1 /*
2     SDL_mixer:  An audio mixer library based on the SDL library
3     Copyright (C) 1997-2004 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14 
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /* $Id: SDL_mixer.h 3278 2007-07-15 05:33:35Z slouken $ */
24 
25 #ifndef _SDL_MIXER_H
26 #define _SDL_MIXER_H
27 
28 #include <SDL/SDL_types.h>
29 #include <SDL/SDL_rwops.h>
30 #include <SDL/SDL_audio.h>
31 #include <SDL/SDL_endian.h>
32 #include <SDL/SDL_version.h>
33 #include <SDL/begin_code.h>
34 
35 /* Set up for C function definitions, even when using C++ */
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
41 */
42 #define SDL_MIXER_MAJOR_VERSION	1
43 #define SDL_MIXER_MINOR_VERSION	2
44 #define SDL_MIXER_PATCHLEVEL	8
45 
46 /* This macro can be used to fill a version structure with the compile-time
47  * version of the SDL_mixer library.
48  */
49 #define SDL_MIXER_VERSION(X)						\
50 {									\
51 	(X)->major = SDL_MIXER_MAJOR_VERSION;				\
52 	(X)->minor = SDL_MIXER_MINOR_VERSION;				\
53 	(X)->patch = SDL_MIXER_PATCHLEVEL;				\
54 }
55 
56 /* Backwards compatibility */
57 #define MIX_MAJOR_VERSION	SDL_MIXER_MAJOR_VERSION
58 #define MIX_MINOR_VERSION	SDL_MIXER_MINOR_VERSION
59 #define MIX_PATCHLEVEL		SDL_MIXER_PATCHLEVEL
60 #define MIX_VERSION(X)		SDL_MIXER_VERSION(X)
61 
62 /* This function gets the version of the dynamically linked SDL_mixer library.
63    it should NOT be used to fill a version structure, instead you should
64    use the SDL_MIXER_VERSION() macro.
65  */
66 extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
67 
68 
69 /* The default mixer has 8 simultaneous mixing channels */
70 #ifndef MIX_CHANNELS
71 #define MIX_CHANNELS	8
72 #endif
73 
74 /* Good default values for a PC soundcard */
75 #define MIX_DEFAULT_FREQUENCY	22050
76 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
77 #define MIX_DEFAULT_FORMAT	AUDIO_S16LSB
78 #else
79 #define MIX_DEFAULT_FORMAT	AUDIO_S16MSB
80 #endif
81 #define MIX_DEFAULT_CHANNELS	2
82 #define MIX_MAX_VOLUME		128	/* Volume of a chunk */
83 
84 /* The internal format for an audio chunk */
85 typedef struct Mix_Chunk {
86 	int allocated;
87 	Uint8 *abuf;
88 	Uint32 alen;
89 	Uint8 volume;		/* Per-sample volume, 0-128 */
90 } Mix_Chunk;
91 
92 /* The different fading types supported */
93 typedef enum {
94 	MIX_NO_FADING,
95 	MIX_FADING_OUT,
96 	MIX_FADING_IN
97 } Mix_Fading;
98 
99 typedef enum {
100 	MUS_NONE,
101 	MUS_CMD,
102 	MUS_WAV,
103 	MUS_MOD,
104 	MUS_MID,
105 	MUS_OGG,
106 	MUS_MP3,
107 	MUS_MP3_MAD
108 } Mix_MusicType;
109 
110 /* The internal format for a music chunk interpreted via mikmod */
111 typedef struct _Mix_Music Mix_Music;
112 
113 /* Open the mixer with a certain audio format */
114 extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
115 							int chunksize);
116 
117 /* Dynamically change the number of channels managed by the mixer.
118    If decreasing the number of channels, the upper channels are
119    stopped.
120    This function returns the new number of allocated channels.
121  */
122 extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
123 
124 /* Find out what the actual audio device parameters are.
125    This function returns 1 if the audio has been opened, 0 otherwise.
126  */
127 extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
128 
129 /* Load a wave file or a music (.mod .s3m .it .xm) file */
130 extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
131 #define Mix_LoadWAV(file)	Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
132 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
133 
134 /* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
135    Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
136 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
137 
138 /* Load a wave file of the mixer format from a memory buffer */
139 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
140 
141 /* Load raw audio data of the mixer format from a memory buffer */
142 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
143 
144 /* Free an audio chunk previously loaded */
145 extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
146 extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
147 
148 /* Find out the music format of a mixer music, or the currently playing
149    music, if 'music' is NULL.
150 */
151 extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
152 
153 /* Set a function that is called after all mixing is performed.
154    This can be used to provide real-time visual display of the audio stream
155    or add a custom mixer filter for the stream data.
156 */
157 extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
158                              (void *udata, Uint8 *stream, int len), void *arg);
159 
160 /* Add your own music player or additional mixer function.
161    If 'mix_func' is NULL, the default music player is re-enabled.
162  */
163 extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
164                           (void *udata, Uint8 *stream, int len), void *arg);
165 
166 /* Add your own callback when the music has finished playing.
167    This callback is only called if the music finishes naturally.
168  */
169 extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
170 
171 /* Get a pointer to the user data for the current music hook */
172 extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
173 
174 /*
175  * Add your own callback when a channel has finished playing. NULL
176  *  to disable callback. The callback may be called from the mixer's audio
177  *  callback or it could be called as a result of Mix_HaltChannel(), etc.
178  *  do not call SDL_LockAudio() from this callback; you will either be
179  *  inside the audio callback, or SDL_mixer will explicitly lock the audio
180  *  before calling your callback.
181  */
182 extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
183 
184 
185 /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
186 
187 #define MIX_CHANNEL_POST  -2
188 
189 /* This is the format of a special effect callback:
190  *
191  *   myeffect(int chan, void *stream, int len, void *udata);
192  *
193  * (chan) is the channel number that your effect is affecting. (stream) is
194  *  the buffer of data to work upon. (len) is the size of (stream), and
195  *  (udata) is a user-defined bit of data, which you pass as the last arg of
196  *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
197  *  Your effect changes the contents of (stream) based on whatever parameters
198  *  are significant, or just leaves it be, if you prefer. You can do whatever
199  *  you like to the buffer, though, and it will continue in its changed state
200  *  down the mixing pipeline, through any other effect functions, then finally
201  *  to be mixed with the rest of the channels and music for the final output
202  *  stream.
203  *
204  * DO NOT EVER call SDL_LockAudio() from your callback function!
205  */
206 typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
207 
208 /*
209  * This is a callback that signifies that a channel has finished all its
210  *  loops and has completed playback. This gets called if the buffer
211  *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
212  *  a channel via Mix_AllocateChannels(), or unregister a callback while
213  *  it's still playing.
214  *
215  * DO NOT EVER call SDL_LockAudio() from your callback function!
216  */
217 typedef void (*Mix_EffectDone_t)(int chan, void *udata);
218 
219 
220 /* Register a special effect function. At mixing time, the channel data is
221  *  copied into a buffer and passed through each registered effect function.
222  *  After it passes through all the functions, it is mixed into the final
223  *  output stream. The copy to buffer is performed once, then each effect
224  *  function performs on the output of the previous effect. Understand that
225  *  this extra copy to a buffer is not performed if there are no effects
226  *  registered for a given chunk, which saves CPU cycles, and any given
227  *  effect will be extra cycles, too, so it is crucial that your code run
228  *  fast. Also note that the data that your function is given is in the
229  *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
230  *  although they may in reality be the same. This is an unfortunate but
231  *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
232  *  handle the data before you register your effect, and take appropriate
233  *  actions.
234  * You may also specify a callback (Mix_EffectDone_t) that is called when
235  *  the channel finishes playing. This gives you a more fine-grained control
236  *  than Mix_ChannelFinished(), in case you need to free effect-specific
237  *  resources, etc. If you don't need this, you can specify NULL.
238  * You may set the callbacks before or after calling Mix_PlayChannel().
239  * Things like Mix_SetPanning() are just internal special effect functions,
240  *  so if you are using that, you've already incurred the overhead of a copy
241  *  to a separate buffer, and that these effects will be in the queue with
242  *  any functions you've registered. The list of registered effects for a
243  *  channel is reset when a chunk finishes playing, so you need to explicitly
244  *  set them with each call to Mix_PlayChannel*().
245  * You may also register a special effect function that is to be run after
246  *  final mixing occurs. The rules for these callbacks are identical to those
247  *  in Mix_RegisterEffect, but they are run after all the channels and the
248  *  music have been mixed into a single stream, whereas channel-specific
249  *  effects run on a given channel before any other mixing occurs. These
250  *  global effect callbacks are call "posteffects". Posteffects only have
251  *  their Mix_EffectDone_t function called when they are unregistered (since
252  *  the main output stream is never "done" in the same sense as a channel).
253  *  You must unregister them manually when you've had enough. Your callback
254  *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
255  *  processing is considered a posteffect.
256  *
257  * After all these effects have finished processing, the callback registered
258  *  through Mix_SetPostMix() runs, and then the stream goes to the audio
259  *  device.
260  *
261  * DO NOT EVER call SDL_LockAudio() from your callback function!
262  *
263  * returns zero if error (no such channel), nonzero if added.
264  *  Error messages can be retrieved from Mix_GetError().
265  */
266 extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
267 					Mix_EffectDone_t d, void *arg);
268 
269 
270 /* You may not need to call this explicitly, unless you need to stop an
271  *  effect from processing in the middle of a chunk's playback.
272  * Posteffects are never implicitly unregistered as they are for channels,
273  *  but they may be explicitly unregistered through this function by
274  *  specifying MIX_CHANNEL_POST for a channel.
275  * returns zero if error (no such channel or effect), nonzero if removed.
276  *  Error messages can be retrieved from Mix_GetError().
277  */
278 extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
279 
280 
281 /* You may not need to call this explicitly, unless you need to stop all
282  *  effects from processing in the middle of a chunk's playback. Note that
283  *  this will also shut off some internal effect processing, since
284  *  Mix_SetPanning() and others may use this API under the hood. This is
285  *  called internally when a channel completes playback.
286  * Posteffects are never implicitly unregistered as they are for channels,
287  *  but they may be explicitly unregistered through this function by
288  *  specifying MIX_CHANNEL_POST for a channel.
289  * returns zero if error (no such channel), nonzero if all effects removed.
290  *  Error messages can be retrieved from Mix_GetError().
291  */
292 extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
293 
294 
295 #define MIX_EFFECTSMAXSPEED  "MIX_EFFECTSMAXSPEED"
296 
297 /*
298  * These are the internally-defined mixing effects. They use the same API that
299  *  effects defined in the application use, but are provided here as a
300  *  convenience. Some effects can reduce their quality or use more memory in
301  *  the name of speed; to enable this, make sure the environment variable
302  *  MIX_EFFECTSMAXSPEED (see above) is defined before you call
303  *  Mix_OpenAudio().
304  */
305 
306 
307 /* Set the panning of a channel. The left and right channels are specified
308  *  as integers between 0 and 255, quietest to loudest, respectively.
309  *
310  * Technically, this is just individual volume control for a sample with
311  *  two (stereo) channels, so it can be used for more than just panning.
312  *  If you want real panning, call it like this:
313  *
314  *   Mix_SetPanning(channel, left, 255 - left);
315  *
316  * ...which isn't so hard.
317  *
318  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
319  *  the panning will be done to the final mixed stream before passing it on
320  *  to the audio device.
321  *
322  * This uses the Mix_RegisterEffect() API internally, and returns without
323  *  registering the effect function if the audio device is not configured
324  *  for stereo output. Setting both (left) and (right) to 255 causes this
325  *  effect to be unregistered, since that is the data's normal state.
326  *
327  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
328  *  nonzero if panning effect enabled. Note that an audio device in mono
329  *  mode is a no-op, but this call will return successful in that case.
330  *  Error messages can be retrieved from Mix_GetError().
331  */
332 extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
333 
334 
335 /* Set the position of a channel. (angle) is an integer from 0 to 360, that
336  *  specifies the location of the sound in relation to the listener. (angle)
337  *  will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
338  *  Angle 0 is due north, and rotates clockwise as the value increases.
339  *  For efficiency, the precision of this effect may be limited (angles 1
340  *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
341  *  (distance) is an integer between 0 and 255 that specifies the space
342  *  between the sound and the listener. The larger the number, the further
343  *  away the sound is. Using 255 does not guarantee that the channel will be
344  *  culled from the mixing process or be completely silent. For efficiency,
345  *  the precision of this effect may be limited (distance 0 through 5 might
346  *  all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
347  *  and (distance) to 0 unregisters this effect, since the data would be
348  *  unchanged.
349  *
350  * If you need more precise positional audio, consider using OpenAL for
351  *  spatialized effects instead of SDL_mixer. This is only meant to be a
352  *  basic effect for simple "3D" games.
353  *
354  * If the audio device is configured for mono output, then you won't get
355  *  any effectiveness from the angle; however, distance attenuation on the
356  *  channel will still occur. While this effect will function with stereo
357  *  voices, it makes more sense to use voices with only one channel of sound,
358  *  so when they are mixed through this effect, the positioning will sound
359  *  correct. You can convert them to mono through SDL before giving them to
360  *  the mixer in the first place if you like.
361  *
362  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
363  *  the positioning will be done to the final mixed stream before passing it
364  *  on to the audio device.
365  *
366  * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
367  *
368  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
369  *  nonzero if position effect is enabled.
370  *  Error messages can be retrieved from Mix_GetError().
371  */
372 extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
373 
374 
375 /* Set the "distance" of a channel. (distance) is an integer from 0 to 255
376  *  that specifies the location of the sound in relation to the listener.
377  *  Distance 0 is overlapping the listener, and 255 is as far away as possible
378  *  A distance of 255 does not guarantee silence; in such a case, you might
379  *  want to try changing the chunk's volume, or just cull the sample from the
380  *  mixing process with Mix_HaltChannel().
381  * For efficiency, the precision of this effect may be limited (distances 1
382  *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
383  *  (distance) is an integer between 0 and 255 that specifies the space
384  *  between the sound and the listener. The larger the number, the further
385  *  away the sound is.
386  * Setting (distance) to 0 unregisters this effect, since the data would be
387  *  unchanged.
388  * If you need more precise positional audio, consider using OpenAL for
389  *  spatialized effects instead of SDL_mixer. This is only meant to be a
390  *  basic effect for simple "3D" games.
391  *
392  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
393  *  the distance attenuation will be done to the final mixed stream before
394  *  passing it on to the audio device.
395  *
396  * This uses the Mix_RegisterEffect() API internally.
397  *
398  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
399  *  nonzero if position effect is enabled.
400  *  Error messages can be retrieved from Mix_GetError().
401  */
402 extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
403 
404 
405 /*
406  * !!! FIXME : Haven't implemented, since the effect goes past the
407  *              end of the sound buffer. Will have to think about this.
408  *               --ryan.
409  */
410 #if 0
411 /* Causes an echo effect to be mixed into a sound. (echo) is the amount
412  *  of echo to mix. 0 is no echo, 255 is infinite (and probably not
413  *  what you want).
414  *
415  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
416  *  the reverbing will be done to the final mixed stream before passing it on
417  *  to the audio device.
418  *
419  * This uses the Mix_RegisterEffect() API internally. If you specify an echo
420  *  of zero, the effect is unregistered, as the data is already in that state.
421  *
422  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
423  *  nonzero if reversing effect is enabled.
424  *  Error messages can be retrieved from Mix_GetError().
425  */
426 extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
427 #endif
428 
429 /* Causes a channel to reverse its stereo. This is handy if the user has his
430  *  speakers hooked up backwards, or you would like to have a minor bit of
431  *  psychedelia in your sound code.  :)  Calling this function with (flip)
432  *  set to non-zero reverses the chunks's usual channels. If (flip) is zero,
433  *  the effect is unregistered.
434  *
435  * This uses the Mix_RegisterEffect() API internally, and thus is probably
436  *  more CPU intensive than having the user just plug in his speakers
437  *  correctly. Mix_SetReverseStereo() returns without registering the effect
438  *  function if the audio device is not configured for stereo output.
439  *
440  * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
441  *  on the final mixed stream before sending it on to the audio device (a
442  *  posteffect).
443  *
444  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
445  *  nonzero if reversing effect is enabled. Note that an audio device in mono
446  *  mode is a no-op, but this call will return successful in that case.
447  *  Error messages can be retrieved from Mix_GetError().
448  */
449 extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
450 
451 /* end of effects API. --ryan. */
452 
453 
454 /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
455    them dynamically to the next sample if requested with a -1 value below.
456    Returns the number of reserved channels.
457  */
458 extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
459 
460 /* Channel grouping functions */
461 
462 /* Attach a tag to a channel. A tag can be assigned to several mixer
463    channels, to form groups of channels.
464    If 'tag' is -1, the tag is removed (actually -1 is the tag used to
465    represent the group of all the channels).
466    Returns true if everything was OK.
467  */
468 extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
469 /* Assign several consecutive channels to a group */
470 extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
471 /* Finds the first available channel in a group of channels,
472    returning -1 if none are available.
473  */
474 extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
475 /* Returns the number of channels in a group. This is also a subtle
476    way to get the total number of channels when 'tag' is -1
477  */
478 extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
479 /* Finds the "oldest" sample playing in a group of channels */
480 extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
481 /* Finds the "most recent" (i.e. last) sample playing in a group of channels */
482 extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
483 
484 /* Play an audio chunk on a specific channel.
485    If the specified channel is -1, play on the first free channel.
486    If 'loops' is greater than zero, loop the sound that many times.
487    If 'loops' is -1, loop inifinitely (~65000 times).
488    Returns which channel was used to play the sound.
489 */
490 #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
491 /* The same as above, but the sound is played at most 'ticks' milliseconds */
492 extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
493 extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
494 
495 /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
496 extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
497 extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
498 #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
499 extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
500 
501 /* Set the volume in the range of 0-128 of a specific channel or chunk.
502    If the specified channel is -1, set volume for all channels.
503    Returns the original volume.
504    If the specified volume is -1, just return the current volume.
505 */
506 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
507 extern DECLSPEC void SDLCALL Mix_Stretch(int channel, int stretch);
508 extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
509 extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
510 
511 /* Halt playing of a particular channel */
512 extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
513 extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
514 extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
515 
516 /* Change the expiration delay for a particular channel.
517    The sample will stop playing after the 'ticks' milliseconds have elapsed,
518    or remove the expiration if 'ticks' is -1
519 */
520 extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
521 
522 /* Halt a channel, fading it out progressively till it's silent
523    The ms parameter indicates the number of milliseconds the fading
524    will take.
525  */
526 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
527 extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
528 extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
529 
530 /* Query the fading status of a channel */
531 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
532 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
533 
534 /* Pause/Resume a particular channel */
535 extern DECLSPEC void SDLCALL Mix_Pause(int channel);
536 extern DECLSPEC void SDLCALL Mix_Resume(int channel);
537 extern DECLSPEC int SDLCALL Mix_Paused(int channel);
538 
539 /* Pause/Resume the music stream */
540 extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
541 extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
542 extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
543 extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
544 
545 /* Set the current position in the music stream.
546    This returns 0 if successful, or -1 if it failed or isn't implemented.
547    This function is only implemented for MOD music formats (set pattern
548    order number) and for OGG music (set position in seconds), at the
549    moment.
550 */
551 extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
552 
553 /* Check the status of a specific channel.
554    If the specified channel is -1, check all channels.
555 */
556 extern DECLSPEC int SDLCALL Mix_Playing(int channel);
557 extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
558 
559 /* Stop music and set external music playback command */
560 extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
561 
562 /* Synchro value is set by MikMod from modules while playing */
563 extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
564 extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
565 
566 /* Get the Mix_Chunk currently associated with a mixer channel
567     Returns NULL if it's an invalid channel, or there's no chunk associated.
568 */
569 extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
570 
571 /* Close the mixer, halting all playing audio */
572 extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
573 
574 /* We'll use SDL for reporting errors */
575 #define Mix_SetError	SDL_SetError
576 #define Mix_GetError	SDL_GetError
577 
578 /* Ends C function definitions when using C++ */
579 #ifdef __cplusplus
580 }
581 #endif
582 #include <SDL/close_code.h>
583 
584 #endif /* _SDL_MIXER_H */
585