262     * 'a'+blank - valid ('a' is not in 0-9A-F)
1263     * 'a'+'A' - valid (neither is a prefix of each other)
1264     * 'AR'+blank - valid ('R' is not in 0-9A-F)
1265     * 'ARB'+blank - valid (the B can't be part of the address either, because
1266     *                      there is no namespace 'AR')
1267     * blank+'B' - not valid, because it's ambigous which address space B1234
1268     *             would refer to.
1269     * The length can't be used for that purpose; the frontend may want
1270     * to append arbitrary data to an address, without a separator. */
1271    const char *addrspace;
1272 
1273    /* TODO: When finalizing this one, add a description field, which should be
1274     * "WRAM" or something roughly equally long. */
1275 
1276    /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
1277     * which bits can vary and still refer to the same address (limit = ~select).
1278     * TODO: limit? range? vary? something else? */
1279 
1280    /* TODO: When finalizing this one, if 'len' is above what 'select' (or
1281     * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
1282     * and 'select' != 0, and the mappings don't tell how the system switches the
1283     * banks. */
1284 
1285    /* TODO: When finalizing this one, fix the 'len' bit removal order.
1286     * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
1287     * Algorithm: Take bits highest to lowest, but if it goes above len, clear
1288     * the most recent addition and continue on the next bit.
1289     * TODO: Can the above be optimized? Is "remove the lowest bit set in both
1290     * pointer and 'len'" equivalent? */
1291 
1292    /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
1293     * the emulated memory in 32-bit chunks, native endian. But that's nothing
1294     * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
1295     * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
1296     * RAM backwards! I'll want to represent both of those, via some flags.
1297     *
1298     * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
1299     * Not sure which, nor do I really care. */
1300 
1301    /* TODO: Some of those flags are unused and/or don't really make sense. Clean
1302     * them up. */
1303 };
1304 
1305 /* The frontend may use the largest value of 'start'+'select' in a
1306  * certain namespace to infer the size of the address space.
1307  *
1308  * If the address space is larger than that, a mapping with .ptr=NULL
1309  * should be at the end of the array, with .select set to all ones for
1310  * as long as the address space is big.
1311  *
1312  * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
1313  * SNES WRAM:
1314  * .start=0x7E0000, .len=0x20000
1315  * (Note that this must be mapped before the ROM in most cases; some of the
1316  * ROM mappers
1317  * try to claim $7E0000, or at least $7E8000.)
1318  * SNES SPC700 RAM:
1319  * .addrspace="S", .len=0x10000
1320  * SNES WRAM mirrors:
1321  * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
1322  * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
1323  * SNES WRAM mirrors, alternate equivalent descriptor:
1324  * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
1325  * (Various similar constructions can be created by combining parts of
1326  * the above two.)
1327  * SNES LoROM (512KB, mirrored a couple of times):
1328  * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
1329  * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
1330  * SNES HiROM (4MB):
1331  * .flags=CONST,                 .start=0x400000, .select=0x400000, .len=4*1024*1024
1332  * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
1333  * SNES ExHiROM (8MB):
1334  * .flags=CONST, .offset=0,                  .start=0xC00000, .select=0xC00000, .len=4*1024*1024
1335  * .flags=CONST, .offset=4*1024*1024,        .start=0x400000, .select=0xC00000, .len=4*1024*1024
1336  * .flags=CONST, .offset=0x8000,             .start=0x808000, .select=0xC08000, .len=4*1024*1024
1337  * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
1338  * Clarify the size of the address space:
1339  * .ptr=NULL, .select=0xFFFFFF
1340  * .len can be implied by .select in many of them, but was included for clarity.
1341  */
1342 
1343 struct retro_memory_map
1344 {
1345    const struct retro_memory_descriptor *descriptors;
1346    unsigned num_descriptors;
1347 };
1348 
1349 struct retro_controller_description
1350 {
1351    /* Human-readable description of the controller. Even if using a generic
1352     * input device type, this can be set to the particular device type the
1353     * core uses. */
1354    const char *desc;
1355 
1356    /* Device type passed to retro_set_controller_port_device(). If the device
1357     * type is a sub-class of a generic input device type, use the
1358     * RETRO_DEVICE_SUBCLASS macro to create an ID.
1359     *
1360     * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
1361    unsigned id;
1362 };
1363 
1364 struct retro_controller_info
1365 {
1366    const struct retro_controller_description *types;
1367    unsigned num_types;
1368 };
1369 
1370 struct retro_subsystem_memory_info
1371 {
1372    /* The extension associated with a memory type, e.g. "psram". */
1373    const char *extension;
1374 
1375    /* The memory type for retro_get_memory(). This should be at
1376     * least 0x100 to avoid conflict with standardized
1377     * libretro memory types. */
1378    unsigned type;
1379 };
1380 
1381 struct retro_subsystem_rom_info
1382 {
1383    /* Describes what the content is (SGB BIOS, GB ROM, etc). */
1384    const char *desc;
1385 
1386    /* Same definition as retro_get_system_info(). */
1387    const char *valid_extensions;
1388 
1389    /* Same definition as retro_get_system_info(). */
1390    bool need_fullpath;
1391 
1392    /* Same definition as retro_get_system_info(). */
1393    bool block_extract;
1394 
1395    /* This is set if the content is required to load a game.
1396     * If this is set to false, a zeroed-out retro_game_info can be passed. */
1397    bool required;
1398 
1399    /* Content can have multiple associated persistent
1400     * memory types (retro_get_memory()). */
1401    const struct retro_subsystem_memory_info *memory;
1402    unsigned num_memory;
1403 };
1404 
1405 struct retro_subsystem_info
1406 {
1407    /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
1408    const char *desc;
1409 
1410    /* A computer friendly short string identifier for the subsystem type.
1411     * This name must be [a-z].
1412     * E.g. if desc is "Super GameBoy", this can be "sgb".
1413     * This identifier can be used for command-line interfaces, etc.
1414     */
1415    const char *ident;
1416 
1417    /* Infos for each content file. The first entry is assumed to be the
1418     * "most significant" content for frontend purposes.
1419     * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
1420     * as it is the most "significant" content to a user.
1421     * If a frontend creates new file paths based on the content used
1422     * (e.g. savestates), it should use the path for the first ROM to do so. */
1423    const struct retro_subsystem_rom_info *roms;
1424 
1425    /* Number of content files associated with a subsystem. */
1426    unsigned num_roms;
1427 
1428    /* The type passed to retro_load_game_special(). */
1429    unsigned id;
1430 };
1431 
1432 typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
1433 
1434 /* libretro API extension functions:
1435  * (None here so far).
1436  *
1437  * Get a symbol from a libretro core.
1438  * Cores should only return symbols which are actual
1439  * extensions to the libretro API.
1440  *
1441  * Frontends should not use this to obtain symbols to standard
1442  * libretro entry points (static linking or dlsym).
1443  *
1444  * The symbol name must be equal to the function name,
1445  * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
1446  * The returned function pointer must be cast to the corresponding type.
1447  */
1448 typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
1449 
1450 struct retro_get_proc_address_interface
1451 {
1452    retro_get_proc_address_t get_proc_address;
1453 };
1454 
1455 enum retro_log_level
1456 {
1457    RETRO_LOG_DEBUG = 0,
1458    RETRO_LOG_INFO,
1459    RETRO_LOG_WARN,
1460    RETRO_LOG_ERROR,
1461 
1462    RETRO_LOG_DUMMY = INT_MAX
1463 };
1464 
1465 /* Logging function. Takes log level argument as well. */
1466 typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
1467       const char *fmt, ...);
1468 
1469 struct retro_log_callback
1470 {
1471    retro_log_printf_t log;
1472 };
1473 
1474 /* Performance related functions */
1475 
1476 /* ID values for SIMD CPU features */
1477 #define RETRO_SIMD_SSE      (1 << 0)
1478 #define RETRO_SIMD_SSE2     (1 << 1)
1479 #define RETRO_SIMD_VMX      (1 << 2)
1480 #define RETRO_SIMD_VMX128   (1 << 3)
1481 #define RETRO_SIMD_AVX      (1 << 4)
1482 #define RETRO_SIMD_NEON     (1 << 5)
1483 #define RETRO_SIMD_SSE3     (1 << 6)
1484 #define RETRO_SIMD_SSSE3    (1 << 7)
1485 #define RETRO_SIMD_MMX      (1 << 8)
1486 #define RETRO_SIMD_MMXEXT   (1 << 9)
1487 #define RETRO_SIMD_SSE4     (1 << 10)
1488 #define RETRO_SIMD_SSE42    (1 << 11)
1489 #define RETRO_SIMD_AVX2     (1 << 12)
1490 #define RETRO_SIMD_VFPU     (1 << 13)
1491 #define RETRO_SIMD_PS       (1 << 14)
1492 #define RETRO_SIMD_AES      (1 << 15)
1493 #define RETRO_SIMD_VFPV3    (1 << 16)
1494 #define RETRO_SIMD_VFPV4    (1 << 17)
1495 #define RETRO_SIMD_POPCNT   (1 << 18)
1496 #define RETRO_SIMD_MOVBE    (1 << 19)
1497 #define RETRO_SIMD_CMOV     (1 << 20)
1498 #define RETRO_SIMD_ASIMD    (1 << 21)
1499 
1500 typedef uint64_t retro_perf_tick_t;
1501 typedef int64_t retro_time_t;
1502 
1503 struct retro_perf_counter
1504 {
1505    const char *ident;
1506    retro_perf_tick_t start;
1507    retro_perf_tick_t total;
1508    retro_perf_tick_t call_cnt;
1509 
1510    bool registered;
1511 };
1512 
1513 /* Returns current time in microseconds.
1514  * Tries to use the most accurate timer available.
1515  */
1516 typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
1517 
1518 /* A simple counter. Usually nanoseconds, but can also be CPU cycles.
1519  * Can be used directly if desired (when creating a more sophisticated
1520  * performance counter system).
1521  * */
1522 typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
1523 
1524 /* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
1525 typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
1526 
1527 /* Asks frontend to log and/or display the state of performance counters.
1528  * Performance counters can always be poked into manually as well.
1529  */
1530 typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
1531 
1532 /* Register a performance counter.
1533  * ident field must be set with a discrete value and other values in
1534  * retro_perf_counter must be 0.
1535  * Registering can be called multiple times. To avoid calling to
1536  * frontend redundantly, you can check registered field first. */
1537 typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
1538 
1539 /* Starts a registered counter. */
1540 typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
1541 
1542 /* Stops a registered counter. */
1543 typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
1544 
1545 /* For convenience it can be useful to wrap register, start and stop in macros.
1546  * E.g.:
1547  * #ifdef LOG_PERFORMANCE
1548  * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
1549  * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
1550  * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
1551  * #else
1552  * ... Blank macros ...
1553  * #endif
1554  *
1555  * These can then be used mid-functions around code snippets.
1556  *
1557  * extern struct retro_perf_callback perf_cb;  * Somewhere in the core.
1558  *
1559  * void do_some_heavy_work(void)
1560  * {
1561  *    RETRO_PERFORMANCE_INIT(cb, work_1;
1562  *    RETRO_PERFORMANCE_START(cb, work_1);
1563  *    heavy_work_1();
1564  *    RETRO_PERFORMANCE_STOP(cb, work_1);
1565  *
1566  *    RETRO_PERFORMANCE_INIT(cb, work_2);
1567  *    RETRO_PERFORMANCE_START(cb, work_2);
1568  *    heavy_work_2();
1569  *    RETRO_PERFORMANCE_STOP(cb, work_2);
1570  * }
1571  *
1572  * void retro_deinit(void)
1573  * {
1574  *    perf_cb.perf_log();  * Log all perf counters here for example.
1575  * }
1576  */
1577 
1578 struct retro_perf_callback
1579 {
1580    retro_perf_get_time_usec_t    get_time_usec;
1581    retro_get_cpu_features_t      get_cpu_features;
1582 
1583    retro_perf_get_counter_t      get_perf_counter;
1584    retro_perf_register_t         perf_register;
1585    retro_perf_start_t            perf_start;
1586    retro_perf_stop_t             perf_stop;
1587    retro_perf_log_t              perf_log;
1588 };
1589 
1590 /* FIXME: Document the sensor API and work out behavior.
1591  * It will be marked as experimental until then.
1592  */
1593 enum retro_sensor_action
1594 {
1595    RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
1596    RETRO_SENSOR_ACCELEROMETER_DISABLE,
1597 
1598    RETRO_SENSOR_DUMMY = INT_MAX
1599 };
1600 
1601 /* Id values for SENSOR types. */
1602 #define RETRO_SENSOR_ACCELEROMETER_X 0
1603 #define RETRO_SENSOR_ACCELEROMETER_Y 1
1604 #define RETRO_SENSOR_ACCELEROMETER_Z 2
1605 
1606 typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
1607       enum retro_sensor_action action, unsigned rate);
1608 
1609 typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
1610 
1611 struct retro_sensor_interface
1612 {
1613    retro_set_sensor_state_t set_sensor_state;
1614    retro_sensor_get_input_t get_sensor_input;
1615 };
1616 
1617 enum retro_camera_buffer
1618 {
1619    RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
1620    RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
1621 
1622    RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
1623 };
1624 
1625 /* Starts the camera driver. Can only be called in retro_run(). */
1626 typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
1627 
1628 /* Stops the camera driver. Can only be called in retro_run(). */
1629 typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
1630 
1631 /* Callback which signals when the camera driver is initialized
1632  * and/or deinitialized.
1633  * retro_camera_start_t can be called in initialized callback.
1634  */
1635 typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
1636 
1637 /* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
1638  * Width, height and pitch are similar to retro_video_refresh_t.
1639  * First pixel is top-left origin.
1640  */
1641 typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
1642       unsigned width, unsigned height, size_t pitch);
1643 
1644 /* A callback for when OpenGL textures are used.
1645  *
1646  * texture_id is a texture owned by camera driver.
1647  * Its state or content should be considered immutable, except for things like
1648  * texture filtering and clamping.
1649  *
1650  * texture_target is the texture target for the GL texture.
1651  * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
1652  * more depending on extensions.
1653  *
1654  * affine points to a packed 3x3 column-major matrix used to apply an affine
1655  * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
1656  * After transform, normalized texture coord (0, 0) should be bottom-left
1657  * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
1658  *
1659  * GL-specific typedefs are avoided here to avoid relying on gl.h in
1660  * the API definition.
1661  */
1662 typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
1663       unsigned texture_target, const float *affine);
1664 
1665 struct retro_camera_callback
1666 {
1667    /* Set by libretro core.
1668     * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
1669     */
1670    uint64_t caps;
1671 
1672    /* Desired resolution for camera. Is only used as a hint. */
1673    unsigned width;
1674    unsigned height;
1675 
1676    /* Set by frontend. */
1677    retro_camera_start_t start;
1678    retro_camera_stop_t stop;
1679 
1680    /* Set by libretro core if raw framebuffer callbacks will be used. */
1681    retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
1682 
1683    /* Set by libretro core if OpenGL texture callbacks will be used. */
1684    retro_camera_frame_opengl_texture_t frame_opengl_texture;
1685 
1686    /* Set by libretro core. Called after camera driver is initialized and
1687     * ready to be started.
1688     * Can be NULL, in which this callback is not called.
1689     */
1690    retro_camera_lifetime_status_t initialized;
1691 
1692    /* Set by libretro core. Called right before camera driver is
1693     * deinitialized.
1694     * Can be NULL, in which this callback is not called.
1695     */
1696    retro_camera_lifetime_status_t deinitialized;
1697 };
1698 
1699 /* Sets the interval of time and/or distance at which to update/poll
1700  * location-based data.
1701  *
1702  * To ensure compatibility with all location-based implementations,
1703  * values for both interval_ms and interval_distance should be provided.
1704  *
1705  * interval_ms is the interval expressed in milliseconds.
1706  * interval_distance is the distance interval expressed in meters.
1707  */
1708 typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
1709       unsigned interval_distance);
1710 
1711 /* Start location services. The device will start listening for changes to the
1712  * current location at regular intervals (which are defined with
1713  * retro_location_set_interval_t). */
1714 typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
1715 
1716 /* Stop location services. The device will stop listening for changes
1717  * to the current location. */
1718 typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
1719 
1720 /* Get the position of the current location. Will set parameters to
1721  * 0 if no new  location update has happened since the last time. */
1722 typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
1723       double *horiz_accuracy, double *vert_accuracy);
1724 
1725 /* Callback which signals when the location driver is initialized
1726  * and/or deinitialized.
1727  * retro_location_start_t can be called in initialized callback.
1728  */
1729 typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
1730 
1731 struct retro_location_callback
1732 {
1733    retro_location_start_t         start;
1734    retro_location_stop_t          stop;
1735    retro_location_get_position_t  get_position;
1736    retro_location_set_interval_t  set_interval;
1737 
1738    retro_location_lifetime_status_t initialized;
1739    retro_location_lifetime_status_t deinitialized;
1740 };
1741 
1742 enum retro_rumble_effect
1743 {
1744    RETRO_RUMBLE_STRONG = 0,
1745    RETRO_RUMBLE_WEAK = 1,
1746 
1747    RETRO_RUMBLE_DUMMY = INT_MAX
1748 };
1749 
1750 /* Sets rumble state for joypad plugged in port 'port'.
1751  * Rumble effects are controlled independently,
1752  * and setting e.g. strong rumble does not override weak rumble.
1753  * Strength has a range of [0, 0xffff].
1754  *
1755  * Returns true if rumble state request was honored.
1756  * Calling this before first retro_run() is likely to return false. */
1757 typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
1758       enum retro_rumble_effect effect, uint16_t strength);
1759 
1760 struct retro_rumble_interface
1761 {
1762    retro_set_rumble_state_t set_rumble_state;
1763 };
1764 
1765 /* Notifies libretro that audio data should be written. */
1766 typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
1767 
1768 /* True: Audio driver in frontend is active, and callback is
1769  * expected to be called regularily.
1770  * False: Audio driver in frontend is paused or inactive.
1771  * Audio callback will not be called until set_state has been
1772  * called with true.
1773  * Initial state is false (inactive).
1774  */
1775 typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
1776 
1777 struct retro_audio_callback
1778 {
1779    retro_audio_callback_t callback;
1780    retro_audio_set_state_callback_t set_state;
1781 };
1782 
1783 /* Notifies a libretro core of time spent since last invocation
1784  * of retro_run() in microseconds.
1785  *
1786  * It will be called right before retro_run() every frame.
1787  * The frontend can tamper with timing to support cases like
1788  * fast-forward, slow-motion and framestepping.
1789  *
1790  * In those scenarios the reference frame time value will be used. */
1791 typedef int64_t retro_usec_t;
1792 typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
1793 struct retro_frame_time_callback
1794 {
1795    retro_frame_time_callback_t callback;
1796    /* Represents the time of one frame. It is computed as
1797     * 1000000 / fps, but the implementation will resolve the
1798     * rounding to ensure that framestepping, etc is exact. */
1799    retro_usec_t reference;
1800 };
1801 
1802 /* Pass this to retro_video_refresh_t if rendering to hardware.
1803  * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
1804  * */
1805 #define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
1806 
1807 /* Invalidates the current HW context.
1808  * Any GL state is lost, and must not be deinitialized explicitly.
1809  * If explicit deinitialization is desired by the libretro core,
1810  * it should implement context_destroy callback.
1811  * If called, all GPU resources must be reinitialized.
1812  * Usually called when frontend reinits video driver.
1813  * Also called first time video driver is initialized,
1814  * allowing libretro core to initialize resources.
1815  */
1816 typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
1817 
1818 /* Gets current framebuffer which is to be rendered to.
1819  * Could change every frame potentially.
1820  */
1821 typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
1822 
1823 /* Get a symbol from HW context. */
1824 typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
1825 
1826 enum retro_hw_context_type
1827 {
1828    RETRO_HW_CONTEXT_NONE             = 0,
1829    /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
1830    RETRO_HW_CONTEXT_OPENGL           = 1,
1831    /* OpenGL ES 2.0. */
1832    RETRO_HW_CONTEXT_OPENGLES2        = 2,
1833    /* Modern desktop core GL context. Use version_major/
1834     * version_minor fields to set GL version. */
1835    RETRO_HW_CONTEXT_OPENGL_CORE      = 3,
1836    /* OpenGL ES 3.0 */
1837    RETRO_HW_CONTEXT_OPENGLES3        = 4,
1838    /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
1839     * use the corresponding enums directly. */
1840    RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
1841 
1842    /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
1843    RETRO_HW_CONTEXT_VULKAN           = 6,
1844 
1845    RETRO_HW_CONTEXT_DUMMY = INT_MAX
1846 };
1847 
1848 struct retro_hw_render_callback
1849 {
1850    /* Which API to use. Set by libretro core. */
1851    enum retro_hw_context_type context_type;
1852 
1853    /* Called when a context has been created or when it has been reset.
1854     * An OpenGL context is only valid after context_reset() has been called.
1855     *
1856     * When context_reset is called, OpenGL resources in the libretro
1857     * implementation are guaranteed to be invalid.
1858     *
1859     * It is possible that context_reset is called multiple times during an
1860     * application lifecycle.
1861     * If context_reset is called without any notification (context_destroy),
1862     * the OpenGL context was lost and resources should just be recreated
1863     * without any attempt to "free" old resources.
1864     */
1865    retro_hw_context_reset_t context_reset;
1866 
1867    /* Set by frontend.
1868     * TODO: This is rather obsolete. The frontend should not
1869     * be providing preallocated framebuffers. */
1870    retro_hw_get_current_framebuffer_t get_current_framebuffer;
1871 
1872    /* Set by frontend.
1873     * Can return all relevant functions, including glClear on Windows. */
1874    retro_hw_get_proc_address_t get_proc_address;
1875 
1876    /* Set if render buffers should have depth component attached.
1877     * TODO: Obsolete. */
1878    bool depth;
1879 
1880    /* Set if stencil buffers should be attached.
1881     * TODO: Obsolete. */
1882    bool stencil;
1883 
1884    /* If depth and stencil are true, a packed 24/8 buffer will be added.
1885     * Only attaching stencil is invalid and will be ignored. */
1886 
1887    /* Use conventional bottom-left origin convention. If false,
1888     * standard libretro top-left origin semantics are used.
1889     * TODO: Move to GL specific interface. */
1890    bool bottom_left_origin;
1891 
1892    /* Major version number for core GL context or GLES 3.1+. */
1893    unsigned version_major;
1894 
1895    /* Minor version number for core GL context or GLES 3.1+. */
1896    unsigned version_minor;
1897 
1898    /* If this is true, the frontend will go very far to avoid
1899     * resetting context in scenarios like toggling fullscreen, etc.
1900     * TODO: Obsolete? Maybe frontend should just always assume this ...
1901     */
1902    bool cache_context;
1903 
1904    /* The reset callback might still be called in extreme situations
1905     * such as if the context is lost beyond recovery.
1906     *
1907     * For optimal stability, set this to false, and allow context to be
1908     * reset at any time.
1909     */
1910 
1911    /* A callback to be called before the context is destroyed in a
1912     * controlled way by the frontend. */
1913    retro_hw_context_reset_t context_destroy;
1914 
1915    /* OpenGL resources can be deinitialized cleanly at this step.
1916     * context_destroy can be set to NULL, in which resources will
1917     * just be destroyed without any notification.
1918     *
1919     * Even when context_destroy is non-NULL, it is possible that
1920     * context_reset is called without any destroy notification.
1921     * This happens if context is lost by external factors (such as
1922     * notified by GL_ARB_robustness).
1923     *
1924     * In this case, the context is assumed to be already dead,
1925     * and the libretro implementation must not try to free any OpenGL
1926     * resources in the subsequent context_reset.
1927     */
1928 
1929    /* Creates a debug context. */
1930    bool debug_context;
1931 };
1932 
1933 /* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
1934  * Called by the frontend in response to keyboard events.
1935  * down is set if the key is being pressed, or false if it is being released.
1936  * keycode is the RETROK value of the char.
1937  * character is the text character of the pressed key. (UTF-32).
1938  * key_modifiers is a set of RETROKMOD values or'ed together.
1939  *
1940  * The pressed/keycode state can be indepedent of the character.
1941  * It is also possible that multiple characters are generated from a
1942  * single keypress.
1943  * Keycode events should be treated separately from character events.
1944  * However, when possible, the frontend should try to synchronize these.
1945  * If only a character is posted, keycode should be RETROK_UNKNOWN.
1946  *
1947  * Similarily if only a keycode event is generated with no corresponding
1948  * character, character should be 0.
1949  */
1950 typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
1951       uint32_t character, uint16_t key_modifiers);
1952 
1953 struct retro_keyboard_callback
1954 {
1955    retro_keyboard_event_t callback;
1956 };
1957 
1958 /* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
1959  * Should be set for implementations which can swap out multiple disk
1960  * images in runtime.
1961  *
1962  * If the implementation can do this automatically, it should strive to do so.
1963  * However, there are cases where the user must manually do so.
1964  *
1965  * Overview: To swap a disk image, eject the disk image with
1966  * set_eject_state(true).
1967  * Set the disk index with set_image_index(index). Insert the disk again
1968  * with set_eject_state(false).
1969  */
1970 
1971 /* If ejected is true, "ejects" the virtual disk tray.
1972  * When ejected, the disk image index can be set.
1973  */
1974 typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
1975 
1976 /* Gets current eject state. The initial state is 'not ejected'. */
1977 typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
1978 
1979 /* Gets current disk index. First disk is index 0.
1980  * If return value is >= get_num_images(), no disk is currently inserted.
1981  */
1982 typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
1983 
1984 /* Sets image index. Can only be called when disk is ejected.
1985  * The implementation supports setting "no disk" by using an
1986  * index >= get_num_images().
1987  */
1988 typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
1989 
1990 /* Gets total number of images which are available to use. */
1991 typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
1992 
1993 struct retro_game_info;
1994 
1995 /* Replaces the disk image associated with index.
1996  * Arguments to pass in info have same requirements as retro_load_game().
1997  * Virtual disk tray must be ejected when calling this.
1998  *
1999  * Replacing a disk image with info = NULL will remove the disk image
2000  * from the internal list.
2001  * As a result, calls to get_image_index() can change.
2002  *
2003  * E.g. replace_image_index(1, NULL), and previous get_image_index()
2004  * returned 4 before.
2005  * Index 1 will be removed, and the new index is 3.
2006  */
2007 typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
2008       const struct retro_game_info *info);
2009 
2010 /* Adds a new valid index (get_num_images()) to the internal disk list.
2011  * This will increment subsequent return values from get_num_images() by 1.
2012  * This image index cannot be used until a disk image has been set
2013  * with replace_image_index. */
2014 typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
2015 
2016 struct retro_disk_control_callback
2017 {
2018    retro_set_eject_state_t set_eject_state;
2019    retro_get_eject_state_t get_eject_state;
2020 
2021    retro_get_image_index_t get_image_index;
2022    retro_set_image_index_t set_image_index;
2023    retro_get_num_images_t  get_num_images;
2024 
2025    retro_replace_image_index_t replace_image_index;
2026    retro_add_image_index_t add_image_index;
2027 };
2028 
2029 enum retro_pixel_format
2030 {
2031    /* 0RGB1555, native endian.
2032     * 0 bit must be set to 0.
2033     * This pixel format is default for compatibility concerns only.
2034     * If a 15/16-bit pixel format is desired, consider using RGB565. */
2035    RETRO_PIXEL_FORMAT_0RGB1555 = 0,
2036 
2037    /* XRGB8888, native endian.
2038     * X bits are ignored. */
2039    RETRO_PIXEL_FORMAT_XRGB8888 = 1,
2040 
2041    /* RGB565, native endian.
2042     * This pixel format is the recommended format to use if a 15/16-bit
2043     * format is desired as it is the pixel format that is typically
2044     * available on a wide range of low-power devices.
2045     *
2046     * It is also natively supported in APIs like OpenGL ES. */
2047    RETRO_PIXEL_FORMAT_RGB565   = 2,
2048 
2049    /* Ensure sizeof() == sizeof(int). */
2050    RETRO_PIXEL_FORMAT_UNKNOWN  = INT_MAX
2051 };
2052 
2053 struct retro_message
2054 {
2055    const char *msg;        /* Message to be displayed. */
2056    unsigned    frames;     /* Duration in frames of message. */
2057 };
2058 
2059 /* Describes how the libretro implementation maps a libretro input bind
2060  * to its internal input system through a human readable string.
2061  * This string can be used to better let a user configure input. */
2062 struct retro_input_descriptor
2063 {
2064    /* Associates given parameters with a description. */
2065    unsigned port;
2066    unsigned device;
2067    unsigned index;
2068    unsigned id;
2069 
2070    /* Human readable description for parameters.
2071     * The pointer must remain valid until
2072     * retro_unload_game() is called. */
2073    const char *description;
2074 };
2075 
2076 struct retro_system_info
2077 {
2078    /* All pointers are owned by libretro implementation, and pointers must
2079     * remain valid until retro_deinit() is called. */
2080 
2081    const char *library_name;      /* Descriptive name of library. Should not
2082                                    * contain any version numbers, etc. */
2083    const char *library_version;   /* Descriptive version of core. */
2084 
2085    const char *valid_extensions;  /* A string listing probably content
2086                                    * extensions the core will be able to
2087                                    * load, separated with pipe.
2088                                    * I.e. "bin|rom|iso".
2089                                    * Typically used for a GUI to filter
2090                                    * out extensions. */
2091 
2092    /* If true, retro_load_game() is guaranteed to provide a valid pathname
2093     * in retro_game_info::path.
2094     * ::data and ::size are both invalid.
2095     *
2096     * If false, ::data and ::size are guaranteed to be valid, but ::path
2097     * might not be valid.
2098     *
2099     * This is typically set to true for libretro implementations that must
2100     * load from file.
2101     * Implementations should strive for setting this to false, as it allows
2102     * the frontend to perform patching, etc. */
2103    bool        need_fullpath;
2104 
2105    /* If true, the frontend is not allowed to extract any archives before
2106     * loading the real content.
2107     * Necessary for certain libretro implementations that load games
2108     * from zipped archives. */
2109    bool        block_extract;
2110 };
2111 
2112 struct retro_game_geometry
2113 {
2114    unsigned base_width;    /* Nominal video width of game. */
2115    unsigned base_height;   /* Nominal video height of game. */
2116    unsigned max_width;     /* Maximum possible width of game. */
2117    unsigned max_height;    /* Maximum possible height of game. */
2118 
2119    float    aspect_ratio;  /* Nominal aspect ratio of game. If
2120                             * aspect_ratio is <= 0.0, an aspect ratio
2121                             * of base_width / base_height is assumed.
2122                             * A frontend could override this setting,
2123                             * if desired. */
2124 };
2125 
2126 struct retro_system_timing
2127 {
2128    double fps;             /* FPS of video content. */
2129    double sample_rate;     /* Sampling rate of audio. */
2130 };
2131 
2132 struct retro_system_av_info
2133 {
2134    struct retro_game_geometry geometry;
2135    struct retro_system_timing timing;
2136 };
2137 
2138 struct retro_variable
2139 {
2140    /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
2141     * If NULL, obtains the complete environment string if more
2142     * complex parsing is necessary.
2143     * The environment string is formatted as key-value pairs
2144     * delimited by semicolons as so:
2145     * "key1=value1;key2=value2;..."
2146     */
2147    const char *key;
2148 
2149    /* Value to be obtained. If key does not exist, it is set to NULL. */
2150    const char *value;
2151 };
2152 
2153 struct retro_game_info
2154 {
2155    const char *path;       /* Path to game, UTF-8 encoded.
2156                             * Sometimes used as a reference for building other paths.
2157                             * May be NULL if game was loaded from stdin or similar,
2158                             * but in this case some cores will be unable to load `data`.
2159                             * So, it is preferable to fabricate something here instead
2160                             * of passing NULL, which will help more cores to succeed.
2161                             * retro_system_info::need_fullpath requires
2162                             * that this path is valid. */
2163    const void *data;       /* Memory buffer of loaded game. Will be NULL
2164                             * if need_fullpath was set. */
2165    size_t      size;       /* Size of memory buffer. */
2166    const char *meta;       /* String of implementation specific meta-data. */
2167 };
2168 
2169 #define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
2170    /* The core will write to the buffer provided by retro_framebuffer::data. */
2171 #define RETRO_MEMORY_ACCESS_READ (1 << 1)
2172    /* The core will read from retro_framebuffer::data. */
2173 #define RETRO_MEMORY_TYPE_CACHED (1 << 0)
2174    /* The memory in data is cached.
2175     * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
2176 struct retro_framebuffer
2177 {
2178    void *data;                      /* The framebuffer which the core can render into.
2179                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
2180                                        The initial contents of data are unspecified. */
2181    unsigned width;                  /* The framebuffer width used by the core. Set by core. */
2182    unsigned height;                 /* The framebuffer height used by the core. Set by core. */
2183    size_t pitch;                    /* The number of bytes between the beginning of a scanline,
2184                                        and beginning of the next scanline.
2185                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2186    enum retro_pixel_format format;  /* The pixel format the core must use to render into data.
2187                                        This format could differ from the format used in
2188                                        SET_PIXEL_FORMAT.
2189                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2190 
2191    unsigned access_flags;           /* How the core will access the memory in the framebuffer.
2192                                        RETRO_MEMORY_ACCESS_* flags.
2193                                        Set by core. */
2194    unsigned memory_flags;           /* Flags telling core how the memory has been mapped.
2195                                        RETRO_MEMORY_TYPE_* flags.
2196                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2197 };
2198 
2199 /* Callbacks */
2200 
2201 /* Environment callback. Gives implementations a way of performing
2202  * uncommon tasks. Extensible. */
2203 typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
2204 
2205 /* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
2206  * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
2207  *
2208  * Width and height specify dimensions of buffer.
2209  * Pitch specifices length in bytes between two lines in buffer.
2210  *
2211  * For performance reasons, it is highly recommended to have a frame
2212  * that is packed in memory, i.e. pitch == width * byte_per_pixel.
2213  * Certain graphic APIs, such as OpenGL ES, do not like textures
2214  * that are not packed in memory.
2215  */
2216 typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
2217       unsigned height, size_t pitch);
2218 
2219 /* Renders a single audio frame. Should only be used if implementation
2220  * generates a single sample at a time.
2221  * Format is signed 16-bit native endian.
2222  */
2223 typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
2224 
2225 /* Renders multiple audio frames in one go.
2226  *
2227  * One frame is defined as a sample of left and right channels, interleaved.
2228  * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
2229  * Only one of the audio callbacks must ever be used.
2230  */
2231 typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
2232       size_t frames);
2233 
2234 /* Polls input. */
2235 typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
2236 
2237 /* Queries for input for player 'port'. device will be masked with
2238  * RETRO_DEVICE_MASK.
2239  *
2240  * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
2241  * have been set with retro_set_controller_port_device()
2242  * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
2243  */
2244 typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
2245       unsigned index, unsigned id);
2246 
2247 /* Sets callbacks. retro_set_environment() is guaranteed to be called
2248  * before retro_init().
2249  *
2250  * The rest of the set_* functions are guaranteed to have been called
2251  * before the first call to retro_run() is made. */
2252 RETRO_API void retro_set_environment(retro_environment_t);
2253 RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
2254 RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
2255 RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
2256 RETRO_API void retro_set_input_poll(retro_input_poll_t);
2257 RETRO_API void retro_set_input_state(retro_input_state_t);
2258 
2259 /* Library global initialization/deinitialization. */
2260 RETRO_API void retro_init(void);
2261 RETRO_API void retro_deinit(void);
2262 
2263 /* Must return RETRO_API_VERSION. Used to validate ABI compatibility
2264  * when the API is revised. */
2265 RETRO_API unsigned retro_api_version(void);
2266 
2267 /* Gets statically known system info. Pointers provided in *info
2268  * must be statically allocated.
2269  * Can be called at any time, even before retro_init(). */
2270 RETRO_API void retro_get_system_info(struct retro_system_info *info);
2271 
2272 /* Gets information about system audio/video timings and geometry.
2273  * Can be called only after retro_load_game() has successfully completed.
2274  * NOTE: The implementation of this function might not initialize every
2275  * variable if needed.
2276  * E.g. geom.aspect_ratio might not be initialized if core doesn't
2277  * desire a particular aspect ratio. */
2278 RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
2279 
2280 /* Sets device to be used for player 'port'.
2281  * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
2282  * available ports.
2283  * Setting a particular device type is not a guarantee that libretro cores
2284  * will only poll input based on that particular device type. It is only a
2285  * hint to the libretro core when a core cannot automatically detect the
2286  * appropriate input device type on its own. It is also relevant when a
2287  * core can change its behavior depending on device type. */
2288 RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
2289 
2290 /* Resets the current game. */
2291 RETRO_API void retro_reset(void);
2292 
2293 /* Runs the game for one video frame.
2294  * During retro_run(), input_poll callback must be called at least once.
2295  *
2296  * If a frame is not rendered for reasons where a game "dropped" a frame,
2297  * this still counts as a frame, and retro_run() should explicitly dupe
2298  * a frame if GET_CAN_DUPE returns true.
2299  * In this case, the video callback can take a NULL argument for data.
2300  */
2301 RETRO_API void retro_run(void);
2302 
2303 /* Returns the amount of data the implementation requires to serialize
2304  * internal state (save states).
2305  * Between calls to retro_load_game() and retro_unload_game(), the
2306  * returned size is never allowed to be larger than a previous returned
2307  * value, to ensure that the frontend can allocate a save state buffer once.
2308  */
2309 RETRO_API size_t retro_serialize_size(void);
2310 
2311 /* Serializes internal state. If failed, or size is lower than
2312  * retro_serialize_size(), it should return false, true otherwise. */
2313 RETRO_API bool retro_serialize(void *data, size_t size);
2314 RETRO_API bool retro_unserialize(const void *data, size_t size);
2315 
2316 RETRO_API void retro_cheat_reset(void);
2317 RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
2318 
2319 /* Loads a game. */
2320 RETRO_API bool retro_load_game(const struct retro_game_info *game);
2321 
2322 /* Loads a "special" kind of game. Should not be used,
2323  * except in extreme cases. */
2324 RETRO_API bool retro_load_game_special(
2325   unsigned game_type,
2326   const struct retro_game_info *info, size_t num_info
2327 );
2328 
2329 /* Unloads a currently loaded game. */
2330 RETRO_API void retro_unload_game(void);
2331 
2332 /* Gets region of game. */
2333 RETRO_API unsigned retro_get_region(void);
2334 
2335 /* Gets region of memory. */
2336 RETRO_API void *retro_get_memory_data(unsigned id);
2337 RETRO_API size_t retro_get_memory_size(unsigned id);
2338 
2339 #ifdef __cplusplus
2340 }
2341 #endif
2342 
2343 #endif
2344